The blueprint fabricator is awesome, but here’s a few quality of life changes because it needs it.
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The most important one in my opinion, a “schematic lock” of sorts. Also suggested here https://discord.com/channels/865737627712749579/1248046855871398049this is a much needed addition. With how many schematics that can be tightly packed into one space, it can make building these blueprints very tedious as you try to dodge schematics you don’t want your material to go in to make sure you put the materials in the right spot.
Instead, add a toggle either when selecting the blueprint regions or on the blueprint itself after the region was selected that locks the materials used in the copied schematics. This would make it much easier to insure quality when trading these blueprints with other players, as it would make it so people can’t accidentally screw up while building and have to fix it after the fact.
The materials needed could be indicated by hovering over each schematic or by using the statistic tool to see what material is needed for each schematic.
Also, make schematics transparent again to make it easier to tell where one part ends and the one right next to it begins. (I don’t have an image of solid schematics making it annoying to tell where each part is, but there’s an image of transparent ones showing how it should be in my opinion) -
Labelling blueprints. I guess currently you can color code them, which is cool, but having the ability to label them as well would be just as helpful, especially if those labels displayed in the building UI. It’s really difficult to tell in the build menu what each saved blueprint is as they can easily just end up looking like giant white cubes, so adding labels in there would be very helpful (See second image).


