#Current Cave Feedback & Cricitism

1 messages · Page 1 of 1 (latest)

pine thunder
#

Looking for feedback as to what could be improved with the current Oaklands caves. An important thing to note is that a remake of the caves is not possible.

upbeat crane
#

caves suck

grand cypress
#

more ores

stable frost
#

add cool tunelles

sleek wren
#

lighting!

simple vigil
#

make tunnel

floral kernel
#

WHO DELETED MY FIEST

spice kernel
#

the ores make it hard to drive

bold scaffold
#

rare ore spawns

hidden wasp
#

better lighting

upbeat iris
#

lanterns

gloomy aurora
#

wdym a remake is not possible

hidden wasp
#

bigger cave system

primal crypt
#

add more things to save for

simple vigil
#

add a way to go past the ores

rough dune
#

make em darker bruh im tryna get LOST

simple vigil
#

we want more cave shops

ashen basalt
#

Make the grabbing tool system more smoother on mobile

upbeat iris
#

as lights

fluid plover
#

To be fair I get lost a lot

upbeat crane
#

I HATE CAVES

kind flower
#

more ores and areas like magma caves

teal lily
#

If the caves can't be remade then remove them idk

warped needle
#

Make Lanterns brighter

turbid oasis
uneven seal
#

there should be certain areas that shouldnt spawn ores, like in the middle??? since trucks yk, so like make ores spawn on the sides instead

snow crown
#

more secret areas

mild tinsel
#

Ice cave addition in parallel to the magma cave

upbeat iris
#

plz 😦 😦 😦 😦

floral kernel
#

make duck shrine

candid bridge
#

a mining vehicle that can attach to a normal vehicle would be apriceated otherwise there good

simple vigil
rose agate
#

map is too small and space is limited, drives new players away

primal crypt
#

schematic scrapper remove materials from schematics

spark dew
#

Room to drive

fluid plover
#

I just want a minimap T-T

uneven seal
hearty grail
#

Make the caves go deeper

rose agate
wanton sluice
#

Some easier way of navigation, i had not played the game for a while and came back to the new map super lost

thin bone
#

make ores / rocks spawn on the sides (walls) and MAYBE the roof rather than just the floor. this could also give a use for the extendable ladder and easier driving through the caves themselves

bright totem
#

More explosive walls with ore behind them that could potentially have an easier spawn rate than elsewhere?

teal lily
#

More schematics would be nice, faster way to mass delete existing structures

uneven seal
slender marten
#

I like exploring so bigger and VERY VERY deep caves

#

I just like getting lost in them

upbeat iris
#

maybe new ore?

slender marten
#

and coming out with like diamonds

vapid root
#

Make the fog clearer when you’re near your truck headlights, makes exploration easier

still smelt
#

Stalagmites of ores

sick patio
#

make it less dark in some places

rose agate
primal crypt
#

w cactus

lean hull
#

In the words of Bill wurtz

slender marten
#

Make an NCP

gloomy aurora
#

idk what u mean by they can't be remade but like I think it would be better if it wasn't all just tunnels and there was some interesting open areas and more depth to the caves. They feel very 2 dimensional if that makes sense

lean hull
#

"Bigger and there's more of them"

primal crypt
glad agate
#

The cave would be okay if the mushrooms didn’t knock us around and maybe signs to show us to the exit lol

slender marten
#

that is a lost miner very VERY deep underground

grand wasp
#

make some sort of indicator you can swim high above the air, forcefield or something

primal crypt
#

w words

sick patio
#

rest stations for us with lights and crazy scientist

slender marten
#

and you can help him or her

sterile sphinx
#

Add crystals!

wanton sluice
steep spoke
#

A way for ores to spawn closer to the walls and less on the middle so you can drive more easily around

uneven seal
mossy raptor
#

Lol so much non sense

steep spoke
#

A miner merchant

rose agate
#

and its not complaining its constructive criticism

frank sage
#

move the ores closer to the walls, because driving down the caves is really annoying since there just in the middle of the path, you could also make desniated areas inside the caves to drive too for ore

sterile sphinx
uneven seal
eager halo
#

More ores would be nice

warped needle
steep spoke
uneven seal
mossy raptor
#

Honest entire cave update would be amazing.

wanton sluice
ancient granite
frank sage
warped needle
steep spoke
mossy raptor
remote mulch
#

more unique areas and locations to make the caves feel more alive, no point in going left or right if you end up getting the same ores anyways

#

besides lava cave I guess

mossy raptor
#

More cave ambience like water dripping

torn harness
#

the problem with caves is that they are not worth it in general compared with trees. Its like a side money u can get. Wood is much more profitable, easier to ser, navigate, its just better. You gotta balance the caves to make them as beneficial as wood

frank sage
eager basin
#

they could add lets say a underwater area with a expensive ore

mossy raptor
#

Flooded caves

eager basin
#

yeah

frank sage
#

but ik what u mean

torn harness
eager basin
#

@pine thunder flooded caves?

frank sage
winged bane
#

Just make it lighter please.

mossy raptor
#

Surprised their not a mineshaft guy in the caves with like pickaxe upgrades or better light source

hollow zodiac
#

Lighting

short lion
#

add some exclusive ore for desert cave

torn harness
frank sage
#

ores are super useless for money though, and there also rng dependent which just makes things even worse, i think there needs to be less rng involved with ores honestly

floral quartz
frank sage
#

its fine to have like one uber rare ore still, but theres no viable common source that you can get, like lava wood or mysterious mushrooms

floral quartz
#

i really like the one in Westbound tho

crisp olive
#

rocks on sides/top of cave, possibly rarer ones that only spawn high up

hollow zodiac
#

Easier way to get magma wood

mossy raptor
#

Entirely dedicated update towards the cave is what we need.

crystal acorn
#

There's not much of an incentive to go into the caves other than one or two rarer ores.

torn harness
simple vigil
#

yes

mossy raptor
torn harness
#

They need 1) a way to mass mine ores 2) bump ore prices

opal iron
#

Ore spawn areas and better lighting (and more ores ofc)

steep spoke
torn harness
mossy raptor
torn harness
#

i think about a drilling machine that extracts in mass

#

and doesnt leave ore behind and u can filter which one u want

short lion
#

a new machine for ore

exotic fable
#

fog way too dark, i think that should be a thing when you're on the deeper levels instead

the road keeps getting blocked by nodes, feels like caves are way too small

mossy raptor
#

F auto correct

short lion
warped needle
crisp olive
#

geodes or something maybe

mossy raptor
patent field
#

add motion sensor to logic

warped needle
#

BRUH THIS IS CAVE FEEDBACK

hollow zodiac
#

What about a emberbane pickaxe to mine ores faster?

mossy raptor
#

Ngl this could be thrown in with an idea of a mineshaft in the caves

short lion
#

im thinking about a machine that combine 2 ore to be 1

patent field
#

WEll i never get a response in the other forum so

warped needle
#

Why y'all sending suggestion?

hollow zodiac
#

Because the purple pickaxe ngl sucks

torn harness
#

Or a metallurgy that makes alloys!

warped needle
mossy raptor
torn harness
#

thats the name

floral quartz
#

i find it strange ppl dont fill out online feedback surveys but they do here

hollow zodiac
dark peak
#

make a it small chance to make nodes giant like the glitched boulders when the new map first came out

boreal yarrow
#

I feel like the antigravity region in the mushroom cave is a bit random, and for newer players it can come off as a bug rather than a feature. I've had to explain to a couple of my friends that it's intentional. If there's a way to make it less confusing for new players such as a sign somewhere near the cave that hints at this mechanic it would be nice.

mossy raptor
hollow zodiac
#

It's as if it's rare to get the actual effect of the pickaxe

floral quartz
mossy raptor
warped needle
simple vigil
#

too dark 😭😭😭😭

crimson flame
#

Maybe geodes which spawn more deeper in the cave to give better ores and some geodes have different designs correlating to different ores that are in said geodes. This can give ores less randomness compared to trees which have set spawn locations. (geodes will also be harder to break as well)

floral quartz
#

and stop spawning nodes in the middle of the path, it's blocking my truck

warped needle
#

pretty sure this will get closed soon XD

twin quail
crisp olive
#

maybe geodes cant be broken by pickaxes and you gotta bring them to your plot and crush them somehow

small dirge
#

More ores spread out more. Currently there are a TON of open spaces that could be housing more ores.

Better lighting. Literally gotta bring 2 or 3 lights per trailer in order the see in order to put the ores you have mined into your trailers.

Maybe some signs attached to the walls giving directions to where the mine leads

Make it where the ores and trailers don't slide down hills so drastically. Right now they act like they are on ice.

Add another entrance or 2 for the magma caves. The magma caves are pretty big so multiple entrances would be nice

fluid plover
#

Better ores so they can actually compete with wood in terms of profit. And plz minimap

torn harness
#

and make an alloy machine

fluid plover
muted peak
#

add mine carts

willow heath
#

Make it brighter

shut vine
#

More high value ore

crimson flame
torn harness
#

Add an alloy machine and a vehicle that has better movement, lighting, ore extraction and filtering.

crimson flame
#

on mobile it makes the screen straight black

eager nebula
#

Minimap
decorative rocks on the roof and walls, maybe some can actually be minable
A slightly hard to fight gemstone cave where you could mine crystals would also make it more popular

haughty zealot
#

Make the layout random each server

torn harness
ruby thunder
#

Better lighting or just light in the caves in general🤣 as the car headlights suck

floral quartz
#

fr, cave map should actually be randomly generated so you cant just memorize it

willow heath
floral quartz
#

and then increase incentives so ppl do mining instead of trees

warped needle
#

the game is called Oaklands

crimson flame
slim mango
warped needle
slim mango
#

figure it out

ruby thunder
crimson flame
slim mango
#

i disagree

warped needle
floral quartz
#

the way i see it, this whole thread is a waste of time. They didnt even do anything for the last thread which asked for feedback on the new map apart from increasing tree spawns?

slim mango
#

bro all the suggestions are ass (no offense to all the suggestionss)

haughty zealot
lunar scarab
#

Super dark needs lighting

haughty zealot
ruby thunder
#

Only good suggestion I've seen here is about the lighting

warped needle
#

the title says "Current Cave Feedback", not "Ores Feedback"

haughty zealot
#

Increase the brightness of headlights or other light sources

supple elk
#

I highly doubt their going to make the cave lights brighter

lament hare
#

You should add like carvings on the walls and like signs and stuff or like a cave map at the entrance of the cave (like if it were an amusement park)

eager nebula
grand lark
warped needle
eager nebula
supple elk
#

Personally i think there should be more interesting parts to the caves like more caves that have different biomes or like the magma cave have like a gem cave or something like thay

warped needle
eager nebula
grand lark
warped needle
supple elk
eager nebula
#

I did

valid remnant
#

The whole parkour thing with the trees, it just seems.. a bit annoying. Because first off, you have to spend 1k getting a bomb to blow up the entrance, then you have to do a parkour thing for one path in order to get to the trees, but even then the whole grabby grabber system things, when you try to jump, sometimes the trees run into you and end up dropping the trees into the lava, found that frustrating on many levels. Also, the right path, it does way too much damage on some part. I also noticed that in the acid area, there are floors under the acid, but why not put floors under the lava, so when you drop a tree, you could still be able to retrieve it? It does not make any sense. Like the tree's fall into the void, along with you.

lament hare
#

The name Oaklands come from the description of the main tree of the island...

warped needle
eager nebula
warped needle
#

not maybe, you really didn't understand

eager nebula
#

Explain what I'm not seeing

supple elk
#

Can yall take your convo somewhere else

eager nebula
#

probably

supple elk
#

Please so that the devs can actually see feedback

warped needle
modern sage
#

Boulder

valid remnant
#

Take the conversation somewhere else if you are going to argue about mining and trees.

#

This is a feedback for the caves.

charred wind
#

lava cave less annoying to navigate

modern sage
#

Ores on wall?

warped needle
loud vale
#

ADD BLACKSTONE IN THE NORMAL CAVE ZONE it is an extremely useful building material

valid remnant
haughty cargoBOT
# valid remnant https://discord.com/channels/865737627712749579/1164702705290334369/116471095961...
Aetherium (@aetherium_infinitum)

The whole parkour thing with the trees, it just seems.. a bit annoying. Because first off, you have to spend 1k getting a bomb to blow up the entrance, then you have to do a parkour thing for one path in order to get to the trees, but even then the whole grabby grabber system things, when you try to jump, sometimes the trees run into you and end up dropping the trees into the lava, found that frustrating on many levels. Also, the right path, it does way too much damage on some part. I also noticed that in the acid area, there are floors under the acid, but why not put floors under the lava, so when you drop a tree, you could still be able to retrieve it? It does not make any sense. Like the tree's fall into the void, along with you.

[Jump to Original](#1164702705290334369 message)

warped needle
eager nebula
valid remnant
#

Have any of you noticed that when you drop the trees into the lava, they all fall into the void?

supple elk
modern sage
#

i guess people complaining about magma caves
If they make it easier they need to REDUCE their price

valid remnant
#

That needs to be fixed.

warped needle
loud vale
eager nebula
warped needle
modern sage
#

+it isn't as annoying as without planks

grand lark
eager nebula
#

Haven't played in a week or two so forgive me

warped needle
#

that's kinda sus

supple elk
loud vale
#

on the other island there are hardly any blackstone spawn locations

warped needle
#

Blackstone not mixing well, hmmmm

loud vale
#

i'm trying to build a skyscraper and getting tons of blackstone would take hours just because of the lava cave

eager nebula
safe grove
#

-ores make it hard to drive through

-tunnels are super confusing

loud vale
#

If they don't add it to a cave add more to the surface or add it in a future area

warped needle
#

@pine thunder maybe add a puzzle for players to solve, just a simple one to activate paths across the parkour stuffs, and it's only activated in a limited time, and that puzzle is in the magma forest so players will still do the obby

modern sage
#

I didn't complain about Blackstone
I just casually mining it at the magma

  • i know the entire cave
modern sage
#

Just

warped needle
#

the cave isn't that hard to memorize

loud vale
#

cuz u guys aren't building a giant build 😭

modern sage
#

ORE BLoCADe

modern sage
safe grove
#

-also magma wood is extremely hard to get because I keep getting lost so it's def not worth it

warped needle
modern sage
#

Middle
Then just left

loud vale
# modern sage I did mate

ok but it sucks having started a build that probably would've taken me weeks already and then removing most of the source of the SINGLE material I need.

warped needle
modern sage
#

The annoying part of the obby is
The grabby somehow pulls and the walls push the eood on to your avatar foot
And then it drop

safe grove
modern sage
#

Ores on Walls

spring onyx
#

you can make cave thinner

modern sage
#

Cuz literally
Irl u mine rocke from walls in caves

charred wind
#

getting the trees past the obby is the annoying part, its not that its hard its just a huge inconvenience

warped needle
valid remnant
shell thorn
#

stalactites and mites

warped needle
#

we need a puzzle that activates little bridges at the obby

valid remnant
#

different biomes added to the existing caves.

lunar scarab
#

The lighting would be a nice addition but the in game contrast setting might fix

spring onyx
modern sage
#

Make the walls on the obby wider
But fill it with lava pool

It will just make fitting more trees easier
But still keep the same obby

charred wind
#

or make the obby wider

lunar scarab
#

Just saying it would look so much better with brighter lighting

warped needle
lunar scarab
#

But it’s not bad just a tad bit hard to see where your going

lunar scarab
#

Almost happened today when I was going to click the button

#

Would’ve got off to be honest

warped needle
#

what makes it annoying is the trailers

lunar scarab
#

Yea that to

warped needle
#

once your vehicle turns 90 degrees, the items on your trailer will just fling

supple elk
#

This is about caves, please take conversations to oak gen

warped needle
lunar scarab
#

So here’s what we got so far

1.) Lighting on the trucks
2.) makes it hard to navigate bc the ore spawns + the lighting
3.) the torque of the vehicles can easily make your truck flip

supple elk
lunar scarab
#

Anymore?

valid remnant
#

A suggestion I would make is, make some paths wider perhaps.

lunar scarab
valid remnant
modern sage
warped needle
lunar scarab
modern sage
valid remnant
#

Like for example, the right path, deals way too much damage in some parts.

lunar scarab
#

Don’t get me wrong the number of ores is nice if your farming but other than that they are annoying

valid remnant
modern sage
lunar scarab
#

An easy fix would probably to make wider paths

#

And lighting if possible

supple elk
warped needle
supple elk
grand lark
modern sage
#

Remake is not possible

warped needle
supple elk
warped needle
lunar scarab
#

1.) make paths wider in caves
2.) make the lighting better if possible would be a great addition
3.) better path navigation in the magma caves would be amazing to

modern sage
warped needle
#

it's the navigation actually

modern sage
#

U guys need to think about balancing too

warped needle
#

just make the path wider or revert/reduce the number of ores spawning

#

the navigation is alright before, idk why the number of ores spawning has to increase

pine thunder
#

@warped needle's suggestion was 100% feedback, suggestions = feedback.

lunar scarab
#

But that would help honestly if they just made the paths wider I think it would eliminate both of those problems

warped needle
modern sage
#

Suggestions = feedback

#

Read that

livid moth
#

• Move ores as it is annoying to drive through the caves
• Make caves darker to make things more challenging to get (This also makes a good use for the mining light and flashlight)
• Overall make some aspects of the cave harder to make things more scary and rewarding

warped needle
#

also the obby is already annoying

craggy cairn
#

make it hard to navigate through the cave and make caves have less ore

warped needle
#

Mostly the reason players go to the cave is to get magma trees

lunar scarab
#

Yea the lanterns are kind of pointless to be fare they don’t work well

livid moth
warped needle
#

and there are ores that can only be found in certain stones

livid moth
#

Even magma trees are pretty easy

lunar scarab
#

If your in a private server it’s easier to find things

warped needle
lunar scarab
#

Such as the meteors if your in a private server your getting it

livid moth
lunar scarab
#

Anyway overall we just need

1.) better lighting in caves
2.) make the paths in caves wider
3.) don’t necessarily decrease the ore spawn because us players that collect those ores makes it easier on us but the downside is it makes it harder to navigate through the caves so it’s kind of a two way street both streets effect the other so yea
4.) please make magma cave easier to navigate

That’s all for me I don’t know about anyone else but that’s my list for caves 😁

warped needle
modern sage
#

It will encourage players to use lights

#

Since it gives more light

valid remnant
#

Ya know what, I would suggest adding biomes to the existing structure of the caves.

#

Because if they'e going to do larger path's, might as well add some biomes

warped needle
#

@pine thunder make the miner's helmet a UGC :>

molten widget
warped needle
proud cloud
#

make it more fun, add little gremlins or mole people to run from, risk/reward yk what im sayin

warped needle
#

add elf goobers

modern sage
proud cloud
warped needle
proud cloud
#

just need more whimsy

livid moth
#

I know this isn’t exactly the place to say this but they should fr add bigger trucks and different ones that have a certain purpose

proud cloud
livid moth
#

Yea that would be nice

clear robin
#

Make little parts of the cave have player paths witch they have to travel in across or over obstacles but at the end be garenteed myth/adurite mag, ect ore

modern sage
#

No
Too op

  • fusion coil exist
gaunt sable
#

A dark path similar to how beach paths look but no ores spawn there

zinc acorn
#

Make it wider

#

It’s hard to drive through with big things like the Halloween tree meteor thing

lunar scarab
#

I have more now tho

candid bridge
#

so as is the caves are fine but a few ways i would improve is increase the rarity of rare ores the deeper you go more then it is now and add a mining vehicle cuz it gets crowded af

pseudo kindle
#

cant pass ores

modern sage
#

Yep

feral heart
#

make it so that instead of it being viisable only 5 feet infront of u its only visable 1 or 2 feet

rustic nova
#

We need proper caves with special ores rather than just tunnels to other places (excluding magma cave)

#

Think terraria cave biomes, marble, granite

limpid sail
#

Neon ores.
Neon ores spawn on a new cave and there are different colours

  • red
  • blue
  • green
  • purple
  • Pink
    The purple ore is the most rare of all and is worth same as magnetite, the rarer the ore is, the more worth it is.
    And if you are reallyyyy lazy you can make it yourself with cristals (another ore from the cave) and copper or an ore of the color you want to make, it will make 7 of the ore you choosed but it will take from 20 to 30 minutes and it's worth 2 times less than the natural ore
    I really hope you add this, my friend godjulian100 really wants this, he is the one who got the idea not me
lone mural
#

When ever I go into the cave I can barely find any darkslate and have to go a bit far to find about 3 full ores

pastel musk
#

add some ore deposits in certain areas, not just in the driving tunnels. Maybe make some ores spawn in the walls of the cavern so you can mine into them

modern sage
#

Wall ore

pastel musk
#

that sums it up pretty well

turbid oasis
#

I’m always hitting rocks and getting truck stuck, or flipping that’s why I suggested makes them spawn on the walls

lunar scarab
#

Huh

glass hedge
lunar scarab
glass hedge
#

Not really because you need to be underground, and it’s slower

lunar scarab
#

Suggestion: bring back grabby grabber flying 🥺

sick patio
wraith jackal
#

anyways

limpid sail
#

I really want neon ores

sterile sphinx
#

Also adding crystals would be super cool!

wraith jackal
limpid sail
#

@wraith jackal yes but we need more colors

lavish turret
#

Caves are kinda annoying, here's some reasons why:

There's places with too many nodes, making us flip our trucks, get the trucks stuck or if we have time, go mine it out of the way;

We also would like to have some secret thing in the cave, as a player, secrets are very fun to find, and also it leads to the community talking to each other about that secret;

Another thing is that the caves have walls that are kinda like ramps, which makes our trucks do a flip;

I think there's a lot more reasons I didn't mention, but unfortunately I forgot them;

Thank you developers for reading this.

wraith jackal
#

personally i’d like the cave to have some find of shop located inside

orchid moon
#

better ores

#

please give them better ores

orchid moon
#

make the tunnels bigger

fleet yew
#

Make it so wen tree in truck it not fall out 1 in 3 trees fall out wen i drive (sorry for bad englash)

inner pond
#

they feel empty, maybe add something more like small detail in the cave (also the lanterns dont do anything besides being there)

ashen stirrup
#

Make ores spawn only on the edges of the road

keen smelt
#

make it so the lamps actually have use

#

or when u use the flashlight the effect goes away

long loom
#

Make dedicated areas for certain slates and/or ores instead of them being scattered right on the road

thorny bolt
#

Make the parkour for the magma area bigger, some trees get stuck when traversing back to your vehicle and end up falling down, it would be much appreciated.

runic thunder
#

The plank maker is bugged from time to time (plank won’t come out and keeps phasing in&out of existence)

long loom
runic thunder
heavy wolf
#

Add co-op mode to the game

warped needle
candid bridge
#

bro has been loading into solo lobbies exclusivly

warped needle
#

XD

heavy wolf
#

Do u know roblox island

#

It have coop mode

candid bridge
#

dude theres co-op its you opting out of it

warped needle
#

yeah

wraith jackal
warped needle
#

yeah just that

heavy wolf
#

I want like that when my friend is offline I can work on the other things

warped needle
#

just give your friend perms and you can coop

candid bridge
warped needle
#

that's not possible

wraith jackal
heavy wolf
warped needle
#

it'll increase the chance of theft

wraith jackal
candid bridge
# heavy wolf Yes

impossible the way the games set up just have them stay afk with a clicker

heavy wolf
#

No

warped needle
#

never completely trust anyone

heavy wolf
#

Am mobile issues

warped needle
#

not even yourself, even your own brain lies...

candid bridge
#

i trust people as far as i can trow them and not children so a very small amount of people

wraith jackal
warped needle
wraith jackal
#

i developed trust issues from the amount of scams on roblox that KIDS do

wraith jackal
#

add some kind of life down in the mines Clueless

warped needle
heavy wolf
#

So I can come to his house and yeal at him

tawny storm
#

Add roots that can be chopped

warped needle
#

that's the reality, even the person you though you could trust with your whole life will betray you if he/she will betray you, and you can't change that once it happens

warped needle
#

i'll post it in oakspace once i finished it

heavy wolf
#

U all have trust issue ur self

warped needle
#

It's called being aware

#

and being careful

heavy wolf
#

With ur friend

warped needle
#

i don't have much friends

inner pond
#

this is literally a cave feedback threadHUH

warped needle
#

and i don't even trust them completely

#

yeah let's go back to the cave stuffs

heavy wolf
#

Semple

warped needle
heavy wolf
versed swallow
#

Make them deeper and longer

warped needle
#

i don't have trust issue with just my friend, i just don't trust anyone

#

and we really shouldn't talk about it further

heavy wolf
#

Bro

warped needle
#

because your feedback wasn't really relevant to the topic

wraith jackal
warped needle
#

there's no point XD

wraith jackal
#

sure ig

trail valley
#

More cool areas and challenges like magma

wraith jackal
#

lush cave Flabbergasted Flabbergasted Flabbergasted Flabbergasted

trail valley
#

sweden fades in 💀

haughty cargoBOT
# modern sage https://discord.com/channels/865737627712749579/894303588556357692/1161489535985...
Blankspace (@voided_blankspace)

IF YOUR PLANKER DID NOT OUTPUT SOMETHING OR JUST FLICKERING THE PLANKS TRY INCREASING IT'S Y OR X VALUE (WIDTH OR HEIGHT)

IT'S BECAUSE THE PLANK IS TOO LONG AND IS IMMEDIATELY TAKEN BY THE PLANKER THUS MAKING IT STUCK IN AN ENDLESS CYCLE
MAKING THE PLANKS TALLER AND WIDER CAN MAKE IT LESS THICK AND THUS ALLOWING IT TO OUTPUT PLANKS LIKE NORMAL

[Jump to Original](#oak-general message)

sullen ether
#

Begging for better lighting in caves

young scaffold
#

Could we get torches that we can light up caves with? I'd imagine you'd have to hold the torch while pressing the lanterns spread across the caves

#

Also, I'd love if we could get special types of ore deposits where only one type of ore spawns in. You could have different versions spawning depending on the location. Almost like ore veins

young scaffold
white blaze
#

Id like if i knew what ores were within rock nodes, like if i mine the ores and process them, there was a tab or something showing that the processed ore came from that rock

#

Idk maybe im addicted to minus elevation

lavish turret
#

Caves are kinda annoying, here's some reasons why:

There's places with too many nodes, making us flip our trucks, get the trucks stuck or if we have time, go mine it out of the way;

We also would like to have some secret thing in the cave, as a player, secrets are very fun to find, and also it leads to the community talking to each other about that secret;

Another thing is that the caves have walls that are kinda like ramps, which makes our trucks do a flip;

I think there's a lot more reasons I didn't mention, but unfortunately I forgot them;

Thank you developers for reading this.

inner pond
#

didnt you already say this

white blaze
#

Caves good, add 1 more rock and this game is 10/10

lavish turret
inner pond
lavish turret
bronze shuttle
#

Brighter lightings

#

And some signs

cosmic mulch
#

The caves should should have an area where there are is like a drop stone ore and it’s really big. Also there would be a n we tree that grows from the ceiling and is very long. Could be called like moss

orchid moon
cosmic mulch
orchid moon
#

ok we don't have a wall tree yet so that could work

#

i feel like moss should be an ore tree hybrid

#

forms like an ore but has the properties of a tree

cosmic mulch
lunar rain
#

we need them to be wider, easier to manoeuvre in, especially with trailees, imo

tawny storm
#

Mining hats when!!!!!!!!!

novel pulsar
#

More than just tunnels. Please.

charred scaffold
#

Axes on mobile sucks, it either does or does not chop the tree when tapping once, very annoying when farming mysterious muchrooms

inner pond
charred scaffold
#

Dunno I havent mined a stone since 2 weeks ago

inner pond
#

but this thread is about stone

charred scaffold
#

I'm blind

inner pond
#

also i dont see an issue with chopping on mobile

#

so its either your device having an issue

#

or you having a skill issue

charred scaffold
#

It outlines the tree when it doesn't

#

Also how do I get back to the top of this thread on mobile

orchid moon
#

you double tap to chop

inner pond
orchid moon
#

or search for the thread name

#

the reason why you can't just tap once to chop is because of misclicks

#

and honestly i prefer it that way

inner pond
#

yeah

#

double tapping is already good enough for me to live on

lavish turret
#

Lmao if I play hoofer's basement I get sent to oaklands

#

Oop wrong chat

velvet yacht
#
  1. Why I need go to cave if there's no anything special inside it (Mike's mines). Only reason for me to go inside is sweetstone.
  2. Uncertainty cave have way too many mushrooms on ground, making it impossible to drive.
  3. Magma cave have obby that I can't complete due to very low FPS. BUT THERE'S COMES FACT THAT THERE'S UNFINISHED CAR PATH TO ORE PLACE!!!
  4. Every cave is 2D.
loud vale
#

More blackstone in regular cave

vale cedar
#

make special zones for all stone types

vale cedar
willow pilot
#

Magma Cave is horrible, nearly impossible to drive through with a car

Mushroom cave is horrible, too large to even get an mysterious mushrooms

Mike's Mines are just too empty

languid stag
#

More light

#

Bigger cave ores on the side so there will be an easy way to drive

desert jacinth
#

Mike's Mines

1

· Caves are too dark, and although it is fine for me, there are many people who are unable to see the resources and orient themselves correctly, therefore it would be good to put little light source in some areas of the caves.

2

· Add more entrances to the lava cave, or add other smaller lava caves with better access but fewer resources.
· Make lava pools have ground under them, like acidlands do.

3

· Clear the ground a little so that vehicles can pass correctly. And instead, create stalactites that hang from the ceiling (something similar to the acidlands grimestone, but upside down)

Uncertainity Cave

**1 **

· Clean the mushrooms that come out of the ground a little to make easy the pass of vehicles, and instead make them grow from some walls.

2

· Add some sign indicating "danger with mushrooms" or something similar at the entrance.

3

· Make the cave darker (to minimize how far you can see) when u get hit by mushroom spores. This would make it more fun and "confusing" I think.

Caves In general

· This is more likely for a rework of the cave system, but it would be very cool if the caves changed and were different on each server. By this I mean making a system of "randomized" tunnels or something similar that, once the server and the world are created, cave tunnels are created randomly, and therefore makes it "unique". Thus the cave paths cannot be memorized to use them always.

· Another thing to add, if this is possible, is to randomize the position of the shops and important areas in the caves (or it could also not do so and the only thing that is randomly generated are the tunnels).

inner pond
desert jacinth
#

maybe other option is to add more tunnels and generate random walls that close some of these tunnels.

#

even walls that can be broken with bombs

inner pond
#

randomized caves as a whole is already a great idea

desert jacinth
#

ye it is, but as u said, it would be a hell to code

#

but would be great to have that in-game cause I love to explore the world

inner pond
#

relatable

rugged barn
#

Instead of regular linear caves, make multiple chambers connected by the cave system. Chambers are spacious rooms in a cave. Each stone node can have its own chamber, For example in one chambers its only blackslate, other has mix of chalkslate and smokeslate. This will make ores finding less frustrating and RNG. (Also please make more marble nodes! Sometimes it feels like there's literally around 8 nodes on the map, I never have enough quartz for my build). Hallways between chambers should not have any ores in it, because this removes the problem with ore nodes blocking the way or making your vehicle flip over when you just try to go through.
Ore nodes in caves should be more often, and much bigger, so there will actually be a purpose for players to go in the cave for mining, instead of collecting ore from surface. Also, bigger ores means they are harder to break, sometimes it takes very long if you don't have spore pickaxe, so buff pickaxes.
Make cave system actually big, so it stretches to the desert biome and connects to the upcoming river cave. Some tunnels should be really dark, so the player has to light their own way with car lights or bring extra mining lamps. Instead of boring mineshaft cave entrances, add more interesting terrain features, for example entrance at the end of a crevis, or a huge one-way sinkhole witn a cave entrance at the bottom where you have to drop down in your vehicle.

runic thunder
#

Well, there’s a section in the uncertainty cave where you can’t “swim” after getting hit by the projectile, after descending on a slope. Not sure if this is brought up by someone alr or not

sullen ether
sullen ether
#

But I agree

mint sun
#

Clear signs around the caves so we know where to go without a map, also decrease the darkness (the lanterns are useless), and disable lantern collisions

wraith jackal
crisp surge
#

cave randomized dungeon; enter through a portal and leave with your truck full of stolen goods

#

5 minutes before the portal closes and you and your truck and the loot is eaten

#

(the portal randomly spawns at time intervals at random points in the cave like meteors)

gloomy aurora
#

listen to this man

young scaffold
#

We don't really have caves atm, it feels more like tunnels lol

#

At least for M'sM

lean hull
#

Yeah fr

#

It's tunnels, which tbh I kinda like for in mikes mine

#

But we need like actual caves and stuff aswell

wraith jackal
#

tru

young scaffold
wraith jackal
young scaffold
wraith jackal
#

rugged barn
#

It kinds sucks that hoofer said that "rework of caves is not possible". Then what's the point of this feedback post? There's nothing much you can change about current cave system unless fully remake it. Also why is it not possible? Something in has to do with coding or the developers just don't want to change cave layout?

gloomy aurora
#

^

wheat folio
#

this was a concept i had, Red box means potential cave area, Pink box means exit and the unfilled rectangle is mikes mines current size (which in retrospect is a bit too big)

young scaffold
#

I think this post is meant for feedback on what they can improve on

#

So, they're interested in what's bad with the caves along with what's good

wheat folio
#

the "caves" are just linear tunnels with a few turns and intersections

#

it doesnt really give the cave feeling imo

safe grove
#

agreed

steep iron
#

also the caves have uneeded entrances that allow you to enter the cave Like emberbane Moai and the weird offspring from the tunnel to lighthouse

wheat folio
#

@pine thunder would an expansion be possible? not a rework

#

Since then you could make more open areas where it feels like your deep under ground in some massive cave

pine thunder
#

yes

safe grove
young scaffold
#

Yeah, nothing needs to be taken away. Expanding the caves is a good idea

steep iron
#

Ngl it would be Great if the caves actualy Felt like caves with maybe some mossy and maybe even water make it larger and more open Make it darker and add ambience when inside of it (could also be a new section Eg like magma trees have their own section)

safe grove
#

it would be great if the caves were dark, but i could still see

#

like a different kind of darkness somehow

wheat folio
#

with more open caves with like diffrent biomes

steep iron
wheat folio
#

like if u enter the acid it turns into a diffrent kind of cave

pine thunder
#

so let me understand this correctly

#

your issue is the caves are more like tunnels

#

but to fix it, you want very long tunnels that connect to open areas

wheat folio
#

Hmm good point

#

but you said expansion

inner pond
#

you can keep them the same, maybe more life to STONE would be cool

steep iron
wheat folio
steep iron
#

dynamite needs new usecases aswell Large bomb and the dynamite sticks from the pirate boat and such are more than often not used

#

maybe like Nodes that you can find that you have to blow up that have the chance for smth like crystals in them Idk

wheat folio
#

okay what about a open cave expansion? where it would be more like this. (this is massivly scaled and ofc doesnt need to be as big but it would make modeling easier right?

lone mural
#

does anyone know what roblox matariel beigeslate is

inner pond
lone mural
inner pond
mint sun
valid crater
#

more ores

lone mural
#

does anyone know how big plots are

#

starter

inner pond
#

i believe 35-50 studs

wanton swift
#

Caves need to be more rewarding as mining on the surface is way too often better then navigating the caves for the same ore

celest saddle
#

New kind of rock. Only breakable by bombs. But inside could be diamonds, emeralds, rubies etc.. you could have a cutting and polishing machine at your base. Some rocks might be empty, it's a gamble...

vapid root
#

kinda like the sandbed from rc

wheat folio
copper skiff
#

could the rocks spawn more up against the walls rather than in the road? at least in the main tunnels.

austere holly
#

In my opinion, it would be nice to have more uses for the bombs, for example in certain walls of the mine being able to explode, having behind a chamber with rarer and more valuable ores, for example diamond, sapphire, ruby, emerald. Furthermore, I have the idea of an item forging system where players will be able to create their own axes, and have these gems, it would be a way to increase the status of certain axes, players could sell their axes to other players, I'll make a very detailed post about this later on.

umbral plank
#

Ores should be on the walls so you have to use ladder 🪜

crisp current
#

Mikes mines need better lighting and an actual reason to go in them besides to activate the podiums and to go to the lava cave. Perhaps an exclusive ore or stone type? Or maybe even have them spawn only in a certain area within them, which would give more reason to explore them. I also think that the lava caves need more rock spawns in them and also better lighting in the rock spawn locations. I currently have to play this game with my brightness on max and the irl lights on low just so I can see in caves or at night and that’s a little unreasonable if you ask me.

crisp current
turbid oasis
#

Indeed

candid bridge
modern sage
#

Wall ore
People who aprooved and suggested:
5

warm barn
#

i think caves would be cooler if they had 1. Minecart 2. Sticky bomb and if they were something like the ones from the old leaks also if rocks spawned on the walls and roof instead of the floor

wheat folio
warm barn
wheat folio
#

real

#

make places that arent acsessable by car

young scaffold
#

tho, how do you collect stuff without your car

wheat folio
#

with the cart

#

stuff would anchor to the cart when you sit in it

young scaffold
#

you can't fit much though

candid bridge
#

be cool if we had to buy minecarts and one with an engine to get lava wood

wheat folio
candid bridge
#

or like a super deep cave for ores

young scaffold
wheat folio
#

you wont be able to fit as much due to the ores being more valueble

young scaffold
#

I mean, that could work

#

but the ores would have to be super good

wheat folio
#

rarer ores in places that arent acsessable by car

#

Or just have a complete new thing to get

#

like gems or crystalls

candid bridge
#

make it super deep and it be like carbon diamonds ruby's ext

twin quail
#

This may just be a nitpick thing but I think the fog in the caves is way too strong and I can’t tell where the paths are until I’m like right up to them

inner pond
#

you cant even see anything in caves if theres no lighting

crisp current
turbid oasis
pallid grove
#

add more ores (example: diamonds, lapis, redstone) and many other

warped needle
#

if you want volcano play lumber tycoon 2, this is oaklands

calm flame
#

GEODES YEAHH

crisp current
calm flame
#

Give us graphite!! Appears as diamond in lavaslate but otherwise is normal

limpid sail
#

Add neon ores

junior frigate
#

Elevator would be cool if u could activate it somehow with logic

sly sky
#

Ores on walls

warped needle
copper skiff
#

sticky bombs would be very useful because regular bombs tend to roll away

daring carbon
#

more depth to the detail and more stores in the caves

hybrid kite
#
  1. Some kind of lightable lamps on the walls that only stay lit for a limited amount of time, maybe 15 minutes or so. Maybe you use the lantern or another new tool and walk up to them and they light. I hate how dark the caves are and have to play on max brightness.
#
  1. Agree that ores should be more towards the sides and on the walls so the cave is actually traversable
#
  1. More rooms deeper down with higher probability of rare ores
#
  1. Need many more rare ores such as diamond, emerald, amethyst, red stone, etc.
#
  1. New store and/or some kind of big lit up area to reach deep down in caves maybe with npc that has a quest
fossil vault
#

I get lost in those pitch black caves a lot. But to be fair, sometimes I accidentally end up exactly where I intended and that makes me think I have it figured out finally. That theory falls apart quickly as I get lost on the way back and lose an entire load getting stuck on ores and rolling the truck. Some better lighting would help a lot, or a better truck suspension. I mean, obviously it’s not a skills issue, right?

hybrid kite
#

No I agree, I’ve lost multiple loads while lost in the pitch black with too many ores in the path to safely drive past and can’t find my way out also. Can’t take trailers down there and make it back out safely loaded with ores or wood

fossil vault
#

I think there’s an elephant in the room, and either nobody sees it, or more likely, we just aren’t talking about it. I think the caves themselves are fine, well other than some needed tweaks in lighting. The issue getting players into the caves isn’t the caves, it’s what in them. Ores. I prefer mining ores to chopping wood. Much much prefer it. But let’s be honest here, the only thing worth anyone’s time in those caves is lava wood. The mining ores game is broken, nonexistent. There is nothing on the mining side that comes even remotely close to lava wood or mushrooms. Sure, a couple times a week you might find a piece of magnetite, or more rarely you can work through hundreds of black and lava stones and find maybe a piece of obsidian if you’re lucky.. and if you really despise yourself and your time you could go search a few weeks for a piece of bluesteel on the far side of the bridge. The acid mines aren’t any better. Lots and lots of nothing with an occasional piece of value. Or.. go grab four pieces of lava wood and earn over twice as much as an entire truckload of finished ore in a whisper of time comparatively

I still mine ores despite knowing all this. But I just mine ores to relax.. anyone serious about turning time to profit end up at lava wood or shrooms. Fix the ore valuation issue, and folks will go into those mines, and if folks are actually mining ores in there instead of avoiding them like they’re the plague, we might be able to drive in there too.

hybrid kite
#

i think you summed it up good, i enjoy the act of mining but its nowhere near worth our time, even after doubling ore value in the recent update I don't think it even begun to make it worthwhile enough to get a single person to decide to start mining more. Dont wanna go in the caves even for the purpose of getting lava wood, its so dark and you cant drive through the cave with trailers then the hassle obby, its to much of a burden to get lava wood. Not much reason to go into the caves until they add many more rare ores and maybe double the price of ores again and add some lights to see. Its pretty discouraging to look at every pile of rocks you see filled with copper and some tin on the outside and it makes me not wanna touch them with a 10 foot pole

calm flame
limpid sail
#

Oh

vestal tulip
#

Add mobs

#

Monster

calm flame
junior frigate
fringe oak
#

Different depth levels offer different types of ores instead of all areas spawning the same ores

sullen ether
mild wadi
#

The biggest problem with caves is that there's no benefit to mining in the dark cave compared to just going for marble above ground.
Not to mention that marble often times has better ore spawns and larger ores.

teal lily
mild wadi
#

Aside from the ore values being no different above/below ground in most cases, the second biggest problem is that mining is just not half as profitable or consistent as gathering trees

#

You'd have to get unreasonably lucky to get 100k from ores in the same time you can get 100k from trees super consistently.

frigid grail
#

Better lighting

brittle tree
#

moer space

vestal tulip
#

Monster will show up if you don't use Ur car light or your flashlight
Also can use anything that emit light like fusion coil grabby grabber magnetite
Ye the monster spawns in 1 min

vestal tulip
#

Ok

candid bridge
#

I keep seeing people ask for better lighting but you know there's literally an item called a minings light and an item you can buy for your robloxian that provides light made for this game? And using a bit of an exploit you can attach the mining light/s to your car?

#

The only issue I have is sometimes the paths get blocked so you have to mine through tho at the moment unless your looking for building mats it's really not worth going deep for ores

calm flame
candid bridge
#

Just buy 4 mining lights set them in a dimon pattern and spawn a car into them attaches them to your vehicle and they can be turned on And off ez and cheap @calm flame

azure cedar
#

Make brighter maybe???

candid bridge
#

Bout to make a cobe style meme showing all the lamps in the game to send to everyone who says make a deep underground cave brighter

supple elk
supple elk
candid bridge
# supple elk Huh?

I already talked about it and different ways to get plenty of light this the message I linked

hallow thicket
#

There needs to be more light

#

And on mobile you cant even see anything

#

😔👍

candid bridge
hallow thicket
#

bleh 🗣️chinathumb

candid bridge
#

you can attach mineing lamps to your car btw

floral quartz
#

you can get better lighting if graphics is set to 1

sullen ether
rugged barn
#

Why are people complaining about lighting, it's not even that dark
You can make it a brighter by going in the settings (the one in oaklands menu, not roblox settings) and change shadow quality from high to low

mortal steeple
#

I think caves need more unique ores possibly, that are only in caves, i never think to look for cool rare materials in caves, instead just on the surface, there needs to be more of a reason to mine inside caves

safe grove
rugged barn
safe grove
candid bridge
#

Sounds like skill diff

teal lily
#

would be nice if for the lava cave random parts don't damage you when you're nowhere near the lava

teal lily
# lunar scarab I mean it is realistic

if we're going for realism then why not also disallow me to carry an entire acacia tree uncut with the rusty putter by sitting it on my head in the drivers seat

lunar scarab
haughty cargoBOT
#

@lunar scarab You have reached 1000 activiy points and have unlocked a new role!

teal lily
#

fly away

lunar scarab
#

That’s a QOL thing 😂

teal lily
#

point is, if im 15 studs away it shouldnt bite me

lunar scarab
#

True but if you walked anywhere near molten lava/magma you would get 2nd or 3rd degree burns

#

I mean it’s realistic and it’s not but idk

#

Just an opinion

cosmic mulch
#

Add Minecraft.

hallow thicket
#

But new creepy sounds

#

💀

runic thunder
#

Random creeper fuse sounds

shy fog
#

Add bat sounds

brittle tree
#

ambience

#

something like small rock falling but not in ur view distance

loud nymph
sterile sphinx
#

Enderman

sullen ether
tender slate
#

ores on walls and ceilings

candid bridge
shy fog
candid bridge
shy fog
#

R/whoooosh

shy fog
#

You have no proof also I’m on ps4 so I can’t use an executor and script

candid bridge
#

My guy if your on a PS4 one I feel bad second the console has been jailbroken since 2019

shy fog
#

You can’t go online with a jainbroken ps4 🤦🏻‍♂️

candid bridge
#

Mobile is better then PS Verizon of Roblox atm

shy fog
#

Jailbroken*

candid bridge
shy fog
#

Lol okay

shy fog
#

Learn before you speak

#

Very funny

#

Also maybe you should read the rules

candid bridge
#

The joke is your trying to gaslight

shy fog
#

Lol k

#

Idk where you got that you can go online on a jailbroken ps4

candid bridge
#

I currently am playing modded genshin impact on it so ya

shy fog
#

On ps4

#

And multiplayer?

candid bridge
#

i dont let people into my world but ya ps4

shy fog
candid bridge
#

genshin is online only and i litrelly just said yes multiplayer since thats automaticlly turned on smh

shy fog
#

Okay

long loom
#

s!tm 428648120029544448 2d toxicity + r-slur

robust flickerBOT
#

:ok_hand: temp-muted Amethyst_Soul#5781 for 2 days (toxicity + r\-slur)

shy fog
#

Lul

boreal yarrow
#

I know that it's not really dangerous to get stone from the magma cave but I wish I could go mining there for a profit. It doesn't make sense to me that the best way to get money from caves are the trees that grow there. There aren't enough ores, and the ores I do get don't seem worth anything for the most part, for example my gold bars only sell for ~$40 more than my forged lava slate

velvet yacht
boreal yarrow
sterile sphinx
runic thunder
#

(Re above) Tbh I kind of want the game to introduce more ores/industrialised mines, so it can become less boring

hallow badge
#

When people fall in die

hallow badge
#

too much stuff