In Oaklands, one of the main themes I've noticed with most of the gamepasses is that they help paid players progress faster through the game, while still allowing free-to-play players to reach max progression without having to spend Robux. While this does apply to gamepasses such as basements and bundles, I've noticed that the infinite freecam and the infinite material gun storage gamepasses are not similar in this regard. Here's the problem: while free-to-play players can spend in-game currency to upgrade their freecam and material gun, eventually they will hit an upgrade "limit", which prevents them from upgrading any further. I believe that this is rather restrictive towards such players, and having "infinite" gamepasses basically locks the best upgrades for these tools behind a paywall. Free-to-play players should be able to attain the same rewards as paid players, even if it requires more time and effort.
So what should be done about this? There are two paths that the developers can take, and I don't have a preference on which one is better:
Option 1: Increasing the upgrade limit for the freecam and the material gun: Pretty simple, just substantially increase the upgrade limit for the freecam and material gun so that, for all practical purposes, a player that maxes out these tools won't have to worry about hitting a limit on range or material storage capacity. If this option is chosen, I would recommend a way to buy multiple upgrades at once (similar to expanding your property), so you don't have to spam-click the upgrade button.
Option 2: Adding a more expensive final upgrade to the freecam and material gun: Instead of increasing the number of times a player can upgrade these tools, make it so that there is a "final" upgrade that makes their freecam/material gun have infinite range/capacity. These upgrades should be much more expensive than the previous ones. Let me know what you guys think of this idea, i'm running out of characters so I can't type more.
