#bring back "def" maps
1 messages · Page 2 of 1
exactly
ppl cycle the person on wall
and whats wrong with that
do u want the defender to be a robot?
not go for a drink ever
or just do anything
or be distracted by someone else rushing for instance?
what actually is the point u are trying to make
i'm not saying its wrong, i'm saying if the only chance at getting in is when defenders are asleep, can you really call that a "viable" strat?
its not the only chance
Name the other chance then
i defend a lot if there is 4 good rushers coordinated it is very hard to keep track of them all
Otherwise, it's just because sometimes the rusher can be better than the defender?
they can quite easily get into wall
You're in pubs, odds of that are kinda low
that sounds like defender skill issue if suddently 2 ppl attacking makes it a problem
in comp it was not rare to have to defend 4-man pushes
what are u even trying to say
if 2 people with a brain are griefing ur entire def yes it makes it harder
u can have 1 person defending the other while they break the wall
literally infinitely more possible strategies
^
i have a feeling ur idea of rushing is kooldawg1
if the rushers started digging the wall, you failed as a defender
again, what is your point
Yes, you may miss a shot as a defender, but that's just like a rusher sometimes misses a block
for them to start digging you need to have failed quite a few
Isn't that just human nature? That people can make mistakes?
if defenders are even remotely skilled, a 1 or 2 man push doesn't make a difference
not true
Rushers can also have 40 deaths before they manage to get in
if ur defense falls over just because of 2 ppl rushing, you were cuddled as a defender
1 can distract 1 can push
again not true
also why limit to 2
could easily be 3,4 etc
why are the rushers not forced to have to adapt strategy whereas defenders are
i'd love to see a coordinated ground rush of 10 players please
why? when 2 players can do it
forced to adapt my ass
yea it has happened, i cant remmeber what the map was called but before trianof was banned we got like 6-7 ppl to rush together
and it worked
lowkey this is true i feel like a wasteman arguing this shit but im too deep into this now
what
defenders have been doing the same shit for a decade
Why change something that actually keeps the server alive?
also not true, ive seen it change in the last year or so
the premise is the same, but u are forgetting speficis
so, what adaptations have defenders exacty gone thru?
It is relatively new that fence gates have been added to the walls
okay your thoughts on this matter
bad
You're going roughly through the light blue line
At the blob you have about half of the enemy team (if not more)
for reference, this is from the ground, no skies or whatever
Then you might die, and then try again
if you're being funneled into a swarm of players ON PURPOSE then the map is BROKEN
digging is slow
You have to make progress, right? No one expects you to get in on your first try
btu thats part of my point, for some reason its expected that rushers get the easiest route to their objective whereas defenders have to work around them
thats more of wha ti meant
by tunnelling you only give time to defenders to throw a wall in
it's not "the easiest", it's just having A route, that doesn't involve forcing everyone into defending.
and for example, it could be a rusher who digges, and then the defender might lose focus and the attacker can have a better chance of getting in
as ryan said, ppl can dig
tunnel and then rush together
but i get why kanto is shelved anyways,
there are 100s of strats that arent used by rushers that would work
how is kanto shelved 😭
a player losing attention in the first 5 minutes of the match is unlikely to happen
Where does it say it should be in the first 5 min you dig?
By waiting I again only give defenders time to erect a wall to stop me
It is in my interest to get in BEFORE any defensive structures get built
You should try watching some of the videos people post, where they can get into wools that last around two hours
on maps like agro, wrath, shroom
what strats
how naive can one be?
ok
fine
i made that up
happy
but i mean
lots of untrie dhtings
like iron bars
basically ends the game then and there
My favorite strategy to win a match is to type /end
if there were 100s of viable strategies, the matches would not last 100mins minimum and average of 200.
@late tangle
when actually used
there may be 100s of strategies but none of them end the match, as its clear by the data.
the only winners are those who sit in /obs and talk to people while watching youtube
there were a couple games that ended as soon as the rushers started using iron bars
2hr+ games btw
yea ik i dont have video evidence but ask around if u want
@late tangle
there was an oaken game like within 2 week that ended as soon as ppl started spamming iron bars in sky
the first hour or so, ppl were just pvping on sky
@late tangle
@late tangle
don't u think you have slowed down the attackers improvement/meta when you simply remove or edit the map to benefit attackers? I do think there's improvements/evolution on attackers side over the years. If so, attackers would never come up with new strategies to counter new defenses, and the cycle goes on
I believe its very lazy to just remove the map indefinetly and call it the day or add a stupid time limit
don't you think you have slowed down the defenders improvement/meta when you simply make maps to benefit defenders?
You literally don't benefit either attackers or defenders by removing “def maps”; you just make the server die a slow death
many of these one-sided maps are not old.
kenze
@late tangle
ppl were a lot worse back then
so the skill of the defender trumped that of rushers
or the lower effort def trumped that of the rushers
@late tangle
that applies both ways
but tbh, i disagree
i think defenders used to be better back then
i think alot of the craft has been lost, the lack of a competitive scene has made overall skill lower
its rare to see a core well defended
HELL NO
@late tangle Qanna help
im closing all map submissions
1 hour challenge
HELL NO
They call me the plane
Idk, the only one who actually makes maps is someone who isn't a builder
@late tangle
read instead of rushing
the meta has always evolved because of the natural cycle between strong attackers and strong defenders. Good attackers find new metas, by finding new strategies, but only because good defenses force them to adapt. If you remove a map or artificially nerf it, you break that cycle attackers don’t get the chance to improve further, and defenders don’t need to adjust either. That’s why the evolution slows down on both sides when maps are edited or removed instead of being played out, and there are ways to nerf stalemates by making tiny adjustments
for example,
it really sucks to take sky cuz of the bowspam
I say we make it so you dont have bows if your on your own sides wool lane
and add time limits 👍
my take is that bows shouldn't have infinity, and every 30 minutes u add protection against projectiles +1, so at a certain point, arrows will only serve to slow down attackers but wont deal a huge amount of damage
@late tangle
so whoever has the most players on sky, will be in favor
You're just one of those map devs who probably shouldn't have been given access. Because all you do is mess up the server, from my perspective
July what if I said the map I was making is OG pgm layout inspired 😈
You're just one of those map devs who probably shouldn't have been given access. Because all you do is mess up the server, from my perspective
@late tangle
the second part is actually a good idea
you should add to shroom galaxy
babe wake up new copypasta dropped
@late tangle
yeah, my issue has always been how they treat the maps, like lets try new solutions
You're just one of those defenders who probably shouldn't have been given wall access. Because all you do is bow spam from my perspective
they are just too lazy and too self centered to listen
?
they are right here in the chat you can talk about what changes need to be made on shroom
you're acting totally childish its crazy
Stop pinging me
dude tbh, shroom is not a hard map to rush, what is your take on shroom galaxy
@late tangle
You are no staff dude chill
Here is why shroom was removed
guys check out "Ado"
Now this is a temporary thing
A D O
I have a life outside of OCC so things take time
abo maybe
@late tangle
issue is when we tried, everyone cried
this has happened for every change: from water lanes to increasing build limit
- Sam wanted to try layout changes before he took a break
- There is a crazy attacker cheese that needs to be fixed
- The map could use a water lane
@late tangle
what is attacker cheese
how about defenders can /votekick attackers at will
to give them more breathing room
Even though half the time Shroom Galaxy is played, it lasts about 15 minutes?
some way that allows you to skip the defense
if you place a bucket of milk and wait long enough it becomes cheese
@late tangle
On shroom you can run from 1 wool room, jump into the spawn and get to the other side
This is kind of a lost cause explaining any of this stuff
yeah, you make bad changes, people complain that how it works. I gave an idea on how to improve the situation whats your take on it
was xmling the map to increase build height by 1 block at a time ever tried
barriers?
I dont owe anyone an explanation of anything I do
this sounds awesome
its the first time i've heard an idea from you that isn't "revert it"
neither does mapdev
dude they were doing 3 at a time!
is this 1 of the 100 strats attackers aren't using right now
True, they don't have to explain anything, even though they don't actually know what's going on
i just asked a question i didnt know what it meant
Im rent free in your head
kinda sad tbh
whut?
your response often was "revert it" or "it was perfect as it was" which is not very useful
@late tangle
its nice to, for once, see a useful suggestion
@late tangle
There are 18 thumbs up and 2 thumbs down, which may say something about the mistake the map dev has made 🤣
maybe theyll admit it soon too
not really a good mentality to have when u are in charge of stuff icl
@late tangle
@late tangle
not really a good mentality to think you're entitled to an explanation
ok whatever let's pick a stalemate map and try the projectile protection thing @late tangle @keen mesa @dawn lance @half pawn let's change the world
I wont respond to that cuz the conversation wont be productive, but okay we agreed on a suggestion what is the next step, are you going to add the maps back so it can be test it?
@late tangle
Of course you need an explanation for things that don't make any sense at all? xd ragebait 1/10
different things cus they actually have power
Which maps because if thyre the ones im thinking of, pablo didnt remove them
@late tangle
You're just one of those map devs who probably shouldn't have been given access. Because all you do is mess up the server, from my perspective
You are late m8
ohh youre one of the big boys now
???
@late tangle
yea i am not a mapdev, i removed none of those maps and i won't be adding them back either
and to be clear, not just that i don't have perms to actually remove them myself, but i literally had 0 involvement on them being removed
803 was not technically removed, its on indefinite cooldown and that is my doing.
also, idk if you can really call that removed cause it was never "added" to begin with
@late tangle
we never got to see 1.0.1
i saw it, its not a change at all
whenever 803 gets a real change itll stop being on cd
agrorythe, wrath, belcrest, irongate, that would be a good start to test the feature
while it continues to be a map made in a lab to be a straight line and stalemate as long as possible, it should not be added
with what authority can advisors add maps to indefinite cooldowns
@late tangle
back to step 0 congrats
803 is a broken map.
did u talk to minuyo
@late tangle
did u talk to him after removing it
the rapture
the map just never got to play since elim put it in the pool i put it on cd
the map is devphased and should remain like that until modified
@late tangle
idk i think u should communicate that differently with mapdevs and the mapmaker
Do map devs like low pop server?
anyway, projectile protection
@late tangle
i told elim that the map was not pool ready, and put it on cd until i got a response on what to do with it, he never really replied
that sounds like pulling rank
it sounds like elim made a mistake and i prevented that mistake from affecting the server in a negative way
isnt pablo owner anyways
nope
"what's a hierarchy?"
– unnamed system administrator, 2025
i mean, main mapdev agreed map wasn't ready 🤷
if anything elim is the one who ignored mame and me's judgement and simply added it to the pool, "pulling rank" on mame
wait till the defenders hear its my fault
well more like the opposite, it was your fault that it was added to the pool at all
when it shouldn't have
regardless it has been on cd so it didn't have an effect, so it was fixed
okay how about we try projectile protection on it
No.
that map is fundamentally flawed in layout, it should simply not be played until reworked
happy to try projectile in any of the other maps mentioned, like wrath or agrorythe
@late tangle
no worries, the last attack from the echo chamber my cat has reportedly seen in a TF2 chat was directed against me
the feedback given in the issue is quite clear
1200 replies is absolutely wild
yeah but that was a year ago and the map was loaded since
i was asking if he knew about it being removed
no idea
issue is reopened now, I don't think it should have been added to the pool but I have essentially let Eliminate do what he wants with the pool because he is motivated to do it and I am not, but I do think this is a map I should have been more vocal about not being in the pool
and I should have done that when Pablo also messaged me about it
The same feedback was addressed multiple times before it’s submission including by myself so it not being updated to address that only furthers reasoning
what is that old map called
similar to 803 but 3 wools around the spawn
it's also like a straight lane of 400 blocks from base to base
It’s I think 303
Or 308
(First ever CTW contest) map
by old map I mean it's literally from 2012 or something lmao
the biggest issue with map submissions in OCC so far is partially my fault because from the start I have struggled to be strict on it, and that is giving feedback and gatekeeping maps until such feedback is addressed. many broken maps would not have made it to even being tested had this not been the case. I personally struggle with this because I have had interactions where people take feedback personally and as commentary on their abilities and that is not the case.
it's also difficult because in the moment feedback, which is perhaps the most important because it's based on players' first impressions and experiences of a map, may often be overly harsh or negative, or just not useful on a surface level, and it takes skill to not take that personally (and to figure out what that feedback actually means), something which I also struggle with even though I've been doing this for 4+ years now.
Though also gotta consider that a portion of mapmakers will outright refuse to take on feedback
exactly
wits end?
that's perhaps the bigger deterrent tbh
bring back "def" maps and these are the ones they want back 😭
i love turf wars!!!
oh
thats so bad that is never played yet somehow we want 803
how sad is it that this represents to many of these maps
wrath of cthulu
old kanto
candyland
colorado
turf wars
the lazy town one (unreleased)
the other turf wars (red vs blue ground strips)
fake news
no way
we dont want 500 blocks
400 is more reasonable
I could use 1000 blocks. Nothing better than building a wall without stressing about enemies
@narrow pilot How big is your wall?
can someone summarize cuz i aint reading all at
crafting iron bars automatically bans you and Ryan has subpar taste in memes
I guess I’ll have a 1000 bans
can we add a nodebuff map
can we add a map which forces you to fill out and submit a job application if you want to get into the wool room
so we back in the mine
so true
which side u on?
Not having a job :c
Job market is rather bad where I live
awake deez
tbh job market in general has been really brutal
1350 messages 😭
def maps are fun, but a lot of them also only end when the rushers get buffs or water lanes change what needs to be defended. The best maps imo last max around 1h30 to 2hrs, because of advancing sky rushes or tunneling
octc is bad and all maps need to be incinerated
this is what I think about def maps
.
Big dev pushes controversial map changes to keep the rusher/defender divide. If we ever want to achieve crafter enlightenment we need to set aside our differences and work against the dictating shadow monarchy
Wake up miners
🫂