Hello, Kaity6 is here
in this series, we explore the mechanics, to help people who want to understand how the game deeply works and can theory-craft their lineups
Today we will talk about the hero's attributes: Might, Armor, and Defense
as it can be seen in the image each hero has 4 specific stats siege is a little bit special so we will leave it to another day (maybe lol)
these three stats have 2 effects
1-Increase your troop stats: Might attack, Might defense, strategy attack, and strategy defense
research, alliance strongholds, and other sources can increase troop stats.
for example, when you research a technology that increases your troop attack by 2%, this means you have got 2% might attack and 2% strategy attack, the same thing can be said about defense
note: that damage in the game is classified into might damage and strategy damage, as you can guess the might damage increases by might attack% and is reduced by the enemy might defense%, the same thing is said for the strategy bonuses
but in this game, heroes can increase their troop stats as well, in the image: it's stated that every point of might will increase your might attack by 0.15%, for example, if a hero has 150 might that means
150 multiplied by 0.15%=22.5% might attack
the same thing is said for Armor and strategy but note that:
Might increases Might attack%
Armor increases Might Defense
Strategy increases both Strategy attack and ** strategy defense**
note: when there is more than a hero in a lineup, the troop bonuses gained will be based on the sum of the hero attributes
for example, If the armor of your heroes in a lineup is: 111.9, 130.4, 150.4 for each one of them
then troop bonus is:
111.9+130.4+150.4=329.7, then multiplied by 0.15%
the result is 58.905 might defense shared by your army that reduces the might damage taken
that's it for today, we discuss the second effect in ep2
thank you for reading and thank you!