This blend file has a handful of useful nodes that can be used by appending them:
- PG Foliage [COMES WITH PG GRASS]
Cycles friendly foliage shader that allows leaves to let light through, along with subsurface and transmission. All around more PBR Accurate. Works in EEVEE too but is less accurate. Comes with the PG Grass node group. Do not import both.
- PG White Foliage
A node that recolors white foliage diffuse images unlike FPv3 Foliage. Allows for finer control via vectors.
- PG Grass [CYCLES ONLY]
A grass shader that uses a mix of the Principled Hair BSDF and Principled BSDF to get a convincing, homogenous grass look. Allows biome map coloring if set up.
- PG Cliff Terrain
Lets you place grass on top of cliff props that can also be affected by the island biome map if set up.
- PG Hermes Terrain [WORKS IN EEVEE WITH TWEAKS]
The modular Chapter 6 Hermes terrain material. IMPORTANT: Will show up as pink in material view. This is normal, it will work in rendered mode only. EEVEE will not work by default due to a built-in limitation with how complex a graph can get. An EEVEE friendly version can be found at the bottom.
An attempt at an accurate Hermes (Chapter 6) terrain material with particle-based grass scattering. This system can be set up to work with trees or any other props too. This material IS modular in more ways, so you should realistically be able to make it work with any map and season as long as you have the season/island's
- Weightmaps
- Normal Map
- Biome Map
^ Does Not Export From The Map Tab by Default
You are also able to swap out all the textures used for any other you want.
Please Ping Me For Questions!
But read this guide first :)
Post-Release EDITS:
Some useful information to do / keep in mind that I've learnt after release.
- Swap out the 'Normal' node in PG Foliage with 'FPv3 Normals'
- Change the Alpha channel on the Sand diffuse image inside 'PG Hermes Terrain' to 'None'