#strange mechanism
136 messages · Page 1 of 1 (latest)
hand simulator be like
Silly goose: identified
Love the part where the brain just starts deflating
There's so much happening 😂😂
the grey one should of got shot in the head dumb skin
oh my god its that one gif
the one where shes on the couch?
cause i made that animation as well
that gif made me learn to watermark my stuff lol
yea it went everywhere, got reuploaded by a rtl repost account, account got over 4000 followers and like 150k likes on twitter from that one post, and even a support a creator code
know that cause i was so mad i looked through the account, and a day before the repost they said something like "thanks for 70 followers"
so i motion track the watermark on rtl now lmao
rtl account didnt get far with the code tho, i reported it to epic sayin they were using my (and others) content for their account and it was removed
huge
I watermark my shit but I think my problem is that it’s not big enough
My recent animation got reuploded to tik tok and is getting way more attention there
Some people said they can’t see the watermark but its at the top middle of the screen
yea.... absolutely sucks
And what sucks is I can’t do anything about it
its even worst that they credited you but not even on the same platform
nobodys gonna go looking for that
art stealers suck
I’d make a tik tok acc and upload it officially but there’s no point with that existing
yea i kinda refuse to download and make a tiktok account
id rather keep my good attention span
Ye, I’d be another thing to keep track of
Cause im trying to grow YouTube and then also twitter
i need to post on my yt more, i keep forgetting
i mainly share my art on insta, twitter, and discord
I have this curse you see, whenever I upload an animation, it’ll do well on one platform only, not both
Congrats @royal meteor, you are now level 2!
Like for example
The Fortnite anim I just did, it’s doing really well
Highest thing I made that’s got tons of likes and shit
But in YouTube, it’s not broken the 1000 view mark yet
yea, twitter is the main platform for taking off like that
my insta is shadowbanned and my yt i keep forgetting
Then my animation before that, has 14k views on YouTube but not even 100 likes on twitter
I think my best play is twitter now I have new followers and stuff
yt algorithm is weird, exact same for me
made one ror2 vid that popped off and the rest sucked
It’s funny cause the first thing I’ve seen from you was the one with your character running to ultra kill music which was in sfm, then saw another but in blender
yea i was testing porting dmx animations to blender
I was thinking of doing that but I kinda forgot about it and just said why not learn blender
I’m still a newbie to blender
thank god you dont use it anymore, you used sfm before, right?
Mhm
worst program on earth
I don’t think I can go back
cant believe people still use it, and are convinced its better
entire hoovytube discord is gaslit lmao
left it a while ago
God
and we're not even gonna talk about hoovytubes animation strategy
Idk how to explain it but it looks odd
he live animates using the motion editor, he grabs a bone, presses spacebar, and moves it around
and smooths
Your joking
no
and he convinced alotta other animators in his server to do the same
WHY
if you ever wondered why his animations were so smooth and unnatural, and why his animations from like 10 years ago or so are better, thats why
so he can quickly mass produce content for the algorithm
id rather be good at animation after 10+ years of animating
I’ve only started animating about last year January
Used sfm till around February this year and learned blender
shit, crunch those animation principles and start animating 2s and using references from artists you like, and youll be better in a year or so
ya
He helped me narrow down the stepped style (obviously I’m still learning how to do it) but the style I’ve been doing recently is nice
i use them for reference every once in a while, them, ceno0, and the gmod animator kinanimations
lotta good stuff they make
i use delak for alotta timing reference
I just love whacky cartoony stuff
Congrats @royal meteor, you are now level 3!
i used fanzipantzen's all my fellas animation for reference for this run on an animation that will come out in a time less than a year or so
didnt wanna copy frame by frame, so i just used their frame timing for reference on my own poses
referenced the part where soldier runs

very nice
if theres 2 things i need to work on in blender, its camera movement and also lighting
i cant figure out how to actually move the camera well cause when i do move a camera from point A to B and the point C is it turning, it just turns by itself
like i put keyframes on point A and B so it doesnt turn but then it just does
i set my default key mode to stepped in the settings, animate on 2s, use motion paths to make sure keys are smooth, and then spline them out
i dont think i've touched motion paths yet in blender 
minimal camera movements work for me, i use rotations alot but keep the camera transform movements minimum
think of the camera moving like it should on a movie set, normally cameras are on dollys and tracks to ensure smooth movements and linear directions
most of the movement is rotation for those
ill give it a try when i animate something next
gotta wait for my room to be done so im on a tiny table right now in my kitchen
definitely still learning good camera movements myself
wanna do longer shots and less cuts soon, similar to the john wick movies, most fighting scene shots are long one takes with a wide view of the action
i cannot wait to see you do that
soonâ„¢

also im confused on something
so u know in sfm u have shots
in blender, when u animate, do u do everything in 1 blender file or is it something different?
you can make different scenes
next to the render layers
you can link together scenes with the sequencer
how
make new scenes -> video editing tab -> shift + A on the sequencer tab -> add scene
you'll have to make a new scene on top of the others to put all the stuff on the timeline, so for 2 different clips (like sfm) you'll need a scene for each clip, then a scene for adding the 2 other scenes on the sequencer
Congrats @fickle compass, you are now level 21!
Question did you use wiggle bones?
ya
i use the wiggle 2 addon, and for some of the bakes i'll step the keyframes and put them on 2s or whatever frames the main armature is on
Ohh ok I see
For running have you ever consider zooming out the camera when the models running to make it more dynamic or you do that already
Fov
its pushed up a good amount, heres one of the rendered views that are closer to being finshed than that other clip
Ooo ok

