#compare the nautilus builds

62 messages · Page 1 of 1 (latest)

dusk holly
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I personally think one is better but what do you guys think?

slow stump
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thats a lot of ia

pastel otter
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not to mention that naut has the best base jump accuracy among all the splatlings

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you got values: 2-3s ab_inkres and 1s ab_qsj is good

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if it were me, i would start with the top build, replace all the ab_ia with ab_rsu, replace the ab_cbk with ab_ism and call it there

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splatlings want ab_rsu ab_inkres , and naut in particular also wants ab_ssu ab_sj (which you have)

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the ab_ism is mostly taking ab_mpu's place from s2 builds, since they roughly have the same use for naut (though ISM provides less shots per AP and doesn't lengthen a charge)

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you could also consider ab_lde

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and also consider replacing the 1s ab_sru with ab_ssv if you like rain

dusk holly
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Intensify action is for squid rolls and come back is because I die way too much The weapon is already way too ink efficient and LDE is really only for weapons with bombs and rain on this weapon is wasted potential.

slow stump
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pssst ia only makes squid rolls easier to input

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other than that its like nothing

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(unless your weapon has jump accuracy)

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(or you like squid surge)

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lde is like eh on naut

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most nauts run ssu rsu sj mains

pastel otter
slow stump
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yeah theres been a lot of lde praise lately and now newer players think its necessary to run it on everything because "lde is broken"

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like kind of yes kind of no

pastel otter
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and also yeah naut has 0.3 degrees of shot deviation from jumping, so i don't think ab_ia is worth running on it

dusk holly
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rolls and surge.

pastel otter
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naut has a long enough charge hold that it doesn't need it on squid surge; squid rolls, i mean i don't know how not to say "easy" here but i find it easy enough to be consistent with inputting it

slow stump
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even then i wouldnt run that much because imo naut still needs SOME space for rsu

dusk holly
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How many subs would you say I should run?

dusk holly
slow stump
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normally a good rule of thumb is to run very similar amounts of rsu and ssu

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but it deviates

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when i played naut in splat 2 i ran
rsu inkres ssu qsj
ssu mpu mpu sru
sj rsu rsu inkres

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but obviously mpu gone

dusk holly
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With that logic I would run three subs or one main of run speed correct?

slow stump
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approximately yes

dusk holly
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Would this work?

slow stump
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sure i guess

dusk holly
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Thank you for your help.

dusk holly
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I finished the build

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Bottom immediately takes the win because it has run speed and saver main

dusk holly
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So pretty much ink saver on naut is
More saver main=less fire time

dusk holly
pastel otter
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???? no that's not at all what that means

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let's forget what MPU did in s2 since it doesn't even matter anymore

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ISM makes a single charge on the nautilus cost less ink to fire the same number of shots

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not really necessary to run though, the main isn't super ink hungry

dusk holly
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Ohhhhhhhh

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So two subs would be I can fire six extra shots before running out of ink correct

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Because each sub Is 3AP and two subs is 6ap

pastel otter
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no, ability points affects a curve that the game applies to the weapon

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this will probably make things more confusing but this is the math behind AP <=> shots

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i don't know what the actual function is to get ink efficiency from AP but the values were pulled from sendou.ink and leanny.github.io

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so a main of ISM nets you roughly 20 more shots per ink tank

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1s gets you 6, 2s gets you 12

dusk holly
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Ahhh ok

dusk holly
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So does this mean if no point sensors are thrown I'm able to get 28 extra shots after doing seven full charges

slow stump
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think of it in percentages

dusk holly
light shoal
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What is a good build for splash o matic

dusk holly
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Make your own post please.