#Offering some logic help to those in need.
1 messages Β· Page 6 of 1
so I saw one setup on someone with a frequency and num interface
and then a interactor
does it also need relay
alright I will try it thanks alot π₯
bump
Hey @undone cairn im in a predicament dude.
Didnt mean to send yet lol
Basically i need a new empty car to be brought to the loading place, but ONLY when the previous car was moved away to be stored. And ONLY pick cars that aren't stored away
my brain's frazzled completely on how to make it just pick a car
hmm
you could have it pick in a predetermined order
so that if car 1 then pick car 1
else if car 2 pick car 2
else if car 3 pick car 3
etc
you could handle knowing the state of each car by keeping track of when you respawn/despawn the car
I thought about doing that, it just got so complicated with all the variables of if it can pick that car or not
im gonna try with just relays, like i did with the self service system
I think i was overthinking it
mmm
I just realised an issue, How do i know which car exactly cant be spawned again because its waiting, if i cant know by the car's colour
I think im gonna have to make this system completely first, and have it store which spawner spawned a car for x order
ive gotta make each of these segments store:
-Price total of the order
-Order ID
-Which car spawner spawned the car the order is held in
-Which bay the order is being kept in while it waits for the customer
-The 4 status's of the order (Ordered, Dispatched, Prepared, Purchased)
@violet crane can you help in logic?
so basically I will be using,
- frequency
- num interface
- interactor
- switches
i want to make it so when I turn on the switch the interactor will continuously interact with the storage box dispensing one item at a time with a bit of gap in between
So you can just connect the switch the right side of a relay, Connect your number interface to the left side (the side where the line continues to the output).
You can wire your relay into the frequency gate, and wire the frequency gate to your interactor, with its domain set to the storage drawer.
I might not be of much help atm since I've got a huge project of my own which I've gotta finish with a really strict time schedule.
this is a huge help thanks alot
one more thing, the black things are lcd I want it so that whenever I press one of the two buttons it turns on the corresponding lcd next to it but I want them to interact with one extending conveyor
the top one will be for turning off the extending conveyor
and the bottom will be to turn on
i have a memory cell for it and interactors
It may be easier to just use one button as a toggle? Then you could have the LCD show if its on or off?
But you can do it with two buttons if you want, just a bit more complicated
what i wanna do is trigger the extending conveyor so that the top one will allow me to forge items ( when the conveyor is open like stuff can fall through)
and the bottom one to only refine items
if possible I would love to have it this way
Oh so switch between the two?
Oh wait i think i understand
So when the conveyors extended, it goes to the top, and when its retracted it falls to the bottom
You could still do that from one toggle button if you wanted, since it's just 1 conveyor?
yeah
but I saw this setup at my friends plot
he used interactors memory cell and buttons
@violet crane i dont remember if he had anything else but can you help with this
You can do it the same way as him if you want but ive got a better method thats a bit cheaper
So do you just wanna toggle that 1 extending conveyor and that's it?
i already bought all the stuff π
yeahh
Honestly id just use a button going into a T Flip Flop that then goes into an interactor
Then if you want the LCD to show if its extended you can wire that from the T Flip Flop too
oh
i have one tflip flop maybe
he used a memory cell is there any way to do it with that?
I think they're cheap anyway
You'd need two buttons which is just completely unnecessary
You could do that if you really want
i have like everything just gotta uhh set it up
erm how do I make it
Alright, just wire the top button to the left side of the memory cell.
Wire your second button to the right side.
Take the output from the memory cell and input it into the interactor
You can run your output from the memory cell to the lcd too if you want
oh
lemme test one moment
okay it works but the lcd doesnt
they both either turn on or turn off at once
yeah if you want the second one to work, run the memory cell into a NOT gate and then wire that to the second LCD
Awesome mate glad to hear
you can change the LCD colours with a relay and number interface btw
you'd need 2 of each for the 2 LCDs
nw π
how do i make a gambling machine and what would be the cost
Sorry for the late reply, Im quite busy so im not sure i'd be able to help you with something that big. What sort of machine are you talking about, what game?
hey i need help
my ownership manger in its discription it says to will trnasfer items it only transfers an item just 1 item using 6 ownership manger just gives 1 item
You need to rapidly pulse just one, as it only does one item at a time.
Use a frequency gate with a switch and set its frequency to like 0.1 seconds
Would you help me build some gambling games?
Like blackjack, horse race, slots, etc..
@empty jungle Im not sure if id be free enough to help you with a big build π¦
All goodπ
I can help you with general questions if you get stuck though π
a slot machine with images
can someone help me, i have a clock that i made and every hour is fine (as of what i know) but 10 AM for some reason shows 10 KM
Do you mind showing me what you've made?
it was working before i compacted it, the only problem is that segment that has the white wires
Could you show me what you mean by it shows 10km?
i will have to wait for 10 am in game
Also have you rejoined since compacting it? Sometimes those displays are weird
yeah i compacted it a couple days ago
ah okay
Ah okay, Could you just show me the display as it is now?
Is it ONLY 10am that shows a K? And all the other am times are fine?
im 80% sure its only 10am
These are the letter codes, Just wondering if maybe you accidently set one of them wrong? Or maybe two things are multiplying to give a higher value
For example, You should be giving 11 to the display, but if another wire going into the display is ALSO inputting 10, it would add the two values to make 21
hmmm, it might be the not gate?
it could be, yeah
ill disconnect it and see
thats why i wondered if you'd rejoined since. I always have problems with NOT gates messing with segment displays
I just thought, maybe you forgot a connection from the logic that shows an AM, to the NOT gate
so the NOT gate doesnt think the display is showing anything, therefore tryna show a 0
or would it be cause the not gate has an input of 10 so the output was still 10? is that how not gates work?
So NOT gates are inverters, if you input 10, the output is 0.
If you input 0, the output will be 10
hmmm odd, cause the input into it would be 1 since its in the first number splitter slot
oh, that would also make the output 0
any input makes the output 0
sorry, i forgot to say
nah all good, gimme 3 more in game hours and we will see if this fixed
Okay
ive spent the last couple hours working on a digital and analog clock with weather icons that will light up based on the weather
hm?
So i made a timing clock before, basically a stopwatch
and my idea was to make a light show or a display to change as the time progresses
like a preprogrammed show
but the clock would always slowly go out of sync or run slow because of lag or delay
But if i paired it with a daylight detector, I could sync the clock every so often with the game time to get a clock that keeps sync
that could work, i did use to have a clock that used the hz thingy since i had hours mins secs and it just broke :/
Yup mine was the same
I took it down because it kept running slow
I never thought to use daylight sensors
Okay so, ignore that one under the analog its wired wrong, this whole time even when i didnt compact it, it mustve been showing KM and i never notice :/
thank you tho π
yeah thank you
Ah awesome, No worries
How is the clock hand moving?
Using the daylight sensor I have every hour on an and gate that then goes and gives and input to a sliding door that are the hands
Ohh it's a sliding door, cool
That is cool, I thought they were neon wires
b
Bump
why is the sensor still outputting when theres nothing in it
Rejoining may fix it? Im unsure why you have what looks to be a receiver facing the wrong way
Hello, I'm having some issues with switching off borderless conveyors with my logic. I'm using a switch into a relay -> num interface of 5-> 3 interactors. It worked the first time when I set it up, and after I compacted it, it stopped working. I restarted from the uncompact form, and it doesn't work. It just reverses direction now, instead of shutting it off (center position on the switch)
Is this just me bugged out or did I mess something up?
nevermind? it just fixed itself wth
Oh, Sorry I was late to respond but I'm glad its sorted
does anyone have any ideas on what should i do with logic? i dont really have anything to do, but logic is fun. please dont make it too hard because i do not know how to build a working computer inside of oaklands.
make a working computer inside of oaklands.
well that seems easy, thats not even a challenge
@violet crane do you how to change an interactors mind? like basically, how can I make it DESPAWN a car instead of RESPAWN
send a signal of 20 to despawn
so I just need to send a certain signal?
mhm
do yk what I can use to get a signal of 20
number interface and a relay
alr
Bump
i know its probs simple BUT (idk how to explain it) i want to have doors that open one after the other, so one opens and after like 0.5s it closes and the other opens
Yep thats possible
Yo
If your on i need help workin on a system thingy
Wlep
@hallow mirage halp
Istg i will ping every logician on this earth
what
Logic no work
what logic
Tamagochi sleep system
what no work
Im tryna make a system that if the guy sleeps for too long he dies
But it just wont work
what no work
Like half of it
pluh
whats ur user
Cant join links ill join off your pfp
add me
Indid
pluh
Just join a public cuh
i hate public but ok
join me
K wair i had to do crap
that moment you join a public server and like NO resources spawn at all
||as well as the lag||
i am the lag

Am at plot 3
Kreeee, God of Poor Computational Performance
you're not
its a public
Just wont let me
join a server then
K
@sullen belfry Do you still need any help or ya good?
Sorry, I was sleeping when you messaged
how do i do this?
Wait so were you sleeping for a whole day
Ye dw its done
Different time zones exist bud
I was asleep like 30 mins before you messaged
And read it when i turned my pc on
Sure what's up?
i want to link 1 elv to 3floors
Could you basically tell me step-by-step what you want to happen?
hello
/??
k
Im making my dinner, I dont live at my pc like you maybe do
So it'll take me time to help you
so??
And ive got multiple people wanting help, and you weren't the first
Sorry I was sleeping, basically I just want either doors or sliding doors to open one by one, so letβs say A is open, B and all other doors are closed and when A closes B opens and so on
Sorry I was also sleeping. I think we've got pretty perfectly out of line time zones lol.
But that's definitely possible, Ill try and get on with a method today and make you a diagram for how to do it. If you don't get one by tonight, just give me an @ and I'll get on with it π
Yeah haha it does seem like it, current 7:36 as Iβm sending this, all good no rush!
PM or AM? Its 12:33pm rn for me
9:34pm
We both must just love sleeping lol
Ah, I tend to go off my pc around 10pm and get out of bed at like 9
@violet crane hey, sorry for the ping but did you end up getting a design?
Man, I am so so sorry.
Ive been completely consumed by other things.
So would you just like the doors to be delayed one after the other when they open?
So after door A is opened, B opens after x delay
And if door B is opened, A opens after x delay
So i dont think you can detect a door being opened directly
I mean you could with lasers but that would become a mess of logic
you could open it with a switch or button though?
then, you could delay the signal to the other door
could you do the delay between each door that loops?
So it delays when it closes you mean?
hmm that might be more difficult
So would you want the door to be opened with a button or pressure plate etc?
this sounds like you're designing an airlock
you may want to use a t flip flop (holds door combination state), not gates (close door on signal), and sustainers (extend signal) to make that effect
the goal will be to close the other door (by powering it's sustainer) before the next door opens (by it losing power to the sustainer and then waiting for its delay) which should be easy to do
just hook them up on opposite parity with another not gate and then toggle the t flip flop's state with a button or something
believe that'd be something like this
use this editor to take a look https://discord.com/channels/865737627712749579/1320462590924689449
π
I have no clue with the inverting loop thingies
the description sounded exactly like an airlock and this is how you'd do that i suppose
where you only want 1 door to be open at a time, given a pair
though i dont know how you would expand this to a multi-door airlock
so two different sets of doors? I thought it was like a double door
you know how an airlock closes both doors before the door opens
yeah gotcha
so there's like 3 states basically
you have the door A open state
both doors closed state
and the door B open state
you basically want to go between A and B with the both closed state in the middle
since doors are closed with 0 and open with 10, we can use NOT gates and sustainers
if we send a sustainer a value and then NOT it after, we can keep a door closed for some time after a signal dissapears
yea alr fair
and then all we gotta do after that is send opposite parity signals (so one door gets the close signal and one door is allowed to open)
with the NOT gate its a bit backwards because whatever receives the signal will close
its basically thinking about how the sustainer can be applied in an inverse setting
utilizing its ability to hold a charge and instantly output the charge to transition into the closed state
and stay there until the door is fully closed
Yeah I think i understand, It was just doing the reverse that completely confused me
ye lmao
How to stop the number on my frequency from increasing (a num interface is hooked up to it and the frequency is hooked up to a relay)
Sorry! I was asleep, itβs not an airlock, Iβm building animated machines for woods and ores and rocks, and the doors opening one after the other would mimic the material going down the conveyor belt
so you want doors opening in order, so one door opens at a time?
could use a counter and AND gates to ensure only one door is powered at the same time
@violet crane r u on
I wasnt on at the time but what do you need help with?
How do u make a movement with a button?
And a LCD screen?
@violet crane u there?
Oh im really sorry I didnt see this
not really been active on discord much
So what are you thinking?
I sent it in dms too but u didnβt see that too π xd
But dw
Look in dms theres a alot there
I tend to ignore them alot of the time
Ah ok
I prefer to have people ping me here
Right okay
So is it like a cursor you want to make?
The way i can think to do it would be having incrementors to move it around
so say UP adds +1 and DOWN -1
What about left and right?
say you had 20 x 20 pixels
you could have AND gates for each pixel
so say you pressed UP 10 times, the incrementor would be 10, and trigger the 10th pixel up
and you could do the same thing for the width too
ok i think i understand that
What would i connect with the and gate?
@violet crane ? U still there?
@violet crane i am back again... ive completely forgotten how to build a randomiser. I want it to give 20 outputs that each give out a different prompt from a speaker
Hi man! You can have a randomiser giving numbers from 1-20 and then have 20 AND gates going 1-20
coming from the randomiser
just with number interfaces going into the AND gates that say what number it is?
So you'd have 20 AND gates, one side connected to the randomiser and the other would be a number interface with a number from 1-20 in order
so one of the AND gates would output based on the output from the randomiser
you could have a speaker coming from each AND gate with your dialogue
i understand now, for some reason my brain wanted to make things so much more complicated
this is going to be fun, making BOB (my shop keeper) have some passive aggressive prompts when a player clicks a button
Haha, good luck π
my favourite so far being:
βYour βahaβ moments are more like βuh-ohβ disasters. Keep it up, and youβll break the timeline.β
feel free to share the result when its done
ofc!
xD
can i ask something?
Go ahead
how to use logic on sliding door?
where do i put the interactors?
Anywhere, but you can set the region they interact with
So basically put the region covering the door
For that you can use a chat commander connected to an interactor that triggers a respawn plate
alright, thank you for helping me
Sorry for the late reply, but you're welcome π
mind putting a screenshot or smthn
Was fixed dw
Gambling thigy works now tho
always gambling
I need randomizer to connect to 20 outputs instead of 10, but the randomizer only outputs a 1/10 signal. How can I make the randomizer "choose" 1 of the 20 outputs?
randomizer outputs a value between 0 and its input, so if you want 20 outputs, you should input 19 and add 1 to get a range between 1-20, or input 20 and just reroll if it hits 0
Oh thank you!
@violet crane how do you make it so a storage drawer outputs 1 item waits 1 second outputs another
trying to make one rn
only thing im missing, that i want to do is to keep signal even after losing it, only to change it when a new value arrives
tried memory but i dont want to spam reset
use a memory cell with the right input wired first, then the left input
requires actual timing
from the same input itll work
like this or am i getting it incorrectly
oh wait, holdonn, i think im missing something
think i did it
or is there a better way
it may not be properly reflected in the logic simulator
this works for the simulator, but the above works ingame
i am kinda still looking for solutions
faster delay of some sort ig
the 'final' build, ignoring the last tether since you said works differently ingame
and thats one disco floor
and the rest is duplicating this ...
hope i dont lag the server!
im actually stupid to only realize it later that this setup is inefficient
truly another build, hopefully. black border being the one needing to be duplicated per pad
thinking back at it again, this is more efficient, part and wire count-wise if you want to be able to turn it off
just forgot to insert button + relay (for the starting number interface) to be able to toggle it
progress is being made
yes, i needed to make my avatar as tiny as possible due to logic claustrophobia
i take it, the first placed wire gets higher priority, right?
@spiral iron try using this. the logic in the red 'square' are the ones that need to be made per tile.
the one in the cyan 'square', however, is a bit more complicated to explain. basically, just ignore the Tether, all you have to do is to insert the output wire of the greater than to the right side of the memory cell first, and then the left side. shoutout to krazybigj for the help
oops forgot to say its a reply to this message since i was thinking of making one as well
Nice π₯³
which logic component is that?
how u made those white marks?
Guys, any way to make an elevator with 3 floors, and using only one button to call it?
I made one recently, but I don't know how to modify it so it can make 2 stops.
oh damn you're actually doing it
2^x is the equation you're looking for
use an exponent calculator rather than a greater than gate
me dum :C idk how
feeling like oppenheimer rn xD
@robust venture do yk how to display the donated cash amount from the atm on a 7segment dispplay?
sorry yes
is ur atm a fixed price; does it change by a slider, etc?
^ and also, do you want it to detect when someone pays it?
such as when someone donates 5k to it, it'll add +5k to the count, and so on
?
no
can you elaborate a bit more please?
like that
it says how much the person donated / beted
aka
i donate 1k
i want a 7segment to show the number 1000 next to it
okay
because you said ur atm is a fixed price; only 1 price, you can just get 4 segments and write:
1, 10, 10, 10 (left -> right) into the middle bottom segment
(with a number interferance)
and how would u do it, if i use a slider?
just practically and gates
and gates detecting each specific number, 1-10 (excluding 0/not)
and a calculator to multiply the price into the atm through an interactor
Nobody answered me β€οΈβπ©Ήπ
#oak-questions may be more active
Ty
Ty
i wanna connect the atm, to the 7segment. but the output is always a way higher number
it works
@undone cairn
nice
@hybrid canyon
Iβm thinking of making an encyclopaedia for my auto sorter and was wondering how I could do the buttons that move between the next and previous decal
@violet crane how do logic
How do I make a electronic billboard switch images based on buttons clicked
use an incrementer to go trough and gates one by one and relay the value
Well I mean I can click a button then an image pops up and I can click another button then another image pops up.
Not like where I have to go thru a cycle I want to just get the image I want
relay the value from the button into a memory cell
wire right side then left
I know that it is possible to change text color in speaker using hex codes, but I've seen someone changing the FONT of the text. How can I do it?
how do i set up a pressure plate with bandsaws
interactor
Happy birthday to this thread (in 5 days time)
Who has a picture or an example of a memory system? In oaklands??
Use a not gate to provide a 0 on the display instead of leaving it blank π
What sort of memory system, what would it be for?
Idk i just trying to learn basic logic storage ig idk lol
Whats the easiest way to make D-Pad movement ?
I am trying to learn how to make stuff like that rn
D-Pad like the joystick?
im not sure what you mean
Bump
Bump
I would probably say you'd need 2 counters (One for horizontal, one for vertical). Your D-Pad buttons control the counters, and the counters control the LCDs
kinda like plotting a map with co-ordinates
Uhhh ok?
Basically a grid like this
you have a row of numbers for the top and a row for the side
and then by sending numbers, you can pinpoint a single LCD
i tried that but wasnβt able to get it to work idk if i messed up the wires
Yeah im trying to think of a way that you could do it
Bump
B
Failed again lol
Bump
Now offering expert tailored logic systems under new branding, In my new thread π
https://discord.com/channels/865737627712749579/1430982384701935626
Im happy to continue to offer free logic advice here.
