taking requests for pixel art, the smaller/more pixels the more it'll cost.
WE WILL DISCUSS YOUR SIZING, THE PRICING, TIME ESTIMATES IN THE THREAD;
AND THEN PLEASE DM ME WITH YOUR IMAGES, AFTER WE DISCUSS; STATISTICS FIRST, THEN LAYOUT.
256x256 = 65,536 individual pixels. this is the absolute maximum I'm willing to do.
on a 16 stud x 16 stud grid, each of those pixels is exactly 0.0625 studs. this is THE MOST I WILL DO. and ONLY for an absurd amount, because the time required to do that and get each pixel placed correctly would be hell.
The following is the rest of the list of the pixel-grids, pixel counts, and stud-grids of each size.
128x128 = 16,348 individual pixels. this means it would (obv) cost half as much, and if you'd like we can shrink the stud-grid to 8x8; however once again this would cost an absurd amount. (for everyone's sanity, lets stay above 0.05)
64x64 = 4096 individual pixels, much more manageable compared to the other two. however; please don't expect this to be cheap by any means. its still very repetitive, boring, and time consuming and when i land on a price for your request, there is a very low chance that it changes.
grid and/or block size can be negotiated to customer preference, although bigger blocks in larger pieces will take longer because they're spread out, and same with smaller blocks in really any size piece due to precision.
I'll do anything that's pixelated already, and if you give me something that isn't then I'll figure it out- might be awhile though. think Pokémon, OG Mario bros, terraria, Stardew valley, basically all old games from around/before Y2K.
there are also plenty of indie games in a pixelated style so if you'd like any of those, send me a pic and I'll get to it.
(please make sure it's a clear image so i can see each pixel)
all requests will be added to a list and said list will be posted in parts as we go through it, so everyone can see who's next without worrying about the end of the line.