#Fix Snowy Wars
1 messages · Page 1 of 1 (latest)
The map does not "stalemate"
Not in the traditional CTW sense where it can f4eel like it's guranteed.
But in long matches on snowy I find it to be the most reliable way and only to end a match besides having immense sky pressure
Without the alternative route, the map would basically be a single lane choke between two spawns
Defense would only need to look at 1 direction they could be attacked from (this would lead to poor gameplay on both the defender and attacker sides imo)
With defenders anywhere near the monument, attackers are forced to make themselves visible before theyre able to touch the mon, regardless of route
defenders are very much capable of defending against both underground and aboveground fronts in the current map's design (hence why long games do continue to occur)
all rushes (extremely short games) ive seen or participated in have been via the above ground route
the only change I'd suggest, as an alternative to this, would be to have it more clearly indicated that people can go under (such as with water streams flowing off to void height in various areas)
this would hopefully make this unique element of the map more clearly intentional and well indicated to new players
Perhaps having a small platform/ladder setup just in mid might work. I can imagine a sort of warlock setup where there the bridges are underneath (this one would be much much smaller obviously)