#New facial animations working for legacy models? or atleast for metahuman

1 messages · Page 1 of 1 (latest)

icy ingot
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would like to see them working cuz rn exporting the anim even to a metahuman model doesnt make the face animations work, infact theres no Lod data action at all

west hull
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Idk how they work @feral badge

feral badge
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Metahuman DNA export broke with the new season, so it's not working at the moment for metahuman skins. Those animations should work for legacy skins through since they use the 3l to legacy curve mappings to convert them

icy ingot
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im using legacy skin

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thought it was outdated plugin but not

icy ingot
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If you're using v4 and your plugin is synced then it should work on any blender version over 5.0

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@austere lynx are the metahuman to legacy mappings working for you at the moment?

feral badge
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Odd, I'll have to take a look and see why it's not working right. I haven't seen any errors for reading the mappings, so unless they changed the layout it shouldn't have broke 🤔

icy ingot
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Would like to see it

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Ty very much for your job, u all are great

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❤️

feral badge
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Got it! They changed the metahuman curve identifier from "is_3L" to "is_3l" so we weren't detecting it as metahuman face curves 😅 It'll be fixed in the next update, but if you want to manually fix it you can change that check in
%appdata%\Blender Foundation\Blender\5.x\scripts\startup\fortnite_porting\processing\context\anim_context.py (where 5.x = your blender version, like 5.0 or 5.1)
https://github.com/h4lfheart/FortnitePorting/commit/59e243cda6675e763c4176fbad54653646ac603e

dusky bay
dusky bay
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I and another person told you about this on the very first day of fp release.

icy ingot
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At least now it does

feral badge
feral badge
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Either way, it's fixed now so it shouldn't be an issue anymore

feral badge
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It'll be in v4.0.5 since I just made the change a few minutes ago, so it's not in a published version yet

dusky bay
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dusky bay
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dusky bay
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And there's a miss everywhere

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# dusky bay Everything in turn

Can you send a screenshot of your blender system console window? You can open that by clicking "Window -> Toggle System Console" in blender

dusky bay
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# dusky bay Here it is

Huh, that's an error with it exporting the metahuman arkit poseasset, if you go to the path in the error message is the file there? Also, since Evie uses a legacy head rig you'd want to use this ARKit poseasset instead

FortniteGame/Content/ArtTools/Pose_Asset_Remaps/ARKit_Remap_PoseAsset

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I'm a little confused though, I can see in the console that it did import the base .uepose for her head, but there aren't any shape keys in your screenshot

dusky bay
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dusky bay
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The second time I deleted all the form keys and no new ones were added

feral badge
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You need to leave the original shape keys on the head when importing the ARKit PoseAsset, since it uses the original ones to make the new ones. Try importing ARKit_Remap_PoseAsset with the original shape keys on the head, you should see all the new ARKit shape keys get added to the bottom of the list

dusky bay
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You can't add metahuman shape keys to a legacy head model without the use of a different plugin. If you want to export animations that use metahuman shape keys on a legacy skin, all you have to do is export the animation like normal and FP will convert the metahuman animation to legacy so it works on that skin

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Like for example, La Chona uses metahuman face animations, but when I export it onto (legacy) Evie it animates the face using the legacy face shape keys

dusky bay
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at least you can use the name of the keys for new characters as a basis

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dusky bay
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Metahumans also have a ton more face bones, which is why they're able to make so many little tweak shape keys instead of just having general face position ones like legacy skins have

dusky bay
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Okay