#Logic Help

1 messages · Page 1 of 1 (latest)

cedar rover
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(If you have an answer, feel free to ping me with the response)

cedar rover
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Update: Added another num interface and a signal lock, now it goes up but doesn't come back down. I need the new interface to somehow toggle if that's possible. (If this still isn't possible or there's another way I'm still open to change it)

topaz gull
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Use a T flip flop, it will get toggled every time it gets an input

cedar rover
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I'll give it a try tommorow. Thanks

cedar rover
topaz gull
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I'm pretty sure it can go directly from the chat commander -> T flip flop -> interactor

cedar rover
timid schooner
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use a t flip flop after the AND gate

topaz gull
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Oh yes you can include that

timid schooner
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don't think you'd need a signal lock if you just replace it with a t flip flop, it's basically a switch

cedar rover
timid schooner
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yeah again just replace it with a t flip flop, should do the trick

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im not a logic genius either, still getting used to all the components

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you'd use the signal lock as a sustainer that can be controlled by a wire

cedar rover
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Yeah. So far all I've made is a stop watch and a few chat commanders + interactor stuff.

topaz gull
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I see what you were thinking with the signal lock, I think at least don't remember what it does but the T flip flop is just a toggle

timid schooner
topaz gull
cedar rover
timid schooner
timid schooner
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try connecting a power switch up to the interactor that interacts with your objects and see what it does

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if you want it to stay on then t flip flop is the way

cedar rover
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I'm using a sustainer right now anyways. Was just wondering if it would be more beneficial using a signal lock instead but I'm fine with a sustainer

timid schooner
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sustainer just keeps a signal for a time. signal lock keeps a signal until the right wire turns off, which can be varied using other circuits

topaz gull
cedar rover
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The signal lock I used here though was giving me an idea to see if I could use a 2nd chat commander that links to the 1st one via the signal lock. Which still, not sure if that's even possible.

timid schooner
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if you wanna keep your door open for more than 3 seconds then you could either chain sustainers, use a t flip flop and just send another pulse to close it, or use a signal lock and vary the time on the right signal instead

cedar rover
topaz gull
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I personally think the signal lock is pretty much useless

timid schooner
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you could vary the signal using an incremented, a frequency or hertz clock, a greater than, and a not gate to detect how much time has passed

cedar rover
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Anyways. Thanks for the help guys! I'll give it a try tommorow when I'm next online

cedar rover
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So, it works. But when you use the lift to go down, the speaker doesn't work. Only when it goes up.

drowsy jasper