#Optimizing the game
66 messages · Page 1 of 1 (latest)
Im sure the dev knows just be patient
Hopefully haha. play alotta other games and always hold 60fps and there more intensive then these cars
True
no other game also has hundreds of separate parts on a single car
and also dont have the detailed painting
but dev dont know of many ways to optimize it more so he doesnt wanna do it
Well I aint no game dev but surely technology has advanced enough to optimize this game a bit more
ehm.. think about that again...
honestly lol
theres plenty of games like this one now maybe not with detailed painting but that doesnt sell a game
I dont think there are much games that are similar to this one 🤔
My summer car, car mechanic simulator, beamng drive, etc.
when it comes to simulating vehicles, that is.
MSC has mostly limited set of parts you can have around, and cars do not have the depth of detail that this game has.
CMS, played like 3 minutes, you really dont have parts around, rarely can work on more than 1 car at the moment ingame if not mistaken?
BeamNG is a beauty in optimization regards, dont think this game could have something like this ever. They use a game engine that is even used by NASA and is a lot more fitable for their purpose than this game. But as a note, kinda the same happens than this game, if you have multiple cars around performance has a big impact.
I belive this game should really focus on working to: yeet new map (terrible), occlusion culling (make it work, idk how)
ehh, in the end they're all more optimized than this game though :/
as far fetched as it seems, it's at least MORE optimised than this game
just.. not VERY optimised...
build satsuma
works the same as having 3 cars here 😂
i could do some profiling later and see what can be optimized here
but mostly code is hard to optimise, just some caching but could help by 2-3 frames only
reduce view distance, disable new map
and thats it
doubles the framerate xD
Yeah, I understand that it's extremely hard to optimise a game but like... god damn bro
this game's optimisation is...
BAD
Biggest thing that affects is actually car detail level
The fact that everything is buildable is a killer for unity
On my prototype something similar happens, i really belive the only way that could improve this is to change how internal structure is done
I will say that this game gets more in depth with the parts of a car, eg wiper motor, linkage, and blades. also the window cranks and etc. ALSO you got all these different window parts and its just this whole mess. But My Winter Car will be pretty much the same with the car detail as this game. With the same fps
as the first game
Instead of having stuff under stuff under stuff under stuff, you put everything on the same object (parent - car) and allow / disallow part removing / attaching by doing all checks in code.
Thats a lot more messier to work on but is the only real way to optimise i belive...
maybe maybe
yeah wouldnt count on that 😂
it will.. dawg read about it lmao
it'll be around the same fps as the first my car series
based on the fact that is still done in unity 5 using playmaker, and wiill now allow multiple car parts to exist
i REALLY doubt it will be the same framerate
it.. will.. as I said, read about it
well i mean..
if you have multiple pistons just lying around it'll get more laggy
duh
but still
so you say, a game dev that is about to release a sequel of a game that alraedy had terrible fps because the game main feature (satsuma) is terribly coded
he will say that fps will be worse because he is expending that badly coded feature
Well it'll still be bad in fps duh but stilllllll
what sells more
same or bad fps
🤔
until isnt released or independently playtested, isnt a fact
eh true. but we wont really know until it comes out so uh.. idk who cares
exactly, until release impossible to know
welp. Hope it's soon then cuz I kinda want to prove or lose a point
also i'm exited but whatever
womp
womp
Isn't occulision culling already in unity? Im guessing if so its mostly an issue of parts falling through when the game unloads parts of the environment?
is on unity, not in the game