Blame it on how I drive, or not but recently i got a wheel as a gift and, i was so thankful for it because to me on controller feels like no matter how well you do your line, just a simple mis-input on your wheel will screw you over
i got tired of dealing with it and wish there was a steering rate feature, cause when it comes to holding my line, letting my wheel move slowly is perfect for me on controller, but you don’t get that setting in this game. However with the wheel, the same can be said when it comes to consistency.
i try to mess around with settings to see what helps but either im off pace or i spin out because i have to loosen my car up in order to get any kind of more speed, idk if im just relying on what heat 5 taught me, but that shouldn’t be the case
i feel that practicing can be achieved more by what heat 5 used which was a preferred line, yeah the preferred line wouldn’t always be the fastest, but it’ll change color based on how fast you go at certain points on the track which to me is valuable information to have especially on controller. I just want to race on 100 like I always did without spinning out or not even being up at the top. cause it seems possible sometimes. I really want comments so i know if im not crazy, or just a crybaby amateur.
#Consistency feels hard to achieve.
20 messages · Page 1 of 1 (latest)
I think you shouldnt practice tracks based on a ficitional line you should rather try to find some points on the circuit like ad boards color on the fence or simple brake markes to identify your line
I would recommend going on any track and just drive overly cautious at the start and then go faster each lap till you know the limit
This is not a gameplay “bug” so it shouldn’t have that tag.
NASCAR 25 has plenty of driving assists to prevent you from spinning on throttle, avoid the wall, and be consistent in the corners. There’s a whole tab in the settings menu dedicated to it.
Steering “rate” also exists in the form of steering linearity. At one end of the spectrum, you have perfectly linear steering. Every degree you turn your wheel will result in the same change in the game. At the other end of the spectrum, your initial steering inputs are muted but your steering inputs right near full lock are much more sensitive.
This isn’t helpful. First sorry for putting it as a bug, but to me it seems like so inconsistent it might as well could be. 2nd off like i said I’ve messed around with setting and either im off pace or i spin out. Im on the hard driving set up and if i tried normal im just off pace, and if you suggest to me to change the ai settings thats total BS. 3rd Im looking everywhere but i dont see a setting for “steering linearity” if your getting my controller confused with my wheel, my apologizes, i means when i use a controller, i just immediately turn one way or the other, there is no setting to slow it down, it makes this game feel like you have to play it on a wheel to me, idk if its because of me spinning my tires too much or not its just outrageously redundant to deal with. Heat 5 had a setting where it controls how fast you turn your wheel and even had a testing feature for it, where’s that for 25??? I don’t want to sound like a mean troll, im just so tired of dealing with this issue, i want to keep playing cause of the arca series, but i really want at least want some kind of reason why it happens which i think this game is bad at explaining your mistakes than the actual iracing service, never played but with all the videos i watch, their steering inputs look similar to mine on wheel. Yet im not competitive or i have to stick with a very loose car that’ll spin with slightly worn tires.
On the ADV CONTROLS page of settings, there is a slider labeled NON LINEAR in the STEERING section if you select a custom configuration. This will do exactly what you want. I have included a screenshot of the setting.
If you’re constantly spinning out, either your setup is too loose, you’re overheating the rear tires, or you’re applying too much throttle while you have too much steering input. It’s likely a combination of the three. Stability control is helpful to mitigate this but comes at a cost of on-throttle rotation that is sometimes necessary at certain tracks. This is why it has a slider and can be applied from 0-100 in 5 point increments.
This is not Heat 5. It’s a different game produced by a different studio. It’s much less arcade-y than Heat 5 and is obviously going to drive differently.
There’s a reason why fast drivers in every motorsport prefer loose cars. Loose cars are faster, but less stable. Not everybody can handle a super loose car, especially as the tires begin to wear. If you’re struggling to keep the car from spinning because it’s too loose, don’t drive the car as hard or try a tighter setup.
Neither you nor I are not the fastest person to play this game and neither of us is as fast as we’re ever going to be on this game. It has been out for a month. There is no shame in running a lower AI level while you learn and improve.
There’s a truckload of nuance with how these cars perform. If you wrench the steering all the way to the lock stop because it’s fast on new tires, you’re going to obliterate your front right and have no front end grip after three laps. Looser setups kind of help with this but then you pay the price of instability late in a run.
You very much have to underdrive the car if you want any semblance of long run pace consistency.
Thank you for understanding, after messing with settings, it just seems like i just not use to the steering it seems, i try to keep it as less jiggly as i can, but it feels like i got to be in this game where in heat game i just spam my stick at the right time and my car just keeps it straight if the line was correct, but yeah different games, completely different tracks. But tracks like phoenix and north wilksboro, i feel so slow compared to others and and when i try to throttle slightly to have some speed it either leads to me being completely loose on half the straights, or spun out. I guess the best way of saying it is i can’t tell how fast im going sometimes when it comes to keeping my car control, like i said about me spinning my tires a lot, especially when im off pit road, even when im slightly on throttle it feels too much. I guess it’s just throttle control but i don’t know how i can change that without feeling like im going slow.
Slow is smooth and smooth is fast
A huge part of maintaining speed for more than one lap in this game is not putting in more steering input than you need to get through the corners when the tires are fresh.
I did a year of NextGen racing on Forza before N25 and the physics on that game just allowed you to full lock the steering for every corner and the tires would be fine. Fortunately N25 has a much more in-depth tire model and full lock steering cooks the everliving hell out of the front right.
I’ll use some of the feedback you gave me for a test. Thank you for your feedback and especially your time, the more i talked about this the more i realized this is a totally different game with the actual scanned tracks rather than the pre made ones they’ve been using for the heat games.
nah
with this game while i like it you can really hammer the car into corners
over driving tends to be faster unless your doing long distances but with cautions and stages even then it evens itself out
If you set your car up to be fast you can do this for about three laps and then your front right tire overheats and gives up
If you underdrive the car you still get a ton of pace but it lasts way longer
it does not even out yeah, it levels out by like lap 4 and the whole rest of the run you are slower than if you'd been saving tire