TOWN + TOWN QUESTS
By adding a small rustic town (take pic. 1 as example) in a small new area you can make the entire world look less "dead" or "empty", plus you can add a lot of quests where you can either receive money or items. Town quests would be displayed in a different space in the new quest menu, so you can clearly see that there are 2 types of quest.
TOWN HABITANTS:
- FARMER, possibile quest:
) Bring (random number, random object) for x money, it can be either a processed one like jam, or simple resources like fruits or flowers.
) Deliver (random item) to a shop (classic, flora..) - MINER (the miner shop would be moved to town)
) Mine and deliver x amount of ore/rocks to the miner
) Find a lost items in the caves (either in farlands, desert or lumite) - CARPENTER
) Chop and deliver x amount of wood/sawed wood/planked wood to the carpenter - DEPOT SHOP would be moved a little closer to the town
- FISHER
New items:
- Wild wheat would spawn (small quantities) in farlands, allowing you to process it and turn it in bread; By applying jam you'll have a delicious food wich can be exchanged for money to the farmer
- Bread
- Bread with any type of jam