#All Items are Charms

68 messages · Page 1 of 1 (latest)

wraith minnow
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Each Item is replaced by a Charm that gives the same ability.

The cost of each charm could be 1 by default, although any cost would work.

Ideally some additional notches are available to compensate.

It would ideally also be compatible with Randomizer.

crimson jay
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This makes split abilities increasingly cursed

blissful mica
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Tryna do p5 but having to decide wether to get strength or sdash

rotund crystal
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I have actually thought about making claw/dash/splitnail etc equippable (probably from the meme about isma's being a useless charm)

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But how far does "All Items" extend? Do you need to remember to equip a key to be able to use it? Do you need to equip 120 geo rocks to buy lantern? Do you have to equip the relics you plan to sell? Can you unequip a soul refill?

wraith minnow
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Geo could be done as a "Wallet" Charm though

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So you have "Zero Geo" unless the Wallet is equipped; idk if Geo would be collected or not unless it's equipped tho

rotund crystal
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New zero geo tech just dropped, simply unequip wallet
Also, using gathering swarm without wallet just for style points

odd mountain
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I want to equip grass

abstract pasture
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I weep for the generator, turning all movement into StateLogic could murder seed generation time.

rotund crystal
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I would be more inclined to implement a rando-free system

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Just a casual vanilla game with a twist

wraith minnow
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Yeah, I would think it would be Rando-less to start (similar to SkillUpgrades). I think that a Rando-integrated version would be cool, but that's obviously a much bigger project

abstract pasture
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Actually rando support would be a nightmare, dreamgate would break everything.

Imagine if you had 3 notches, 3-notch Isma's and 3-notch Wings. Now you can technically reach Shape of Unn by swimming into the cave, dgating to Wings to make the jump, then dgating back to Isma's to do the unn room itself. You'd either have to allow dgate sequence-breaking a ton of things or you'd have to rewrite a crap ton of logic to account for it.

wraith minnow
wraith minnow
rotund crystal
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Perhaps also worth noting, many of the vanilla skills are locked behind being able to use them to escape, so you would really need them to auto-equip, and perhaps immediately grant additional notches

odd mountain
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No state logic and hope charm costs are low yippee

wraith minnow
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I feel like it's slightly better if they do not inherently grant the extra Notch

rotund crystal
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I have this mental "image" of someone completely ignoring the charm nature of the skills and playing normally, but a different player may strategically unequip left nail to get that extra notch for wielder or something. Hypothetically you would receive as many notches as are required to use your new ability, which you may choose to use for something else instead

wraith minnow
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Yeah

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I'm torn personally on if I like the idea of enough extra notches to support all things; but I definitely like the idea of mostly enough

rotund crystal
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Maybe an option in the menu for enough/reduced/none

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I feel like it's less than fun to fill your entire 11 notches with just wings/dash/claw/cdash and zero charms

wraith minnow
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I def don't think that "none" would be ideal dwarfw2Lulette

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But I like the idea that you might want to play without Claw because you have Wings equipped and want some other stuff

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Whereas I feel that it's really easy to have the mindset of needing Claw and Wings equipped if you are always given the exact needed Notches for them

rotund crystal
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I suppose it's something of a balance. If claw costs 3 and you're given only 2, congrats! You've officially lost a notch for the only viable progression

wraith minnow
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Yeah, that's what I find more interesting

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Although it's probably best if most things cost 1, while some cost 2; then for each item maybe only 1 additional Notch exists in the world.

odd mountain
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You do get a notch on the way to claw anyway

rotund crystal
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Also up for consideration, skills cost zero notches and you can just choose not to use claw

lusty mural
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Whenever this is made, I'd like to be notified so I can steal the code for another project of mine

raw swallow
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It would be interesting if spell upgrades and shadow dash were also individual charms I think

cyan pike
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king soul, grimm child and the fragile charms do that

vestal hare
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though upgrades being charms would be a very good way to make you want to use the non upgraded version of something, changing your playstyle, and would also be a good way to downgrades skill such as shade soul=>vengeful spirit to allow specific skips like slopeballs while making the downgrading feel more natural than a button in your inventory

slow ginkgo
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would be quite the amount of extra charms

rotund crystal
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I did the thing

little garden
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I loaded it up on a existing save file to see how it works

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charm menu is frozen, cant change or unequip anything

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the charms that should be correlating to abilities are also not present

rotund crystal
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There was a bug I found today and patched, make sure you have the updated version

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oh, I had not considered pre-existing saves

little garden
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i see

rotund crystal
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Just pushed an update last night, pre-existing saves should work now

little garden
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@rotund crystal hi just a heads up, uninstalling the mod leaves the notch amount unchanged, so you are left with 29 notches

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id also love to make some art assets so it looks nicer together

little garden
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something like this

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mantis claw for example

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Even nonconventional art like the nail arts should work

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difficult is gonna be the spells

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need to figure that one out

rotund crystal
little garden
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hmm

rotund crystal
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If it becomes a problem, Debug is capable of decrementing notches

little garden
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yea

little garden
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@rotund crystal I have made a full collection of custom charm art ( they are kitbashed together with existing ones in a convincing way thats all )

If you want to use it for the mod let me know, else ill just fork my own version using these

rotund crystal
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I think I'd rather keep them as-is

little garden
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fair

elfin hedge
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@rotund crystal could you make "fake notches" so they are deleted with the mod? instead of adding new notches, copying all the notch code and using the in-mod version for the new notches

rotund crystal
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Copying large portions of code is generally bad practice and would be a barrier to compatibility

elfin hedge
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fair

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On second thought, intercepting all cases of notch count being requested and replacing the answer with however many there are after the mod (possibly with IL hooks) might work too with less (not, however, zero) compatibility barriers.