#Models with new face bones, reoriented Please!

6 messages · Page 1 of 1 (latest)

lost sierra
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I'd hope it's not something too hard to do, but would love an option that allows to have the new face bones reoriented but keep the rest of the body normal if you get what i mean. I love using the default bones on the bodies as is however with new models and their increased bone count they come vertical as default so it looks like a mess. So wondering if there's a possibly that could be added that only fixes the reorientation of the newer models face bones. I chucked an example, the right doom is perfect, flat bones whole body. The trouble with current face on the left when auto ported. Thankyou!!!!! Appreciate it!

turbid goblet
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Honestly Why

Why not have them oriented?

lost sierra
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Like I said I find it easier to have bones horizontal, it's just a thing. Can easily select the individual bones especially in the spine etc, also just kind a pain in the bum when the default orientation of face bones for new models is vertical when they used to be horizontal

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again, it's just a suggestion. Hence why Im suggesting it if it's not a hassle. Its not life or death by any means.