#Playing a randomized itemsync with friend, we used the previous save file but doesnt work?
18 messages · Page 1 of 1 (latest)
The ItemSync server was (is?) offline for a bit.
Rarely it has a hiccup and needs rebooted.
Servers were running fine, though I received another input regarding connection issues so it might've been an AWS's connectivity issue.
If the problem still occurs, please reply to this message 
is the server still running normally? It's stuck on 'Connecting' here
Server is up. Please verify the IP address and reinstall your MultiWorldLib if the problem persists
we made a new run last time after it didnt sync up and we havent played in a while but i will notify what happens when we do
Okay, feel free to send modlogs if something unexpected happens
Me and my friends have the same probleme. And we reinstalled MultiWorldlib but it still doesn´t work.
As @steep coral mentioned, please send your Modlogs
ModLog.txt can be found in the same folder as your save files:
Windows: %APPDATA%\..\LocalLow\Team Cherry\Hollow Knight\
MacOS: ~/Library/Application Support/unity.Team Cherry.Hollow Knight/
Linux: ~/.config/unity3d/Team Cherry/Hollow Knight/
......................................................
To easily get ModLog on Windows:
- Press
⊞+R - Copy and paste this into it
%appdata%\..\LocalLow\Team Cherry\Hollow Knightand hit "OK" ModLog.txtis in this folder.
Note: ⊞ is the Windows button, in between Ctrl and Alt on your keyboard
Sorry, here it is.
[INFO]:[ItemSyncMod] - Disconnecting from server
[INFO]:[ItemSyncMod] - Disconnecting (UID = 6893)
My friend and I are having the same problem. Played last night. entered the same save file just now and it won't sync.
[INFO]:[ItemSyncMod] - Trying to connect to 18.189.16.129
[INFO]:[ItemSyncMod] - Attemping to connect to 18.189.16.129:38281
[ERROR]:[ItemSyncMod] - System.NullReferenceException: Object reference not set to an instance of an object
[ERROR]:[ItemSyncMod] - at ItemSyncMod.ItemSyncMod.OnLoadLocal (ItemSyncMod.ItemSyncSettings s) [0x00026] in C:\Users\Shadu\Documents\Projects\HollowKnight\MultiWorld\ItemSyncMod\ItemSyncMod.cs:92
[ERROR]:[ItemSyncMod] - at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.FastReflection<Modding.ILocalSettings`1[[ItemSyncMod.ItemSyncSettings, ItemSync, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]::OnLoadLocal>(object,object[])
[ERROR]:[ItemSyncMod] - at Modding.Mod.LoadLocalSettings (Modding.ModSavegameData data) [0x00067] in <2b54cdaf7a934f0eb297d50c4090ea9f>:0
[INFO]:[ItemSyncMod] - Connected! (UID = 7079)
Okay, I'll look at it later this week. Sorry for the inconvenience
It's okay 
@reef geyser If you want to enter an old file now (before Shadu properly fixes the bug), you can do so by following the following steps:
- Restart Hollow Knight
- Click a new file -> Randomizer
- Click Begin Randomization to generate a seed
- Click
Proceedbackabortbackbackto get back to the profile selection page - Enter the old file
Hi, I also encountered this bug while using itemsync for the first time yesterday. Here is the log in case it helps any!
thanks for your work 