#Logic Help
1 messages · Page 1 of 1 (latest)
Update: Added another num interface and a signal lock, now it goes up but doesn't come back down. I need the new interface to somehow toggle if that's possible. (If this still isn't possible or there's another way I'm still open to change it)
Use a T flip flop, it will get toggled every time it gets an input
I'll give it a try tommorow. Thanks
Where abouts should it go? I'm assuming where the signal lock is at in the picture?
I'm pretty sure it can go directly from the chat commander -> T flip flop -> interactor
I still use the number interface and the AND gate so it makes the input 10.0 so nobody else can use it.
use a t flip flop after the AND gate
Oh yes you can include that
don't think you'd need a signal lock if you just replace it with a t flip flop, it's basically a switch
Yeah I'm still quite new to logic. So I had no clue what the t flip flop did. I read the signal lock and I thought it would work, which it does... but only to lift the elevators up. There's no way of bringing them down without cutting the wire from the num interface going in to the signal lock.
yeah again just replace it with a t flip flop, should do the trick
im not a logic genius either, still getting used to all the components
you'd use the signal lock as a sustainer that can be controlled by a wire
Yeah. So far all I've made is a stop watch and a few chat commanders + interactor stuff.
I see what you were thinking with the signal lock, I think at least don't remember what it does but the T flip flop is just a toggle
signal lock holds the left signal if a right signal is present
Ah so an opposite memory cell
So would it be worthwhile using it for my sustainer I'm using on my sliding door (it opens the door for 3 seconds then closes)
doors require a constant positive signal to stay open, so you should also use a t flip flop there too
You can just use a sustainer
try connecting a power switch up to the interactor that interacts with your objects and see what it does
if you want it to stay on then t flip flop is the way
I'm using a sustainer right now anyways. Was just wondering if it would be more beneficial using a signal lock instead but I'm fine with a sustainer
sustainer just keeps a signal for a time. signal lock keeps a signal until the right wire turns off, which can be varied using other circuits
I think it would be over complicating it if you used more, changing sustainers should also be able to extend it if 3secs is too short
The signal lock I used here though was giving me an idea to see if I could use a 2nd chat commander that links to the 1st one via the signal lock. Which still, not sure if that's even possible.
if you wanna keep your door open for more than 3 seconds then you could either chain sustainers, use a t flip flop and just send another pulse to close it, or use a signal lock and vary the time on the right signal instead
I'm fine with the sustainer. Been using it for a few days now and it's been great.
I personally think the signal lock is pretty much useless
you could vary the signal using an incremented, a frequency or hertz clock, a greater than, and a not gate to detect how much time has passed
if it works it works gg
Anyways. Thanks for the help guys! I'll give it a try tommorow when I'm next online
So, it works. But when you use the lift to go down, the speaker doesn't work. Only when it goes up.
I think you connected it wrong