#Rare items stop dropping after a certain number of kills in a realm

4 messages · Page 1 of 1 (latest)

pine sandal
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Rare items that can randomly drop (like fabled meat/skins/bones or advanced bounds mat) will systematically stop dropping after a certain number of kills, until you go to another realm.

I can confirm after hours of tries that nothing rare will drop after a dozen of kill of enemies that can drop a special resources.
For the first dozen the drop rate is somewhat regular based, afterward, it never drop anymore.

I have some example :

  • Hollow Metal will never drop anymore after a certain number of bounds killed until you reload. It's not just rarity, it will never happen again.
  • Fabled Harpy drops on regular but rare basis for the first dozen of kills and never afterwards.

It's kind of annoying that you can't farm for special resource without loading very very frequently, I would prefer rarer but constant drop rate.

It could also be a revealing of a deeper problem in the loot code of the game.
I doubt it is intentional but i would prefer a more reliable loot, even if its way rarer.

strange panther
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Before you submit your report on the official site, I think it'd benefit as well to send logs if possible. Even if it's feedback instead of bugs.

Unsure where you've tested the threshold, but the devs might like to have that info.
Yes, the game loop is to reset realms and explore them, but I feel like mob based drops shouldn't have this function.

Also Question to think about, if you choose to make it a feedback post, would you want to see different drops cycled, if it's an intended feature since that's how the game is "supposed" to work, since things like resources farmed (ores, trees, etc.) don't respawn.

ebon breach
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Fabled don't drop randomly. They are from killing a fabled creature. You don't always come across them. It happens I replay boss fights to get them.

plush girder