You get my point but I am always of the opinion that the car should be tailored more in the direction of the fastest driver...
I like the way the redbull is tailored for max because he likes oversteering and the redbull is faster when driving that way
I just think such variables should find a way into the game , it helps to either nerf some drivers or buff some drivers.
More variability with car set up and driver preference actually playing huge importance in building driver confidence .
All these can make a driver go slower or faster in some track depending on these preferences
This can be tied to the adaptability rating of the driver which determines how well a driver can adapt over a season to a car not suited to his liking.
This for me are little intangibles that can spice up results just like real Life
Actually real F1 teams actually have 3 options in terms of car development, they can either make it oversteering neutral or understeering. If you follow F1 you will know the new pirielli tyres favours oversteering development pathway. So adding it to your car development project is actually a thing
https://www.motorsport.com/f1/news/pirelli-plans-stronger-f1-front-tyre-for-2023-to-dial-out-understeer/10329084/
Sorry if I rant too much about understeering or oversteering but if you watch F1 alot you would have noticed that driver preference ,car default set up and track specific set up are the three main factors that affect driver performance fluctuations race by races...one driver who was notoriously fast but suffered from narrow set up window was vettel.
I know these stuff would be difficult to bring into the game but if they do ,it will definitely spice things up just like real Life