#reskinning a bossss ss s s ss

61 messages · Page 1 of 1 (latest)

bold latch
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hii ok so i got the nosk sprite sheet yeah but its gonna be hard to just go over everything in the one image and try to get it all placed in the right spots so its not janky,, is there a way i can get all the images for the anims like how it is like this?

nova fern
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You can use GODump (pinned in #art-resources ) to split up the sprites.

bold latch
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tyty

bold latch
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wait ok so i have krita and the spriteloader and i tried whats in the video and its not working 💔

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maybe im not doing the right thing

nova fern
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Spriteloader is not GODump

bold latch
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ohH yeah ok im just

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augh

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sorry this is my first time

bold latch
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ok so im trying to use godump but each time i press f2 it gets everything except for nosk

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do i need to fight him in deepnest instead of just the pantheons or am i doing something wrong

nova fern
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Make sure you're looking for 'mimic spider' rather than nosk

bold latch
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oh ok ok

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ahhhgg i’m still not getting it, i’m getting the same sprites over n over

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this is so annoyjbgg

nova fern
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hmm. When you hit F3, does it show up in the list in the godump global settings?

nova fern
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If it's not showing up, make sure you're in the scene for a while and actually making nosk do some movements. I just killed him in hall of gods and then hit f2 and it worked for me. As long as you see 'mimic spider' in the text file when you hit f3, it should dump. It does take time though, so let it sit for a bit as it works. Nosk should dump 21 animations total.

I do have the nosk sprites if you can't get it to work, but if you can figure out how to use Godump you'll be able to do this for any sprites you'll need for future skin projects.

bold latch
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oh ok yeah i’ve been doing it like the moment i step into the battle, so i’ll try it when actually killing him n see if it works, ty

bold latch
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OOH I FOUND IT THANK YOUU

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aw man i got the mimic spider image but when i press f4 only the hud anim shows up in the folder hsdfsdgwsr

bold latch
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yeah im not getting nosk for some reason, even though i am getting the image. when i do end up killing it i just kinda press f2, f3, and f4 which is probably kinda killing it but i guess im only getting hud and dialogue

bold latch
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could you just send what you have hgvdsfs i dont wanna bother you with this anymore

nova fern
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When you hit f3, it changes the text file. You need to open the text file after you hit f3, delete the animations you don't want and keep the ones you do, then save it, then hit f4.

bold latch
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ok ok thank you very much

rich flame
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It's also with noting that after hitting f2, you should wait a minute and then check that out got the atlas. Then after f4, you'll usually need to wait a few minutes while it works on splitting.

bold latch
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i think im most confused on this part, I've searched in file explorer but it never found this file

nova fern
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It's in your save file location. The same spot as where the sprites go for spritepacker.

bold latch
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oh my gosh ok i found it thank youugdfedfd

bold latch
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aughdghdhgfdhdfedvfedgfr why is it not showing up in the frames did i do smthn wrong

nova fern
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Did you rename the atlas at all after it dumped? Does the atlas folder contain a Spriteinfo.json?

bold latch
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its got the json but what would i rename it to

nova fern
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The atlas and folder path have to match what is in the spriteinfo.json, so if you did rename anything, either atlas or folder, it won't work.

bold latch
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so would the directory be this

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cos this is in the json

nova fern
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yep, so that's what happens when you use the goDump from Scarab. It dumps in the wrong location, and the spriteinfo is not spritepacker compatible

bold latch
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augghghghhghghghg maybe i can just rewrite it manually

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god nvm

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how would i do this then :(

nova fern
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Well there are two options.

1 - Try out Italy's new sprite packer (https://github.com/jngo102/sprite-packer/releases)
I don't know if this will work because I haven't used it much yet, but Italy made a new version of spritepacker that might be able to pack the sprites dumped in the mods folder. You'd need to install that, move the Zote files back into the directory that matches the spriteinfo, and tell new spritepacker to find the sprites there.

2 - uninstall the version of GoDump you have, and install version 1.5 (This one https://github.com/magegihk/HollowKnight.GODump/releases/tag/v1.5)
Redump the sprites to generate a new spriteinfo.json (make sure you make a copy of your edited sprites first!)

bold latch
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ooh ok thank you so much,, ill try this out

also thank you so very much for helping me out with everything aa it means a lot gdfdfs

bold latch
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ok so of course more problems arise 💔💔
-this version of godump i put into the mods folder but when i open the game, it’s not there in the mod list + the buttons don’t do anything
-sprite packer wont open past the “choose sprite location folder”

nova fern
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Can you screen shot the godump location in your mods folder?

And you can report that you can't open spritepacker on the new spritepacker thread in #art-general
Italy will probably need your log for it to figure out what's wrong.

bold latch
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selected one

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this is all thats inside it

rich flame
bold latch
nova fern
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it doesn't have a .pdb file, which mine does. Not sure if that is causing the problem.
Try putting this file into that folder too.
Also make sure to delete your current godump global settings file before you launch the game just to ensure you get a fresh install.

bold latch
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ok ok ty

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idk why it didnt come with the download i got

bold latch
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still isnt showing up augh

rich flame
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Can you post your modlog?

bold latch
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explain to me what that is?

acoustic waveBOT
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ModLog

ModLog.txt can be found in the same folder as your save files:
Windows: %APPDATA%\..\LocalLow\Team Cherry\Hollow Knight\
MacOS: ~/Library/Application Support/unity.Team Cherry.Hollow Knight/
Linux: ~/.config/unity3d/Team Cherry/Hollow Knight/
......................................................

To easily get ModLog on Windows:

  • Press + R
  • Copy and paste this into it %appdata%\..\LocalLow\Team Cherry\Hollow Knight and hit "OK"
  • ModLog.txt is in this folder.

Note: is the Windows button, in between Ctrl and Alt on your keyboard

vital spadeBOT
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Also try this godump, maybe the one linked in art-resources is not for 1.5

Jump

[Go to message!](#hk-general message)

GODump.zip
bold latch
bold latch
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oh my gosh ok this godump version works omg youre a lifesaver thank you

bold latch
rich flame
# bold latch sob

It was verified recently that you can swap the blush face. I don't remember if there was a trick to it though

bold latch
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oh i got it