#Please Remove the Minimum Movement Restrictions for Schematics
1 messages · Page 1 of 1 (latest)
you can go 0.125 studs offgrid with a bug
I'm aware that there's a bunch of jank with rotating stuff being able to lower how much you move something in a particular direction but I'd like to just... not have to deal with that!
There's no real reason for these restrictions to exist in the first place as far as I can tell lol.
If there must be a minimum movement amount or a minimum rotation amount, I want it to be nearly imperceptible.
im fairly sure its bc anything smaller than .125 is a little janky when saving, may be wrong doe
that doesn't make a bit of sense because people move things less than that all the time.
like I mentioned earlier, I have a schematic that is pixels off.
ig
Just use studio at that point Brodie
It’s a feature because it invokes creativity
Like how pixel art is a limited way to create art work
Because every pixel counts
AGREED!
It's easier to script my own building system than handle this 0.25 and 11.25 restriction!
(I already did that >:[
What kinda argument even is this. This game's building system was obviously made to remove limitations its predecessors have like LT2.
You're right, every pixel does count and that's why I want to be able to fill these incredibly small gaps in my blueprints without needing to rely on janky rotation nonsense.
just use studio then
ruins the creativity
what are you talking about???
I'ma be real with you
the creativity you're talking about doesn't come from being forced nor does it come from nonsense like you're talking about.
it comes from self imposed restrictions.
Not being able to move a blueprint a pixel to the left without rotating it a certain way, moving it a certain distance, then rotating it a different way and so on is not that.
you're insane if you think that's the same thing
It isn't even limitations in this situation, its just useless tedium to do something that should be simple.
@quasi umbra Is this what you call a system built to encourage creativity?
I feel like having a smaller or unrestricted grid might have some complications with the scaling system, especially with texture jank in a way
im also gonna have to do agree with slappi here 😭 free reign kinda makes it bland the process of figuring out what to do invokes creativity in a way
how
no part of trial and error rotating and moving invokes feelings of creativity in me
hear me out
if you want to limit yourself to the nonsense we got right now
I feel breaking the limitations is creativity itself. I feel like spending the additional time forcing shifts in it just makes your accomplishment feel better
nobody is stopping you
this is a delusion
stop.
justifying a lack of basic QoL because "creativity" and "accomplishment" is a new type of insane I haven't seen before
If I wanted these limitations then I'd impose them on myself.
I do not need the game to force me to have limitations.
nor do I want the game to force me to have limitations
Strong words
but I really dont think a single pixel gap is gonna ruin your build respectfully, imagine trying to match a really specific angle with full 360 range, its just messy
It is absolutely ruining this section of my build and I would happily take on the additional challenge of full 360 rotation and no minimum stud movement to fix it.
literally every part of that part is off slightly and it is bothering me and I can't seem to fix it even though it fits perfectly on the mirrored side
hovering over with selection tool usually snaps it back into place soo 
^^^^^^
chillax homeslice
you can just shift it over using angles
and if not its still like 1% off
I once again have to ask
what part of making the act of placing blueprints as tedious as humanly possible encourages creativity?
all it does is make me want to make things solely with 90 degree angles so I don't have to deal with that nonsense.
that is the opposite of encouraging creativity, it literally couldn't be encouraging less creativity.
this is not complicated, you just have to get that delusion out of your head.