#Multi Knight concept
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the concept is an extra area and set of dreamnailable knight shades scattered around the map. each knight has unique stats and a unique spell to each of them along with a special trait. each knight's apperance is themed off of ther location in the map.
to start the extra area is a hidden room in jiji's hut where a shade can be found in a cage. once dreamnailed it will take you to a room with several empty statues along with a knight weilding a spear. onc eyou talk to them you will learn about several other knights around the map as well as unlocking the ability to switch into the form of this knight being called "screw knight."
the rest of the knights become accsesable onc eyou unlock the spear knight. there are 8 mor ethat you can unlock, one for most major areas. each knight has its own unique weapon along with it.
(ill add the rest later along with sketches)
old photos of the sketchs, im not the best but you can get the jist of there design.
Screw Knight
Trait: Slow fall allows the knight to spin their spear overhead and slowly drift to the ground.
Shard Knight
Trait:
Splinter Knight
Trait: when up-casting, the knight goes invisible for a few seconds, removing all enemy aggro.
Razor Knight
Trait: is immune to small thorns and spikes such as green path thorns. Is not immune to palace spikes.
Cap Knight
Trait: when attacking the knight will raise their shield and if timed right can parry attacks. Contact damage will bounce off, projectiles will be repelled and striking attacks will stagger enemies when parried correctly. All damage is reduced by one heart taken when shield is up but movement speed is reduced to 0 when shielding.
Nut Knight
Trait: Has a 1 in 8 chance to stun an enemy on hit for 2. Bosses only stun for 1 second.
‘Commando’ Knight
Trait: Soul is constantly being used to heal the Knight. Uses a half the normal amount of soul to heal one health.
Lugnut Knight
Trait: All attacks create an AOE on either side of the attack. Can only attack forward or down.
Bolt Knight
Trait: The knight can launch nonboss enemies when killing them to deal damage to other enemies. Also adds increased knockback to nonboss enemies.
all the special traits an names.
each knight also has differnet stats which ill add in a little while once i have free time
Commando kinda good, Nut Knight is gonna be overpowered as fuck
yeah i wasnt so sure about the number there, my friend said 1 in 8
she also has a slower attack speed tho on top of it
she? are they still void or did something change with these new ones?