#octane texture settings
13 messages · Page 1 of 1 (latest)
There’s like 5 people using octane
I'd have to find the video again, but there's a youtuber that shared their common material node groups for Octane, for the time being I'd recommend just using those to save some material set-up time
Congrats @twin spear, you are now level 24!
actually a lot of people use octane and its very annoying to fix textures
I mean it's definitely a possibility in the future, but it requires essential a whole second plugin to handle octane's differences in material nodes (which if you've looked in the current node groups they're quite complex). There's also a pretty big issue with Octane not supporting multiple UV maps in the same material, which Fortnite assets actually use quite a bit sooo
it's not happening
and multiple uv maps do work, you can make a script
i did that for BlenderUmapOctane back in the day
Ah, nice! That makes me think, does that mean we could technically add a script for doing a vector color transform after the color has left the image textures node? Or would that still not work?