From my use of the weapon it feels like you need to trest it like a sniper weapon, the close range blasts do not come out fast enough to be used effectively.
It has the same shot recovery time as range blaster in both modes, however only close range has the big blast radius and its smaller then luna blasters, couple that with the very small explosion from range mode and the need to jump plus the recovery time per shot and its something that you need to use at the back line.
The close range blast only use it seems finishing of enemies that are damaged, not to directly fight them.
So from all this the effective strategy ive come up with is treating it like a range blaster but trying to get directs all the time, this is especially the case given you can jump and get the range mode with no shot RNG if you fire then jump quickly.
This weapon will be great for those with gid like aim with blasters but not for anyone else, at least to my observations.
Now if they switched which mode was for standing and jumping and made it as quick as the luna while the jump mode has that shot recovery then id say the weapon would be in a better spot.
But sgain these are my observations, anyone want to add to this?