#How does realm persistence work - possible bug?

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obtuse oak
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The way I first understood this to work is that each unique realm is based off of the Biome, Major Card, and Difficulty of the realm. So you could have up to 4 unique Forest Hunt realms in your game for example (one for each difficulty level Easy - Extreme). And no matter which portal you used, or which realm you used the portal in (Fae portal or crude), it would take you to that realm based on Biome/Major Card/Difficulty. (as long as you didn't check the Reset Realm checkbox and reset).

However, my game is in a situation where I have two seemingly persistent Forest Hunt (Extreme) realms. The latest one was created from my abeyance realm, using a crude portal, and takes me into a Forest Hunt Extreme realm, with blood moon minor card activated. This portal has no issues at all as long as I use that portal that I created from my abeyance.

My thinking was if I created a new portal in another realm that led to that Forest Hunt Extreme realm it would go there, however it is taking me to an older Forest Hunt Extreme realm that has explored POIs. One that I visited before, but the newer one should have overwritten it when I created the new portal? All portals in my abeyance that were tied to that old realm have been deleted.
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I then created another new portal using the Reset Realm checkbox in my abeyance realm for Forest Hunt Extreme, and it still took me to the older version with the explored POIs, not the newer one. The return portal (large Fae portal) is not active in that realm to return to abeyance. Re-open portal is an option there. I tried the Reset Portal button on the big Fae portal and returned to respite, broke the second crude portal going to the wrong area and re-placed it, and played new Forest Hunt cards - and it still goes to that same old area.

I then created another new portal using the Reset Realm checkbox and let that one spool up but did not enter it. I broke the portal and exited the game, then restarted. Placed another new portal and new Forest Hunt cards, on Extreme, and it did take me to a new Forest Hunt area different from that old one. I returned to respite and checked on the other portal that goes to the Forest Hunt realm with blood moon, and it was still there. I deleted the other portal going to the new area and re-placed it, played Forest Hunt Extreme, Re-open portal, and it went back to the original old portal again (I know it is that same old one because it has a cleansing card played on it).


Info from @GnuZ Tokomi - same/similar issue:
The portal at my alt's respite. (Also as I'd been having to port A->B->C to get stuff there. We discussed it in chat, and what I tried was Estate card to my respite from the farm, then reopen the big portal I arrived through, the logic was it'd take me back; providing a direct port from A->C. It didn't. It dropped me in some other matching level herb swamp. The kicker though, is that when I went back to usual route, A(my respite) -> B(alt's respite and attempted to reopen the portal to C.. No reopen option. It wanted new cards. So, I gave it some, no other option, triple checking to ensure the exact same difficulty... Didn't work. Took me to the 'new' herb swamp farm.

chilly hatch
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Just had a similar issue with realm persistence as I thought I understood it.

I have a lvl 70 Desert Provisioner hard realm where I do all my cooking (and fishing) and a lvl 220 Asc Forest Herbarium extreme realm where I do my farming.

Decided I wanted to set up portals between them rather than always going back to my respite realm first as I travel between the two regularly.

So I created a new hard desert provisioner portal at my herbarium world and pressed the Re-Open Portal button (which it correctly stated as opposed to Open Portal) however it took me to a new lvl 70 desert provisioner realm that I had never been to before.

Went back to my respite and the portal I have there still thankfully takes me to my correct cooking realm so at least I didn't lose everything there.

I thought that if you set up the portal identically it would always take you to the same realm unless you specifically set it to reset the realm but it seems that the departure point also matters. Also, why did it state I was re-opening a portal when I had never before portalled from my farming world?

obtuse oak
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Copy/pasta from chat of similar issue:

Player_d'Games — Today at 4:25 PM
I had similar portals set up, they worked for a long while but then periodically started going wonky. Usually the trouble was it showing 'open' not 'reopen' and then rebuilding the portal and in some cases waiting a day or so would get me back to it propoerly showing 'reopen' . Also, when trying to play a new set of cards to reopen the most recent realm for that combo, if the starting difficulty setting the portal had wasn't the right difficulty, it won't always say reopen even after you adjust the difficulty. In that case, it seemed to me that closing out the portal interface immediately after setting the correct difficulty (without having actually opened up the new connection) and then reopening the portal UI it would start up with the right difficulty and then playing the 2 major cards would get it to properly say 'reopen' and it would properly work.

Once was as you describe, the portal properly showed 'reopen' but then took me to a new realm (or it maybe was an older realm, but certainly wasn't the most recent one of that card combo that it should have taken me to). That had been an abeyance realm and I think it got caught up in the various fixes they were trying for abeyance realm trouble. In that case the problem never cleared & I wound up moving that base to a new (non abeyance) realm. And hereafter I am avoiding having any base other than my respite be at an abeyance realm

fading laurel
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difficulty level also changes the realm to a new one , if I open easy/medium/hard/extreme you get different maps..sometimes the difficulty rating changes when you re-open the portal with the same cards...it's possible that this is what happend.

coarse halo
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just to add i hit and destroyed my portal and so i made a new one and its seemed to reset all my portal progress mebe this is whats happening

vale lion
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So, following up on our conversation earlier, @obtuse oak, I'm trying to move portals right now, and I'm having the same issue you're describing. Using the same card combination is opening up a portal to an older version of the realm, not the one I built in. I can still reopen the built realm on the original portal with the reopen function, but the new portal won't connect to that built realm.
So I guess I'm going to have to disassemble everything, delete that original portal, and create a new version of the realm for the new portal.

obtuse oak
vale lion
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The issue is I rebuilt everything, so I need the portals in a new position, and the new portals just don't seem able to connect to the built realm. I'll experiment with it more, but it seems for now that the only sure way is to keep a permanent realm affixed to a single portal, and not expect to ever get a different portal to connect to that same realm. Which isn't how it's supposed to work, and I've actually gotten alternate portals to connect to the same realm before, but that's where I am today :/

deep elk
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It does sound like this has nothing to do exactly with which portal, but that you can have one and only one portal connected to a realm. If you open a 2nd portal, you will either get an older copy of that realm (or if none exists) a brand new random one for that card combo. Possibly the intent here is not that you have more than one "hub" of portals. Or just a design limitation in some way.

vale lion
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But I also tried destroying an old portal to a built realm, building a new portal, and reopening using the same card combination, and it still wouldn't reconnect to the built realm, so.. I'm not sure what's going on there.
I have been able to reconnect a portal to a realm like that before, it's just today so far it's not working for me.

deep elk
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If you ever see a portal not open, get stuck in standby, just plain not work. Or even get created but has no fae tower or some other problem, the solution is to reset the realm.

vale lion
sleek cape
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This sounds like what happened to me. Tried to move my base, and the realm disappaeared and the same cards open and older version of the realm. I lost EVERYTHING!

vale lion
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Well, when you're moving a permanent portal, you should always build the new portal first, and try to get a portal to the realm reopened first, see if you can get it to establish, before destroying the portal that you is still linked. That's what I was doing, and though the new portals didn't work, I was still at least able to destroy my builds and collect all my resources and move them - takes some time, obviously, but better than the alternative.

The portals just don't seem stable enough right now to work reliably while setting up and maintaining a portal network, which I guess at least fits the game narrative! But it's best to always have backup protocols for everything. And I'm still keeping my main storage in my respite realm, to give it the most protection. Though with enough building in non-Abeyance realms, it's still painful to lose one.

deep elk
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Moving a base requires a thorough understanding of how the portals work and should not be attempted by most people (there just isn't a good explanation anywhere that I've seen).

One thing I saw that could trip up someone moving, is that you can have one, and only one portal pointing to a realm at the same time. I think if you open a 2nd, it will just point to either an older version that you had or a new random one.

deep elk
# vale lion Well, when you're moving a permanent portal, you should always build the new por...

If anyone asks if they can keep a base in anything other than a respite realm, the answer should be a resounding NO. Then you might go on to explain how anything but the respite (abeyance) realm is a temporary realm and at times becomes unavailable. If they ask why, we don't know, but apparently it is baked into the design and the abeyance are not the same on the network as the other realms, they have a built in more reliable design.

vale lion
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Moving a base is an entirely natural eventuality for many players.
Non-respite/abeyance bases are also fine to do, and really are an inevitable challenge to seek, especially after you have a certain number of hours in the game. They're not stable, but that doesn't mean they shouldn't be attempted, there are just certain precautions you should take, and risks you should be aware of. Beyond the aesthetics some players might be seeking, the bonuses you can get for crafting and harvesting and refining from certain minor cards, and even the Provisioner and Herbarium major cards, actually encourage building non-respite satellite bases. Definitely wise to keep most of your storage, i.e., most of your game progress, in your main respite realm, though.

deep elk
# vale lion Moving a base is an entirely natural eventuality for many players. Non-respite/a...

Oh? I wonder if this is intentional, or something the devs might consider an exploit? I do think somewhere (or maybe just my assumption), that you are only intended to build a base in an abeyance realm.

I wasn't aware that a realm in itself could provide a crafting benefit. You can of course use the minor realm cards on any realm, your abeyance included. So other realms are not different in that way. Also harvesting. You can do that anywhere. You don't need a base to do a lot of harvesting.

What benefits to the major cards give when it comes to crafting?

vale lion
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Obviously there are lots of reasons to have other bases, as each biome/major card has different resources and such available as well. For minor cards, that's just for convenience. You could just have one realm with all the crafting options, and continually swap minor cards around. Or you can set up your own little portal network, including the major card bonuses.
I'm running a respite realm on Abeyance with Stellers Apogean, and I have 11 permanent portals to satellite pocket realms set up, with various specific card combinations and builds for specific crafting and other activities like farming and fishing.
Generally works well to have Farm or Greenhouse minor cards, or both, in Herbarium realms, and to be crafting your food in Provisioner realms. I'm combining Provisioner with Angler cards, as there aren't really minor cards that apply to crafted food, just food duration when eating food in that realm. So I have kitchens with fishing piers on water in Forest and Desert Ascended Provisioner realms, use those for cooking food, and fishing, with good T3 essence yield from the fishing as well, and fishing can be done while things are cooking too, so all of that tends to synergize fairly efficiently.

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One of the early dev videos, though, expressly talked about giving players options for where they build bases, that you could choose a safe Abeyance realm, but if you wanted you could build in a dangerous swamp or something. Of course, it turns out we can only set an Abeyance realm as our respite, but we can still build estate cairns in any realm, so I don't think they're trying to prevent people from building in non-Abeyance or non-Respite realms at all.

deep elk
vale lion
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Well, I've got 11 satellite bases in non-abeyance realms, and the only time I've had trouble was when I moved the portals. As long as you keep a permanent portal connected to the pocket realm, at least in my experience, they're perfectly stable.

vale lion