#my logic is bugged. and debugging is not helping

1 messages · Page 1 of 1 (latest)

strong wing
#

so I am trying to make something that pulses the interactor x times (so I can turn a 4-way conveyor on/off)
but I am trying to plug a number into a display for debugging yet it isn't showing anything?
and the number passthrough pin is stuck at 10?

mild flame
#

Cant you just use a incrmentor for the 4 way conveyor and make it turn 4 time?

strong wing
#

I tried using calc+incrementor

#

but that leads to a extra pulse which makes the conveyor go the wrong direction

#

currect circuit
the 123 on the left is hz clock, the other is a number input set to 3.
my conveyor starts going "left" but after clicking it instead goes to "right"

mild flame
#

Then you reduce 1 pulse from the incrementor

strong wing
#

wait does the number going into the interactor matter

mild flame
#

No siroo

strong wing
#

because it is jumping between right and up

mild flame
#

The number in the interactor does not matter

#

Well, i dont think so

strong wing
#

but then why on one pulse is it going from "right" to "up" and then flip-flopping between the two

mild flame
#

Im gonna have to try this set up...

#

What is the purpose of it btw?

strong wing
#

basically tun off the conveyors underneath my vehicle to prevent physics from screwing it over

#

(also the 7-seg display is not working for me sadly)

mild flame
#

Hmmm

languid hinge
strong wing
strong wing
#

yea interactor interactions are lost upon me

languid hinge
#

I forgot what numbers but I think it's 2,6,8,10

worn iris
strong wing
strong wing
#

and when I press the button it would send the value

languid hinge
strong wing
#

also it is not a range for left/right/off

#

it is 5 if right, 0-4 is left, 6+ is right why

languid hinge
#

I think it's 5 for off

strong wing
#

Still stupid it is a single number and not a range

languid hinge
#

Ye lol

#

Well it's still on alpha so it might get improved

strong wing
#

this just in filtered conveyors are JANK

#

when given a setup like this

#

materials will always fall through the green one