Yes, I know that Shamahan is preparing an update with the balance, but we still don't know exactly what changes will take place. That's why I want to explain why new blessings are a disaster for the game.
The late-stage game was already pretty boring, but now endgames will completely lose the feeling of progress in this game (because there won't be any), and with it the pleasure. If earlier they could buy 2-5 tigers a week, now, God willing, they will buy one in a MONTH.
The elixir farm completely loses its meaning. The whole point of the game starts to come down to grinding tints, because there's nothing else to do in it. I'm not against tints, but only if it doesn't become the only way to progress in the game.
Also, people who managed to buy a lot of tigers before 6.2 have now gained an insane advantage over the rest. They have received a permanent bonus from the tigers, which is impossible for other players to receive. It's very unfair. Especially considering that the tops would never be able to buy so many tigers at the new prices.
I do not know why it was necessary to change the scalability of the blessing prices at all. It seems to me that they were in perfect order, leaving interest in the game even in the endgame. Reducing the tiger's bonus to 0.5% was absolutely enough to weaken.
This is Shamahan's game, and he certainly has the right to develop it as he sees fit. But I also have the right to express my opinion, which I hope will be supported by other players