Okay so did a buncha testing with this.
The bonus does only apply as long as at least 1 component was made from Plant-Based things. Using animal-thread fibre or grendel threads don't work.
It also appears there's a bug that causes the benefits to not show visually on the item if too many other +benefits (such as from augments) are being applied.
Added both instances to notes, and changed the core wording to reflect the plant-based.
Tyvm for bringing to attentions for testing and confirmations.
Bug Report lodged: https://playnightingale.ideas.aha.io/ideas/RRBUG-I-734
#The Great Nightingale Materials Catalogue (Check Pinned)
1 messages Β· Page 3 of 1
Good to know that the greenhouse actually is doing things
Since it's not on the list.
Since Meat shares the same stats and I don't have any my T3 Fabled anymore. Guess i don't want this over Regular Carnute Asada after all.
Ok had to go farm some more iron but I did some more Forge world testing and would to like to dispel another myth about the forge world. Heard folks saying Etching ingots boosts them too. This is not the case.
Since Meat, Bones and Chitin/Hides all share the same stats.
Some of the mystic tools use cut gems
Has anyone seen a creature cage in the realms
Which minor card increases yield for ores and such
Forge. Thats all it does currently.
I did, but can't remember where tbh
If you see one can you let me know what augment it gives
Will do. iirc it's like a big bird cage
doesn't give me any augments on any crafting benchs
unfortunate thank you
Sometimes when carving harpies with the hunter eminent card, I get cobalt?!?
Anyone else see this?
Yea, I get all kinds of gems and ores while it's active. Idk how drops work in this, but hopefully they don't take slots from fabled drops
anyone know where to get hollow noble ingots?
ascendant forest anything has been my best bet for hollow noble
looking for stone pillar with black ore
There's a good chance it does
The drops aren't looking good as of right now
I am missing the Adventure Minor and Estate Minor realm cards in the Catalogue, or maybe I missed them?
Those are for sale at the watch
Yes, I know. Just wondering about the bonuses.
I just picked those up, should I link them here?
ah nvm, the bonuses are already on the google doc
#1288819014327603201 message
Anyone know if there is any iron ore in the Abeyance?
Or converesly, where to look for it?
Abeynce is all tin. First Iron I found was Magwytch so I prsume that means prov.
Starting to think they are doing small patches constantly. My vault farm after a few hundred harpies stops spawning harpies, when it didn't before, and I went to grind bound metal, and the music note respawn spawns random mobs instead of the same like it was before
It doesn't say in the properties that any updates or hotfixes have been pushed recently
Not sure then
The intellect spawns have always spawned random mobs from v0.5 onwards. You're correct that it used to spawn an easily repeatable, and farmable, set pre-RR, but that changed in the update
Gotcha, just remembered reading it in one of the guides, and figured they had been updated. Maybe I saw an old guide
Most of the guides are defunct, there's very few accurate things out since the RR update, most of them are in the community guides channel heh
Is Tier 5 meat a thing? I remember seeing a T5 Fabled Leoporidon post once
Yes this
And vault baba of course
Whats the google link to the spreadsheeT?
check pins
ty
I think the Leporidon stats are simply incorrectly tiered, if you kill the T3 you get T4, if you kill T4 you get T5
The only other T5 things are Apex/Vault/Boss materials, and the fae resources
Charm of ammunition - i thought the proc chance would be low, but its really not. Here's a run of counts before freebie with the slingbow 3 4 2 2 4 5 4 2 3 2 2 1 4 2
Mean of 2.86, n of 14, stdev of 1.17, so std error of 0.31.
2.86+/-0.31 = probably 30%. Maybe 25%, maybe 33%. Very Good.
If you prefer CIs "With 95% confidence the population mean is between 2.25 and 3.47, based on only 14 samples."
while the noble bismaltus ore says 12%, the ingot is actually 14% melee
actually, nevermind! I had forge card active
Oh okay, thanks
This is awesome data thank you
doesn't look like the ingots forge card bonus is applied to components made out of it π€
Yeh it's.. kinda buggy atm for whatever reason. I'm using lumbermill and quarry to get the bonuses when I can heh
Nope, I've taken a look at it and it has 0 effect on the final product no matter what item is made
Fasteners, buckles, etc usually keep the buff, but once it's made into armor or weapons it loses the buff
tfw you finish making your armor and realize you forgot to convert the cloth to durable cloth π€¦ββοΈ
Unfortunate
I don't have enough gold to remake it π€£
for ranged and stealth?
Yes, ranged stealth and movement speed
what does the stealth rating do anyway
Allows you to get closer to creatures when out of combat without them noticing you
Things like the fabled achlis deer make it worth pushing for
ahh
Is T4 Fabled Grendel not a thing or is it just missing from the sheet?
Not looking for it right now but I can put some time into looking for it if we still need it
I see
I'll keep an eye out
I've just about verified at this point that Hunter Eminent is NOT suitable for farming fabled harpy meat
You mean like this ?
Hurrah, added to the sheet, ty Halo
nice
For anyone farming Fabled Harpy Meat, these are my numbers right now
I don't have data for ore drops on Hunter because I didn't realize it was happening until eminent
My theory is that the Ore drop from Hunter Eminent card is bugged and replaces the fabled meat drop
Next test is blood moon apogean on hunt realm
If I have good luck with meat drops I may continue farming past 100 kills
Wouldn't Hunt realms be better, since they double the yields of slain critters?
Provisioner seems a weird one
It does seem blood moon apogean is the main component
No because the amount of spawns is reduced due to the high volume of enemies
Hrm. Are you focused mostly at night farming or day, or combined?
Well the blood moon card turns all spawns into nighttime spawns regardless of actual time of day
That's fair point.
You don't want to farm the loot from the harpies from humbaba spawn?
That could be a more reliable way?
Here's a map of the hunt realm I am farming in. The pawprint symbols are harpy spawns.
The harpies from humbaba also despawn just like the vault boss
Yes, I can kill them with knife, but that's not the point
Yes, BUT, right before they despawn, you can harvest them and get loot.
And they spawn -constantly- from the humbaba
With a oberons knife you can full harvest in 1 hit
That's for a later test. Right now I'm testing defaults
This is for science, not for loot
Else I would have stopped killing harpies on the hunter eminent card after seeing 20 kills
Are you using zephyr points to travel between spawns quickly?
Lodestones? Yes but only after I've confirmed the spawn locations. I don't want to risk losing a potential spawn location
Also for reference to compare with the hunt realm, here's the night time spawn locations for harpies on Ascended Provisioner. The difference is obvious
Locations marked with essence are still harpy spawns but with a higher rate of fabled drops
Star symbols are locations where I've gotten a fabled drop more than once in a row, while essence is four to five times in a row
`So i got 9 eoten wood using dragon hoard apogean, and 10 using dragon hoard eminent...No card is 5
Not putting in the drops yet but here's my time per run
Physically running
9 kills on hunt versus 48 on prov
so location finder for Hollow - Noble and Einaida seems to be wrong for Ascended Herbarium Forest.
specifically, found what I think is a large Einaida POI, and have found no Noble Hollow in caves/vault at all
Please check the document before you post random things that we are already aware of thanks
Updated harpy drop rates
I dont see it on the doc?
Bones are under MEAT
Cobalt is under ores, Holt Bloom under plants, Silver under ores, Ribbon Wood under wood, etc
Ironically Meat Bones Hide and Chitlin all have the exact same stats. Meat has some hunger stuff if you eat it raw like a damn savage.
Im looking on the location finder?
dose this part not get updated?
You're looking in the wrong place, that's for location specific farming/crop items
Yeah iv done that?
Well Cobalt being found in the woods isn't on the spreadsheet of doom
You're fine it's 2:30 in the morning for me and I thought you were saying something else
Ahhh no worries xD
I've also been nonstop killing harpies for the past 5 and a half hours
Fabled harpy is ugly too. Insult to injury. They really need to do a pass at some point and make the lower drop rate stuff look better.
Yeah...
Have you already gotten your full set of fabled harpy?
Nah I compromised.
?
Fabled harpy for the leather bits, used other stuff for fibre
ah gotcha
It's looking like about a 10% drop rate with blood moon apogean and charm of skinning. Not sure if harvester's workshop had an effect at all
In provisioner exclusively? Fascinating. I got no meat or bones in Hunt, which is why I gave up.
Don't use hunter card, according to my data it's not dropping the fabled meat from harpies
I'm sure it's possible, but I tried it two separate times and got 0 fabled meat, meaning the rates are stupidly low or I'm very unlucky
Hunt Realms themselves seem able to drop fabled meat, but I'd recommend blood moon apogean
Provisioner has the least amount of "wildlife" so it has the most room for harpy spawns
One big piece of information we need to lock down for the Loc Finder is exactly what bound types spawn in what realms, would anyone be interested in delving to find this? I'm gonna start as well
And harpies are known traders, so makes sense
To help with target farming bound loots
Well Marksman and Bound Aegis do NOT spawn in the Provisioner, but they do spawn in Hunt
The rocketeers I think they're called also do not spawn in provisioner but do in hunt
Bound breakers do spawn in Provisioner
Ascended*
Rocketeers..?
The mortar guys are the Breakers, the big guys with the maul are Bruisers
In that case, Bruisers spawn on Asc Prov, Breakers spawn on Asc Hunt
Bombardiers (flame spitting guys?) spawn on Asc Prov
I've used some meat for crafting but here we are
About to abuse every rounding error to get the most out of this meat lol
Bombardiers throw the grenades, Kyrosiphon's are the flame spitters π
Yeh hehe
Very nice
If my math is correct I need 12 more meat to finish the set
easier to just farm fabled spider meat
but is there a meat with crit and ranged damage?
if only
Easier isn't the point π
i dont know what is the point
to minmaxing you dont even touch the harpies
if you like movement speed but that is irrelevant
How is movement speed irrelevant lol
because you can just set lodestar next to spawn
In a brand new realm that you're visiting for the first time?
yeah it matters for that ONE time
after that you have established the network
why would you open new realms to farm if that one realm provides everything you need for that given time
Let's see...
Movement speed affects:
Run speed, walk speed, crouch speed, dash distance, climbing pick speed, umbrella glider speed, grapple speed, Charm of the Arcane scaling, encumberance speed, slowness resistance, maybe something I'm forgetting
While you hobble your way to and from areas of your base, I'll be getting there 40% faster π
How many hours do you have in the game
you cant compare total hours of the game to a feat you are doing in endgame
Well let's say you have 200 hours. If I play another two hundred hours, i'll be running around for 80 hours less π
why would i run around
There's no "point" to how I play the game, we all do it differently lol
Why do you build when spamming chests on a platform works just as well?
yes i agree there is no point to how people might enjoy the game
Alright well this is not the place to have a pointless argument lol let me do what I do
like i would have a force to make you do otherwise
but i stand my ground with the movement speed being irrelevant
it only applies the first time you enter a realm,but you dont need to first time enter realm when every mob respawns and you can build 10 portals to have every asdcended realm available all the time
not to mention if you are comparing that time saving like running to certain realm T5 mining,you save that 40% per time spent,but are you running that ore farming 100 times or is it enough to farm it 3 times to gain the gear
It applies at all times
Probably yes
no it doesnt apply at the second time you enter the realm because you have built lodestars to the spawns and can use those instead of running
or,you should had built
and to this,i dont know to what you are answering yes
Alright let me know how the sun giant fight goes with a ranged build
cuz movement speed is unimportant
stop bringing this up
you just climb to the ledge available and hope he doesnt sandstorm you there
someone might say cheesing
and now you are cherrypicking a one single fight where it doesnt even really matter anyways
Lol
Here are my numbers as of yet, taking a break
My main tests are using a mystic knife made from harvester's workshop card. Again, not sure if it has an actual impact yet
It's weird because when there were roughly 350 harpies killed, the drop rate was about 10%, but now it's dropped to about 5%
Unsure if I'm lucky or unlucky. Larger numbers will help figure that out
I will note that it is many times more efficient to kill harpies on the Ascended Provisioner Realm, since they spawn more frequently and closer together
With the help of Lodestones to cover some of the larger gaps, I kill 51 harpies per session in ~10 minutes and 30 seconds, and up until the 400 kills mark that was netting me 18-20 Fabled Meat per hour
I believe that this method is faster than the Jana Vault
If you factor in time spent lowering the boss' health, clearing the dungeon, and gear.
hey y'all I'm trying to find the "globe" augment but can't find it. Is it something you have to unlock somehow by doing something else? If so, what is that something else?
globe is tier 3 under clothing
Finally completed the Fabled Harpy set. It took me about 1400 Harpy kills
hehe
yep
Any advice on farming harpys?
You have two options, but it will still take a long time.
You can either go to the Swamp vault and kill the Harpies that spawn from Jana with a knife so you can carve them as they despawn, or you can do what I did which is 25-30% faster.
The Ascended Provisioner Realm is the best location to find Harpies, because it has the least amount of other creature spawns (Yes, I find it even more efficient than Ascended Hunt Realms).
Use Blood Moon Apogean card for the highest chance at rare drops, as well as to make the time eternal night.
Run around the entire map and mark every location that you see a Harpy spawn, then put lodestones close to the spawns that are very far from each other.
If you have a good Ascended Provisioner Realm, there should be 15-20 locations that the Harpies spawn. If it's much less than that, you can consider resetting the Realm.
Use the charm of skinning and make your knife with the Harvester's Workshop card (I have yet to determine if Harvester's has an effect but that's what I used so it's up to you).
Kill the Harpies, return to respite, wait for the portal to close on its own to reset spawns, then re enter the realm. OR make a second Ascended Provisioner Realm that you can farm while you wait for the other one to reset.
Drop rates are expected to be between 5-10%. Since Harpies drop multiple of the fabled item more often than not, expect to get a fabled meat drop of 2-7 meat every 30-50 kills
Thanks alot for the response! π
I'll make a post so others can find it
Can you show how to achieve that? I am very much wanting max umrella speed
As for the umbrella, it only takes one fabled harpy cloth so it's pretty cheap
Yay thank you sir!
Could also use Bandersnatch?
Probably. I hit the 5% limit on the third material
Yeah with triple dandy you got most of the speed. Harpy would be the 'better' material since it also gives stealth.
I just built it from fabled harpy for the meme. The umbrella's stats didn't matter much to me
Since i don't see it on the list. Incidently, meat/bones/hide/chitin all share the same stats aside from the eating raw meat effects and can either be consolidated/cross referenced in the spreadsheet.
Just tried using the locations finder for the first time but when I change the dropdowns it doesn't change what I'm looking for. I saved a copy already
checked, charm of the pitcher does not appear to affect grenades (was worth a crack)
Lame honestly. Sounds like something we should complain to the devs about
I can't get my grenades past about 5k damage, because of the stupid material requirements for the mystic grenade recipe (two ingots where max ranged = 6%). 5k is enough to clear chaff happily on balanced though, so it's still a reasonable pair with a pistol for clearing.
Gotta make your own copy o the sheet to use the dropdowns. I just read the Admin use only one since its faster.
I made my own copy and it still didn't work for some reason.
I just needed to see where I can find each ore so I know which Realms to prioritize the mining in
You should speak to @stoic tendon, they run the Fabled Hunting Guide, this would be a good inclusion
https://discordapp.com/channels/854679517997695016/1283995114116485202
I downloaded the Google sheet as excel.
Went to the last sheet "location data - admin"
Used the normal table-cell filter there to sort it out.
Oh good to know I'll try that when I wake up in the morning
Caves and Bunker feel like different loot/mining table.
I got Ruby/sapphire on Astrolabe desert in Bunker but nowhere in any of it's caves.
Balanced difficulty
I extracted that single sheet into another book for better reading without scrolling through all the sheets..
I m adding some ore locations in forest biomes.
I found them in caves on Champion
Hmm so there is still difficulty scaling present.
Maybe accidental
which forest?
I may have confirmed it. Drop chance is Realm specific per creatures
Ok my highly unscientific testing does confirm that the lumber mill card does improve tools crafted there (assuming they need at least 1 wood)
Does Gilded Lumber apply?
Did not test that.
I took some old mats (t3 lac and sepelwood) and made a pair of murderin axes. One at home and one at the mill. Mill one has extra melee, some more ranged on it 1% movement speed and 1% injury resist.
Using refined wood axes to test since they're cheap.
1.3 more melee damage a 2% ranged boost (wood is ranged wood) 1% movement speed.
I have enough materials to try and minmax something with lumber mill, what do you want me to make? Axe, pickaxe, Climbing Picks, Maul?
I was just testing for the sake of testing. Gonna go make a 3rd on my combat workshop.
Alrighty thanks for testing π
Ok combat workshop improved only the melee on the tool but it improved it more than the lumber. 2.7 more melee vs 1.3
So combat workshop gave a 3.744BIGLONGDECIMAL boost vs the lumbers 1.803BIGLONGDECIMAL
Though new patch tomorrow means time to see if Forge world Theta Omega 146 will be spared exterminatus or not.
Ughhh I have a theory but I can't possibly test this by myself
I think Fabled creature drops are related to Realm properties and Player Unique ID, and rotate on a timely basis.
From the moment I entered the loading screen to the closure of the portal it took 10:05.
From "All is Ready" screen, it took 9:25
Does it take the same amount of time for anyone else? 9:30 to 10 minutes for the portal to close?
I belive this is wrong on the spreadsheet
You're sure it wasn't made with forge card?
Ooooo it could have been tbh!
Brass and Bronze is Tier3 Ingot. damn.
If forge actually worked steel would be great. Since it stacks forge twice (once as iron and once as steel)
That's a good point, but it wouldn't exceed noble bismaltus anyway.
It'd be good for during progression though
Yeh the steel I have in my stores is without forge card, and is the lower attributes.
My bad sorry guys!!!
Uncraftable Item
ILLEGALE
Yeh it's a fun one, gilded with gems
illicit carpentry has occurred
Tier 4 version would probably be the ultimate hybrid build item
8% melee 8% ranged 10% magick
I already have that on the sheet, found it yesterday
I like that hybrid things are starting to appear, is a often under-allocated part of gameplay
Nope, nevermind Yew is still a dumb concept.
No yew are
I'll have to do the patch updating when I wake up, having troubles staying awake, so will need to do it in the morning instead of immediately on update. The fun of these updates landing at 2am-ish for me >.<
I've added tiers to all resources, and will do so with clothing as well when I do the patch updating
barrister's coat is labeled as containing 2 fiber, 2 hide, and 2 metal
it's crafted with 3 leather (reinforced leather has 1 hide, 1 metal), 2 lining (2 fiber), and 2 buckles (1 metal)
where does the second hide come from,,?
Leather is made from 2 hide
does it have the stats of 2 hide,,?
because afaict this is measuring how many times you can add an item's attribute bonuses to something
No I'm pretty sure it used to have straps as well, it was my starting clothing set. But, I'll be going over everything today+ post-update to update anything that changed, and see if can catch any errors I made, so I'll spend extra attention to this set of clothing
ty for the alertings to it
Post-update is always a fun time, lots of changes can sneak in that aren't mentioned >.<
Lemme have some breakfast now that am awake, and I can dive in and get started π
Yep, some clothing got touched. Time to activate the change log >.<
Yes!
Can anyone check if they have the Rough Hewn Boots recipe still?
I wonder how clothing being changed would affect things retroactively.
They changed arrows, they no longer extract into Tier 1 essence and are destroyed instead
that was last patch
Oh
It might be
i have it
and hour later lmao, if you need it
coating could be used as textiles before this patch btw
it was a starting outfit
Yeh but I swear I had it before heh
they stole it from you π
Is it in your progression menu?
Can you check if it is, and whether Barristers is as well?
Barristers is another starting gear set
Because for me, Barristers was unlocked in progression because of my starter set
So I'm curious whether those items are now maybe "hidden" unless you picked that starting gear set
sorry, let me look
i know that the drayman's cap and coveralls ARE in the progression menu in t2
but the boots i am not sure about
the barrister's i have
Okay, that's weird
yeah i can't find it in the prog tree
np!
Okay all craftable items are updated, only a couple changes there, calcularian boots, barristers coat, rough hewn boots and scholars bonnet had some adjustments, everything else is untouched
Will be doing resources next, need lunch some noms first for energy XD
Red warrior needs food badly.
where can i find this elder eoten wood? killing the ones in ascended hunt realms gives the health regen elder eoten wood
Vault
elder eoten wood from vault give 10% ranged not 10% crit
The crit one is a quest reward, my bad
I thought I updated the note
unless I'm wrong? Lemme go kill the normal hunt realm guy
My head is a-swarm with numbers n stuff, updates already boggle me a bit
What about the non-ascended?
will check
I'll go do that one too
Loading in now, have finished my eatings
Tbh I'm really annoyed with the continuity of attributes for the elder eoten woods
I think I got some on elder eoten crit wood when I was farming for my weapons, but I can't remember where.
Them and carnutes annoy me greatly
I couldn't see which stat he was looking for, so I assumed he wanted the ranged one
like how hard is it to name something differently
ikr
yea crappy picture on my part lol
I'm so used to looking for resources with crit and ranged damage that I immediately recognized the 10% crit in the first column x)
But yeh afaik there's four possible ways to get the elder eoten wood, 1 is vault, 2 is hunt realm, 3 is hunt realm ascended, and 4 there's a quest that gives you a bundle of 10x
So if it isn't any of the hunt realms, then it's the quest reward that gives it
I imagine that the wood of the quest is obtainable only there?
If it's the only one with crit, then yeh
I can check
Must be the quest then
The Quest reward is the injury resistance wood
Just confirmed it, it's the same as the open drop
Perhaps we should verify if a crit wood even exists?
I know crit wood is normal eoten wood
Well I meant crit fabled elder
I remember having some by killing an eoten but it was maybe a non-elder one
I'll check my stores
i wonder if like harpies
they only drop from normal eoten?
as a random fabled drop?
I haven't seen anyone find a Fabled Eoten drop yet in RR, it used to happen rarely pre-RR though
is crit sere eoten fabled?
I have a rifle stock made from with it I can check out.
Sere is speed
Fabled as well? Normal sere is movement speed and enviro, but i havent seen fabled
Fabled just adds max stamina
wood bundle: regular eoten wood is crit
Yeh it's just .2% higher in speed value
so fabled 1 is ranged, fabled 2 is injury resist, normal is crit, sere is movement
starting another ascended hunt, gunna murder some normal eoten and see if i get a fabled drop?
I'll fix the entry now
i hope beyond all hope i dont gotta grind it if it is the case...
oooh eoten hearts have crit too
Oh-hoy you have fabled eoten
Sorry overwrote the tagged lol
I was like "I shall respond to halo OH FABLED EOTEN
Yeh I'm hoping for the hearts to be allowed to be fruit at some point, like the flavor text implies
I don't have a good axe and I'd rather not waste all my ruby on fire ammunition
did it come with fabled eoten hearts? what do they have for stats?
I'll have to farm for some eoten later
I think I did the right thing by proposing the vault wood version as an alternative in my build if it's that rare.
as it was one of the first drops I had with an eoten, I thought it was common.
yea im doubting the 10% crit is worth it, but im gunna make a longbow with just crit, just ranged, and a mix, and see how it turns out
Which is better?
I'd say this one but I'm not sure, now that we know that the stats of the bases (weapons) are independent of the rest of the gears, I'll have to do some calculations.
oh is ammo anywhere on the mat cat? i was looking for current stats the other day and couldnt find it
Alright, I'll stay tuned for your notes
All the ammo doesn't list +'s anymore
but... it still has +'s right?
I thought I saw a gain when I shot the fire cartridge on the eoten vault boss, but between charms and others buffs, I'm not sure, maybe some mobs have elemental weaknesses.
Okay I think that fixes the elder eoten entries, the 2x t5 from the fabled (vault + quest), and the 3x non-fabled (1 from offering, 1 each from hunt/asc hunt)
eotens are weak to fire
Oh, eotens are weak to fire, fire damage does bonus regardless of source
Ice is strong vs giants, lightning vs automatons
ok i just blasted three of each element into a crude foundation, all did 88 damage. will need to make some basic one sto check if they're the same
yeah all the same. no more +50% for lightning
I should make a list of the effects though so people are aware, somewhere
Maybe in the ranged weapon page, make a row for ammo
Yes some creatures have weaknesses.
Harpies are weaker to lightning that's for sure
regular explosive do the same damage, so unless you're chasing resists its probably not worth the variety. stick with ice.
Giants are resistant to blunt. as well.
Ice is just baoss
definitely fit it on a current tab, no more tabs π€£
hehehehe.. buut I can make more!
ice is only good if you hav eto hit more than once, so bosses, but if you're lazy (like me) then just always use ice and its wasted on most things.
So I gave someone access to the Realm that I use for harpy farming and they are getting the same drop rates I am off the same nodes of harpies
I mean I run ice with my DoT magick build, just shoot everything once and it buuuurns like crazy
drop rates fixed to spawns at realm creation???
So I'm doing a separate test by node of harpy to see if it's a fact that some nodes have a higher drop rate than others
Yes
but whyyyyyyyyyyy
I would honestly report the behaviour, as well. Because I feel like that shouldn't be the case
why would drop rates be fixed locally at all???
i mean, it promotes exploring new realms to an extent, trying to find better realms to grind on
Look man, all I'm saying is they better give me a Harpy-related role
It could very well be a bug, but I want to make sure it's not a coincidence. I'll find out for sure
the amount of normal harpie meat i turned into essence to repair gear before i found out you could reduce higher essense into lower
i can imagine someone deciding it encouraged exploration, several other mechanics do that too. but it's still a bonkers design choice imo
Well if you think of Minecraft seeds (because I love using Minecraft as an example it's my childhood game), they work the same way
Some Realms have better seeds than others, where some harpies drop more fabled than others
Then the race to find the "best seed" begins
honestly when I farmed harpies I had doubts, sometimes I had the same loot in the same quantity on the same mobs
I think I'm gonna make some yummy food with my t4 fabled harpy meat
"ZEUS!!! GIVE ME A SEED WITH 100% HARPIE FABLE MEAT DROPS AND MY LIFE IS YOURS!"
I need to make a ranged build set at some point, so that it's actually usefuls lol
Right
i mean if your cheap, normal harpie meat works. and i bet half of us would be GLAD to get rid of some of it
I'm going to set up a giveaway for 100 Fabled Harpy Meat tomorrow since I'm going to keep grinding these things anyway
Or maybe I should only make it 50, idk I'll decide tomorrow
gonna go find someone i can set on fire to check something with dot scaling on marbles
The difference with minecraft seeds is that once you find one you love, you can intentionally regenerate that one. In nightingale realms are random and uncontrollable (like the fae).
The problem with normal harpy is that we're all minmaxers here or just about.
Hmm, losing 2% ranged damage on each mat...
Durable cloth is 3x so 6%
gear with 3 textile items is another 3x so another 6%
You could be losing roughly 112% damage
Rough math
2% compounding is big numbers
I think when I'm done with update, I'm gonna make a "shooting gallery" contest
flabled widower meat also gives 10% ranged but no speed bonus
Ooh very similar to my contest
This is the better alternative for sure
widower is way easier to farm. thats why i'm wearing ugly stripes instead of ugly patches
yea in the nicest way i can, the design choices for the colors on these mats are atrocious at best
They'll improve them for sure. It's probably one of the biggest feedback right now
I want fabled gear to be sparkly
I wanna feel like a shiny pokemon out in the faewilds
It's wild to me how bad they are, given how pretty everythign else in the game is. It feels like an intentional troll
the transmog station (I don't remember what it's called) has color options that are currently unavailable, so soon colors won't be a problem.
well that sucks, giving an offering to the trees gives you tier 1 wood even on ascended...
i didnt WANT to cut down a forest, but i will
so: firstly, dot damage definitely isn't scaling with ranged damage. secondly, it definitely is scaling with magic. Thirdly, the scaling is rubbish. You get a tick of a bit less than half your magick stat in damage per tick.
Given 1500 magick will get you a spell doing ~20k, a tick of 750 can go die in a fire. Very slowly because the fire is crap.
I'll put a full set of magick gear on just to check the scaling doesnt go non-linear at high values
now we just have to see if it fits with an affine function like basedotdmg*(1+magickpower).
if so, that means you're doing negative damage below 200% magick power
is "magick" on the stat sheet in raw %?
It's not a % that I can see, so I'm using magick power as on the sheet. It'd have to be under 2 to do zero ticks.
in fact that's what I'd like to determine, βdoes magickpower work like the other stats?β.
I don't get the impression it converts as a %, unless 1 magick = 1% magick damage. I'm getting my magick set out to test this dot so i'll sling some spells half naked and see how it changes (i don my robe and wizard hat)
It seems to work like the other stats
TIL you can surf off a haddock's ox with the umbrella
Oh right. I was thinking more in terms of how the stat converts into spell damage, which comes after that step
huh... something for the cat. Hoe Flies count as meat.
that would make for an interesting wellington.
Pure protein
Removes stats
blarg... tosses that idea out the window
how much do you get from harpy meat?
Nothing from regular harpy meat, but Fabled 1.8%
Alright, alright. Which food should I make with fabled harpy...
I know you're asking
Ugh, confirmed with a magick mystic slingbow specially crafted. At 495 magick power, fire marbles dot tick for 238. DoT fire damage is 48% of magick power exactly, rounded.
Hearty stew I suppose
Can you throw down a tempest card and test with a higher value and see if the % remains?
how does tick damage work? Is it a fixed value or can their damage be increased?
What does tempest do that would affect it?
That;s what I'mtesting. It seems to be fixed and scaled linearly with magick.
Yeah aight gimme a minute
so you can change the tick rate but not the tick damage, if I've understood correctly?
Oh no the other way
I need to grab some poison marbles as well, i think they're slightly different
ah okay, I thought the βtickβ column was the number of ticks in the same time period.
Nah tick damage
I havent tested if tick speed changes, but it feels static. Don't think I have the tools to test it frankly π€£
take a video and count the frames, but it's a pain, but I'd find it odd if you could affect the tick rate. Although when I see how production bonuses are managed, where it's the total produced times the bonus, the whole thing is rounded off, I expect anything
i cant get the ticks to be stable with poison, and i'm seeing weird fluctuations in immolation damage as well. Does tempest do something funny with resistances?
Fire marbles are very stable though. Adding the higher magick level datapoints gets you a very robust estimate
poison marbles appear to almost twice as much damage, scaled to magick, but the duration is much shorter. Havent timed it, but like 5s vs 20s difference.
However theres two groups in the data there - something is affecting resistances is my guess, so you get 1 magick = 1 poison dot some of the time, but only 5/6ths of that other times. ETA: its more likely something is giving me 20% more damage sometimes, because thats a nice number.
regardless of the instability in the data, definitely firm conclusion that slingbow dots are useless to both ranged and magick builds in 0.5. Totally nerfed to death.
Screwed up the rounding error on the first one but I made them
That cost me 14 Fabled Harpy Meat
so i was counting stat slots on recipes and came to the conclusion that hearty stew is where its at in 0.5. is that correct?
i managed a tolerable stew for stam as well, so gazpacho is only for Really Stacking Stamina For No Reason
But honestly H.Stew is still really better, it's only like 30 stamina max less
And hass heaps more hp/etc
this is cheap
thats great hp regen for non-casters
I went forest fish just because I'm a mage, can easily use another fish for more HP regen
i cbf fishing π€£ my mate swears by surf n turf for secondary food as well
why holt instead of more sanguine?
Holt is the millet for dough
oooh you can do that instead of wheat? i had no idea, that's great. i thought all the dough recipes tied you into oats/wheat
You can use -any- fibre to make into millet
Can't use thread, but can fibres, so yeh
No grendel millet sadly, but this is still good
cant farm britomarts right?
Not grow, but if you do herbarium realms, with harvester sickle, and greenhouse card, with oberons, you get about 400 fibre per POI
So about 40 millet per site
if i ever feel the need to stack my magick power even higher, thats good to know.
I haven't gotten around to making a full magick food, I wanna do forest fish with brito dough, somewhere
Also worth noting, Dulcet Lapis, Carnute Ichor, and Geist Mushroom are all classified as Plants, so greenhouse card + herbarium also works for those
Unsure re hoe flies, haven't found one in a herbarium to test
But they show up as meat for cooking, so no idea what would boost those
i've still got hundreds of good-enough wellington to get though, so i'll keep holt fibre in mind for umm, next reset π€£
someone upthread (or maybe in the build guide channel) showed they cook to zero stats so
??
Oh, yeh, they have no attribute -bonuses-
But I'm still collecting them
Hopefully that'll be fixed eventually
You will eat bugs and be happy? π
I happy to eat anything, just not wear bugs
XD
I have so many resources still to get XD
Hunter card maybe? That'd be interesting. Could also be quarry since they're pickaxe mineable
Naw what tool is needed doesn't determine it, dulcet/carnute/geist all need pickaxe, but are plants
You're a plant.
Ice might be an MVP for magic support characters though. I haven't gotten far enough to test high magick, but from the limited testing I have done with a friend, it looks like one person can apply the debuff and another can take advantage of the damage multiplier. With magic as high as 742, we may be looking at a multiplier around ~ 4.4
This is a huge find. I will ask a Magick main to use ice in my next 220 vault
Good or bad, please let me know how it goes
Oh it absolutely rockets magick. I didn't realise this wasn't commonly known. On my mage build I use a six shooter or a lever action with ice rounds to prep bosses every ten seconds or so, it almost doubles your magick damage output.
Brand new realm, not my own. Using the same strat on my previous farm
I dunno, I've always found ice was a x2 flat
I've been using Ice rounds - for a long time - from around like, 300 magick, to 1700+ magick
And it's -always- been a steady x2 damage
Yeah I havent noticed a change in scaling with magick power of my character, that's true. I just noticed ice debuff made magick kick butt
I'm still early in progression. Perhaps it caps?
S'possible
I havent made a casting revolver, that'd be how to test it properly i suspect. Slingbow sucks for stats.
I use it as a mainstay part of my magick build, doubles DoT's and such
So I throw out bees, sickle hermetic flame, a few ice bullets
and then a quake if needing some crowd control
Doubles all of it
bees/immo or bees/fish is what i roll, with ice from revolver to debuff on big things
yeh I use immo/fish if I don't need CC elements
I tend to use hermetics a lot so I'm constantly swapping hands
dagger for bees, sickle for hermetics, revolver for ice bullets
brolly in the offhand?
When being sneaky yeh, otherwise lantern if I using quake, since I have my +dmg vs prone on that
havent made a lantern yet. On the list
I'm thinking of making a casting dagger separate from harvest dagger just to save the charm spot
Like my dagger is casting, but has skinning charm
So I might just run a 2nd dagger to use for the corpsifyings
I also run ferocity and blood charms
Lots of damage boosties for me heh
i thought about it but ran out of mainhand quick access slots. knife/sickle/picks for casting, gun, axepick, spyglass is my usual loadout for magick
So the tooltip for ice ammunition used to be 400% strength bonus and 150% damage bonus.
They removed the tooltip, but this may still be the case
Super grainy but
its definitely not 150% damage bonus on the ammo itself anymore, all ele appears to be 100% damage now.
Alright well just giving you an idea of how they used to scale it
What did they do to strength though
They moved strength to a fixed value per weapon now
There's no more blocking efficiency or strength, which makes me sad because I used to fling enemies away for miles
But it still exists, which means...
Hmmmmmm
Too much to think about right now, back to harpy farming
Am taking a break watching AoE2 tournament heh
huh. I'm getting a 10% damage increase when I use elemental ammo over regular ammo (except for poison ammo)
Do you happen to have any minor cards active?
All testing done on a Forest Provisioner on Balanced with an Angler Card
Hmm my test case for comparing the base values of elemental vs explosive may have been inappropriate (crude foundations)
Theres definitely variability in mobs resistances that affects behaviour and needs to be adjusted for. Still looking for a really good test subject for violent actions
Shoot buildings
Also I most recently just tested marbles. Its possible "explosive" counts as an element and all marbles are 10% higher than a rock. I havent compared regular bullets this patch.
ok all five pistol bullet types do the same damage against crude foundation in a herb 50 forest. but also its 88 damage per shot, which is weird because its the same i got with slingbow in a different gear set. suggests some sort of damage cap (i normally shoot for ~8k on a body shot with this gun)
Didn't they say they made it harder for you to oneshot buildings in late game? They probably capped out the amount of damage you can do to a building in a single hit
Just like you said
yeah i'm headed into an untamed place to find a non-player building to shoot. can definitely still accidentally blow a hole through those
non-player buildings just show their hp on destruction :/
How many times should I run through the same map and kill harpies before the data seems reliable and I try on a different one? I'm killing 18 harpies per run on the current, and the others will be about the same.
I'm about to do run #10, which will be 180 kills
10 reps should be reasonable, 3 harpies per node gives you a minimum sample for each one there thats ok
I'm measuring by node, and not individual harpy at the moment
~10% seems about right from testing with pistol, 10% for all ele incl poison. difficult to prove for ice because debuff kicks in but i think its about the same
I suppose I'll swap to another Realm after this last run
Nah I changed my mind. I'll do 50 runs
Per Realm
Demonstration of ice bullets not giving a x2 multiplier
Likely 1.5x rounding error'ed up
explosive marbles definitely seem to do same damage as other elemental marbles, although aoe falloff is annoying to test with
ehhh they do like 1.6x
I wouldnt be surprised if there were different multipliers for magick vs ranged vs melee
or something even more complicated. but i also havent mathed the magick multis lately, i just look at the big number go up and go yay
Ranged Damage (both): 335.92
Crit multiplier (both): 2.978
Magick Power 1: 58.52
Magick Power 2: 62.216
Charm of the Sniper used to eliminate range damage fall off as a variable. I don't think the value is rounded here.
Would anyone like to do me a favor and make an Ascended Provisioner Swamp card and put it in a portal at my Realm?
Invite me, I have cards for everything
Rei#7003
give me a few minutes
I will keep hunting t4 desert bits
ack reinvite, popped up as I clicked to harvest a kill
This one?
You can put it in this portal with your name on it
Yeah balanced Asc Provisioner Swamp π
You'll have to reset the portal if you already have one
What difficulty you want?
Balanced
For science π
Thanks π
I won't use it now, but when I wake up in the morning I'll start testing with it
weird house XD
Is it invisible for you too
Nope?
I can't see my structure at all so
They said they fixed that :/
Apparently you need to let realms "close"
"Improvements"
or whatever
I do
But I assume you trieed that heh
Thats bizarre but fascinating data
from a normal eoten in an ascended hunt realm with blood moon apogean
exact mob name is Holt Eoten
also good to note, carnutes respawn Eoten with their plant respawn
This is a big deal
Can you "Regrowth" them?
just got my axe enchanted
going to check now
i murdered the eoten, turned to kill some bound, heard carnute yell, turned around to eoten respawned, so thats what im assuming happened
regrowth does not work unfort
rip
lol
Redwood cousin
anyone know if certain bound spawn better between different biomes?
Yes but i couldn't tell you the details
need tier 4 hollow metal
Also POI vs open world at night vs blood moon may be slightly different groups inside each realm, from what I've observed.
Probably Gloom for the extra drops too
yea im on a desert gloom with blood moon and i cant find this crap
Actually, whilst the carnute might regrow the eotens, what it can ALSO do is summon them with its adds summon call, like how it can summon a fabled or a pack of wolves etc
That surprised me the first time it happened to me, start fighting the Carnie and it brang a tree and I was like, welp, that sucks, dies
It seems to be very rare, out of all the times I've fought a Carnute, it's only called an Eoten a handful of times, thankfully heh
Yes I'm tracking the specifics in the Locations Finder page on the matcat
Certain realms spawn only certain bound, Gloom can spawn -all- the bound, which makes target farming really painful
Vaults are the same, all bound can spawn. But the other major realms, they're specific to a selection of bound between them all.
I don't have a full set of data on that yet, was what I was doing prior to the recent update
For Hollow Metal, you're wanting Assassins
after 2 hours of grinding i finally found the 2 pieces of hollow metal i needed lol
Easy Star Ruby grind (always same location) on Welkin's Reach, just under B2
We have Einadia on Sylvain Cradle & Star Ruby on Welkin's Reach.
Would there be something like this on Magwytch Marches, Gloriana Tears, Gauntlet, Hollowed Moor ?
magwytch has titan's fingernail and a bunch of other currently-useless t5s, and a star ruby tree
dunno about the others
I honestly prefer searching Untamed, since can find a bunch of lore hope echoes, and a bunch of other res for it heh
I really dislike that the T5's are available in stored realms π¦
at least i know i can always find einadia if i need it. maybe if they gave us some kind of ore-finder
gotta find that balance between encouraging exploration and avoiding player frustration
I mean, for resources that are rare and valuable, having to explore to find them should be the goal
At its heart it's an exploration game, and things that remove the need to explore for things, I think shouldn't be encouraged
at some point, exploration would become a chore. who are searching for the last 1% advantage min-max
You trying to farm for harpy?
Weird, normally only heals when you leave her low
It healed about 25 million HP in the middle of the battle
did you manage to finish up?
No I'm out of there, she has at least 250 million health
yeah, I saw how crazy the health bar was. valiant effort tho
And the fact that she heals, nah no chance
I had duelist card on and I wasn't getting hit, yet I still couldn't do more than 1.1mil a shot
It would take wayyy too much ammo to kill her
Besides, she healed twice
Which means I need to use fire rounds instead of ice
The blunderbuss is awful
it's situationally useful but it's not really a boss blaster
1.1mil with charm of called shots ?
Since Jana is in water area, would charm of naiad work ? Or it gets cancelled by charm of Venom.
Yeah I had that one too
Most of the damage bonus was from the Duelist card I had active. Not to mention I had buffs from Fabled Harpy Meat made into Hearty Stew
Naiad wouldn't be as effective as other charms. I don't use charm of venom but I probably could
I've used it in the past, but idk
Have you tried the gun cards?
The text says it also increases elemental ammo effectiveness, which could make ice bullets wompy more?
@marble pier with suggestions on game improvements, whats the most effective way to do that? I woke up with inspiration for farming and left a comment on a pertinent thread on the aha this morning https://playnightingale.ideas.aha.io/ideas/RRFEEDBACK-I-202
Honestly what you did is the best way, find a thread, upvote it, and comment to leave detail.
If nothing exists, then make the thread.
When suggesting new improvements, ideally what you wanna do is make sure each sugestion is a single thing (as much as possible), so people can upvote what they like without risking losing upvotes because 1-2 things in the post are what they don't like.
So if you have each of the following things:
- survivors helping farm
- more farming planters
- greenhouse decorative
- ways to make planting seeds more efficient
Then put each in a separate post, focused on that element.
I get - a lot - of difficulty with the CTP posts because they're often big and contain a lot of different elements. Doing that means they won't be upvoted by someone that -really hates- 1 piece of a 20 piece idea, and thus it risks going significantly below notice.
It also means if the devs wanna focus on a thing, they can't mark and tick off each element upon the post itself, so breaking it up makes things easier for devpeoples to track and action, as well (which is -always- a plus!)
Good points, well made.
I think there's probably plenty of dev thought on the farming development once it comes back up their various lists.
The comment I left today will do the single most important job of raising awareness of the wardian case which I think is a perfect fit for the lore of the game π
Doesn't really matter how they make it work to fit their vision for how cropping works in the future, I can make suggestions but the devs probably have plans.
NB Ward and the Linnean Society in general deserve a quest line, im-plant nerd-o. Cant imagine what wild theories the Linneans would be putting together when looking at the biodiversity of the fae realms
hehe
apparently he favours hermetic casual and the sage coat
Wow 600 hours now and that is a new fae doohickey for me. Crazy
that's a thought, can you still get awenite, abalonite, losrewn and luminous spores?
and do luminous spore have a use now?
not yet
ty
in relation to last time's discussion, I don't know if it's been noticed, I found some fabled (non-elder) eoten wood again, which can be looted on non-fabled holt eoten like fabled hide on harpies or carnutes, not on fabled eoten
Combatant's & Harvester's Workshop Cards Information
Okay upon further testing both the Harvester's Workshop and Combatant's Workshop cards, we've determined that the increased and reduced yields from these cards only applies - whilst the cards are active in a realm - and do not apply to tools crafted with these cards.
My original test had these cards active when I crafted each and tested their yield values, and so I experienced those results, but upon discussion I have re-tested and discovered my error in that regard.
Card effects in the MatCat have been updated, and I've placed the following feedback posts in relation to these:
Combatant's Workshop: https://playnightingale.ideas.aha.io/ideas/RRFEEDBACK-I-718
Harvester's Workshop: https://playnightingale.ideas.aha.io/ideas/RRFEEDBACK-I-719
Has anyone found more than one T5 creature in the Ascended Hunt realms? I found a T5 Lepodiron the Ascended Swamp Hunt Realm. I am checking all the top creatures in other ascended hunt: forest and desert. I have not found any that have a second T5 creature.
The Leporidon as a T5 is a bug, the T3 drops T4, and the T4 drops T5, but the attributes are right, the tier is just a mislabel
The only T5 creatures are the Apex creatures
Sun Giant, Elder Eoten, and Humbaba
Thanks. I am hoping for more T5 fibers and hides in the future. π
Me too! Need moar things π
When it comes to the minor cards, do they still add the durability or damage buff when crafted under the cards effect or is it lost when the card is changed or in a realm with out it active?
Well that makes things a tossup between that and vault wood. basically do you want crit or raw ranged on your wood.
Combat does provide a damage boost (at least melee) for tools crafted in the realm
They do, I've listed the instances on the minor card page with what applies to what
thank you for the information. i was afraid i read that wrong that all bonus stuff left when the card changed.
All good, it was only those two cards, and only the "yield" mechanic
The rest of the things are all as expected
@marble pier just worked out with @teal parrot in the build guide channel that charm of 100 blows and steadiness can be prestacked by whacking your long-suffering recruit. Expect this will be the new meta for massive alpha strikes.
Le'sigh
On the bright side, steadiness appears to be a bit useless so it'll just be the knife jocks.(as a ranged fan, i dont think one of the only ranged damage charms being useless is a bright side)
π¦
Yeah we just confirmed. While 100 blows is a multiplicative bonus, steadiness is additive to gear damage multipliers - ie its great if you suck at doing ranged damage, but if you have ranged gear it gets progressively crappier. I got ~6% bump from max stacks.
heh yeh
Its nut to me that what are ostensibly two identical charms for melee vs ranged, operate completely differently. Steadiness drops off if you miss as well, where 100 blows is purely time based.
yeh
100b came in -much- later, so I assume they did some tweaks and the old stuff just hasn't been given love to make it fair
I suspect it was low priority because 0.3 ranged was uh, comfortable shall we say.
yeh
Worth adding timing to some things where known. Charm of Morale - "Temporarily (30s)". Arborist's Shield - "Temporarily (60s)". Neither of these appear to scale. Also Arborists is a flat DR, only source in the game, very powerful.
Also, Arb might be a fixed proportion of damage, which is even more bonkers. This was my findings yesterday:
*arb lasts a fixed 60s and absorbs 80% of damage at magick values between 88 and 1285. However I'm only doing 425 damage to myself with explosive marbles in my wizard gear, so it may be capped.
With my ranged set, explosive marbles kill me so somewhere north of 1.8k damage, and arbs drops it to ~400 damage. Makes sense if its still 80%. Also still lasts 60s. *
Did a quick cooking test to see if the Provisioner realms still provide any buffs to cooking, and it does.
The first image is was cooked in my home realm(herbarium) with no augments or other buffs on the station.
The second image(2 meats) was cooked in a Provisioner realm with no augments or other buffs on the station.
So looks like the Provisioner realm adds extra health, stamina and hunger mitigation to foods cooked there.
I'm gonna disagree with your findings just a tiny bit. I believe Arb's damage resistance boost is equal to the other resistance boosts it provides, which cap at 80% at a magick power of 100, but follow a regression of
DR = 13.33 + 2/3 * magick power
when magick power is below 100
Did charm of Gastric Defiance get removed from the game? I still see it on the Catalogue.
Okay so it still provides the hp + stamina + hunger mit ++ it seems
Shame it doesn't affect duration anymore though
yeh looks like they swapped fed time ++ for hunger mit ++
I will check quickly before I crash and tomorrow I will do a thorough charm recheck of everything, 1 sec
Nop still there, it might be a Watch recipe now, will check that
Yeh it's one of 13 charms you get at The Watch
So not in progression menu, but you'll get it eventually
I'll do a double check of all charms tomorrow to ensure accuracy of texts and such anyways
Thanks a lot, I'd love to check its effects. If it provides DR I want to know how it interacts with Arb. I guess I'll find out when I get there!
Quick question. When I go to locations finder to try and figure out where specific ores are, all it shows me are Bound. Is this a filter that's locked for me or did the location of the ores change?
Have you made your own copy of the catalogue? I think that's required for the kind of drop down selection interaction you need to search for ores and such
I have, however I don't even see a filter on that page. In addition, it seems there's no gap in the column/rows to make it seem like there's a filter on.
Here's what I see on my copy.
Oh, disregard.
I see the filter now.
someone made a local excel copy from this? A) I see the filter icon only after I click on the field "The Bound" can I make this icon always visible? B)And if I select something, is there a way that Excel update the sheet?
Make a copy and you will be able to use it
You make the copy to google, right? Yes, with a google copy it works.
Yes, you can save it as a local file too but it doesn't matter.
You need to make a copy so the document can be edited to show you what you need, only the author can edit it otherwise.
The problem is my local excel download. π
No, I have the recipe
oh I answered late mb
No this is still in there, I just didn't think about it.
Ah yeah not surprised. I haven't been able to have magick that low in a long time π€£ It's weird how lots of things still scale to 100 magick, as if that's a high number.
Under the Location Finder, I am pretty sure Harpy's are in every Ascended Swamp, as I have been farming them in Prov/Hunt zones in Asc. but they aren't tagged as T4.
Yes they are.
any asc. realm will be t4
I'm "generally sure" of most of the things, but the finder is specifically a "confirmed sightings" list, so if you've been encountering them in Asc Prov/Hunt, I shall include!
No he was correct, they were not marked on the finder for those locations, because no ones reported seeing them there yet (and I haven't gotten to doing those realms yet).
They are now marked though
I have updated the clothing entries with numerical lists instead of asterisks, and added a max components column for additional search criteria help
Also updated the notes in the components header and added a new note for the Textiles column to describe what the listing is referencings directly, hopefully that will help for clarity? π€·
In before the inevitable barrage of complaints to predict: no-one will read the notes π€£
I know π¦
Ah if only we still had the <blink> tag
A second prediction: 50% of users will not understand why your listed number isn't the number of items required by the recipe.
Untamed Provisoner Realm provides T3 Blue Essence.
le'sigh..
okay will brb in like an hour, gonna make some foods and suchness
Have all my stuff set up to start prepping materials for my obulance mansion, regency made out of pure marble and gold filigree
Unsure what shingles though, maybe granite?
T3 Yew = Meele 6%, Range 6%. hmm. how would be T4 look.
What Fiber is this ? Untamed Provisoner Desert
What Ore is this ? Untamed Provisoner Desert
does anybody have some Yew - Fossilised Ichor? i don't want it, I just want to see if it's a real thing.
Awenite and Losrewn, they are gems.
Britomark's Locks
I have some gilded - fossilised ichor somewhere. The forbidden log.
good to know ty
Oh I was agreeing with what he said, Harpies are in every realm.
To be honest I have yet to get the location finder filter working, even after making my own copy
Ask him for the Location finder Admin sheet.
Make a local copy of it in excel.
The table column filter works. As all filter are applied at the same row.
@marble pier do you think you can send me the admin sheet so I can do this?
For the moment I've unhidden the locfind admin sheet, and added a link to main locfind page on it. I haven't gotten to doing the update for the finder yet π¦ Time sucks, will try to get it done as next thing asap
may I ask if you get the "locations finder" functional in Excel? I have the drop down list for Biome and category, but a selection don't update the sheet.
You do not have access to this sheet ?
yes, i can open this sheet, but I puzzle why excel not update the sheet in locations finder.
Things that I don't need, but want to know π
strange... I have the feeling I get more meat and Harpyas when I run around without lodestar.
i might have found something new. Blood Heart Sap, tier 5, no stats, consumable
anyone else found this?
only got 1, consumed it for sake of research sorry i just realised i should have put a pic of the stats.
did nothing.
Helps if you also mention which realm you found it in
Ascended Astrolabe Swamp
Now we can add a location for it lol
is the math on the clothing correct? looking at the elegant bonnet which says 2/3 textiles, but only 7 max unique components?
what is used to make it again?
I know my own gear planner thing has 7 items max. 1 Flower and either 6 thread or 3 thread 1 hide 1 metal.
textile slots can use durable cloth, which is a lining + cloth (2 slots), lining takes cloth + thread (2 slots), and cloth only takes thread (omitted because it's counted in the higher components). so that's 4 unique for textile slot, 1 for cloth and 1 for flower. unless I'm missing something?
Yeah 1 flower, then you either use 2 sets of durable cloth (3 thread stat bonuses each) or 1 set of D cloth and 1 set of reinforced hides.
So yeah. 7 bonuses.
alr then, ty for clarifying
Or 6 if you got the leather route
So is it an ore or something?
I'll start doing target hunts for it, but without a picture of it found I won't add to matcat, if new resources exist they need to be confirmed before adding
It's a consumable. It said it's sap.
So something like Canadian maple syrup.
I mean the node.
What is the appearance?
All the T5's have a unique spawn, compared to other resources. If you're saying this appears like a regular ore or gem node on the map, I'm a little skeptical of this
All I got is it's crimson red, reflects the sun on all sides and you can partially see through it. Just look at the pic. I'm not gonna make anything up that is literally how I found it.
I will admit I understand the scepticism most t5 can be seen a mile off and are huge, came across this per chance. But I ask you. Have you ever seen it before? If it's not T5 it's definitely something unheard of. As anyone here this entire chat or discord for that matter ever come across this? and if have please enlighten us.
The model used to the be alternative cave model for ruby before the 0.5 update, so I've seen the model before but not the new resource
really? i forgot about that. that is useful to know ty. so it could be some former ruby accidently kept into the game.
Yeah it used to be very very rare to find one, but I do remember having a brain melt when I found one and thought I found something new only for it to be ruby lol
I doubt it was accidentally kept though, since you don't accidentally create a new node with it's own name and forget ebout it, it has to be an intentional addition
it did have a 'N' seal in my inventory other than that im out of info, i just seriously wished i'd took a pic of inventory, im annoyed at myself.
true maybe a model hasnt been made yet and its a dummy
Yeah it's likely a new item that doesn't have its own icon yet then, that or it's something old but if it was someone should have remembered it
im kinda more puzzled slightly relieved so thank you
not like we can ask a dev directly and say, "hey, whats this"?
fyi, any devs reading this, we want to know the answer please.
i feel bad for people looking for it now.
Don't feel bad, you gave people something to do
For the MatCat, with new materials, I need a picture of the material to confirm the existence, it's not whether I believe you or not, that's a requirement I have for the MatCat of everyone. I won't even update attributes of materials without a picture of the card.
It's simply a minimum standard I apply to the MatCat, I will -only- add/update materials and attributes through that.
(locations finder is totally separate from this, but will only have entries of resources within the matcat to avoid confusions)
I'm tearing apart realms looking for it myself though π
Even doing a datamine to see if can find referencs to the name of it within the games files
Without the pic I can't do more than really say "I will look for this wholeheartedly, because I am very curious to confirm the existence of", heh
fair enough if i ever find it again, you'll be the first to know.
Revisited my abeyance realm and I can confirm that Coffee Cherries and Titania's Crown(T1) can both be found in chests
Considering how incredibly varied chest loot can be now, I've stopped tracking it entirely, as it covers almost every item in the game heh. It's too much data for the finder to be actually useful finding things, since its only seeming to be realm tier based
Good on you :) Your work is amazing you are not allowed to burn out we need you!
I fully understand this and mainly posted the info because some people might want the T1 fibers for decorative purposes
It's why I revisited my abeyance, to look for decoration fibers in chests
I don't know if this is enough for "Things I Wish I Knew" but you can demolish a building by removing the foundation.
Gloom Forest, is damn good.
Full of Pursuit, Ayerium, Gold, Emerald, Sapphire.
Things I wish I knew? How about this. Crystal Ball is actually the Excellent Magick Augment but is bugged to be the same as Refined, the real Refined Magick Augment is Danu's Cauldron, which was apparently removed in 0.5 but still exists in the game and can be used. If you want the best Resistance Clothes or Best Magick Tools, build Sewing Bench or Work bench next to the Danu's Cauldron at Danu's House and it'll stack with the Crystal Ball, How's that?
Yeah tghe P menu shows the ball as Excellent the inspect shows it as refined.
Just happened to notice that the Major Cards tab does not list this effect from the Herbarium major card.
I found Dulcet Lapis in an untamed Astrolabe Forest
Yeh I wasn't sure yet whether the old realm buffs still existed, I've heard the provisioner realm still has the cooking buff too, but I haven't confirmed. I'll do that today and add both to the matcat π
In an ascended herbarium on explorer, I hit a bound fiend or bound lamplighter with a knife just after it spawned while I had the charm of the pickpocket. It dropped a tier 3 gilded lumber made of ribbon wood and copper, and a quake enchantment. What? Anyone do testing on pickpocket?
Pickpocket is essentially random loot table afaik
Ok, the fact that the trickster minor card is active might have something to do with it. Didn't notice that
π€· How two weird resource generators interact, I cannot say heh
It's an interesting combo I never would have thought to check. I'll play around with it and see what I get
i didn't see that someone answered (but dint look real hard) this is a known issue and cant be completed yet..
That is a normal drop from pickpocket.
It can drop seemingly any resource or refined material up to tier 3, have never seen anything t4 or t5 drop from using it.
The drops also seem to be unaffected by minor cards, but didn't do a lot of testing on that.
i've had t4 before, i stopped using it, so much clutter. good for farming spells and charms though
t4 titania's crown
Ah I played around with it for 2 days to see what kind of items it gives you but never saw any T4 stuff, must have been unlucky or just missed it I guess.
And yeah shame how most items you get from it aren't worth using..
i dont know, its nice to have spare spells.
some are pretty annoying to make
Yeah the extra charms and spells are nice, but all the refined materials are less nice and it gets annoying to extract them pretty fast lol
yep
be nice if it just gave you more of what you are cutting
Yeah that's why I started playing with it, to see if it would help at all with fabled harpy farming
that was me for fabled carnute
hehe
Right here with you for T4 hollow metal. I am sensing a trend
Is there better thread/fibre than grendel druid t4 thread for Magick?
AFAIK there isn't anything Better for raw magic, as thread
ty
so no advanced or fabled?
i know there is fabled grendel ive got some of that
not sure on that one sorry.
its fine thanks
Fabled Grendel (which comes from Brutes) is still below Grendel Druid for magick fibre values, if you're -only- going for magick. It's still a great fibre, but comparably for the rarity, it's less useful since its rarer and less directly beneficial.
Apologies, I missed this one, @frank smelt
I made a AHA report awhile ago for this very issue when I first noticed it:
https://playnightingale.ideas.aha.io/ideas/RRFEEDBACK-I-368
So I have spent 3 days hunting for Sanguineberries now.
I have cleared 4 non-ascended desert herbariums.
I fully cleared Gloriana's Tears twice, and checked every single POI on it's map.
And I cleared 11 Ascended desert herbariums on Explorer difficulty, and found none.
Then I opened an ascended herbarium on Balanced difficulty and found several bushes instantly, seems like they grow at every POI on this difficulty.
So their spawns seems to be tied to difficulty, I am also seeing other plants at POIs that don't grow at them on the Explorer difficulty.
Weird, I know some of biome and major card specific, but they shouldn't be difficulty tied. I'd report those since that seems at odds to the way things should function nowadays
Yeah I'm taking a lap around this map to check how many there are.
So far there is at least 1 bush at every POI, so something seems to be very off about their spawning.
On explorer these only yield crude fibers, but on Balanced they give sanguineberries.
Yeah there is something broken here, time for a report
yeah i knew that, i was just making the point that their IS a fabled grendel, not that i wanted fabled grendel, i was thinking that because there is fabled grendel there might be fabled grendel druid.
No ones found it yet, I know a couple people atm hard farming them to see if it drops, and I've had my share of going after 'em too without any fabled drop
You checked the font of secrecy? I find my bushes there
I set my Glorianas Tears to balanced and found them
But I've never seen snapdragon
This might need to be verified, but I think snapdragon appears very often for some and rarely for others, while sanguineberries are the vice versa
I tried to help someone with sanguineberries before and this is what happened too. I even reset my realm and went back to it, found the location of the berries and screenshotted the exact location on the map, yet the player couldn't find them
It was very odd
Yeah I cleared every POI and all 4 fonts twice, but on Explorer.
It seems they simply do not spawn in the realm if you start it up on Explorer difficulty.
I haven't gone back to Gloriana's to check there but in Herbariums I only got berries when I started them on Balanced or higher
Good afternoon Realmwalkers! Anybody have tips on finding Einaidia. Just cant seem to get much of it, spent the better part of the last two days looking and only have 15 ingots to speak for
Cradle always has some.
@marble pier ever seen this?
I have not, actually, no. I did know clay existed in the codings, it's never been found though. I'm assuming that's from a dragon's hoard card?
What can it be used for, if anything?
I might need to start doing some hoard card roamings now
The fact it also has some stats is very interesting
got it from destroying everything at 1st site of power [Jabberwock] it was with a bunch of people we are not sure who or where we picked it up
I wonder if there are new boss-related mats? I remember...Immutile? Ore from ||Sheliak's ||pillars
How much does the Ghost card increase resources? Is it worth it instead of Forge if you're on a hunt for Noble Hollow or Noble Bismuth?
+50% from all instead of Forge's +100% from only ores
The individual specific resource cards are the best choice for those specific resources
Thanks!
Another question... for follower gear, do any stats matter except for max health and either melee or ranged damage?
They all apply, except critical
Followers can't crit as they don't "aim" wierdly enough
Huh, interesting! TY!
well stamina and durability also dont matter right?
That would be true, yes
They do apply, they just don't matter, heh
Same as how ammunition doesn't matter, which always makes me sads
it was from Kloka Anna's house, one of the furniture drops it π
(did destroy it a few times but didn't find which one)
Hrm, interesting, must be one of the non-usable augments
Interesting, I always demolish everything on the first floor of her house and never seen any new resources drop from them, must be something on the upper floor that it comes from
I just demolished Kloka Annas entire settlement and did not find any, so looks like it comes from somewhere else
Another mystery item lol
Going to go clear the site of power in a bit to see if it comes from something in there
Might reset and check again after I do the site of power, not a lot of things in Annas house that could drop it though.
Unless it's a low % drop from the junk pile or something
not the junk it's something else
Is there a container there, not the pepys but like a normal chest/bag/etc?
It could've been a fully random rare loot bloop?
Just 1 angler basket, had fish and coal in it for me