#octane texture settings

13 messages · Page 1 of 1 (latest)

crystal ether
#

add a setting to automatically texture the skins to be able to be used in octane without the long work of texturing.

near spire
#

There’s like 5 people using octane

twin spear
#

I'd have to find the video again, but there's a youtuber that shared their common material node groups for Octane, for the time being I'd recommend just using those to save some material set-up time

cyan impBOT
#

Congrats @twin spear, you are now level 24!

crystal ether
near spire
#

5 is not a lot

#

Plus it's literally a problem you're causing yourself

twin spear
# crystal ether actually a lot of people use octane and its very annoying to fix textures

I mean it's definitely a possibility in the future, but it requires essential a whole second plugin to handle octane's differences in material nodes (which if you've looked in the current node groups they're quite complex). There's also a pretty big issue with Octane not supporting multiple UV maps in the same material, which Fortnite assets actually use quite a bit sooo

wooden valley
#

it's not happening

wooden valley
#

i did that for BlenderUmapOctane back in the day

twin spear