#PRESS HOLD BUTTON
1 messages · Page 1 of 1 (latest)
press hold as in ON till you release?
B
the switch:
no
the memory cell:
neither
yes
HOLD not toggle
go ahead and do it then 💀
im str8
no need
i dont see why you would need to hold a button down
i dont see what can be used for that

could you?
yes
name
joystick?
counters
joystick is trash and doesnt work for half of what i mentionned
works fine for me 🤷♂️
cool
extra cool
Pressure plates are better than joysticks
But you can’t use e to activate a pressure plate
Im trying to make jetpack joyride and a couple of other games that require the ability to hold down a function
Switch works but isnt exactly nice for most systems
It works but its relatively clunky and the sensitivity isnt exactly good, not to mention it forces diagonal outputs which are annoying for systems that are meant for only straight directions
What have you used it for?
@boreal vigil
@warm jay
there is simply no reliable way of doing this
anyways 
We could revamp the movement system for Tetris
yea ive been wanting something like that for a while
so you dont have to give yourself carpel tunnel moving the piece quickly to the left
😭 yea
Weird question but wouldn’t it be useful to have another component that count how long you’ve been holding it for
Cause otherwise it sounds confusing to use
I mean im sure you could probably make make that if the hold feature was a thing on the button
But yes, it would be useful in a sense
Oh yea
Hold button into frequency then incrementer
tether clock 
Yea for peek lohic
oh yea
b
Aint switch for that? lol
not really
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🙏
the sustainer:
B
Doesn't function the same way
Require the output to stop the instant the player is no longer holding the button fown
Also sustainers are unreliable
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gewd
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