#Add a "top 20" category for season rewards

14 messages · Page 1 of 1 (latest)

vague adder
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With the current season reward tiers, there is no difference between the awards given for 11th place and 30th place even though those places are vastly different. Adding a reward tier in between top 10 and top 30 for future seasons would give more motivation to people in that range of scores.

still heath
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We have 60ish players.
Currently 4-10, 11-30, 31-50, 51-100
How about change this to 4-10, 11-20, 21-40, 41-70 and then some participation reward?
Hoping next season there will be 70+ players

mighty lagoon
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Yeah, it's something that's been bugging me a lot of times in the past. If you're comfortably in top 20, with no realistic shot at top 10, you don't have much incentive to keep trying, since it's unrealistic you'll drop out of top 20.

You get much more invested when you're just on the edge of a reward tier. (Sent from rank 10 on the scoreboard)

still heath
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Tbh I think just badge with topN for every N instead of top30 for 11-30 can motivate players

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E.g. top17, top23...

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I was sad when I got top10 badge when I was top4

vague adder
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Maybe the badges themselves could be for the tiers, but there could be an indication of the exact placement in the text next to the award. Like, maybe the text would say "Season X 4th place" under the top 10 badge.

bold star
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There's a huge difference between 11th place and 30th.
And it's not just this season. The current rewards system was designed for a player base of 100+. But right now, there are only 55 players (out of 60 players, 5 are not playing).

velvet marsh
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wouldn't topN badges risk asset bloat?

river token
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my addition: if there are too many players (maybe in some future, lol) add top x % badges

topaz raft
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If the threshold for Nth percentile is <= 10, that value of N is ignored for the season

bold star
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A system of fixed rewards, in which there is no difference between 11th and 19th place, in itself kills the motivation to continue playing.

I suggest that in the player's profile, each reward image should show the place they took (accurate to one). This will add incentive to fight for every place.

Currently, the images are pre-generated (only with certain numbers), but these images can be generated directly on the server (the backend will receive the "season number" and the "player place" in URL, and it simply needs to insert the text into pre-prepared SVGs and return a PNG), and the CDN will cache the generated images.

topaz raft
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This seems like a very sensible solution to me. The proposed implementation seems similar to the badge implementation, and it also works with the percentile-based reward tiers I previously suggested.