#Spawn Strike

1980 messages ยท Page 2 of 2 (latest)

random badger
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Interesting, they didn't even go through the center ๐Ÿ™‚

heady helm
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My turtle will just follow wherever's threatened

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It doesn't get to choose the direction

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So that's on you ๐Ÿ˜›

random badger
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Did you just lost 40 rating? O_o

heady helm
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Yeah, I did fame

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Fun fact, drawing against bots 1000 points below you costs you points ๐Ÿ˜„

random badger
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A lot of points, actually ๐Ÿ™‚

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Oh, well, that is ... stressful.

vapid compass
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oh well

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couldn't find you @~#22 :) couldn't find you @top7 bar.. where are you

tiny elbow
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Takes a day or so for bots to be made available in ranked matches to other players

heady helm
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Yeah, at which point I'm sure the counterattack will begin

heady helm
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So here's an interesting detail

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I'm messing around with the center flag

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And apparently the flag swaps ownership, and the ramparts along with them, before movement that tick

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I'm saying this because a creep that presumably wanted to move from rampart to rampart suddenly didn't move, only for that tick

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Although since it's not my bot, I'm assuming it didn't just fail to send a move command that tick

random badger
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I had some flag fights before where enemy creeps ended up sitting behind my rampart and I was forced to attack it to kill them.

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But I didn't notice that they didn't move on switch tick.

quaint compass
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if it's anything like World, then move resolution for creeps not going into the same square is unpredictable. Flags are triggered by movement, so likely are also unpredictable in order.

heady helm
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Well, those assumptions are faulty

quaint compass
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Oh, you tested and it is predictable?

heady helm
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The flag only flips iff there is a creep on the tile at the start of the tick

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And that condition was the case way back in CTF in the alpha

quaint compass
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Ah, so that case you found actually was just not moving?

heady helm
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To be fair, what I announced earlier shouldn't be terribly surprising

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It just means in the tick logic order:

  • Any creep on a flag changes the flag to their team and triggers any relevant effects
  • Creeps move based on current teams
vapid compass
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@heady helm I don't understand how order didn't matter. If two different team creeps stand in front of flag, and both move to it with its 1move mover, it's a night and day difference.

heady helm
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You're completely misunderstanding

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The creep is already on the flag

vapid compass
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yes?

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but at tick100 we both are not. Flag on 50:50, me on 49:50, opponent on 51:50.
we both do move(50:50) on tick100. Who will be claiming it when we both are x1move.

heady helm
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That tick, no one

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The flag isn't claimed until the tick after

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At which point one of the creeps will have "won" the "contest"

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Which creep won has nothing to do with what I was talking about

vapid compass
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sure. I understand how "attacks happen this tick, and only after move happens, and next tick starts with moves just happened and consequences applied".

but it doesn't have anything to do with the quesstion: who will be let on the flag, me or opponent :)

heady helm
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I told you the priority of creep movement

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Although "snake" is doing a lot of heavy lifting in what I said

vapid compass
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I was only talking about "which creep won". I'd assume whichever way is used to pick it, should have been applied for capturing multiple flags in Power Split

heady helm
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(like I said, I kept it simple)

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That is incorrect

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Because again, the flags are captured on the next tick

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The order of movement doesn't matter

vapid compass
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I see what you mean now.

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since there's no contest of space, my logic is irrelevant

heady helm
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Indeed

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And even if there was, it's resolved by the priority system

vapid compass
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I didn't know speed involved in the contest of space. I thought 2 options: either "always player1 wins" or "it' random". I wouldn't assume game would be smart about it :)

so in the end, who wins in the contest of space, when both are x1move ?

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random?

heady helm
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Arbitrary

vapid compass
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arbitrary = we don't know? :)

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how do i understand it )

heady helm
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Arbitrary as in you will get the same result every time, but you shouldn't count on it

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I believe it takes the first creep after the list has been sorted numerous times

vapid compass
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then let it be "pseudorandom seeded on some game values" dunno. I'd expect game to not have this mechanic, it must be simpler. I'll test it someday :)

heady helm
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So technically if you have the exact same initial conditions, you will get the exact same result

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But good luck figuring out what that result is in advance, and it could change at any time

vapid compass
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first time beating kero haha :)
(because his snake hasn't hatched yet by v6)

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doomsday_v9 situation

random badger
vapid compass
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sure, i'm melee, he's ranged :) his newer version return home when they notice me doing it. This older version just had 1 creep return lol

heady helm
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Yeah, I had some bugs with the wall calculation in older versions

vapid compass
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also ^ my newer matrix debug "just where it matters, around the creeps"

vapid compass
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gogo no snakes please!!

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also how fucked us is this matchmaking that it offers me 6 landmines of +0 -15? what did I do to deserve this?!

heady helm
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Almost made it to top 16 ๐Ÿ‘€

vapid compass
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vamos tournament!

heady helm
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Although you'll probably want to be 1650+ to be sure

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I know Kerobi's been working on stuff recently

vapid compass
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I'm just getting a lucky streaks, I'm still dumb "once I aggro -- I run after it forever", didn't had time to made any smarts.

heady helm
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Well, you can still climb a fair amount

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All those +10's were wins against bots higher rated

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And the -2 a loss against a higher rated bot

vapid compass
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I still think it's a bug in MM. Situations where I get +0 should happen only when I'm SO high I can't climb any higher. Having 30% of matches be a landmine is not ok. There's no reason to offer a landmine. And so much of it too.

heady helm
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The win streak counters the landmine

vapid compass
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least I should be getting is +1

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not +0

heady helm
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And believe me, I know all about "so high I can't climb any higher" ๐Ÿ˜‚

vapid compass
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how long should this streak be? out of first 7 games, 4x were mines for +0

heady helm
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Win streaks don't do anything at the top

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A win streak is from your most recent loss

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So from the -2

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It has nothing to do with how you group your games

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And, presumably, those "mines" count toward the win streak

vapid compass
heady helm
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It happens

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I want to say it's like 10~20%

vapid compass
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must be a bug. No reason to offer +0 -15

heady helm
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I've already explained why it's like that

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It's not a bug

vapid compass
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if not a bug, then an intention that's plain wrong to have

heady helm
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You're free to have that opinion

vapid compass
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rating would work just fine if I'd be given opponents of -15+15 range (-14+14?). No need to offer +0 -0.

heady helm
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I know I don't like everything about the system

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But what you see is what you get

vapid compass
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yeah and we are here to suggest for devs to maybe fix it. They are live people. They will listen to us.
Unless all of you except me protect the idea of serving +0 -0 opponents (landmines) into MM, at a rate of 30% in this case as well.

heady helm
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I don't particularly mind it

vapid compass
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because you are fucking top1 why would you care of anything lol )

heady helm
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Lets me test my bot against bots that aren't in my range

heady helm
vapid compass
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sure. I'm fine with having some random out-of-range opponents, for diversity. Just reward me +1 for attempt though. Situations must be win-win always. Must not be "nowin-lose".

heady helm
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Are you really going to get upset over +0 instead of +1?

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You'd really hate it at the top

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Where the +0's don't just come from "mine" bots

vapid compass
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so I don't care about my own rating specifically, I know it's just a number that somewhat accurately represents my skill (my probability of winning vs opponents). But I care about a good design, a good math and such.

heady helm
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Feel free to post in the suggestions then

vapid compass
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the bear will downvote it as usualy:)

tiny elbow
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I think the rating system is working as well as it has in any seasons so far

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I also like the exposure to low level bots

vapid compass
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sure, it works ok. There's just no objective reason to serve a lot of "landmines" where there's no option to "win".

tiny elbow
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And ya, as u climb u get a lot more of a wash (winning gets u plus 1 2, losing to a low level bot slams u for -15)

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So u sort out that gap

vapid compass
tiny elbow
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Why that will just create artificial inflation

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U deserve +1 for beating system bot no matter how high u are?

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That is not how an elo system works

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They aren't reinventing the wheel here

vapid compass
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and we do have it in Fame btw

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rewarded for beating system )

tiny elbow
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There is no place for a participation award in the math of elo calculation. It would just lead to an endless rise in everyone's elo which is not what u want

vapid compass
# tiny elbow That is not how an elo system works

exactly. Do you see chess federation schedule Magnus Carlssen matches aganst Dima, just to make sure Magnus is ok? and to reward him with +0?
they don't do +0 matches. No major game has matchmaking that serves players +0 encounters.

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Not just +0, it's +0-15 :)

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thanks for this great opportunity, matchmaking :)

tiny elbow
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Idk how to explain this any better than doom and myself already have

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Not playing against other players at ur elo makes no sense

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So u need -15 to 15 or capped at top

vapid compass
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there's no way to "explain" this. I know why it happens. And it is wrong that it happens. No game should serve situations where you can't win. Especially not in 30% cases too.

tiny elbow
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Zero just happens to be in that range, it would be arbitrary af to not have u play a certain elo range that happens to give u zero elo

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*steps back

vapid compass
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that's the point of matchmaking though. To be served opponents around your skill level.

tiny elbow
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๐Ÿ‘

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Idk why I chimed in, u have it all figured out.

heady helm
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"holding your position" is as close to winning as is reasonable

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And that is what +0 is

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The person ranked #1 can't climb to #0 just by beating #2 enough times

vapid compass
vapid compass
# heady helm And that is what +0 is

sure, makes sense for a very high top1 players. Doesn't make sense for me, the noob.

Mike Tyson wouldn't take a match offer where "if you lose - you go to the hospital, but if you win - ok, ofc you won lol, you are Mike Tyson, you expect a reward for it?!"
This match just won't happen. For every possible loss must be a possible reward. This is what matchmaking for. To offer us opportunities.

heady helm
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Heh

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That's probably the worst example I can think of that you could've made

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It's called "title defense"

vapid compass
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how about the magnus carlssen one that won't play chess vs Dima because if he loses he'll get -32, and if he wins he'll waste his time with +0 and waiting for me thinking, and possibly I'll cheat and use an engine, and even beat Magnus, that's -rep for him, having to give interviews "Dima probably cheated with anal beads" etc.

what's the profit for him playing underELO opponent? He never does.

heady helm
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I don't know why you're using examples of top players

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Your point is much stronger for literally anyone else

vapid compass
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just a name you know. Anyway noone (well, not me) ever agrees to a bet, where one can lose, but can not win. It's silly participating in such a bet.

Games usually have 2x different modes: Rating play (matchmaking, +- rating etc), and Fun play (no rating, random opponents). Since current mode is Rating, I want +rating for wins. Don't give me bets with only chances to lose, no chances to win.

heady helm
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Judging by the stats, you've agreed to the bet 1549 times ๐Ÿ˜‰

heady helm
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Yeah, I wasn't expecting that answer

tiny elbow
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Ya...

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It's ok, this is their first official tourney

heady helm
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Just be top seed and don't lose ๐Ÿ™ƒ

tiny elbow
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lol I mean is it shady to hold my final set of changes to the night before so that I can pound on all existing bots for elo without any chance of them getting elo off my new version?

tiny elbow
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U monster

heady helm
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I laid my plans bare from the start ๐Ÿ˜›

tiny elbow
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I'm gonna drop a zero-day on ur bitchass

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Got a whole new strat cookin

heady helm
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Well, good luck with that

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Good to know I'll actually have competition ๐Ÿ™ƒ

tiny elbow
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How many test cases do u have? Out of curiosity

heady helm
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Including system idle, 50

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I think

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Not all of them are particularly useful

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8 of them are BearBot ๐Ÿ˜„

tiny elbow
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Lmao Jesus nice

heady helm
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I don't even know if there's any material differences between some

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Like, is v97 actually different from v96?

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Maybe a comment was added

tiny elbow
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So because I have shared libs... It unfortunately leads to version creep when I'm working on another are a

heady helm
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Right, that's another possibility

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To be fair, I have everything in one "shared" folder too

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Which would matter if I actually was in the other arenas

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(yes, I added random two days ago to address a case I literally don't have a test case for)

tiny elbow
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I mean don't forget (it sounds unpleasant to set up) that I can technically run matches against urself in private comps

heady helm
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I could, but I have bigger fish to fry

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"actual bots" instead of "shadows"

random badger
random badger
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Oh, yeah, I didn't post that bot ...

tiny elbow
random badger
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I go in blind whithout even playing against his bot ๐Ÿ™‚

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You, bois, are stressing me out too much ๐Ÿ™‚

heady helm
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And I'll be going in blind against any bots released at the end

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It's the only time you can release without being worried about some random bot cheesing you

random badger
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Competition, you say ...

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May I then grab any other arena you don't play? ๐Ÿ˜„

heady helm
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Yes, it'll be a competition to see who can make the best bot based on all the existing test cases in the arena

random badger
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But I don't have so many tokens ๐Ÿ™‚

heady helm
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Don't worry, I only spent a fraction of my total dust ๐Ÿ˜›

random badger
heady helm
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Yeah

random badger
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Totally makes sense now.

heady helm
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I could probably turn the things I don't care about that I got from it back into more dust

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But I got most of the test cases I was after

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There were a few bots in the top 16 that I didn't find

random badger
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Do you remember who they are? Or not that relevant?

heady helm
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Don't worry, I have your v64 ๐Ÿ˜›

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(although unlike all the other top bots, I never found the highest version)

random badger
heady helm
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All fear the suicide bot

random badger
heady helm
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No idea

random badger
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Ok.

heady helm
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I just wanted a way to make it more obvious if something is going wrong

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Enter "suicide mode"

random badger
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I'd be honest, I have no idea what "suicide mode" can mean in your case ๐Ÿ™‚

heady helm
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It's exactly what you see in the picture

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Spamming 1M1H and sending everything to the tile that maximizes the chance it gets destroyed without threatening the spawn

random badger
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Too advanced for me to understand.

heady helm
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It's a suicide bot

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It's trying to lose to as many bots as possible

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So it has to burn its energy

random badger
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Interesting ...

heady helm
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Makes it easier to look at test cases and say "yep, that failed"

random badger
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So you say that you can put a date/time check in your code that let you climb with your bot to a high rank and on the next day when everybody will get access to it, it will just suicide?

heady helm
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I'm pretty sure date/time was removed precisely to prevent that

tiny elbow
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I have a suicide flag on advanced arenas

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Just returns at top of loop if triggered

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When testing I just set my bot to give up around tick 1000 or so

heady helm
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I worry that the enemy will just stare at me if I do that

tiny elbow
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I obv turn it off when pushing to ranked but ya, super useful for debug

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Lol I remember ctf how intimidating my bot found system bot

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Sitting there at spawn (menacingly!)

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It was obviously a trap

random badger
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I'll write it down: "Stall the game in case they forgot to turn it off".

heady helm
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I mean, even with with this suicide logic...

tiny elbow
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Can creeps attack themselves?

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Seems like it should be valid

heady helm
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I don't believe so

tiny elbow
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Kk

heady helm
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Can't say I've ever tested it though

tiny elbow
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I do wish we had a suicide function

heady helm
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I also didn't disable attacking in suicide mode

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I probably should

tiny elbow
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Why don't u just target ur own spawn

heady helm
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Same reason

random badger
heady helm
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Can't say I've ever tested it though

random badger
# heady helm

I know that I was shooting my creeps. Or it just looked like this during the replay (not sure if there was damage dealt or what code returned).

heady helm
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Well, my understanding is you can't target ally objects

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Whether they be ramparts, spawns, structures, or creeps

random badger
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Or I should say - damage ramparts.

heady helm
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Only by targeting an enemy inside them

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Glorious

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Can only go up from here

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Or I guess sideways...

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But now that I've confirmed the suicide mode loses to everyone, I can actually use it for the real test

random badger
heady helm
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That's an idea

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Not one I plan to do, though

vapid compass
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I've done that, but it's not as easy to drop below ~800. As long as I wait at base, build units, and then send them moveto(spawn.!my) with some kind of aggro on the way implemented creep.any.findInRange(creeps_enemies, 7) then creep.every.attack(closest_enemy)

vapid compass
# tiny elbow Lol u understand what doom is saying right. He intends to write custom detectio...

all this feels like a game of "who releases latest", kinda no fun.

so he indeed gets a "somewhat good" bot, gets it to the top to collect Test samples, and then will write a private separate "tournament" bot, which is known to beat every one of actual versions of top bots.

Therefore best screeps:arena strat is to... not participate in screeps:arena.

I guess the only way to counter it would be forcing Test bot versions into pool. No other way to avoid people not participating to win.

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I commend Doom for efficient allowed strategy though!

tiny elbow
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We will see how it works out. He has his work cut out for him. There is a lot of diversity at the top and we have all put in a lot of time tuning them

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But it's kinda the nature of arena, new players have the advantage of seeing what everyone else is doing, so they can skip all the meta development that led to the current state

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Tbh I love the meta development more than the destination

vapid compass
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Of course need to be good at coding too :)

I don't like that it's incentivised to avoid playing. He intentionally missed entire season. And now intentionally missing presenting his bot into the pool, abusing Test tokens.

Because I want playing, and I don't like people having unfair advantage over me )

tiny elbow
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But to each their own, everyone plays for their own fun with however much time and skill they have

heady helm
tiny elbow
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I don't discredit doom for his choice, certainly more time efficient

heady helm
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And bots don't formally enter the pool for around a day or two after being uploaded

vapid compass
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yeah, I'm praising you for executing an efficient strat!!

I just personally don't want to execute it, because I'd want to participate at every moment of arena. And therefore I'd love to find ways to make it impossible. It's counterproductive for the game to be favoring not playing it.

heady helm
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Well, the fact of the matter

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Either you do this, or you risk someone else cheesing your bot at the 11th hour

tiny elbow
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Fame is the metric u should care about then dima

vapid compass
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nah, fame appears to mostly be "who clicks the most" or something :)

tiny elbow
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It is a combined metric of bot quality and maintaining the top of the ever changing meta

heady helm
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That is the one good thing about Fame, yeah

tiny elbow
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U can discredit it all u want, but it is a metric that stops the very thing u are against

heady helm
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Still hate it

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๐Ÿ˜›

tiny elbow
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Fame requires regular participation and socialization of ur bot

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If not for me racing a few players on fame, there would easily be 50% less bot diversity on the ladder

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And everyone benefits from a more filled out ladder

vapid compass
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fame currently not presented in interface as something desirable. I look at top1 bear/drake/doom and I feel awe. I look at top1 fame bear and I think "lol"

tiny elbow
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Idk doom, the 7 day buildup combined with the 3 concurrent series feels pretty good to me

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I don't feel like I'm wasting time, keeps me in the loop, doesn't feel like a chore

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My lead at this point certainly is unnecessary, but ya, people stopped trying to stop me

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It was close for a while

heady helm
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It rewards continual participation throughout rather than making the best bot in the end

tiny elbow
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Staying top of fame also genuinely creates the "notoriety" that o4 wanted. Ur bot regularly causes people across the ladders pain

heady helm
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And in the case of fame, 6 bots at once

tiny elbow
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It's not participation tho, if multiple people chase it, it absolutely is a time sampled quality

heady helm
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I certainly understand why o4 would want this participation

tiny elbow
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Which is interesting when u consider the mobility of the metas

heady helm
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But that doesn't mean I have to like it

tiny elbow
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Idk, I wanted to fight u or tigga for fame

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It will feel good to smash u in the tourney, but this season felt by far the least competitive so far which is a bummer

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Exciting to see some new faces go hard tho

vapid compass
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speaking of new faces, he's still hoarding it x5 :)

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ez tournament contender!

tiny elbow
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lmao fking legend

heady helm
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I'm actually only participating because it's the first season

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Figured if I was going to participate in one, it should be this one

tiny elbow
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Kinda same, felt obligated to go hard this season out of respect to the time the devs put in

heady helm
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I then spent like a month staring at Spawn Strike, unsure of how to deal with all the shadows

tiny elbow
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It's a great game, just not sure it has mass appeal

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Idk I'll prolly pop in here and there if there are super interesting arenas

vapid compass
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dunno, for the audience of programmers it sure does!

heady helm
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The gameplay is great, but the replayability is awful

tiny elbow
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Def won't push fame again tho

vapid compass
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how so Dooms?

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no competition everyone is too weak? :)

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that's an us-problem, not game's :)

heady helm
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Well, it's all fun and games when you're climbing the ladder, improving your bot to beat each new challenge

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But then you get to the top

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And there's nothing

tiny elbow
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Ya the top is pretty unfun

vapid compass
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once I'm top1 it's when fun will start :) I am already writing code to draw with construct-site platforms blinking :)

heady helm
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And then a new season comes, most of the code you wrote is useless, and you feel you have to write a bot comparable to what you had before

vapid compass
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and many other interesting approaches

tiny elbow
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Oh, that's a u problem doom XD I'd say 80% of my code is reusable from seasons to season

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At the end of the day, there are only so many ways to design creeps and exactly correct ways for them to behave

vapid compass
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never seen other season, but my code should be reusable :)) if I won't decided I need a completely different archeticture once I've learned more what works and what doesn't

tiny elbow
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So on new seasons u really should just be deving top level strategy

heady helm
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That explains why you couldn't even decide if you wanted the ranged part to go in front or back

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๐Ÿ˜›

tiny elbow
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lol what now

heady helm
tiny elbow
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U hating on the many designs of my snake?

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Just trying to keep u honest

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๐Ÿ˜›

vapid compass
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alright letsa gou!

heady helm
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"there are only so many ways to design creeps"

vapid compass
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fucking snake as usual btw :)

heady helm
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Can't even decide whether to build RMMMMM or MMMMMR

vapid compass
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flying snake*

quaint compass
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RRRRRM!

tiny elbow
heady helm
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Yeah, this is the first season with swamp, after all

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And spawns

tiny elbow
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lol

heady helm
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Spawns and swamps

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But yeah

tiny elbow
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Idk I used my generic ranger class from last season for all 3 arenas

heady helm
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High level strategizing sucks when you don't have high level bots to test against

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Like I said, I spent a month chasing shadows ๐Ÿ˜„

tiny elbow
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U having more fun now that u have test cases?

heady helm
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Yes

tiny elbow
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Far from optimized, but I think most of the current leaderboard executes their strategies well

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Still a little bummed u and tigga looked at the imo fun problem that is PE and decided, I can't think of an optimal solution so I will not try anything.

heady helm
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The portals are an interesting concept

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The portals making the game more random than Collect and Control was is not

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Why bother making a high level bot when it can lose to a low level bot that gets a good start?

vapid compass
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dunno, statistics? or u only enjoy 100% winrate?

tiny elbow
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It is a staggering amount of rng true

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I wonder why they didn't just mirror the map or something

heady helm
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And besides that

tiny elbow
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Would have been the best of both worlds

heady helm
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The primary reason is I just never got past SS

tiny elbow
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They seem to be against true mirroring tho

heady helm
#

Imagine that, but sometimes it's a -15

vapid compass
#

since it's all bots playing, and bignumbers/statistics apply, must not care of unequal spawn chance, it will be all smoothed over time

heady helm
#

Good luck

vapid compass
tiny elbow
#

Haha ya, the amount of random low elo fame losses I get in pe is pretty triggering. Glance at replay (direct container vs 5 bounce nada)... Yup moving on

heady helm
#

When you're near the top

#

There is no +8

vapid compass
#

+8 is a myth

heady helm
#

There is +4 if you're bad

#

+1/+2 if you're good

heady helm
vapid compass
#

yeah I don't like when game becomes a game of luck, not game of skill. I've never played it. Was it that bad really?

heady helm
#

That's even worse

heady helm
#

Luck sucks

tiny elbow
heady helm
#

I railed against it in Spawn and Swamp

vapid compass
#

q_q

heady helm
#

I wrote scathing complaints about it in Collect and Control

#

And yet somehow we got Portal Exploration

#

Where you explore whether or not you get to play

vapid compass
#

)))

heady helm
#

Do not think that you are the only one with complaints

#

I've been playing Arena for years

vapid compass
#

I'd love devs to participate in arenas as well. Games usually are best when devs are somewhat top5%

heady helm
#

And then there's all the people who started with World years before that

tiny elbow
#

careful what u wish for, o4 is officially the scummiest high level opponent I have faced in world

#

Man has no shame

vapid compass
#

u think I do? :)

tiny elbow
#

Which I find oddly offensive as he has the keys to balance the issues he is taking advantage of XD

vapid compass
#

it's all robots no morals

#

lool

vapid compass
#

I'm inventing multiple bicycles over here

heady helm
#

That's most of the fun

tiny elbow
#

Cracks me up how much cleaner some of the combat code is in arena vs my MMO bot

#

Simply due to easier testing

#

Despite CPU being 100% more scarce of a resource in world

heady helm
#

I can sum up the difference between Arena and World in a single word

#

Memory

vapid compass
#

I do expect to deem every code I'll read as inferior :) but I could benefit from some basic understanding of, I don't know, ... if I'd know what I lack knowing I'd know it :)

heady helm
#

Thank god Arena got rid of Memory

random badger
vapid compass
#

damn snakes

heady helm
#

The problem with new arenas is there's no spread of bots to go against

vapid compass
#

translating: we all are trash

heady helm
#

It's a fundamentally different experience than coming in the middle

tiny elbow
#

Lol I wonder if tigga was here if he would have shut down our snake shenanigans a long time ago

#

I genuinely don't think it's optimal to put that many eggs in one basket

#

And yet here we are

vapid compass
#

walls are too thick. I can't seem to break it before snake eats me frontdoor

heady helm
#

I find it funny that snakes are used for a completely different reason than S&S

vapid compass
#

(flying one, noheal, just head, mover, and longtail)

heady helm
#

Back in S&S you could only spend 1000 energy on a creep at once

#

Unless you built extensions, but those were costly and vulnerable

#

So you'd never make the kind of snake that's in SS

vapid compass
#

flying snake is effectively a creep with 50+250=300 parts (ok 49)

tiny elbow
#

Lol that fucking s&s snake that built its own offensive ramparts for sieging

#

So fucking creative

heady helm
#

Tearing down the fortresses was fun

vapid compass
#

haha we should get discord roles based on our join time. Like "prehistoric doomsday", "season1 drake & dima"

heady helm
#

SPB would be the prehistoric one, not me

tiny elbow
# random badger Lol, what?

It was this unwieldy long snake that had a combat head, then a healer, then a builder followed by a few haulers and a rearguard. Basically it hauled in its own energy so that it could build ramparts at the enemy base and tunnel to the enemy spawn while under fire from defenders

heady helm
#

Yeah, it was quite silly

#

So much easier to just build a couple spawns in the center and spam super units

#

๐Ÿ˜„

#

Okay, so the priority is a lie

#

If speed is truly the priority after snake, the mover should've won easily

random badger
#

I have thought that it is more about creep id.

vapid compass
#

your debug pictures are quite inspiring. You are logging not just your own steps, but history of steps of each opponent? For how many steps? why? each of your creeps has different color? random or with a meaning?

#

haha feel like I need to make creeps_enemy.onbirth.passport = new CreepPassport(), where it stores full steps story, and etc info like "can_damage" and whatever.

heady helm
#

Oh, no, I don't log the opponent's moves

#

Nor do I log my own moves

#

The arrows are where my creeps are trying to move

vapid compass
#

aha, then arrow is current move (as you draw before actual move as displayed)

quaint compass
#

If it's like World, then speed has little to do with priority.

#

It's something like the fourth tiebreaker.

heady helm
#

From my understanding none of the higher tiebreakers are relevant there

quaint compass
#

It looks like the speed is the same too.

heady helm
#

Infinite vs 2?

quaint compass
#

There is no infinite

#

Weight is always considered to be at least 1.

#

Oh, it looks like Harabi's creep has 2 move but weight 1, so not the same.

tiny elbow
#

I always thought it was size that mattered most

quaint compass
#

In World, creeps swapping have absolute priority, then based on how many creeps are moving into the creep's tile, then whether a creep is pulling being pulled, then whether it's being pulled pulling, then move/weight.

#

It's indeterminate after that, and probably based on order they get returned from the db engine.

heady helm
#

And you're saying weight is always minimum 1

quaint compass
#

Yes

heady helm
#

That doesn't add up with fatigue

quaint compass
#

It's 1 for purpose of calculating move/weight, nothing else.

heady helm
#

You got a link to that?

heady helm
#

Ah

#

weight = weight || 1

#

I've seen that before, but didn't realize the weight 1 line

#

Either that or forgot

#

Thanks

quaint compass
#

It's possible that I swapped the "creep pulling" vs "creep being pulled", because I keep having to go back and check which field means what ๐Ÿ™‚

#

Yep, I think I did swap them. object._pulled means "the creep by which this one is being pulled".

#

And object._pull means "the creep this one is pulling".

#

I keep thinking that ._pulled means "pulled by this".

#

It would be much easier if they were called ._puller and ._pullee or similar.

random badger
#

._pulledBy is also an option.

vapid compass
#

WhoWasTheFirstOneToThinkItsEasierReadingTextsLikeThis_instead_of_like_this.this_is_madness

heady helm
#

A job well done

#

And now for the Screeps version

random badger
#

Either way, looks pretty cool ๐Ÿ™‚

heady helm
#

I didn't make it

#

I just googled "ascii art snake" ๐Ÿ˜›

tiny elbow
#

I would like to point out that the heal clearly needs to go in front of the move... smh basic anatomy dude

heady helm
#

It's a small snake ๐Ÿ˜›

#

(does it even have 50 parts?)

heady helm
#

Oh, by the way

#

You guys really can't complain about me holding back my magnum opus when I'm already ranked higher than you ๐Ÿ˜›

random badger
#

In the past week while you were climbing I re-wrote all my creeps logic. It is no longer a mess it was before and I finally can make changes ๐Ÿ™‚

heady helm
#

You haven't tried either ๐Ÿ˜›

random badger
heady helm
#

You already saw my current bot

vapid compass
#

"me but better" lol

heady helm
#

More or less

vapid compass
#

well that's kinda a compliment to me :)

#

even being bad, I still managed to choose a somewhat ok strat :)

heady helm
#

I mean, you just spam melee from what I understand

vapid compass
#

not just that. Camp, walls, protecting base with tough shenanigans too

#

all low-hanging fruit that doesn't require actual coding ))

heady helm
#

Actual coding is hard

vapid compass
#

yeah need like 3 days straight for next feature, don't have it at all

heady helm
#

Just pretend that the snake is from the tick before

#

Since you can't draw visuals that represent the current state of the board

vapid compass
#

(which is very weird)

random badger
#

So, what about the snake?

tiny elbow
#

Don't take the bait drake, he is just trying to pull more test cases out of us

#

I'll try to get a ranked game against him tonight and I'll post the replay

heady helm
#

Such bait

#

I just wanted to make sure everyone understood the situation

vapid compass
#

situation is: you all inferior :)

#

even BEFORE he applied his anti-personal skills :)

#

doomsday 4 life

#

my hero

heady helm
#

It's not like what my current bot does is a secret

#

It just builds three 5T25M20R ranger and then I believe a 5T11M6H healer

#

It then sits at spawn and snipes anything that gets too close

#

If it feels it can defend the spawn with just one ranger, it sends the others forward to the enemy spawn

#

Which happens pretty often when the opponent tries to force their way across the swamp

#

And then can't escape

random badger
#

It feels like you describe me.

heady helm
#

I did have a 100% win rate against various versions of your bot

#

But most bots would go all in too early

#

So around tick 1800 I'd just slowly march my rangers across to the enemy spawn

tiny elbow
#

ya i figured it was slow rangers defending swamp

#

with good enemy tracking

random badger
#

@tiny elbow do you also have a feeling that in the next version of Doom's bot we won't see all of this? ๐Ÿ™‚

tiny elbow
#

lol wont see what?

#

he has been plain, he intends to write purpose built detection and counters for each of our bots

random badger
#

All those turtly rangers that wait for tick 1800 ๐Ÿ™‚

tiny elbow
#

this will probably be his fallback if he fails detection

#

for the record, its all u guys fault he is at top, every time he posts a series, my bot seems to be holding him to draws ๐Ÿ˜›

random badger
heady helm
#

Beeves is 100% draw

tiny elbow
#

lame, thought i held long enough

heady helm
#

โ€ขw<โ™ฅโ™ช is 100% win

tiny elbow
#

the beeves draw does not suprise me at all

#

it took me a lot of effort to shave wins off beeves

heady helm
#

And those are the only three "real" bots I see in the top range

tiny elbow
#

i think my new strat will handle him much better

random badger
tiny elbow
#

ya, i spin up some support rangers that brawl while my snake bores

#

and they cycle back to the snake for healing

random badger
#

Yeah, I saw that fallback strategy. It is the one where I win 100% of the times.

tiny elbow
#

lol

#

ya, a lot of my bots are long in the tooth rn

#

sry been focused on world

random badger
#

But the strat that I win against them loses to Beeves and potentially Doom ๐Ÿ˜„

tiny elbow
#

ya, just need to add some reactivity to ur bot then

#

ie create some metrics of quantifying what ur opponent is doing

#

and adjust ur strat accordingly

random badger
#

I have thought of it, but the time window for decision making is too narrow and I can't wait (or your Snake will be next to my spawn when I finally build my last creep).

tiny elbow
#

that is the struggle/ tradeoff of reactive

heady helm
#

In theory, you only need a single tick to react

tiny elbow
#

assuming they spawn something relevant

#

many bots spawn some trash units at open

#

irrelevant to my snake design

#

i guess i could match trash till they spawn what i care about... but that is a race to the bottom

heady helm
#

Welcome to reactive bots

tiny elbow
#

oh i know

heady helm
#

I'm not sure how much you remember from the reaction wars in S&S back in the alpha between me and Tigga

tiny elbow
#

my compromise is that my head spawns blind, then i shave down my healer to afford some rangers as needed

#

oh i remember S&S, i called it knife fighting

#

because the edge was soo small

random badger
heady helm
#

It had a very similar dynamic to SS

tiny elbow
#

just a swampy death match, spawns had some containers at open and then there were random containers that spawned in center that were fought over

heady helm
#

Where you have a lot of energy to start

tiny elbow
#

primary difference from this SS is that the center mattered

#

unlike the center in spawn strike

heady helm
#

Although back in S&S, you were limited to spending 1000 energy at once

#

But yeah, you were incentivized to send a worker to the center to collect the energy there

#

And various strategies and counterstrategies developed around that

random badger
#

I forgot, were you allowed to build there?

heady helm
#

Yes

tiny elbow
#

it was one of the first times we saw serious bunkers

heady helm
#

The simple solution was to build extensions next to the containers and put the energy in there

#

The spawn can use energy from any extension anywhere on the map

#

Assuming it's yours, of course

tiny elbow
#

idk if u have seen it drake, but my PE recycled that extension builder class

#

just puts a little fast worker into the field and he builds extensions around containers

random badger
#

No, I didn't see it, actually.

#

Maybe I was winning too fast ๐Ÿ™‚

#

Did you find my last bot? You were curious what I do with a central container connection.

tiny elbow
#

ive been grabbing test cases last few times i played fame but havent sat down and acutally done anything with them in a few weeks

random badger
#

In my estimation it gives me 33 energy per tick.

tiny elbow
#

my guess is it has more to do with combat than clearing the center container first

#

u likely have well tuned ur bot to outclass my static fighter design

#

probably with a sprinkling of mele or heal

#

but dont worry, i will give it some time

#

just focused elsewhere

random badger
#

No pressure.

heady helm
#

Oh, no, by all means

#

Direct your attention to PE

random badger
#

No-no, he don't need to do it. Lets stay on topic ๐Ÿ™‚

heady helm
#

There's Portal Exploration

#

There's Construction and Control

#

And then there's the arena that everyone has a bot in

random badger
#

Oh, my brain hurts. I can't come up with a reasonable "Nutcracker" solution ๐Ÿ™

tiny elbow
#

for his swamp camp?

heady helm
#

(no one tell them that my final turtle won't just blind rangers)

random badger
# tiny elbow for his swamp camp?

There are Aecert, von Deus and Doom. Last two have a pretty good reaction to incoming threat. I don't have the code yet to identify the side from which the pathing is better and then I can't cross the swamp without loosing all my creeps.

tiny elbow
#

my solution for both of them was side entering the swamp, but doom likely chases

heady helm
#

Side actually makes it easier for me

tiny elbow
#

which although i have never tested it, my snake should keep cycling around looking for a safe crossing and then eventually suicide

heady helm
#

Because there's more room between the swamp and the spawn

tiny elbow
#

does it cycle the various entrances?

random badger
#

The only thing I can think of is to stare at his creeps from the other side.

heady helm
#

It follows the attacker(s), yes

tiny elbow
#

no i mean does my snake try different swamp entrances and keep getting put off by ur defense chasing

heady helm
#

Oh, I don't know what your snake does

tiny elbow
#

or does it just kinda cycle at one of the side entrances

#

kk

#

anyhow to drake, there arent a whole lot of good solutions tbh

heady helm
#

I know it tries to go in, gets bodied, retreats, and then heals up

tiny elbow
#

ideally a bot who only drawed wouldnt get to top rank and thereby secure tourney wins on draws

#

lol

random badger
heady helm
#

And then repeats until eventually it just doesn't retreat

tiny elbow
#

oh after my snake crosses the swamp it guns for the spawn (it still runs retreat logic)

#

but i tried to make it skittish about crossing the swamps with enemies in immediate vicinity, so it tries other entries

heady helm
#

Well, my creeps aren't actually in range of the swamp tiles

tiny elbow
#

nah, it considers some zone

heady helm
#

Unless there's a threat that demands shooting closer

tiny elbow
#

oh u know what

random badger
tiny elbow
#

i tied that to mele enemies tho

#

if ur just running rangers, it prolly ignores u

#

and just tries to cross

heady helm
#

The goal is to bait the snake into the swamp so it can't run away once it starts getting shot

tiny elbow
heady helm
#

With varying success

#

Higher seed*

tiny elbow
#

isnt seed 1 best?

heady helm
#

Seed 1 is the highest seed, yes

#

๐Ÿ˜›

random badger
#

So Doom secured his spot even here ๐Ÿ™‚

heady helm
#

It's like 1st place is the highest place

tiny elbow
#

ya, having a turtle bot player sitting at top rank is subideal to be sure

heady helm
#

Indeed, if the tournament was done right now

#

I'm pretty sure Doombot would win in the most boring way possible

random badger
#

Then we just need to overtake him before the season end ๐Ÿ˜„

tiny elbow
#

day before is the goal

#

and is my intention

random badger
#

I'll be cheering you up ๐Ÿ™‚

tiny elbow
#

might have to write an ahk to spam ranked games till the horn ๐Ÿ˜›

heady helm
#

Well, my goal will be 100% win rate against all bots

tiny elbow
#

likewise

heady helm
#

Not draws

tiny elbow
#

i heard u

#

how are u doing so far on ur test cases?

#

i genuinely havent started my rewrite yet

#

but have strong theory crafting for it

heady helm
#

I believe if I ran it right now

#

Assuming it runs as intended

#

I would win

#

Against System Idle

#

To be fair

#

That's better than yesterday

#

Where it would have been 49 losses and 1 draw ๐Ÿ˜‚

random badger
#

I have thought that you just switched the direction of climbing ๐Ÿ™‚

random badger
#

Ran a few games. No Doom-bots so far ๐Ÿ™
UPD: 2806 rating... Where are you Doom?

heady helm
#

That's a very good question

#

Not like I hid the bot

#

Maybe internally it didn't benefit from the win streak bonus and never climbed beyond when v15 was released?

tiny elbow
#

I wonder if draws are handled somehow differently on frontend and backend

#

Specifically that u likely draw to lots of low level bots, but playing manually u get dragged up due to matchmaking

#

I'll do an elo reset if necessary to find it

heady helm
#

What I can say is that I got to around 2900 spamming rated games

#

And then immediately lost 40 points doing fame

heady helm
#

There should be several that are very similar to v15

#

The last versions basically saw me fix weird edge cases that caused a loss

#

Although there's still one edge case that happens like 1% of the time where my healer and two rangers block each other because of a 1 tile gap

#

I apparently don't have any replays of that anymore ๐Ÿ™

random badger
random badger
heady helm
#

The highest bot rating I saw was around 2800-2850

#

Actually, 2750-2800

heady helm
#

If it's any consolation

#

I never found that bot

#

This was a fun little bug that made me go "huh?"

quaint compass
#

Haha

heady helm
random badger
#

You supposed to be superior to other bots so why bother? ๐Ÿ™‚

heady helm
#

Well, that's the scenario where my creeps lack the power to just bulldoze the enemy spawn

#

I could do all this fancy stuff like poking in and then pulling back out

#

Or proding each entrance for weakness

#

But why bother?

#

Just wait until time's almost up and then rush in anyway

#

That's what Beevesbot does

random badger
heady helm
#

We have finally achieved victory against Luigibot

heady helm
#

Progress

#

By my count, that's 23 wins, 5 draws, and 22 losses

heady helm
#

Now we're talking...

#

Up to 35 wins, 3 draws, and 12 losses

heady helm
#

This is amazing

#

An error occurred, which caused my bot to entire suicide mode, sending everything to the enemy spawn ceasing all attacks

#

This not only drew SPB's snake over to try to defend it

#

But also clumped up my creeps such that the snake refused to attack

#

So we just sat there, doing nothing for 1000 ticks

vapid compass
#

yeah my movements often make him go do circles near {0,0} with his snake for some reason :)

random badger
heady helm
#

Finally

#

You have no idea how annoying it was to get the bot to beat all those versions at once

vapid compass
#

is it hard to beat? we at 1600 do it all the time :)
#arena-talk message

heady helm
#

It has... many variants

vapid compass
#

jokes aside, he just rushes his minisnake in, I catch it on swamp and murder. He does some smart things like attacking two fronts or trying to pull me while snake comes from other front, but it's not welltimed, and my mindless bot just happens to return, if I recall correctly.

heady helm
#

See, the trick is winning consistently

#

Turtlebot already drew half the time and won the other half

vapid compass
#

But does he have any tricks up his sleeve? I was not paying much attention since I'm not even close to that 2500 where his natural habitat is, I'm getting too much murdered by 1200 flying snakes, but doesn't he just rush in through swamp? Can't you in 100% cases meet him there and kill? what exactly would make you draw?

heady helm
#

Higher versions don't just suicide in the swamp until the 11th hour

random badger
random badger
#

I start to think that it is just random.

tiny elbow
#

@heady helm as the only other person that actually knows the amount of diversity in a seemingly identical build, I am genuinely impressed with this

#

Curious tho, did u have to make sub classifications?

#

Or were u able to do it with a single classification?

heady helm
#

Well, it's responding differently depending on the snake

#

Including building a melee creep if the snake goes heavy on melee

#

It's also not consistently winning against all of them yet

tiny elbow
#

Idk if I'm actually going to have time and energy to write my new strat this evening

heady helm
#

I've been pounding so many issues the past few days

tiny elbow
#

Might just polish a turd and call it a day

heady helm
#

Frequently I'll change something for one and it'll break for another

random badger
heady helm
#

Like I just found a bug where if there were two ranged creeps within 5 tiles of my own, my creep might stare at the one 5 tiles away instead of running from the one 4 tiles away

tiny elbow
random badger
#

Fair.

#

Boy, oh boy, I'm stressed ๐Ÿ™‚

#

It doesn't work as I want it to. Despite the fact that I already made "Lego bricks" that I combine strat from. It always fixes some bots and breaks on another.

heady helm
#

Fortunately for me, at this point when I break another bot, it's only a couple unless I just borked the whole thing

#

Oh, that's a fun bug

#

So I give every object a name

#

For my creeps, their names tend to be set based on the properties I give it, although I can also set it manually

#

For enemy creeps, their names are just based on their properties

#

But my creeps will be like "Hunter 65" and enemy creeps will be "Enemy Hunter 66"

#

The same extends to ramparts

#

Well, I'm not updating the names of the ramparts if they change side ๐Ÿ˜„

random badger
#

So is it a bug or a feature? ๐Ÿ™‚

heady helm
#

A bug

#

But I don't care enough to fix it

random badger
#

Why am I so dumb? Why my creeps can't work together? ๐Ÿ™

vapid compass
#

I personally won't touch any code this last day. Given life experience, it's a bad idea doing something today. I've had 90 days. Last one is to chill. Even God did that. Why shouldn't I?

random badger
#

OMFG, I'm about to make an anti-Anti strategy.

tiny elbow
vapid compass
#

still

tiny elbow
#

if i do decide to go on a bender tonight, u better believe i will be tagging in version control win loss tie on my test set

vapid compass
#

(and it's not like I have this luxury anyway :)

#

version control is free, testing is not:)

tiny elbow
#

surely u have collected some test tokens

vapid compass
#

x2 so far, never spent one, not gonna spend it today

tiny elbow
#

oof... ya gues su have to be grinding fame to get a lot of them

#

tho i will admit, the fact that there is no end of season reward for top fame kinda cracks me up

#

just removes a little more of what little purpose that ranking even had

#

not mad, just amused

vapid compass
#

yeah the more I look it it, the more I like Fame as an integral of overall greatness. There should be at least as grand reward as for one single arena. Probably even more!

#

(I'm top16 fame; you say gotta grind, but how much more grind u expect to do than being top16? telling you, Test Tokens are for oldmoney code top1 aristocrats, not for us normal top95% percentile people)

#

and I don't do 7day runs, as far as my understanding goes, Fame bundles, yet chests don't. So I do it every day. Can't do more than that. Other than "just be better LOL".

heady helm
#

Darn it Bearbot v25

#

Stop going too deep and getting killed before my healer can arrive

#

I'm trying to test something!

random badger
#

Rich man problems ๐Ÿ™‚

vapid compass
#

I've discovered it's easy to test stuff in Contests. Can get one piece of code to do that I want, and then launch my main code against it.

#

I'm not sure how publicity of this Contests work though. Because for powersplit it appears that every game of mine is available publicly. I hope that my personal Contests with no participants and no link sharing are private.
Like it was a surprise for me that just clicking a link icon during replay instantly publicly posts it.

random badger
#

Don't try to make me think it's working, Game. I don't trust you.

vapid compass
#

first-generation-rich poor-man's testing :)

heady helm
#

I've decided to aim for the "neck" of the snake if it's sufficiently weak

random badger
#

Does it work?

heady helm
#

Well, it goes for it

#

Jury's still out if it's a good idea ๐Ÿ˜‚

random badger
#

I know that there are versions that will eat me alive if I'll try to do it with my creeps.

vapid compass
heady helm
#

It does lead to situations like this though

vapid compass
#

lol why you focus neck in melee with rangers :))

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it works?

heady helm
#

Because I need to stay in range or else it'll retreat and heal

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And if I'm that close anyway, doesn't matter how many are adjacent

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It's better for me to be able to RMA

random badger
#

If it is dead you win anyway, right?

heady helm
#

The goal is indeed to kill it

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Otherwise I shouldn't be engaging there in the first place

vapid compass
#

I still don't know this range game. Have some theory ideas but no idea how it actually goes

heady helm
#

...without my healer

heady helm
#

Okay, I think I fixed that weird edge case

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Hopefully it doesn't break against others now ๐Ÿ’€

vapid compass
#

starting range4 what can happen to range if I move forward/stay/move back, assuming opponent will move in, in this particular piece.

it appears range logic is so that it lets either come melee with ranger or get out of range in ~2 ticks, if I'd incorporate it in my units :)

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for example, if I want to never come melee (range1 is a no), I must stop approaching enemy melee when the range is more than 3... just some mockup math for when I'll finally do kiting rangers code :)

tame haven
tiny elbow
#

ty, haha didnt want to complain, but i was hoping there would be

heady helm
#

And... now it doesn't even go for the neck, because it's staying away from the head ๐Ÿ˜‚

#

Which is probably smarter

random badger
#

Oh, no ...

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Can you repeat it, though? ๐Ÿ™‚

heady helm
#

We're gonna find out

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But for now, 50/50 ๐Ÿ˜„

random badger
#

Same as the chance to meet a dinosaur. Either you meet it or you don't ๐Ÿ™‚

heady helm
#

I meant 50 out of 50

random badger
#

Ah ๐Ÿ˜„

heady helm
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I was worried for a while if I'd be able to actually finish the generalist bot

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But it's looking really solid now

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Really punishing all those snakes that sacrifice armor for mobility and convenience

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Oh, and Drakebot is there too ๐Ÿ˜„

#

Really not sure what the master plan was with this

vapid compass
heady helm
#

It works by engaging the enemy where it's advantageous and keeping away where it's not

vapid compass
#

but I just don't have experience, in some of my tries I just lacked the dps to outdamage ranged snake, it was healed back.. so being able to damage more than they heal is important.

you ultimately have no issues with your own dps? it's always enough?

vapid compass
heady helm
#

That does indeed increase the damage output

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Although it's not necessary to exceed the enemy healing power

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Even if you have 25 heal parts, that's only 300 damage heals per tick

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My creeps do over 500, and that's before considering RMA

vapid compass
#

in a melee head case, healer could have what, 20-40 heal parts, that's 240-480 heal per tick. That requires 48 ranged parts to just stay even. Pretty close!

heady helm
#

I have never seen 40 heal parts at once

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Or even close to it

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40 heal parts would cost 10k

vapid compass
#

2500 mover. And some-gimped head

heady helm
#

Plus another 2k just to move at regular speed

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Leaving a mere 3k for... you know... damage

vapid compass
#

but melee damage is x6 more costeffective than ranged

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and as long as it can't be killed, it's enough to chew on base

heady helm
#

It's actually only 4.5x assuming you want 1:1 movement

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And that assumes it can actually hit

vapid compass
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being able to hit not important if heal lets live forever. Spawn can't run away.

heady helm
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And then you meet my little friend who goes by the name of RMA

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But yes, I did consider such a monstrosity at one point

vapid compass
heady helm
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You should always assume 1:1 movement unless it's something that's going to stay at your spawn the entire game

vapid compass
#

yeah so movement part is fixed, it's there anyway

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only choice is 80 vs 150 :)

heady helm
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130 vs 200

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You've gotta include the movement part cost with it

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In a way, that is a problem for armor

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As you do indeed need to pair it with movement

vapid compass
#

yeah, a big one. If only, once destroyed, armor would have no weight for example?!

heady helm
#

That would make armor much stronger, to be sure

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Could also just give it no weight in general

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Either way, that's not the world we live in

vapid compass
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and increase price to 25++

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no, 25 is bad lol, we get 200hp for 60. I propose getting 200 for 50++ :)

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ok increase to 15-20 :)

vapid compass
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we already fiddle with turrets. No reason to not fiddle with tough :)

heady helm
#

Armor is indeed a lot weaker than in world

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It could use a buff

vapid compass
#

i have no reference. Why?

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roads?

heady helm
#

So, in World armor has the same base stats

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Or maybe I should call it "tough", but yeah

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But once you get a high even level of... "technology"... you can boost the parts on creeps

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Boosts to attack double, triple, or even quadruple the damage

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Similarly for ranged and heal

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Boosts to move parts x2~x4 the movement provided

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So you can have 1:1 movement with 4R1M

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For armor, it greatly reduces the damage the part takes

vapid compass
#

aha, buffing heal squared!

heady helm
#

By 30%, 50%, and 70%, if I recall

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Indeed

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As long as the armor holds, it's very hard to deal damage to the creep

vapid compass
#

well yeah just keep armor as it is, but give it 50% :)

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(I don't like live-forever overhealing strats though; I'm happy it's not a thing here)

heady helm
#

As you can see, though, armor really got the short end of the stick in the journey to Arena

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Although not as short as what Towers got...

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At least armor was useable in certain situations

random badger
#

Don't you dare giving me hope, Game!

night agate
#

TOUGH parts and Road are quite difficult to use effectively, aren't they? Personally, I think Tower had more clear use cases, so I was surprised that it got adjusted first. Regarding TOUGH and Road, it might be worth creating a topic in arena-suggestions to discuss them, with the caveat that "they don't need to be adjusted immediately."

tiny elbow
#

Tough is situationally useful

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When u have spawn capacity but not much energy

heady helm
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It's been used by a variety of bots in Spawn and Swamp and Collect and Control

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It's even included on the melee creeps in CTF

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The only time towers have been relevant is CTF, where they could fire every other tick and got free energy

night agate
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In the C&C beta, I actually set my bot to build towers only when I encountered Tigga. It was quite effective, but unfortunately, there are no replays left. We didn't even run into each other during the tournament.

heady helm
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I also tried to build towers in S&S

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But they were just outclassed by normal creeps and healers

night agate
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The 1M1R and 1M1A unit compositions that Tigga frequently used in C&C can be stopped in their tracks by firing three shots from a distance.

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Oh, right, I want to tell everyone this: I recommend sharing a number of your replays before the season switches over. Once the season ends, you won't be able to watch your unshared ranked matches anymore.

heady helm
vapid compass
#

I never lived to see this stage. Wow, my routing not so bad then!

heady helm
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You have to care about grouping your creeps before you can get in an infinite loop keeping them grouped ๐Ÿ˜›

heady helm
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I see you Drake

heady helm
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But I got to 3000 first ๐Ÿ™ƒ

heady helm
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If I understand the rating formula properly, I think the best I can do reasonably is 3150

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At which point I'll have a fun picture to share

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I hope someone takes noumenari's place at #16

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I always draw against their bot ๐Ÿ˜‚

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Yup

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Looks like some bots are still giving +1

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But some aren't

vapid compass
#

what's our elo constants? 400? 32?

heady helm
#

Dunno

vapid compass
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you can tell by knowing rating border where +1 turns into +0, since you are experiencing a lot of it, you are a best person to know

heady helm
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It's every 50

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Although only some drop each 50, it appears

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The problem is I don't know what elo I'm facing each time

vapid compass
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if that's their last version, you can somewhat assume by looking leaderboard

heady helm
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You cannot

vapid compass
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+-50 like that

heady helm
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Nope, the internal bots seem to be over 100 higher, at least in some cases

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Also, you rarely face the latest version

vapid compass
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anyway numbers should be like 16|200, meaning +0/+1 border is at 400, and overall if you'll see it being right, you can assume it is

heady helm
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Even accounting for the fact the latest isn't available right now

quaint compass
heady helm
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Well, I was wrong either way

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There's a lot more +1's at 3150 than I anticipated

quaint compass
#

Did you at least get 3141 at some point?

heady helm
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Yes

quaint compass
#

Yay!

heady helm
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I dare say that's my cue to call it

tiny elbow
#

ya, im fading hard

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bummed i didnt get to play ur bot

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but alas is the nature of how they have season finals setup

heady helm
#

Yeah

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We'll see what happens in a week

random badger
heady helm
#

It's possible I could have gone for 3200

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But unfortunately I did not achieve my goal of 100% win rate

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So it would have been risky

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My bot's biggest weakness is the startup time

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I take the center every time, but the armored creeps take longer to build than a lot of snakes

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Normally this isn't an issue, as they just ram into the ramparts unsuccessfully until all my creeps arrive, at which point I have the stat superiority

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But some bots are more aggressive with going around the sides of the ramparts, and my handling of such creeps is not as airtight

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Especially if there's multiple

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They won't get back to the spawn like that, but I have seen instances where my creeps get caught, flanked, outhealed, and isolated

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But the startup time also results in draws against bots like noumenari v2

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Because they dig through the wall closer to my spawn (on the path to the center) and my creeps are too scared to stop it before a failsafe triggers that causes my creeps to run back to spawn to turtle

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At which point they don't even finish digging through the wall, and we just sit there until time runs out...

heady helm
#

And Drake and Kerobi also shared some

random badger
random badger
heady helm
#

Although not dumb enough to challenge them either

random badger
random badger
heady helm
#

Note: combat simulation assumes all ramparts take maximum possible damage, and ramparts that have no HP after this are ignored

#

There's plenty of nuance, like making sure creeps don't get confused or stuck on the back ramparts, but that's the gist of it

#

You'll note that what it doesn't do is handle multiple threat vectors... at all

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It only considers the closest

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Which is pretty exploitable if anyone knew about it

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And even without bots specifically countering it, some still confuse it because of that

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It also probably overprioritizes "chasing" the enemies near the ramparts rather than cutting them off from going around

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Such things would definitely need to be fixed if there was a back and forth arms race

random badger
#

Oh, it is a lot more behind it than I have thought then.
I was thinking about using ramparts in those cases where I was able to control the center, but it was really tricky to lure the enemies there and after I started losing control over middle to multiple opponents I gave up on the idea.

random badger
#

Man, I'm such a disappointment.

heady helm
#

That's why I wanted test tokens for all the other bots

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And I still missed a critical one that nearly cost me the whole thing

random badger
#

Out of 1500+ games that I have (where 500 of them were from the last 3 weeks), I never met Susy. So I didn't have him in my pool.
I knew that such thing could have happened that my creeps will be lured into ramparts fight (totally expected this from you even before I saw your bot). And I even tried to implement the logic that was making them hold next to the one that is breaking the wall, but I didn't find a way to not fail against other bots at the same time. So I made my bet on who I would face in the finals and adapted my bot to them.

TL;DR;
Chris lost - my logic broke ๐Ÿ™‚

heady helm
#

Yeah, as I recall your bot just suicided into my creeps

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Oh, apparently I never saved a replay

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Pity

tame haven
random badger
#

Is it intended for Spawn to regenerate energy?
And IMO, this array of extensions looks weird and unnecessary.

If my calculations are correct, this time around we have 8500 energy to spare in Basic.

Are we allowed to build in Advanced this time?

tame haven
#

Yes, energy refill is intended, we want to make this mechanics more standard. Same with extensions, since spawn capacity is also standard.

No construction, as previously.

random badger
#

@heady helm, I was able to take Top-1 in "Blue" arena.
Will you be back in Season 3 for a competition on Spawn Strike?

heady helm
#

Very unlikely

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But grats on taking #1 ๐Ÿ™‚

random badger
heady helm
#

Well, considering that at the time I didn't realize season 3 had already started

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You can change that to somewhere between "extremely unlikely" and "definitely not"

random badger
#

I got a lucky streak today ๐Ÿ˜„