#Morph Targets for UE porting
10 messages · Page 1 of 1 (latest)
Does UE use morph targets for that or would it be better to have FP import the actual PoseAsset definition so that the full curves are there?
i'm not sure. i just know that if ported to blender and exported to ue/uefn the shape keys show up as morph targets, which are really useful for use in the sequencer.
right now there's neither so anything would be better lol.
not sure if it's possible but physics assets and rigs from the games files would be the cherry on top 😬
new ueformat has support for that
at least hair shape keys
no pose asset recreation rn but that can work in the future probably
i use them for facials all the time. let me know if this ever gets added. i'd be excited to try it out
will do
Hello, so I have had luck bringing in shape keys from Blender into UE morph targets. I do this so I can get the facial animations from emotes. Basically you have to bake the shape keys into the mesh and then bring into UE.