#Krreeee's logic shenanigans
1 messages Β· Page 3 of 1
kinda strange how you made exactly what i was going to need
i read your mind
Low taper fade
@golden frigate
oh thats an oakspace post hold on
Uh oh what is that in the background 
Ban me frfr
are you using nasa computer? :P
thx u for making me motivated π«
also i wanna ask where do i check to learn about stuff that u known? the pacman image rom, search comp etc... and that wall of wires
oh sadly there isn't that much ressource online i had to figure it all out by myself
hmmm can u tell me about the stuff here? im fascinated
what do you want to know in particular?
all of that xD
i dont know about RAM, Display, search stuff... kinda green to it. only know about throwing blocks around with logicgates
oh tbh i use fancy word for stuff but most of it is really simple
it's a matter of displaying what you want and just make stuff react together in certain ways
u can tell me the concept and i will figure it out π
like what is a ram and how stuff hold data etc
the specific screen you're talking about is a simple data storage you can go trough
it just stores stuff in num interface
and let you navigate trough it by changing where your "cursor" is
as for the searching you just input numbers and it compares them to the numbers that are already in there and give an output based on that
still a bit vague. need more teaching x-x
bunch of and gates
you send a number into all of them at once
the one that had the same number lights up
hmm so the idea is setting a bunch of 0 value logic gates with boolean type in mind, and sending bits to it to store as 0 and 1...
and them SomeHow extract that 0 and 1 and SomeHow count that into position and direction?
boolean is rarely the solution for this game's logic
using decimals is way more efficient
for a LED display you can use bits but to store that data its best to store it as decimal and then convert it to binary
can u tell me about decimal? i only know about binary and boolean
so to display anything there's 2 main solution
LEDS wich can turn into any color based on the number you input into them
and Billboards wich can display any image from sending in an image id
so what you want to do is pretty much bring the correct numbers to the correct place
and move them around in whatever way you'd like
hmmm u know any challenges listing site for me to do and learn by step by step? like it get slowly from basic to hardcore stuff. my "level" is around as basic as it could be. i only able to throw stuff around with logic gates for now x-x.
start with a simple display , something that's used in 99% of my project is a matrix decoder
my "Best" creation so far was tictactoe (and i lost the blueprint 5 years ago_
like just make a 5x5 wall of Leds and try to make a point that can move around based on user input
aight challenge 1, get enough money to build a few led and play around with it
yesss thx u
should cost ~35k
well, i barely able to buy a conveyorbelt is my current state XD will get there sometime
yup even tic tac toe is enough to sell as logic
people would prob pay alot for this
sniff, if only i dont lost that book (handwriting). will make again later. i rmb it was very simple but require u to create some wiring packs first, like Lever but in logicgate, signal alternate etc...
the blueprint was like 1 block time 9, and the wiring behind is like trying to find 3 in a line and based on the "corlor" of the line, tell who win. and it work with 2 simple stuff. A switcher wiring pack (sr latch again i think) (so ppl play alternatively on 1 board) and signal locking pack (sr latch i think), and an extra resetter
yeah that works nice did you use 14 seg for the display?
i dont do display, i use the Line itself. XD it light up if it has energy/signal went by lol
this type of checking works on small scale but you could run into some issue with larger one as sometimes multiple combination can lead to the same sum
yea if i do a caro on a big board then hell broke loose..
also can u tell me what is the idea behind that TPS counter of urs?
the frequency and hz clock gate behave in a different way to tether clock
basically if you set it to 10 pulse per sec
they'd try to do it no matter what
so if the server lags
they'd still try to do them wich leads to inconsistency
on the other hand tether clock run at the same speed as the server
if the server slows done the tether clock slow down
wich makes it 100% reliable
so what i do is i measure how many time the tether clock managed to trigger in 1 second (the 1 second is handled by a frequency)
so u use something that run with game's speed, and use something that doesnt run with game speed, and subtract them to find the ping?
yeah i use something that runs at server speed and measure how many times it triggers during a real life second
hmm also what is a tether clock?
i call it a tether clock but it doesnt have to be tether
the game run at 60TPS
wich means if you line up 60 gate in a row it will take one sec to go trough all of them
so each gates takes 1 tick aka 1/60th of a second (~0.016667s) to process
so if you just loop a few gate together you get a clock
hmmm u can subtract/compare that data with a subtract gate (available in game) right?
yeah but that isnt really how i do it
i am not comparing how many time the tether clock and the frequency managed to activate in one second
i am using the frequency to BE the second
so like u set a "start" with it and end when it "stop", u count how many "flash" did the "tether clock" did?
yup
you can even use a button for that
oh yea a button have fixed trigger time XD
yeah it stays on for 1 second
ehehehe thx u π« tmr i will have many thing to do ^-^ my love for logic stuff and coding and writing flushed back π

i just made a switcher in #1368997298935435324 , if u have time, pls check if u think it would work :3
rn i'm busy with the competition but afterward imma start to use the display i made recently to ascend to another universe of logic lol
Lol good one and have fun :D
selector that switches output each time you press a button to chosse where to route materials?
hmm it is for a laser type. if a wood cross the laser it trigger the "click" and then the path to the "gate" is changed.
ill soon need to make my own assembly language to run code in the terminal
oh so it distributes the wood?
it is to make woods line up from 1 input line to 3, in horizonal, and then there is a conveyor below it to push it away, stacking 3 + 3 + 3 to make nine, and then "push" that 3x3 layer on to the LARGE box
yuss
kk
hard to standardise the wood
we have sawmill which can help with the height
i do have 1 complete machine on LT2 but when i start it, server freeze
and conveyor belt broke π
i will post the legacy picture of my simplified machine.. well i didnt capture the part where u can see the name of the gates
yeah LT2 turns into mush very fast lol
love the duped axes π
yes lol
so in short, wood in, laser detect and close Entrance door, laser measure and trigger a bunch of sawmill, chop it and then when it done, open Exit door, wait until the last wood block exit, close Exit door and open Entrance door
do you know about the crates?
crate in Lt2? i dont see any... only in OL
yeah in oakland
yea at light house. and the size is 3x3
which one? therez mini, small, medium and large? or u mean the decor?
the one you can scale and store item in
up to 250
i dunno. only hours ago i discovered that i can scale conveyor belt XD
how many types of crates are there?
decor crates, schematic crates, purchasable crate with certain item inside, crates that you can open and close, shipment crates
i dont even know all the item in the oak shop yet x-x. im very NEW to the game, less than 24 hours playtime
yea
i was just mentioning how there were a lot of different types of crates
although the one kreeee is talking about
is a storage drawer
welp
pulses when you load your plot
Ah
a
Welcome
What's your username
Ill fund your logic introduction
Sounds like someone who wants to hire someone for a business
spare me sharks xD, my VGA keep dying randomly and until i have a job to get money to fix it, nothing will advance anywhere
this happens after the plot fully loads in?
i think so yeah
carry on calculator
kinda like binary but 5 000x more efficient
uses a bunch of glitches
lol
if that thing really works after it fully loads
the game already knows when the plot loads in
and hoofer can figure out when to unanchor everything that needs to be unanchored
What is this does π€― ?
you know how you can only do number with 15 digit max?
Yes ikr
this is an adder that can do infinite digit
Incremeter can do that ?
they can only go up to 999 999 999 999 999
Wth u need that amount of number π€―
yup
because i use it to encode stuff
you can only fit 7 letters per interface for example
I wish i can log in roblox so i can check it out βΉ
this is 90 digit
999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999
Mindblowing
omg what this bro
Iβm confused
All this time Iβve been thinking Iβm stuck at 15
How does that thing work?
What makes it not max 15 numbers
it splits up the 90 digit into 6 group of 15
then it adds all of that up
and carries on
Ohh
Isnβt typing the code gonna be an insane pain tho if you want to program it yourself
Like using buttons to type in my experience is really bad
ill keep the function short
also i can autocomplete
Is this same in game max is 1e+308 before turn to infinity ?
theres just a 15 digit limit
Ugh
wich can be bypassed
This wire is send 309 digit. So in game not work like that , almost 1 month im not playing oakland π even not touch the egg event
25d ago
if you need more than 15 digit there's alot of ways
Not need it yet, just having fun with logic stuff. Tbh i hate to wire more than 50 port display
I did the circuit for snake but look at that port disppay π΅βπ« im not going to finish it
Anyone know how to make animated lights?
randomized?
clock into a randomizer into a binary
then you relay it to choose the color
Ah
I don't think I have enough room for that
Ah
or clever wires
Where binary?
I'm not seeing it
regarde mieux
?
What
look better
Nothing Says Binary on it
wichever one turns number into binary
I'll just get both
yeah
nice
btw did they change the discord names recently?
all the names are glowing
looks cool
there was a new update
sick, it looks really cool now
fr
lol
or gate doesnt have tht behavior , day is saved
good lol
it just keep 32 bit out of any number that goes past 32 bit
thats why the number is so random
idk how they coded the NAND gate to be so broken (idk if thats the NAND gate, never used it)
thats exclusive or
thing is it compares using binary
ah
while the or gate use decimal apparently
fair enough, also what are u using it for? that big calculator?
yeah for the substractor
adder carry on is easy
substractor i do (100000000000000+A)-B if B>A and A-B if A>B (also if B>A i carry a one)
oh god lol
yeah makes sense
wdym by carry a one?
to the next calc
for the - symbol?
ah nvm
what are your plans for this calculator btw
oh wow
45 digit substractor
seems like it works
16 digit wire
@wicked kernel
17 digit
spent 10 min wondering how to detect when it equals 0 just to realise and gates exist
added 0 detection to the substractor (yipee)
and gates
not gates
greater than gates
nand gates
banana gates
just a few ticks yeah
the logic is pretty much a TON of if statement
lmao 
so much more weird cases
I just had a great idea on what to try making next lol
i got stuck for a while because there was like 3 different case with one solution that worked for both but would break the third etc etc
logic aneurysm triangle
hm?
I dunno if it's even possible, but what about a sans fight? 
oh with logic
yeah def possible
not that complicated actually
lot of dedicated circuits
Yeah, would be kinda bad though
you could make it 1 : 1
You would need a lot of billboards to make it look smooth
problem is detecting diagonal hitboxes
like a bone that comes at a weird angle
And angled attacks would be painful
you'd have to have preset trajectory
or calculate them
pretty much a bunch of big line drawers
Yeah
well line drawers arent tiled but you get the point
Also i never finished snake lmao idk why im trying to get another project planned out
snake is just painful
99% spam
oh also have you seen this?
17 digit wire
O h
Wdym
The overflow thing?
Wtf 
Oh wow
Is that the limit though? Does it just go to 9999999999.. if it goes over 19 digits?
if you went past 19 digit the first output would overflow
the other one would work tho
since you can only input 15 digit numbers going over 19 digit is very hard anyway
you already need 22 maxed wire to go to 17 digit
so you'd need 2222 to reach 19
Damn
adding up 2 maxed wires and not overflowing is sweet tho
can be implemented in simple calculators very easily
By chance does anyone know how to cycle between images on a billboard?
oh boi you would be surprised @rugged wigeon
I require information on the sacred arts of ligic
i can try to get on the game rn and send a picture, but it's simple honestly
Ok
timer into an incrementer, incrementer into a greater than gate (this will determine how many frames on the animation to loop back) and the greater than gate into the reset of the incrementer
that logic will be the basic system for the animation frames
then you want to get the output of that incrementer into a bunch of AND gates, each gate will have a number (1,2,3,4,5,6) that will determine what frame it is (first frame of the animation/second frame, etc etc)
you get the output of the AND gate into a relay, the output of the relay needs to be the ID of the image, corresponding to that image's position (is it the first frame of the animation? then get the first ID of the animation)
and the output of all the relays into a single billboard
there is a lot of ways to make this, but this is just the basic concept of animation in oaklands
i can make a quick example in oaklands, but idk if i can join rn, im a bit occupied
screw u lol
βοΈ π₯
I ain't reading allat
pluh
Explain it in Terraria terms
so you clentaminate the billboard with the correct image by sending in the correct id into the billboard , each id is stored in a number interface , the numbers get sent into relays
Ah
then its just a matter of choosing the correct relay atthe correct time
so you assign a number to each relay using and and gate
I am now more educated
and just make smthing that cycles trough all the numbers using an incrementer
So like cycling wires using the grand design
i wrote all that for nothing 
yeah you use the grand design to put the correct color wire one at a time
there's logic in terraria too mate 
Ye
But i use it for more mundane stuff
make a 3d renderer in terraria
terraria might be more optimized than oakland tbh π
i wont doubt it
A
Oakland's logic runs on decimal
Mango apricot same thing tbh
Nectarine
Blood orange
Screw it
top 3 best fruits
Ambrosia
making a square root calculator
gonna look very satisfying
rounded to 2 decimal
for now
i can just round it further by adding some zeros everywhere
square root calculator
whoa sick
i like how it looks like it actually calculates it lol
because it does lol
it's using a formula
Newton-Raphson
oh is it not using the calculator?
its doing xn+1=1/2(xn+S/xn)
looping
ah hell nah wtf 
not as complicated as it might look
theres only 2 variable and one of them is a constant
it's harder to understand from just a picture lol
yeah
but i think i understand it
also the stopping function does it by itself because of rounding
so i dont even have to implement that
oh noice
if i multiply some stuff by 100 it should by itself just give me the proper rounding
i just need to fix a small case
oh nvm
im dumb
i just mixed 1/3 and square root of 10
tought it was 3.3333... but it is actually around 3.16
oh lmao
made it faster and removed the need for a clock
the calculating just adds the delay itself so i can loop it back directly
oh damn
i cant get over how cool it looks with the digits changing real time lol
now i pretty much have every operation
everything a calculator can do + square root
also, did u see the new quests thingy
"place and wire 10 components" will be hard to do 
oh god how am i gonna do this
wtf
tf u mean incorrect 
where is that?
the stage thingy?
yeah
they sent a link for a canva
the vote is in that canva
see if that works
wouldve expected the "no" to be wrong answer π
lmao
man
school tomorrow 
i want to finish the plugin today but i dont think i can
oh gooly gosh
i found something
scary
wires actually store 30 digit
the 2 decimals are actually just visual
if you multiply by a power of 10
whats left?
panorama testing + tps thingy
wait what
full 15 digit are decimals then after the decimal point there is an extra 32 bit
a bit weird though, is it not?
i won't question it lol
lol
all i know is it let me do an extra like 8 digit after decimal point easily so oh well
i'm actually more precise than the Windows calculator by 1 digit π²
oh wow
sadge
oh nvm i found a way
k ima lock in and try to finish the plugin
ight
bit overflow error after more than 15 digit but since it's the square root of 15 digit on a positive number it can't go above 8 digit
so i have guaranteed 7 digit after decimal
slider done
yipee
holy moly making sliders in a plugin is a pain
for the presets you should put them on the slider
like when you move its slightly harder to go over the presets
ya know?
oh i see
idk how to make that though, ima try
i might just make a text, and if u go over a used TPS, it says like "Oaklands TPS" or something
yah
can you make it a bit less sensitive?
seems a bit hard to get a specific one
that would mean making the slider bigger or changing the max value
or u can make the testing window bigger
since plugin windows can change sizes lol
this is all the extra logic
oh lol
oh btw u can input it directly into the textbox if u need anything specific
oh great
lol idk why but i thought of something funny
grab some random gameplay of doom and make an animation of it in oaklands
"Doom in oaklands"
no one need to know you cant actually play it lol
Build its button, diplay and case kree would be a things π
uh
?
Literally, like sematic to cover it?
The calculator circut above cobine it as one
25.03 usin the pre rounded numbers
so very precise
works from 0Β° to 90 Β°
then its switcharoo
shape drawer that uses relative position so it can draw stuff anywhere and any angle and any size
@spring osprey check this out
i have one for you
LINES
cause now that ive got the points
i just need to link them
Cant wait for DOOM

the cos and sin part is the most complicated
just a big formula where i fill in the variables
there's a few approximation like a pi/180 to turn angles into the correct form
but the display is so unbelievably small compared to how precise 14 digit after decimal point is that it causes no problem
i mean the cos and sin are approximation by themselves
for rounding i do if x[with decimal]<x[without decimal]+0.5 i just remove the decimal and if its bigger i remove the decimal and add 1
damn
lol, just make every digit of pi inside of oaklands 
pi is annoying to calculate lol
isnt it just 22/7?
that's an approximation
a very innacurate one that is
oh damn
the calculation is you take a circle and do Circumference/diameter but then you need to know what the circumference is
there's iterative way of doing that by subdividing lines
yeah
but its pretty tricky
i dont think you really need that many digits of pi though
leds/billboards cant really get thaaaaaaaaaaaaaat precise
for reference the way i calculate cos and sin is an infinite function that get more precise the more you use from the function and it reaches the level of accuracy an actual computer has after only 5 steps
yeah
cant you do the same with pi? except you stop after 10 steps or so
iirc correctly pi is an iterative function
like how i did my square root thingy
ah
i bro making a pc
this post is from my nightmares
yuh
this is dedicated circuit for complex formula
i could run it on the pc but since its for graphics i want it to be fast
oh it does work
the issue is very dumb
was just too lazy to fix the issue when reaching zeros cause i tought it wouldnt be a problem π
44 5
x0+4 and y
sick
also, damn that looks really cool
i like how the logic looks in oaklands compared to lt2
in lt2 it's just a grey block
will look betetr as this is only using a distance of 8 and 16 vertices on a screen that wasnt made to render this sort of shape
also the reaosn it cuts off on the left is because i still need to fix some issue when it reaches 0's
fixed it on the right
ohh i see
i thought it was just a starter point kinda of thing
nah it actually start on the right side
and goes counter clockwise
for a second i thought this was for the competition lol
doesnt fit criteria
i mean THEORETICALLY
since it can run anything
it could run something that fits the criteria
but might as well just make a dedicated circuit
yea
goal is to continue making good wiring so i can cover the whole plot
making it look like a motherboard lol
calculating cos and sin one time per funtion makes some cool circuit lol
lol
holy moly
you need some cleaning service in that plot fr fr
also..... please dont tell me thats the π
le poisson
i need to finish my display and then ill make a 3d render
gonna be big boy logic
like if i go all in and make one calc per point
i can make it ~5 fps for corners
and longer if i make the actual lines
i have alot of time this week
so LOCK IN
gonna be a similar circuit to this but like x12
(again yes i could do that with a list of instruction but it would be painfully slow)
if i say dumb stuff about 3 rendering don't worry i don't know anything about it but should be able to learn how it works in a few hours
if i do dumb stuff feel free to correct me and tell me how i could do it better
idk anything about pcs lol
it's more math than pc
the way ill do it is pure brute force dedicated circuit
a pc would do it the same way but with instructions
yea
its jsut such an important program that im making it dedicated so i can then use it as an instruction

π

11 000 wire 4 000 gates
and 2/3 brain aneurysm
ill need about 8 of those
maybe more
for the 3d renderer
ill do 1 shape at a time for now
well due to how it will work i only need to worry about number of corners
so maybe 16 just to be sure
8 is already slow
yeah we'ill see
can always add more later

could you make a 3d game
pretty cool
for reference a 10x10x10 cube takes minimum 2 seconds to render
still like 50x faster than a binary computer would π
THE TICKS ARE A LIE EVERYTHING IS A LIE THE UNIVERSE IS COLLAPSING
i spent hundred of hours doing something that doesnt exist
Huh
ticks
they don't exist
Wtf do u mean they dont exist
the logic isnt tick based
H u h
whoa sick
8 sides looks like a circle already lol
6 side looks like this for some reason
atleast its regular π*
wtf lol
sheet of paper looking aah
triangle
Dorito with an ant
in theory this is 5 sides
thats residual dw
Ah
oh i think i'm just dumb
found why this happens
this is what 6 side should look like
this is what 6 side looks like if you invert some angles in the 90 degress quadrant
identical to this
so its just because when i was doing my testing i tried with 4 and 8 side so the X and Y were the same for bothpoints but inverted
Oh
Thats makes a bit more sense now lol
Meanwhile im doing a 2d game lel
Im trying to make a 2d game using UI in studio
Oh yeah the comp i forgor
nice new name lmao
getting closer
wow
double computer
Check out π³ Oaklands [πͺTRADING]. Itβs one of the millions of unique, user-generated 3D experiences created on Roblox. π³ Create a tycoon empire in this sandbox game. Chop trees, process lumber, mine rocks and ores, create amazing buildings, and more! There are endless opportunities, from creating complex automated machines, to creating...
private server
raycasting
(5*5)/(5+10) = 1.66666...
and then 10 - 1.6666 = 8.34
wich is the X coordinate of the intersection
im here to check out epic math
Same
have you been satisfied with the epicness of the math
yes, I have been satisfied with the epicness of the math
i hope you get satisfied with the epicness of the 3d rendering later on
even more epic math
Make a roc.
a what
πͺ¨
i can make an abstract 3d shape ig lol
Yay :D
or the word rock that spins π£οΈ
That works too
yeah ok so this was pure luck lol
this formula assumes the camera has a X value of 0
so what ill do is calculate relative position instead
Xproj=(f*Xr)/(f+Zr)+Cx
with relative position
now i either take the smart route and make 3 more
or take the brute force one
and make 31 more
Huh
Oh god
Wait, AT 5AM???? DO YOU EVEN SLEEP?????? 
Bird or oaklands logo
9 am for me
It might be like 10AM for him, but still damn
depends on if he has school
oakland logo with 16 vertices
oh damn
every single points is calculated at once tho so its technically like 20 fps
just the rendering taking a while
oh i see
i want to see it working later lol
yeah i'm kinda doing things backward so rn i have the rendering part almost done
still have to do the point moving part
but technically i should eb able to manually input any shape soon
damn thats cool
doom when 
ill just make a spinning doom logo π
lmao, close enough
also due to how the 3d to 2d thingy works
i can easily make it use another style of projection
cause like if i remove the Z it simply removes all perspective
as point cross the line directly
Oh i see
π₯
dupe π€
@FBI
@rugged wigeon how do I make animated waterfalls?
I mean, you can try using billboards
Using animations etc
ooo
free private
thanks
thats not the goal lol
yes it is
I'm sick of billboards
Whoa
the distance from the line to the bottom point is the focal length
pretty much the zoom
Also krreee
what
Do you know how to make an animated waterfall with lcds?
use lcds
How
by placing them
I'm trying to animate it
I'm trying to animate the waterfall with lcds
put random shades of blue in it
I'm using sapphire
Please just take this seriously
I'm begging you
added 0 detection cause for some reason everything needs it
re wired a whole entire side to move it by 0.625 
KRREEE
I BEG OF YOU
TEACH ME HOW TO ANIMATE WATERFALLS WITH LCDS AN MY LIFE IS YOURS
generate a number between 1 and 10 randomly and add it at a set interval onto leds that are already barely blue

Damn
How did u get this many line drawers???

Just a lot more logic i guess
you can make a line drawer without the gate that is legit the same speed (might even be faster)
X Y and length of the line
ohh yea
terrible gate then
i need the other one
the array
the logic for a whole line drawer is very complicated
like 20 gates all wired in a goofy way
even more if you do all quadrants
also by that logic the blocker is useless since its a relay with a not gate
yeah but they prob won't
because they say not enough people care about it (even tho way more people would if they did)
Yea
I need it
Itβs not like we can become millionaires from a line drawer
All it does is give some more fun
it can also be used for way more than drawing line
very ez absolute difference calculator
Also for no reason I think you should ask in the motion contest if unreleased items are allowed
i won't use it for my thingy
the3d renderer aint for the comp
Yea ik
the only other unreleased gate would be the memory array but they removed it fully from the game
But itβs still interesting to know
wait what
Noooo
Why
Grr
They got to add a thing where certain items canβt leave your plot
it's ez to track
I guess yea
@rugged wigeon i dare you to render this: 
make a 16 vertices version of it
and i will
16 vertices? I have no clue how to make a skull with 16 lol
Sure lol
coordinate range is 1 1 to 25 20
length/height?
25 long 20 high
kk 
geogebra
this is the website i use
ip grabber (real)
breuh
what link 
must have been the wind
i think it is, no?
it can be more than 16 but it will be increidbly slow
so yeah 16 for now π
if you do 8 i can also double it so its like a a thick 2d thingy you know
TΓ©traΓ¨dre β 4 sommets
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Prisme triangulaire β 6 sommets
Prisme rectangulaire β 8 sommets
Prisme pentagonal β 10 sommets
Prisme hexagonal β 12 sommets
Antiprisme triangulaire β 6 sommets
Antiprisme carrΓ© β 8 sommets
Antiprisme pentagonal β 10 sommets
Antiprisme hexagonal β 12 sommets
Bipyramide triangulaire β 5 sommets
Bipyramide carrΓ©e β 6 sommets
Bipyramide pentagonale β 7 sommets
bunch of basic shapes that would work
cuboctaedre is cool
btw its 16 point but infinite lines
like 16 vertices max (for now)
but the number of line can be anything
oh i see
that still doesnt help much lol
its only 12 π
sure.............
heres another cuboctaedre
dooms rendering is a bit different
ill prob make it on another display
but thats for another day
lol
if they make a general logic comp i def would
English only
Get out
My chat now
rectangular * π
Yea
I guess math doesnβt have to be English since not many people gonna understand anyway
Easy to understand what some of the shapes are but whatβs a carree
i mean the name of the shape is pretty much just latin
carrΓ© yeah
retangular in portuguese
it really doesnt change much tbh
@rugged wigeon tell us a word in french and we have to guess what it means 
Quincaillerie
uhh is it a number? lol
nop
what the hell 
πΏ
sounds like millionaire, does it have anything to do with that? lol
it's the name of a place
oh i see
i still have absolutely no clue
lmao
idk how you could possibly guess any word lol
i have no idea at all
doesnt sound or looks like any places lol
try to guess the gender of a wall
every word has a gender
even a wall? lol
yeah it's un [wall] but une [table]
ah i see lol
i use my "call for help"
@jovial brook help lmao
Un le mon ton is male and Une la ma ta is female
Yea

So quincaillerie has nothing to do with numbers?
nop
it's a place apparently
.
no idea what place though lol
ima just say a bunch of different names and see if i get any of them right lol
@rugged wigeon
Barbershop?
Thrift shop?
Gas station?
Observatory?
it's a kind of shop
oh that too could work
uhhhh idk, logic shop? like in oaklands? lol
lol
no it's an hardware store
logic store is close enough lmao
yeah fair
ohh nvm
my turn, in portuguese @rugged wigeon



