#OVERCLOCKED Logic Solutions [UPDATED]
1 messages · Page 2 of 1
bump
bro whipped out the pen and paper (also 1,000th message in this thread yay)
real
can someone tell me what the bit in gate does?
and bit out aswell
cus those gates confuse me alot
binary?
yes
oh, do you know binary number?
1's and 0's
ah so you know how the basic works right?
00001 = 1
00010 = 2
00011 = 3
etc
idk the binary numbers from memory
its
16 8 4 2 1
wait
is it like
00110 = 4
00111 = 5
no, that would be 6 and 7
so how does the gte work then?
for bit out, it works exactly like this
if you input 3 power, it would send
00011, exept it's 10 power not 1
so 0 0 0 10 10
correct
and basically id have to memorize the binary numbers
OHH OKAY TYSM

Ik im VERY late but may i download the parts from this pic?
look up how to count binary on your hand, it’s the same concept
since it’s only 5 bits it should be 1:1 in terms of counting it
Would I be able to get a diagram made for this?
ohhh i remember almost finishing one for that
just finished it
AMAZING! THANK YOU
ywww
So the numbers in () on the number interfaces is what they are set to?
@indigo copper theres the NIs zoomed in so u can see the values
yup
Alrighty, Thanks
npp
@regal jetty are you able to help me figure out how to make an alarm system for storms?
Wouldn't that just be a Weather Sensor hooked to a Relay, with a Hz Clock hooked to the other input of the relay. Relay hooked to an interactor touching a note block?
Or is that not how weather sensors work?
yupp can do
Is it possible to have an analog clock displayed on an led board that shows the actual time whenever you join without having to mess with it? Or if thats too much, just a digital clock that shows the real time?
Why a Hz clock tho?
Hz clock contantly sends a signal of 10 at whatever interval you set it to
It's a repeater
Ye but why do you need to use it?
I was replying to banana about an alarm for storms. Once a storm starts, itll power 1 side of a relay, the repeater powers the other side, sets off the note block over and over while its storming
K, I know that you replied to him
Didn't knew that he constantly wants the note block to make a noise
Also one thing, how do u check if it's a storm in ur Circuit? Weather sensor doesn't only output a value on storm I think, so u would need to use a and gate with a num interface I think
(idk the exact value for storm from the weather sensor)
I honestly have never messed with weather sensors so have no clue how it really works.
If it is set numbers per event, then yeah, would need an and gate with num interface for the storm
@indigo copper where do u get rhe note block from cuz ive acc never heard of it
nvm i found it
is it possible to cycle thrue vinyls like with logic (ive never really tried just asking)
update ive figured it out 5 will pause/play it and 10 will eject still dont know how to make it cycle tho
update like 4 or smn ive pretty much figured it out but im prob gonna have to use like 11 drawers or smn due to them not updating in status and getting stuck
update 5 to fix the issue of it not updating status just use a flip flop with a interactor to swap direction of the conveyer
I think your too advanced
😞
it could be possible but for starters you would need 720 images for the analog clock to show all 12 hours and minutes
for the amount of work its not worth the effort
lol
Does anyone have a way to make a system using storage drawers to separate planks? All the planks no matter the type of wood go into the storage but I want each storage to have one wood type rather than a generic plank
combine filter conveyors with the drawers
Thank you
np :D
say i want like 15 outputs and an input that powers 1-15 individually how would one do that
i think i just solved my own question
yeah i did its just a incrementor going into an and gate so that when it hits 15 it resets
I need a hertz that activates 20 times before turning off. Activated with a button
oh just use the dispenced ammount circit thingy
Thank you but what is the orange line for
put a number interface for ammount of times u want it to click
Thank you very much 
np
This is hard but I need help making a button or switch system that allows for me to decide which path is taken including just going straight on.
uh this is actually verry simple its just interactors with 2 inputs each of 5 and 10 i would do this with like a commander into a -5 subtracter (with number interface) and for the 10 id do like a -5 and then a 2x
You got this, study hard!
Tysm, i appreciate it!
Guys, along with Logic solutions, there is now OVERCLOCKED Construction Solutions which is hiring for builders if anyone interested!
Hello 😄
does anyone know the value to turn off a 4 way conveyor? ik its 0, 2, 8, 10 for directions but not sure what value to use to turn it off
rip
i suspect it's supposed to be 4
it's weird the power jumped from 2 to 8
but for some reason 4 doesnt do anything
for a normal conveyor its 0, 5, 10 right?
maybe, but would confuse players ig bc normally its 5
is there a way to make a clock with hour and minutes for in game time?
ok this might over do it but idk how to do all this wiring stuff but i was thinking, a clock 12 or 24hr with min and depending on the type of day, raining star rain etc different colors
eh thats possible
i might acc make oen for myself so ill get working on the diagram
i just cant do minutes cuz i dont exactly know how the day/night cycle fully works
u got any more things that for sale? logic wise
just working on the diagram now
diagram will be alot less messy obviously
@west owl
Ahhh your amazing thank you
@regal jetty do you know how to make like. an lcd move? like a smiley face and then it blinks each like 10 seconds and it looks around idk
or even a scrolling text through displays idk
by a face i mean something like this idk.
if possible could you make it customizable? like instead of a face its an arrow instead idk
Can u make deduction logic for me pls
wdym by deduction?
Like countdown
ahhh rightt
@regal jetty hey whats are 123 hz clock or num interface please ?
Okay thx
And can you make a diagram on how to make flashing lcd displays ? like an digital clock ?
what is the hz thing? and what do i put on the orange wire just a number interface?
it's hz clock; you can put the orange wire on number interface, slider, or any output from 1 to 10
AND gate
oh wait you're right lol
but it's still an AND gate
you can change it to not gate i think

you finished toxins sign? lol
I gave him the idea and proof of concept but the 0 value stumped me when I was working on it
was pretty late and tired then though
yea
na fax that part was soo confusing
eventually figured it out
I made a more compact version with the binary output
no 0 value when doing it with exponents
the word binary itself sounds like a headache already
its more simple than it looks
@regal jetty did you end up making an alarm for when it’s storming?
can OP look at my post please? https://discord.com/channels/865737627712749579/1255219667975405580
How do I connect the greater than logic to the AND??
@regal jetty
Can someone help me??
@rose pecan
How did created it?
You*
you connect it from incrementor, not greater than gate
dang this chat hasn't been used in a while
Always happy to help tho, just gotta wait for people to ask lol
i mean to be fair it took like 10 mins of scrolling to find this chat again so thats prolly half the problem
fr
bump
is OP still alive? and if so i need some help with some circuitry.
what do u need(edit i helped him in dms)
yup, just ping or dm me if u need anything in future
@regal jetty can you make me an alarm for when it's storming?
bump
bump
Can also ask me for help- recently helped another person build a working roulette machine. Plus I just enjoy logic puzzles
i apprieciate it dude, puts less load on me
@regal jetty working on a solution rn for someone, any idea why the xor gate doesnt work the way it should? left input is 2 right input is 5, it outputs 7 instead of 0
effectively i only want it to output true when one input is a number and the other is 0, yknow, the way a xor should work
i havent looked at it myself but i assume it would only output 0 if both inputs are the same
as in theyd have to be either 2 nd 2 or 5 nd 5
are you able to help me make an alarm for when it's storming?
KIT...?
idk what u consider a alarm but just have a weather go into a and gate with the same number as storming so then you can activate somthing else at the end
@regal jetty do you know how to extend a frequency clock beyond 3?
for example having it be every 4 seconds?
most likely a delay
nope causes a desync in time
@regal jetty I'll pay yah for a uno 4 players logic
@regal jetty would it be possible to differentiate between the owner of a plot activating a commander unit versus a random player?
trying to figure out how to hook my cars up to one but dont particularly want a random player to respawn me when im getting flameslate or something
yeah just make it go thrue a subtract caculator with the power of 5 going in the other end
how would i input a power of 5?
number interface?
do you still want this explained?
I figured out that sadly unless you use binary with it it doesn't follow the same truth table as binary for inequal power strength is my guess. I'm just surprised its not hard coded to only allow a signal through if one of the two channels is 0 (which is the functionality I needed)
Correct me if I'm wrong however
I've since created the functionality I needed using a few other blocks but it woulda been nice for it to be compact is all
dont think this worked
If you have an example truth table for the XOR using variable signal strength it would be appreciated to have on file
it does as the description says it performs an xor operation on every single bit of the number so instead of 2 and 5 it compares 10 and 101
and does xor for every bit of that binary number
np
the number interface is set to 5, what have i done wrong here? pink goes to the car respawner
(I was under the assumption that it was more basic to where it was default truth table for XOR where any signal strength greater than 0 was just considered bitwise 1)
yeah took me a while to understand its not like that too lol
Because my two number were 101 and 010 it ended up passing 111 which is 7 total too it makes so much more sense now
What else treats things bitwise
The pure logic gates? Or anything else
i think its mostly just that one
oh uh i think the blue and red are in swapped positions?
cuz this should work
but tbh with all the components we have i only rarely even use any of the basic logic gates
oh thanks man
it worked great
a quick explanation on why i had to switch the wires around?
I'm a crackhead and straight up build components I need using pure AND OR gates as needed
But the fact that xor splits things into binary is really annoying imo but it is what it is
why tho we are not limited to binary inputs
Sometimes binary "if" type functionality gets the job done in ways the other components cant
Listen it's mostly edge cases and exceptions to rules I've built in previously, but it does get used
reminds me that the and gate is not in binary too
Yep which is really weird that the xor is?
Other than the binary splitter I can't tell why AND would use signal strength and xor uses per bit binary instead of full length binary
Uh isnt that the point that they both work with something other than inpu on/off tho
Like AND doesn't accept 4 and 2 to pass through 2 just because the first bit is the same, but for xor it does if they are opposite y'know?
Yeah either way its not consistant tho or well not consistant in a way that would work out well
for like the xor you wanted you could just take 2 blockers tho and ur done
Yeah but instead of using a single logic gate it's not only just 2 blockers but now it's two output channels that have to/should be merged to a tether, plus two sources for the pass through signal that might be different from the initial value being used for the xor check 🙃
I like compacting builds
Who's the dev in charge of logic I wanna ask them in general 
but like to make ur stuff out of just and and or gates? xD
Not just, but there's specific components we are honestly lacking rn that need to be hand built (d flip flop my beloved)
T flip flop is great but sometimes you need better dynamics than a toggle
Kinda but not quite. The memory cells are sensitive to reset where d flip flop registers a new signal without a reset. I was working on a frequency based system where miss timing the reset with the incoming signal woulda cooked the whole operation so having the rising edge trigger of a d flip flop was the best bet
Pov my engineering degree went towards Oakland's building and not much else so far 
just have 2 t flip flops that are connected to same input and output where only one has a stored value at a time then?
that way when a new signal is sent one flip flop is reset and the other one stores the new value
therefore clearing the old and storing the new value?
what kind of engineering degree?
I did biomedical engineering and truth be told everyone I have talked to in industry is basically telling me to go back to school which is wild
how many more years would you need?
got any student loans?
Will dm
one wire is for subtracting the other is a pass through
Dm me if you would be able to draw up a design for a uno game. I'll pay
how much for you to build me a start to finish complete material sort system
Is there a logic component that can distinguish it?
yes
im trying to make a simple garage door open and closer with chat, and it opens but them it closes right away. what am i missing?
do you want it to automatically shut?
no just open and close when i put in the command
use a tflop
it will just toggle back and forth
holding a signal, or not
t flip flop then u can have a sustainer or smn to close it behind you
where do i add it again
t flip flop after and gate then it goes into the interactor and if u want a sustainer or smn u make a 2nd path where it goes and gate sustainer(or how ever many u want to make it longer) then the tflipflop
im pretty sure ones already been made
also the size on that is great 💀
For real time? Like following real time?
smn like that yeah
Dang I didn't know this channel even existed
its where all of us 🤓 hang out
Ok so what would I do to make a revolving led with different colors as well
just use like a hz clock or what ever and have it go into a randomizer and not gate into the color slot
Ok that's on me I should've specified, I want it different colors but like rotating almost like a lighthouse light but flat and on the leds instead
i forget how to do that but from what i rember it was easy
Ok since you remember it was easy can I do any amount of leds on it?
With specific ones changing to a set color?
hey anyone in here who knows what they're doing how would i make a rotating led circuit with colors and a lot of leds
i mean u could always just do the andgate incrementor method
Ima be honest with you idk how to do that
Power from increments into 3 different and gates if it's on the last one increments reset
Ok and if I want certain ones to show a color how would I do that
and gate into a caculator
Any chance you can show me how I'm supposed to wire it? @crisp sonnet
was gonna try to dm u abt that but ur dms are off so just join me andreeww4545 in pub
k
@simple sandal is bro back yet
Yeah I was working night shift
Anyone have a disgram for a slider combination lock, i have the supplies
I just dont know what to whire after the number combiner
So this changes images on billboard?
yeah it does if u need help with it lmk
does anyone know if its possible to make like a plinko thing or a coin slot machine? (does not need to look good just need to know if it would work)
the plinko one can just show what it lands on not show it dropping doen unless its possible (dont think it is)
dropping is possible
no idea on the logic, but someone use to have a plinko machine that'd work automatically ( don't know if they still play ) and you would turn a key then out of a drawer it dispenses a marble, then a separate button would like turn on filter conveyors for it to move or smth? wherever the marble would go was random, due to the conveyors but that is possible
Yeah it's prolly possible with like a goofy drawer system
Ok how would I connect a drawer to chat command and have it empty its storage while going 3 different paths
Sure, i will follow diagram for now
boink
3 different paths?
Do u want all 3 to shoot the same ammount
Or just when 250 go to next drawer
@regal jetty make one for tic tac toe when fr
@crisp sonnet so if I say the "command 1" it will go down the first path same with 2 and 3 it will go down a second and third path
@regal jetty do you happen to have a logic circuit for a conveyor belt splitter
yeah
@crisp sonnet how would I do that?
incrementor >and gates
ill be on soon if u still need help then
If you could put a diagram or something together id appreciate it, I might go on tonight but I don't have anything going on tomorrow @crisp sonnet
oh i can cook smn up gimme like a min
actually ima have to do it ingame cuz my brain aint braining rn cuz is late
where is greater than gate?
@willow tree
@crisp sonnet ill need help i wanna build tic tac toe

Im lazy to test plus no space on my plot
Understandable
My screen be bugging so I can't help rn

Oh
Guys, where can i find the greater than gate, i cannot find it in logistics
well its not there
Hover over the boxes sometimes the name is different on the box or leaves a word out
All the boxes and names seem to be normal idk
@placid anchor it's on the other side next to the music note blocks
@simple sandal I'm not a logic guy I really thought they were with the other gates odd but ty for correcting me
@willow tree np, I've spent too much time in that shop but I'm not a logic guy either haha
are u able to get on yet for me to help u out
@crisp sonnet I just had to get off, give me a bit im just eating n stuff I'll let you know when I can
im on
wats ur user if u got joins on
DudeWhatTheFudge and i believe i do
I've been trying to make an automatic elevator system to raise materials linearly, but I've been struggling with insomnia and my brain isn't working right now. Do you know how I could do this?
What I have now is a red laser, an elevator, two delays, a blocker, a sustainer and a T-Flip flop.
I had a concept in my head when I bought the stuff then I forgot it when I drove back
delays dont work
and whats the point of a sustainer
I don't know, I think I was thinking I could do something with the not gate so when the laser isn't on it goes down. But like I said my math ain't mathing right now
you could just do interactor>elevator>laser>elevator(pushes it one way)>laser>elevator(onto this one)
then when you need it again you just turn off the bottom one
The problem is that depending on where the material lands it can break the elevator by continuously inputting data into the laser and make the elevator bounce.
then just use more then one lazer
Then use an AND gate?
That still wouldn't work because then I could risk it not going off at all, or I'd have to have multiple resources going in at once
Also, I think the laser might've been outputting data when the elevator was moving. Meaning it detects the elevator
I'm thinking I can just make it timed and have it go off at intervals no matter if there's materials in it or not.
you could also just use the basic align elevators
How do I do that?
align into drawer reapeating
That's kind of expensive, isn't it?
Do you know how I can make a timer system that turns the elevator on and off? It cant be a continuous output or else it'll make the elevator bounce up and down.
The fact I cant buy variable nodes is giving me a headache.
prolly
you can just use the incrementor and gate method
where u set up the and gate to a high number and have incrementor keep going up for a while till it gets to it
Can you make a diagram for me for the rotating led light? By chance? I can pay for it too @crisp sonnet
uh i mean ig
i didnt finish the one from before tho
Yeah, ima leave it for a minute i got different things going on n I need the rotating led asap, but take your time
k
basically all you need is a incrementor and gate method but have 1 more and gate that resets it then have a calcuator with a not gate going into it where it subtracts 9 that way it starts at 1 if its past all the options
bit to lazy to draw but id be down to make it for you
I'm on mobile rn, if that's fine
i cant rn but if ur on tmr leme know
Got ya
Just letting you know I need it to do red, blue, dim green, and yellow if that's possible
How do I get a constant without variable nodes in the game?
Also, was the greater than gate removed? I dont see it
no it exists
yeah thats doable
Just found it, it's hard to see because it's stacked below something else
yeah
Oh wait, are number interfaces variables?
ima keep it in simple terms incrementor + andgate can have like a inf ammount of results
I've wasted so much time and money on researching how these gates function, now I have so many logic gates I don't need laying around.
At least it works now
This is the junk I have leftover and wasted
any way to despawn a vehicle with logic?
20 power
how do you get 20 power
Various ways, like use normal input by interactor and multiple it and send to the despawb
oooh okay ty
@tough elk Do you know of a circit that will stop power if its triggered x amount of times?
nope
i know of a scuffed way to do it
how many times we talking
if it works it works
a set amount of times
it will be anywhere from 1 time to I think 4
variable or a set amount
It will be set
its for a uno game, and I need the thing to only randomize and draw each card x amount of times
so far it does randomize it
but will do any card infinite
i mean i can build it for you and work on it rn for a small fee, or i can just ballpark how i would start looking at it
up to you, hell, Ill pay yah for a picture made on paint of how to do it lol
ive been stuck on it for a min
ill work on it, we can talk pricing later 07
honestly
this is how i woulda done it, i didnt start work on it yet
glad you figured it out
the only problem im gonna have
is that the incrementor only works in 10s
so if an input other than the button is added, it wont work
and the reset
I dont know how to reset the sequencial incrementor
nvm
just added the button reset like the memory cells
yeah mem cells are the best play
is there a cap on signal strength?
i think as long as its within the 9999(repeating) smn number cap
@fickle aurora
Hi i how to build slot machine
Posting the logic another member made a long time ago. Use this to understand how it works, is easily modifiable to add Odds and stuff
"Made by @odd blade"
If you make multiples of the logic for the numbers, can make it so there's Odds on the images.
When I do my slot machine, 0 is the "rare" image, which only has 1 set of logic, the rest have 3+ so they are more common to get
Ty
anyone know how to make a elevator work on a button with two floors and on the top floor it has a door that you can drive on that opens when the elevator is near/at the top and close once it lowers and the truck is through? or something like that
i could build it for you
also im surprised overclocked has survived this long w out me being here
How much?
30k?
Deal
@regal jetty hello, IS there a limit of floor for an elevator ?
the only limit is the max height of elevators
Ok thx
sorry i was busy i can join anytime tomorrow
dw all good
lmk when ur on and ill join u
i'll be on in <t:1723226400:R>
alr that works
Check out [🪜 BASEMENTS] Oaklands. It’s one of the millions of unique, user-generated 3D experiences created on Roblox. 🌳 Create a tycoon empire in this sandbox game. Chop trees, process lumber, mine rocks and ores, create amazing buildings, and more! There are endless opportunities, from creating complex automated machines, to creating an epic c...
hey just got back home, coming on now
Alr
@marble kernel im able to come on
hey sure
i'm getting on rn
I'm on now but I won't be on till at least the 18th after today
ahh right, i can come on whenever ur ready, ill check if ur still on
does anyone know the weather im missing?
clear/sunny
do i set the number interface to 7 for clear?
just asking is any of above works with lights that changes color every second to all colors and then reset and go back?
what module is the one with the line?
subtract computer
how do i make logic... that changes color with small time interval and then repeats in loop
this doesn't work, i have one old setup where a friend did for me and i replicated it with accuracy but i think either i am doing something wrong or not accurate, so can anyone guide?
can anyone help me with repeatedly subtracting a specific number from a count?
i have a 7 segment display hooked up to a number interface, a number splitter, and a subtractor, and every time i press a button it works, but only for as long as the button is pressed. the count immediately comes back up when the button returns to the original position
With the speaker and ATM update we can have a circuit that has a "card decline" message
(just an idea)

Is it possible to make a machine that unboxes cheese on a conveyor and use a speaker to send a chat message if theres a neon?
i dont think so
the opening part MAY BE possible with interactor
but the neon cheese parts doesnt seems like
Tought so
Opening is available i tested it and can be done
Alr logic related question, when a friended player is near proximity sensor it sends signal power of 4, people untrusted/non friend have signal power 1?
ehm.. let's see, I want to make something like..
garage door, that can be opened using proximity or commander.. but, there not just 'open' or 'close' command, but also 'lock' and 'unlock' command, I mean like it can be opened using proximity or no, something like that.. I hope this easy to understand since my english kinda bad hehe
Cool
figured it out
Can I go to your base to see this if you still have it?
its working now
could I still come over?
the only issue was i used num interface instead of hz clock
yeah, join me "iLittlePandaa"
i have simpler version too
Hello, this is simple and easy method to make lights change color in oaklands, try it out, make signs which change colors :3
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my joins are open, join me in public server as i am in one
I'm not quite making that, but something on a slightly larger scale
do you have one about making vending machine?
anyone know why the donate amount is changing whenever someone buys something the first time
i wish i was smart 😭
the price looks like a user ID, check the wiring
yea thats a players user ID, id ckeck the wiring
infact, its yours 💀
figured it out, the storage box was to close to the managers hit box
now you can sell stuf for less than 400 mil
The issue is the interactor
so basically the interactor gave to the machine the last player that bought's id, basically just remove that interactor, (yes u can actually use interactors to change the donation machine's value)
how do i make an vending machine
get a:
1 property changer
1 donation machine
(optional) a chat messager
@regal jetty Hello, I need your help to make an elevator with as many floors as possible, the player clicks on a button to go to 1, another button to go to 2 and all the others, if possible make sure that when the elevator arrives at the floor requested and it is stopped the door opens automatically.
and an extra if that doesn't keep you busy: an emergency button that stops the elevator where it is. (im french the text is done by deepl :'D )
oh so something im doing rn xD
can i see how its going ? i tried but...
sure its chaotic rn
only thing i done is make the elevator stop at good heights so far
im reworking it rn and adding memory cells
when im done ill share a pic
setup rn
ok
why 3 interactor ?
Fixed pic
was testing stuff, only 1 is connected
basically you have 3 floors here, you can go from 3 to 1, 1 to 2, 2 to 1 etc
all thanks to memory cell + delays
I need to make a timer, if laser isnt activated for more than 0.5s, it will allow signal to pass
any ideas?
Oh I usually don't worry about price
I used all my blockers so
only relays were in my base xd
so, this instead?
Yea i think so
not home rn
i modified it tho for my use case💀
cus i needed to make the elevator doors work properly
whats a good way to set up the ownership manager
tired of having to give people access
are u able to give more details?
you could use relays instead of not gates into blockers
idk if thats what u did in the stuff after but might aswell lyk
it works
so
ima not touch it XD
haha fair enough then
uhh i think that's just because the randomizer isn't actually random
it sometimes favors a number
either do +1/-1 at random times or add a 4th digit to make it more random lol
@abstract mountain
just do 33/33/33 to -1, 0 or +1
use a randomizer
1-3
or just set a randomizer to 2 instead of 3 bc 25% of the time will be 0
"25%" if it's actually favoring numbers
?
a randomizer outputs 0 sometimes
yes
so, how would it be 33% if the randomizer gives 0 instead of 1-3
because you can do +1 to 0-2, when the randomizer is given a signal
so it becomes 1-3
didn't specify that for them if they didn't already know
@abstract mountain 
0 means it's not in use
then you just use a calculator and +1 when the randomizer is given 2
can you show the logic you have behind it? im interested to see it
Add a delay to the input of the memory cells so it resets before getting the new number
Bump
Bro at this point well need to CODE the logic in if we want something done automatically cuz. HOLY christ this looks complicated
you should see what I have behind this. Saves player info and the rewards they earn, with 6 different possible rewards based on the amount of colors that match and how they match. different sfx for lose, win, and jackpot. and when I finally get around to it, the screen will be dynammic as well #oak-media message
That's peak (i'm bad at logistics)
Can anyone tell me how to make it so a drawer will output like 15 items at a time.
Finished with most of the logic for my slots now. bottom left is the game, top left is the win center, directly to the right of it at the top is the reward center, and below that on the right side is the games ram and storage
can you show how you made this?
Could you do a basic slot machine that costs 1k a roll where to win you need to match colours or numbers but the jackpot increases 250 per non win roll. i know its alot to ask for but its the last thing i need in my store/museum/casino i would be greatfull but feel free to decline
that sounds doable, send me a dm
hey sorry for not being online been sick when is it best for you to join?
hey, could you help me out with a segment display clock? @regal jetty
hours and minutes (88:88)
i can do hours, im not too sure on minutes
i think theres a tutorial on yt for it tho
ill try find it
This is my working clock that I made in Oaklands using logic!
My Roblox Clothing:
https://www.roblox.com/catalog?Category=3&Subcategory=3&CreatorName=arceyplayz
The Blazing Pirates Discord Server:
https://discord.gg/Ge6eVn6RMX
Timestamps:
00:00 Intro
00:35 Logic Update
01:20 Component List
02:20 Quick Build
05:04 Explaining The Gates
13:03 Expl...
idk if this would help
i tried it, it doesnt work anymore
only hours would be also good
nvm, got it working :D
in case you don't have the minutes accurate, @/.o.w.en actually just recently made a pretty accurate clock with minutes
This seems really interesting tbh
btw, I'm trying to help someone make slots kinda similar to this, but I've noticed that if it's spammed too quickly it kinda glitches out. would I be able to see how yours works?
it is, but he still needs help with the logic. I mostly have it, but don't know why it glitches the way it does. could be a quirk of the game, but if I could build it differently to avoid it, that would be nice
@abstract mountain I'm online now
Need help with building live updating playtime counter
how can i make the sequential toggle, count down slowly after reaching the highest number instead of fully resetting?
so it would go 1 2 3 4 5 4 3 2 1, for example?
yeah
so far this is my attempt with it, but i'm still very much confused on how i'm gonna do the backwards part, i've done a 1 2 1, but not sure how to do 1 2 3 2 1
Best I can think of is 1, 2, 3, 4, 5, 6-2, 7-4, 8-6, 9-8
pretty sure once 1 2 3 2 1 is solved it can go on forever (1 2 3 4 3 2 1 etc)
oki i've managed to do 1 2 3 3 but having trouble cause it would keep looping 1 2 3 3 2 3 2, unless i use buttons which can work fine with 1 2 3 3 2 1 its just that 1 2 3 3 2 3 2 the 3rd pad/pressure plate is still active i'm not sure how i can turn it off cause its connected to my 2nd pressure plate condition for 1 2 3
My awful solution for getting accurate playtime counter clock.
Oooh thank you thank you!!, I will try to incorporate it now on my conveyers :3
I'll figure it out, I'll show you the logic monster I created earlier trying to make it with multiple inputs
well i made it work, but not very practical
let me fix the video
i'm new to this xd i'm sorry its very ugly rn, i'll try to make more compact xd
yeah
i know its easier to make it reset after the final converyer all the way back to the start but i wanted to be fancy with it lol
i made it as well so the buttons (soon to be pressure pads) would be disabled if the converyer they are in isn't turned on
its just bad rendering, i can show you if youre on
**Guys, can you help me about clock in game you know day light.
Should be like min: sec**
i have a seconds function but it doesnt work perfectly
the in game "minutes" can be 1-2 off typically unless its the sped up night time, but that has goes faster since it starts slower
just msg me and ill try to get it for u
just figured out i got this guy added gawddang
we got it working after a while when i invited him in my ps lol
no i dont got him added by logic work
we are friends like we met in oaklands and became friends
oh lol pog
i just need a tiny concept on what type of design for my unloader with the module/logic :3
oki goodluck have fun
kinda boring getting 300 lumite
bc i acidentally made wrong price and many ppl ordered
ouef
kiwi?
can u elaborate on that?
how u know
insane how bro knows who i am
just aesthetics
the text ur bio "give me food and ill be ur best friend" fits me better i think
i eat like food ever 2 hours
thats how hungry i am
might become caseoh soon😭
a way to use Daylight sensor in Timer to show the game clock?
yes but for minutes and seconds is a way?
there is, but idk how to do it personally. ik someone who does, but he hasn't been on in a while
any idea if the Hz logic inside the game, is the same of internal clock?
if yes, 1hz - 1s and so on... probably works in that way
for day hour, daylight sensor reset the minutes as well... the problem is the night hour now, but don't have a way to sync exactly with the game clock
so, actually, I timed a hz clock recently. 1 hz is more like 2 seconds in game oddly
maybe with a delay i fix that
with frequency in 0.8 the clock starts the same, game and my clock, but the game ends 59 and my clock is in 55/56
the friend I mentioned that made the minutes said that 18-5 is 33.5 seconds and 8-17 is 100 seconds idk about 6 or 7, but it's either 33.5 seconds or 100 seconds
so, if that helps, I'm sure you could make it
using a greater than gate to compare day and night is possible, but i need to sync the game and my clock too, that's weird... i found a video in youtube and clock works perfectly, but the guy cannot show the complete logic
night is 33.5 seconds every minute and day is 100?
almost impossible to sync game clock with "user clock"
my friend has a margin of error of -/+ 1 in game minute
i trying with hz clock, idk if the hz clock accept fractional inputs (0.5)
appears to me, yes
it does
lag inside game cannot help too haha
are you on a private server?
want to use mine?
pm me
one sec
np
sent you a link
well if anyone have a solution to sync game time with a "user made clock" (minutes and seconds only) i appreciate so much, thanks
hello everyone, i think i got a near perfect result with hz clock logic, the day cicle has 1.2125hz and the night cycle has 3.6525hz these numbers i a more accurate than possible, maybe using more decimals, turns it more accurate
oooh now you gave me an idea to make an interactive TV voice command lol
"alexa, change the channel"
hahaha
have a troube with clock, after 23h, and the 0h at 4h the minutes dont work anymore at 5am
is a clock synced with game clock, day and night is slight different in hertz, need to sync, for that i use 2 inputs, trigger 5am and 17pm to change, but after 23h, 0-4am is < than 5 or 17 and minutes stop working
for curiousity, day minutes is equal a 1.2125 hertz, and night 3.6525, case anyone want to test/try
and yes, the minutes is separated from the hour
some relays and greater than, yes
that schematic works?
the way that you wire the greater than not work in my head haha
i talk that because the right port is a control, and left port is a desired value, but idk how exactly the gates works in oaklands
yes i have, change for night and day is not the problem, and the interval at 0h and 4h (am) because the greater than only compares 5 and 17, maybe i make anything wrong, idk
starting at 0h at 4h minutes not work, restart in 5am, change at 17... etc
another thing that my clock is synced with game clock using the values for day and night (1.2125 hertz for day starting 5am - 3.6525 hertz for night starting at 17pm) in your image you are using number interfaces or hz clock?
your clock is like a real clock
well tomorrow i try to fix that, thanks for your help
i dont have a private server, i play in public servers... tomorrow i add you in roblox and play in a server that you are
@regal jetty hey sorry to bother you but do you possibly have a working in game clock? i prefer it in 12 hour time? and also maybe a weather forecast too??? sorry
12 hour time need conversion basically u need to substract 12 from above 12h, and add a PM... and sorry, no... clock with synced game time is not so easy to make
gracefully i have the time in hertz for day and night... it 1.2125 for day and 3.6525 for night 🙂
but that is not 100% accurate
i lost 1 minute in the final, but thats no difference, clock is reseted after 59... after much trial and error i got these working values for day and night
classic resources is gone today?
omg
because what the classic resources is removed from game?
i think that destroy the game $
The game will turn into a hunt for classic woods
if u is online now, and want to help me fix my clock... im online
is there a way to make an elevator that can o really high
interactor into elevator, singal input of 10
makes the elevator extend to its set height
tip for ppl with clock enquiries: pls search for messages to see if anyone else has asked for clocks before
The highest the elevator can be set to is 200 studs. Just select it in build mode and resize it
i dont see an intereacter in thr alans shop
Interactors are on the bottom shelf on the right wall close to the donator iirc
oh ok thanks
already searched for that, have a few information and a guide outdated that not work properly anymore
my clock is near to perfect now, but the logic is totally different of the logic here
ahh right thats my bad then
no problem, my logic is based as, not equal and have some problems and need be fixed
Hey, having issues while trying to make a shift register (d flip flops flushing) so i might as well throw it here, how much for you to build one? I'd prefer one as compact as possible too, independant of costs
Thanks a lot in advance
What do you mean?
I can try to help
a shift register, it uses the output of a d flip flop to use in another d flip flop's input, so it shifts a bit essentially (in this case to the right) when clocked (receiving a true from the clock input)
can be used to store a sequence of bits when looped
How do I make like I have a switch
the wire is going in the block and the there are 3 wires going out of it on the oother side
what
basically u want to do binary stuff?
i still didn't get it
i need a shift register for personal reasons if that's what you're asking for
no i mean what's a shift register, is it binary stuff?
yeah it's an electrical circuit
issue is, d flip flops don't work for some reason and they just flush/cascade and if any input is 1, then when clocking them all at the same time as a shift register should work, they all turn into 1s, so the standard d flip flop model doesn't work for a shift register
therefore why i'm asking other people for help
Make the imputs 10, then use relay gates between each flip flop to get the 1's
in the case of the pic in the QA QB QC QD
oh and i forgot one number interface to link to each relay
where should i wire the relay to? flip flop output to left, correct? and the right to clock?
Link it to the flip flops
also make sure the side that got no output is linked to the flip flop
otherwise it wont work
and link the side that got a output to a number interface with a number 1 on it
like this?
blue wires are outputs that go into inputs, closing the loop btw
it kinda works, it still cascades again but this time doesn't lock on TRUE for all outputs
it cascades now into false
nevermind that was because i had a num count disconnected, connected it and it still cascades into trues
sorry but, what the purpose of this circuit? maybe i help in anything too
input a sequence of bits, store them, then shift them in an enclosed loop, this is for a binary input
There’s two 5 bit binary logic gates
One takes a decimal input and outputs the number in binary and the other does the opposite. Would that help with what you’re trying to do?
try to use a binary input/output gates and a memory cell to store... is more easy than use a lot of and gates, not gates etc
I have a problem with a “vending machine” when I join a game, the machine is broken: it stays at the price selected before leaving and I can't change it until I move the machine a bit.
Does anyone have a solution?
(ping me if you can help me :'D )
Need some help creating an input buffer
The buffer should be connected to a hertz clock that enables the output each pulse or every other pulse
The output cannot change until the next output pulse, regardless of the current input
The output must be 0 if the input is 0
Effectively this setup (screenshot attached) except the output does not change until the next tick, regardless of if input of the slider changes during an active pulse.
why not just use a frequency part? it pulses the input and only requires the input
the active signal doesn't change with that part either.
basically, there's already a part that does everything you need
without the hertz clock
didnt actually realise those existed, i'm testing one out now in the system i have.
thanks for letting me know
ideally though i would only have a single clock with the rest of the logic replicated between each instance i'm using it, such that latency doesnt begin to throw things out of sync
i.e. all updates need in the larger system need to be triggered simultaneously by the clock, and all outputs are collected and processed before the next pulse
on a single-scale the frequency part works perfectly
you would want a system that only uses one frequency/hertz clock then
then use delays to offset each output and if you need different outputs, use relays. the desired output goes to the left of the relay and the delayed pulse goes into the right of it
@frozen sierra
then use a signal lock after the relay, powered by the same pulse so that the signal doesn't change until the next pulse
that's pretty much exactly what i'm after. I've updated the system slightly with a zero tick + not gate so that there's no off-time between pulses if the input is still active
(pink wire is input, white wire is the update) (also didnt have any delays on hand, will upd once improved)
nice
Yes I needed this
Ok random but is there a way to get the stock market on my base so I don’t have to go to the sell point to look at its prices ?
Like with billboards or something?
Sad
They did release the api for it, so if you’re able to take advantage of it, you could have the stock market available to you in the palm of your hand
Care to give me a little more information on this
#oak-news message
Figure out how to use the api if you don't know how, and if you do, then you're already half way there
🤓 Hello there, fellow nerds! We now have a public api for fetching data within Oaklands! At the moment, you can fetch the current classic shop, stock market, and a specific material's values in the stock market.
You can find the documentation for the api located at https://public-api.typicaldevelopers.com/
In the future, endpoints will be added for the other in-game leaderboards. If there's anything specific that anyone needs from the api that would be useful or you run into any issues, be sure to lmk!
Oh yeah no clue on that one lmao Ty for the information tho
Alternatively, you can just access the api manually urself by going to the link and using the drop down menus to show the data
That’s cool af
Yoooooo can you make logic for a roulette game that outputs lumite?
Maybe also a slot machine that outputs lumite or another resource if you win
@regal jetty when can we resume building my elevator?
How can i make the 4 way conveyer change direction when it detects a certain material?
what are u doing this for?
cause this seems very xy problem
Something like a sorter for wood, ores, stones and fruits
i think u could hook up a greater than w some relays to check if a material detected is within a range and hook that up to an interactor, but it wont be perfect as u might have like 2 items of different materials next to each other and that'd cause issues
Alright I see what i can do
u could do a buffer using a storage drawer to guarantee only one item at a time goes thru
do you have a crate loader design? i use to have a design where the crate was next to a drawer and it would dispense into the crate and an infinite amount could fit in it but idk how i built it. if you have a design please send it
Those got fixed
ahhh alr thanks for letting me know, ive been struggling and wondering why it wasnt working lol
Really like how well you draw out your logic diagrams
Has there been a diagram yet for this? I can't find it if so.
Bump
Yoooooo can you make logic for a roulette game that outputs lumite when you win?
Is there any possible way to make logic that counts material (for example wood), and after reached amount send a signal?
Nevermind
Figured it out to just use incrementor
What about a combination lock for 3 numbers
Thats sick
any good bulk multi item type elevator designs?
can do
I can do, if u explain wdym
hey question, is there a way to make something to keep track of an amount of something in a drawer and if something is taken out or added it will update?
So using an incrementer it moves up a 7 digit display by 1 amd then resets you do this for 3 numbers and if you get it correctly it opens a door
Sadly no
You can do the following, get 5 ands and 3 interfaces
Dang cause I have a auto store and I have to make it uneven to show the drawer number and it bugs me
then link 3 ands , one to each incrementer and interface
then the 2 remaining ands you link them to the ands
and the last and's output goes to the door
lemme do it phisically
Buuump
set the 3 interface to each digit
like 5 for the first interface, 5 to the second interface, and 4 to the third interface
What's the name of the one above the slider?
Computer
I'm a visual learner I don't fo well with just instructions
this is how I would build it. I'm sure there's some optimizations to be made, but this still works
You kinda overcomplicated it
too much cabbles... :'D
ill create a diagram for you to make it easier to build
jeez what even is this for?
automatic shop
and i have a question am i the only one to have that problem :
when i join a server there is a chance that my ATM don't take the amount wanted, like an interactor on an ATM is suposed to send a signal, when i join a server it doesn't work anymore.
to fix that i need to move the ATM and put back the wire...
yeahh, thats more of a bug, i cant really help with that sorry
if i manage to find a solution ill let you know right away
ok thank you
Can you make it more clear please
How much can I pay you to just build that on my base
I'll supply whatever logic you need just lmk
I’ll see if I can make it smaller first tho, since I apparently overcomplicated it
I thought he wanted it to reset on its own so that’s what I built in mine
How would i go about making a keypad to unlock a vault door
I know this is an old post hahahah!!! But i never actually asked how you did this. I wanted to build it but i just forgot about it until now hahahah!
@regal jetty could you draw a diagram of a bucket hopper and its logics i just need the logics diagram no need to draw the bucket hopper
This is a good example of how to make a keypad
#1225956052940361758 message
I don't get it😭
Can you build it for me if I provide everything you need
I don't want it to reset
I want it to stay on the cide u till I change one button
And it goes by one and jt doesn't work
Uhh that would be my 4 am
I need it from this angle but behind
3slider 3screen 1numbcombiner 1andgate 2 numberinterface 1relay (relay output on correct password)
Then don't slide to ten??
Should have done a two number interfaces and a andgate 💀
Yeah, what logic do I need to supply can you send a list
Oh, now that I think about it, the simplest way to make it is a number interface into a number splitter
The number interface is the password and can connect to an AND gate with another number interface with the same number. The number splitter is just to display the numbers on the displays
If that wasn’t a required feature, that’s fine
It's fine got it sorted out
@regal jetty you wouldn’t happen to have a tutorial for a working clock?
Yeah, just displaying hour and minute
hi alex, can u make a ingame clock using logic that shows the exact ingame time of hours, mins and sec
Could you make a countdown clock ?
Pls
i have this circuit which is essentially what you want, just need to hook up displays
Ok
Thanks
Ok
I've made this, I even made a clock and weather sensor in 1 circuit haha and yes it works
what website do you use to make those diagrams or do you make them yourself?
Oh
🍋
hi WHAT are you drawing these in, this would make it so much easier to share my designs
timer with server will not work cuz seconds is not rlly possible if you lag
Yo where can i find the pic on how to make a timer
Like a countdown one?
No a timer that counts up like a stopwatch
you can buy one from me for 100k
jk
ill try and explain how to make one
so a button
connected to a flip flop
connected to a frequency
connected to a incrementor
output of the incrementor goes into a number splitter
and then from the number splitter to the segment displays
connect not gates to the number splitters outputs aswell
and then the output of the not gates back to the segment displays
the incrementor also goes to an and gate with a number interface in the other input
set the other input to 60
output of the and gate goes to the right input of the incrementor and goes to a relays right input
the left input is connected to a number interface
why do i say things and then make a whole new message for the next
strange
set number interface to 10
and then connect that to a number splitter aswell
that connects to more segment displays
just noticed this lol
Thanks!
np
That one friend in minecraft or whatever who is insanely good at redstone
lol
what signal strength do you need to just output one item from a storage drawer
i currently have a zero tick going into it, but it outputs multiple
ohhh its one energy per one output
yea
Hello, can anyone help me?
I've installed some lights outside my building but I don't want them to be on during the day. I'd like them to come on at 8pm and go off at 5am.
The day sensor
I know but day sensor send a signal from 0 to 24 so the light color change and i don't want the light to be on during the day
Connect it to a greater then
In the left input
And add a number interface in the right input
Set number interface to 19
nvm
just copy this
yea
🍋
strange
the calculator make an expotential so... it just ouput 999999999...
wdym
what calculator
ohh ok thank you, ima try that :'D
yeah that would work, not sure how the calculator was your first guess, but i see how they can be confused
oh
they should change how the calculator looks
when it comes to that arrow looking thing
nvm actually the greater than gate should look different
rn its facing the wrong way
This will help a lot of ppl
it seems to work thanks you guys !
working light ! :D
👌
Yo I got an logic problem and im a noob at this. I need an material laser to be activated whenever an magma tree appears, so when the signal is sent to the trasmitter, the receiver gets it and activates an system that click the conveyor 2 times so that it will go to the wood processing side, but i got no idea of how that system would be
are you there?
rip bro joined and never moved
oh yup
ok
@abstract mountain yo
u here?
remember the system u built to my processing factory? could u extend the time from 6 secs to 8
just add another sustainer with a time of 2 seconds
Does anyone have any ideas to make it so this system does not rely on a turntable to drop the item? Or a better way to read if the item is in stock
having a turntable be the key component of this is both hilarious and slightly annoying
All it does is provide an "update" so the blueprint/item knows to fall when the collider is activated
Could probably do the same thing with a garage door and have it drop down but I wanted it to be more of a compact design (hence using ramps and a collision disabled wall for it to slide out), though for larger items that is likely the better way to do this system
I dont understand how that removes the need for the turntable
i dont even understand whats going on
why do you need to see the blueprint
before buying it
ohh
yea theres no way of moving it
unless you use something that moves
yeah mb if I did a bad job explaining it lol
Was just trying to work out a design to read stock without any manual input besides refilling
Well looks like the turntable will be forever embedded within the vending machine, midly amusing tbf
ok
tysm, the factory is done
who can help is not working vehicle respawn and transparent glass
Hey I need help in the tupissupis pear machine
anyone to help?
nvm i think i found the problem
no i didnt
yea
can you send pictures here?
Question, how do you get a playercanon to shoot via signal? I have a button linked to a multiplyer computer (with the other input being 100) which makes the output always 1000. The wiki says an output of 1000 shoots the canon but it only turns it?
I'm using an interactor at the end to connect the 1000 output to the canon
@regal jetty , i see you are good at making logic that pretty easy to understand (i love logic and once i saw your code i saw exactly how it goes, i am not as good in making code that looks understandable) but i have a little problem as i have an automatic buy stand where someone can buy multiple of my product without ever having to re-donate if he want more than one (setting can be changed by the owner) but the ownership manager is very unreliable for me so do you have a way to make it more reliable? (the image shown is my logic) i fully made this myself ()yes i now the logic is decently simple on your scale)
a button and an incrementor for adding more items
and then lets say i press the button twice cause i want to buy 2
a calculator that multiplies the incrementor output (2) by the cost amount (lets say 15k) so then it would make you pay 30k
that already works as is and since its decided by the owner i dont need to change anything there, i am just asking about a jank ownership transfer methode
but yes, i could add this if i wanted to
maybe more ownership things
I have a button-incrementor counter, how can I A. display the 0 value on a 7 segment, and B. limit the input to rollback after 18-20. As in you click the button until the value hits 18, then it goes back to 0
