#Bad Apple LCD [28x21@10fps] (Frame - 0/2173)
1 messages · Page 1 of 1 (latest)
LCD or billboards?
1 293 600 bits?
i think thats about 33 170 number interface
17 248 400$
oh nvm about twice as much cause of logic speed
im doing it with billboards
should be around 91 198 800$
with relays and stuff in the count
lcd
uh no huh?
shouldn't be that many
from my diagrams, the expected number of interfaces should go under 3000
2173 of them are frames
then i will be the first using billboards hehe
btw when did u start the project?
I started on September 8 last year until September 20 where I stopped playing Roblox at the time then continuing now
ah kk
how so?
i started bad apple a month ago, i did 150 frames out of 1200 total frames (5fps)
but now im focused on the comp and im not doing any progress on bad apple
bad apple at 10 fps is 2200 frames
yeah but some of it is repeating frames and empty
repeating frames is due to the fact that I'm making it that the pixel from the previous frame stays turned on until it is not
wouldnt you still need to store entire frame at once?
otherwise there'd be no efficient way of reading memory
well bad apple being black and white makes it simple
so instead of storing the entire frame
i only need to store the differences between frames
the amount of differences changes each frame
oh smart
thats actually how some video format can compress some qualities a bit
mhm
lets say that there's frame 1 with 80 pixels turned on
and frame 2 with 90 pixels turned on
oh yeah nvm you can just have varying amount of num interface each frame
still think its gonna be in the 10s of millions but thats already way better
but the difference between frames is 10 additional pizels
placing each in the correct spot is gonna be nightmare
therefore instead of storing 90 pixels or turning off 80 pixels and turning on 90 pixels
i only have to turn on 10 pixels
how compressed do you plan on making it?
hence the display being unfinished
cause with 50 pixel / interface it might be a bit slow to decode
i already finished the persisting pixels i just only need to finish to turn those pixels off when they are on (to prevent "ghost" pixels)
oh are you like
thinking of that im doing a row-column scan?
i usually compress binary by storing 15 digit deciaml and then converting it to binary
ah so im not doing that
kk
im going to draw the wires frame by frame
per interface so thats 2173 manual frames drawn
well difference frames that is
draw the wires?
you mean the lines?
ill connect the wires individually per interface on what pixel in the lcd
you'ill use 1 interface per lcd??
kk
i just dont understand how you'd store 588 bit in a single interface
no im storing the nth frame in an interface
what does "nth" mean?
n is a number, any number
oh ok
basically what im saying is that frane 1 - 2173 is stored in an interface
so thats 2173 interfaces
1 interface can only hold up to 15 digit
its not going to contain what the lcd should display
its going to contain what frame it is
where do you store the data for the changes tho?
oh manual wiring lol
yep
1 277 724 at most
thankfully less than that
yeah
extremely less than that
i only need to change like 30 pixels at most averagely
thats it?
oh yeah the res is 28x21
yeeeep
at most, it can get as low as 5-8 pixels for a few frames
made a video guide for myself at which frames and at what pixel
so thatll make it easier to track
did you make a script to generate wich wire your gonna have to do?
nah, the number interface frame number and the frame number in the video guide I made for bad apple matches
its flipped with grid lines and only showing differences between frames
so while not made with script, i know which wires at least
first half almost done 😊
can't wait to see the final product
first half done ☺️
Bad Apple LCD [28x21@10fps] (Display creation - 45%)
315/588 relays
630/1176 wires
was wiring the 2nd half of the display until a wire that passes electricity lit up and melted causing it to split
guess I can't continue it for now

i was hoping to actually witness this
😦
we are back boys
free heater
should be a new feature for wires in oaklands frfr
turn wire mess into lovely neutron star
I think if u have reset circuit for those all flip flop it would help for try and error 😆
got a spark of idea for the MOTION build comp so this might get delayed now that I'm joining it :p
well that's the top part lol
it's a buncha relays to reset it
or turn it off
Like a button for reset it all back to 0 for one click
yeah
Gud luck 
One missed wire looks so annoying
hm?
also the price might be around ~3.5m for the stuff
woah i had forgot about this
i would help you with buying everything ngl just to see this masterpiece finished
3.5m is a lot, i honestly forgot how much the billboard one would cost
it's alright
3.5m is not that much
ok now we are done here
we are continuing this again boys

yippee
im honestly going to stop playing oaklands for a while, im tired of playing it too much lol

finally?
I can start on the animation part now...
Bad Apple LCD [28x21@10fps] (Frame - 0/2173)
might increase in another million or two if I want to keep the wires organized
thats sick
also ima stop making my bad apple with images for now 🙃
too tired to play oaklands after this comp lol
a
heh