Recently I tried to make music with the music block, but I noticed that each instrument has a very different volume, most of which are near impossible to hear without turning my system volume way up (At least for me; even then, the button I'm using to test the audio is louder than several of these, ie; piano, xylophone, guitar)
Its just a minor detail compared to gameplay mechanics or balancing, but it would be nice if they were more similar, or if the near silent notes (such as piano and harp) were somewhat louder. I think the bass drum (If thats the right instrument) is the perfect volume, if not a bit loud.
I don't know much about coding in Lua or sound mechanics in roblox, but it would be nice if they could be evened out, or if there was an option to raise or lower volume on the item itself, like how someone suggested sometime last year. A slider for music blocks in the audio tab could also be nice. Whichever of these is easiest to implement, (I assume editing the audio files themselves) Any thoughts would be great!

