#Building tiles with a seamless portal integrated into them

10 messages · Page 1 of 1 (latest)

hot oasis
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They would have something like this asset inside them https://www.fab.com/listings/d504b855-bf40-402b-8fa2-eac080739132 Then you can make your estate into an MC Escher painting. Some of the fae ruins already have some MC Escher style shapes to them so they could be added there as well.

Fab.com

These portals are seamless and can work with any physics actor that have the tag "Item" on them. They were designed to be as simple as possible, for good performance and to be easy to work with.Showcase video : https://www.youtube.com/watch?v=0m0gSxqdkgE&t(More here)Try the demo here : https://www.mediafire.com/file/4mbf6guc9wb35cm/PortalsAndIte...

cobalt sentinel
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I think there would have to be a decent balance discussion to be had, but I would strongly support this if done right. The possibilities for building would be enormous, even if only at a relatively short range

jade abyss
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I think I saw someone reference the poet's house from the Hyperion novel, which uses this exact concept: each room of the house located in a different, thematic realm (planet in the novel), with the doorways between rooms being portals that you just walk through.

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The loading time of current portals might make the concept a bit less seamless, but would still be fun!

hot oasis
thorny escarp
hot oasis
dim skiff
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don't forget to post something for the devs to see!

torn zodiac
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I'm kind of midly experimented in game prog, and, let's say that while this seems cool, the benefit/cost balance seems to me absolutely negative.

That kind of tech is very very expensive to make in alot of way and doesn't justify if you haven't any gameplay mechanics tied to that, this is the case of Nightingale.

Plus, you have to think of what players are going to do. Currently, players tend to stack portals in portal rooms. What if you want seamless portal between your world and 24 others ? It will force server to simulate at least a part of 25 separate worlds (You know, seamless also mean that no loading when you pass through portal, so it means that when you do the word you transit through is already loaded both client and server side). So, heavy server load, heavy RAM/VRAM load, and potentially heavy CPU load too (Client and server are simulating more worlds at the same time which means animals, mobs, etc etc).

Additionally, this kind of tech will be a nightmare for Multiplayer Sync, at least for a modest team size like Inflexion.