#Weapon Theory Crafting
1 messages Β· Page 2 of 1
"Why are you swapping your gear?"
"Boss fight."
"Okaaaay?"
"I call this the Lee Harvey Oswald set."
Gonna motorcade a sun giant rq
we are using magic bullets lol
Speak for yourself, I use regular bullets lol
I have a stockpile of all the flavors of tin though for future elemental bullet crafting later when it'll be more important.
Once you pass like 300K crits, boss fights feel less like boss fights and more like mob hits.
"Big Vinnie don't like peoples what mess wit Quartermain." pair of suppressed pops
Pretty much. It'll be nice to have higher bosses to fight
As of right now, I think a boss would need to be about 350-400 to be an actual challenge.
With the current max on gear/weapons
boss with invincibility phase
I'm sure we will. In all honesty, I wouldn't be surprised if the devs just left the existing folded weapons in the game, because they're going to depreciate in usefulness fast. Like within the next two gear tiers, it won't be worth carrying around folded stuff because the inconvenience of the wonky weight issue will overshadow the difference in damage with newer guns.
Yep, which is why I'm not sure why they stopped the reclaim ingot/lumber, seems like cutting off your toe because your toe nail was too long.
But, I guess it stops people from making op ingots though.
To temporarily appease Karens while they work on fixing actual problems.
Like putting hard caps on ingot stats would be a start
In another couple of major patches it'll be like:
"I have a Winchester that does 500k a shot and weighs as much as a Volkswagon."
"I have a Tommy Gun made of Star Metal from Svartalfheim."
I crafted an ingot, that had every stat category possible on it.
It was cool to look at but too heavy to use for anything
How many mats do I need to craft a Death Star Lee Metford
Yeah, I saw a couple of those in my group's ingot chest and was like, "can we keep the folded [poop] in a separate trunk, please?"
Oh yeah. I have. I meant the boss fights in the Watch Vaults.
Funny thing is that when I was finished, the ingot was a poop color π€£
Yeah, but I stopped carrying foldies partly because I don't like that the weight on my sheet isn't my real carried weight. It sets off my OCD a little having the real number hidden.
I did use a folded rifle in a public vault once, but I did a goof about it. When we hit the sun giant, I ran over near him and built a canon augment on the ground before I iced him to see if people would believe the game had legitimate siege weaponry.
After that, I didn't really see the point.
thats a real question lol. what about a portable ballista?
There is a useful thing we discovered. You can build fairy rings and transmuters in vaults.
Next time you do a public vault, throw down a transmuter, use thin veil, then destroy the transmuter. π
Because there was an issue at the time where you'd get respawned in a wall if you diad fighting the giant.
I have this problem when trying to return to an extreme vault.
after I've completed it once
Yup! That exact spot.
Gotcha, ya that's a PITA. But, there is nothing you can do for the extreme vault bug, except either wait for awhile until you join a new server or redo the portal
That is after you return to your respite
Is there any kind of unseen extra crit dmg that occurs when using a star ruby vs another glass for nectar? or are they both the same dmg?
Idk for certain but from testing it seems the same to be maybe there is but it is slight, im fairly new to the potions though as I just started messing with them recently.
I haven't been testing in vaults with cards since i'm pretty sure the ability to make a Transmuter in vaults is gonna be patched out, and probably sooner rather than later lol. I can 4-shot Jana right now on Extreme, sometimes 3, it jumps around a lot lol and sometimes i only catch the edge of the weakspot and not the center - still get a gold number but clearly lower than dead-center.
oh weird i didn't know nectar took stats from its glass. Potions i've been using are like cards, they have the same effects regardless of mats, so i haven't even looked at Nectar. Will have to check this out...
Star Ruby is the only gem i see with +crit so you may be on to something there... IF the final product still shows +crit on it.
I didn't actually craft one, but the green arrow indicates crit going up with star ruby vs diamond glass, but I'm assuming both final products would say x0.3x with the rounding, and such a low crit rate to begin with
Does nectar actually give crit tho?
Because i have found sometimes that right panel is a liar and shows just the combined effects of the material stats - even if they don't exist on the actual final product
also the DISPLAY seems to round, but i don't think the calculations do. So more should still be more.
Diamond has no crit on it at all.
I'm not sure how much crit nectar actually adds, but I think Xamand in the posts above was using triple nectar, so it probably has some overall effect on dmg.
triple nectar..? Oh lol three slightly different nectars for all three food slots, got it.
i'm so tired of how tedious it is to water 36 plots i'm just playing Tempest card when i plant seeds then back to Farm when i harvest -_-
i can't even imagine having 200+ plots like some people lol
I have 160 and just leave the farm card on, and let my follower do most of the planting while I afk and do other stuff off-screen... it seems to rain at least a couple times per day with farm and the pots will usually just need a top-off for that 99% bug thing.
fun fact, be careful when farming T4-T5 fibresthat. I aimed too low when harvesting some of them (you still have to use a 200 - 230 scythe, even in your own plots), aimed the scythe too low, destroyed the planter box xD
meh even with just 36 plots and handing them the seeds DIRECTLY, my idiot recruit would plant in a few of them randomly and ignore the rest. Gave uyp on that.
you can't get too close to the follower or they'll stop and focus on you, but if you stand like 10-20m away they usually keep planting
hmm
despite saying .3x crit, my character sheet - with no items in hands - says the exact same crit before and after consuming the nectar. So either it's broken, or it's bogus.
it DID, however, increase my base magick power.
yeah with each item in hands, magick is showing an increase - crit is not.
just saw this said planter boxes... I'm using pots that are spaced close together.. w/ planter boxes, or if pots are spread out more than ~30m (idk the exact radius), they will stop planting when they reach a certain point. But if all the pots are grouped together or in a grid they can hit most of them.
my planter boxes are in a tight grid. π€·ββοΈ
and the ones they DID hit were completely random. Some at the far corner, some in the middle, no pattern to it.
I do not trust the AI, period. lol
Nope, wasn't aware of that. Not clear in the description. That's a shame π¦
Yeah the desc doesn't say it... but if you mouseover the buff while you have it, it explicitly says "your next MELEE attack." WAH wah.
lol... my brand-new Critless Carnute Creamer:
That total wielded number is with Patience active, but doesn't take Blindside into account... which i'm not sure works on Carnute anyway since he seems to get very angry when you cast Dispel on him and might be instantly in combat π€
And now we can clearly see why Pursuit beats out using any other metal... even when using 100% Ein for the gun AND the gilded wood in the handle, the end result is only 700 more base damage than the gun that's all Pursuit.
(my normal shotgun being 6300 base)
6372 really, so less than 300.
yeesh
LOL talk about being over-prepared
Finally found a Carnute in an Ascended Hunt, zapped him with Dispel, unloaded both barrels into his back while he was roar-summoning the adds.
aaaaand he died.
177k damage... but apparently the realm was set to Hard not Extreme.
Still got T3 mats from him sooooo unless you're really desperately looking for Fabled drops, i see no reason to bother with Extreme 220 Carnute when you can easily murderize 160 Carnute... and remember, those Fabled drops are a bugged mistake anyway so can probably drop from the 160 just as often
TL;DR just kill the 160 m00se
Did you manage to get fabled? I only got 4 fabled bones so far
Nah only killed the one Carnute with the new shotgun, and realized it was probably unnecessary to make the new one because farming Carnutes on Hard will still get you the T3 mats, and the Fabled drops are a random bug so i'm betting it makes no difference whether you do 220 or 160.
can confirm duelist is better than blunderbuss card @devout hound
finally got a one shot on the sun giant, with ferocity build and duelist minor (forgot to use nectars too)
(with nectars, and possibly a better momentum proc? I'm also running mercy so i don't know how that might be factoring into that number also, but do over 1mil dmg with just a single click shot, not using V and not proc'ing mercy)
What i don't get is... i made some nectar, and i had zero difference in my crit stat after using it.
It claimed 0.3 on the bottle, from the Star Ruby glass, but neither my personal crit score, nor the total when holding any weapon, showed any difference at all.
yeah, it looks like no difference on my statsheet either, but maybe there is some other buff, or momentum/mercy was throwing something off in my numbers
im gonna try one more time with no nectars, and forgot to try and use my lantern w/ charm of blood with assassin's sight on knife (not sure if that combo works or not)
From my testing charm of blood didn't help assassin's sight. But please verify in case I messed something up
Is there any other food that buffs stats other than hp/stam/regen? If so do they show up in the stat sheets? Wonder if its broken. Haven't done any nectar testing myself
I recall seeing someone say there was a food that buffed attack damage, can't recall whether it was melee or ranged
believe it was a meat
Oh of course, beezleboar meat gives melee dmg
right but the final cooked product would have to have it as a base stat
Does it actually?
I suppose all the recipes usually have the 4 main stats, even if they are really low
yes, just like clothing, the different foods all have different base stats.
like Gazpacho has heat resistance, but you can't add heat resist to any other random food
i tried again w/ no nectars and got the same number as the first screenshot above - 2,672,834... and yeah, blood charm on the lantern didn't seem to do anything.
You're right, can't even use basic roasted meat recipe, it removes the melee damage stat. However, you can get it raw (lasts 5 minutes only), it says on the icon that it added 15% melee damage, but my stat sheet didn't change
Very interesting, so nectar crit damage is having no effect?
nectar does seem to have an effect, but doesn't show up on the stat sheet as any added crit dmg
SO the good news is i was able to make a druidic coat with decent amounts of resist for Fire, Miasma, Poison, and Blight.
The bad news is
F THAT S
what were the devs thinking
who tf wants to look like this
i look like i lost a fight with a bleach bottle that threw me through an exploding paint factory
i look like i peed myself wearing my good coat
maybe the washing machine will become a real item and you can wash out the stains
makes no GD sense
Here's a starting point for some theorising - I discovered by accident that Dispel stuns the Bound
Welp, I tried it on my maul, having both flanking + brutality.... it will let you take out a Bruiser in a couple swings with it stunlocked, but the duration isn't as long as Quake and its CC isn't as wide an area / continuous as Shockwave. So yes it can work, but other things still work better.
hey @devout hound or anyone, how are you getting charm of patience to proc when eating the nectars and switching over to shotgun? I can get it to proc pre-fight (have it on the gun itself), but once I've eaten meat for herbivore, then nectars, and cast assassin's sight, when I go to shotgun it never procs
Patience only resets when you have not done OR TAKEN damage in 5 seconds. So if you're doing the Angry Vegan thing, you must have poison resist >= 100%.... otherwise you take damage from the poison DoT.
ahh gotcha, thanks for that info! I'm at 82% poison rn
yep that's it then. Once you get it to 100 or higher, you will still have the poison debuff on your HUD but you won't take any damage from it, so Patience can reset.
Yep, as Space explains
I just made a Porter pistol because why the duck not at this point lmao... and ... what the actual... how does this thing even fire lmao the chamber spins in-line with the barrel... so how does a round have a clear path thru the barrel....
seeing if I can squeeze any more out than this, and trying it with mercy off now:
lol that's just disgusting
I'm using optimal Shotgun plus ice rounds plus Blindside plus Assassin's sight plus Morale plus Patience plus ummm Charm of Called Shots. And i don't get that high
Nectar and cards make a big difference
oh lol i haven't bothered with the cards because that's almost certainly going away lmao. So are you using 3 slightly difference crit nectars?
that's what I'm using, with ferocity and momentum, sniper
sniper just removes falloff from being near max range
wait
ferocity...? That removes crits...
yeah, im getting 2.6 mil-ish w/ no nectars, 3+ with
that makes no damn sense. Again.
this game...
so you remove crits, add crit rating, and do more bodyshot damage..?
more weakpoint dmg I guess
ferocity removes the ability to crit, and weakpoint hits ARE crits.
i guess that's why that number isn't shiny fancy gold
so moral of the story is, Ferocity breaks everything lol
@devout hound so if you want more damage have someone cast ring of empowerment on you
Then it's not solo π But yes, that could probably push the numbers over 4m
wow porter pistol is weeeeird
Yup. Hit 3.9 mil when I did with my buddy
my game's been in Preparing Realm for 10 minutes now, do I alt-f4? :\
oh, dratted error lol
I wonder, after my earlier discovery whether having a 2nd friend cast dispel will make any difference
What did you find out about it this time? Did it become a coal dispenser with charm of ammunition like the refined slingbow?
Text on Porter Pistol: "provides uncontested firing power when time to reload is scarce and fleeting."
Hit Reload on Porter pistol: animation takes three hours.
WAH wah
it holds 14 rounds and the special attack fires all 14 of them off in succession but yeesh, by the time you reload it you're either dead or the target got bored and went home
ugh, just got a Dratted myself π¦
its stats are all also really low. I don't see a use for this thing
What discovery?
but i had 25000 T3 and 200 Pursuit so i figured f it
I've been trying it, Dispel (cast from a Daunt Maul at least) is really underwhelming for solo. If you had someone with high Magick casting it, maybe it would have a larger AoE and last longer? dunno
That casting Dispel (which I did accidentally, I meant to cast Salvation) stuns the Bound
porter is mostly just for fun running and gunning imo... it can do 50-100k crits if buffed up and take care of most of the trash stuff/bound
That's more than me lol. Only got 24,456 T3 before heading off to work. Then again haven't been doing too many vaults as of late
i just bought literally verything at the Watch except the ladies' Druid bundle and still have like 8500 left lol
Now buy everything from the realm traders
But then Dispel probably aggroes the enemy, so even if it did have an effect you would lose Blindside
but you gain Brutality
That's interesting.
yeah, i was wondering if you could go for a headshot from behind on sun giant with flanking, and if that would help reach the dmg that the chest/heart weakpoint has
Yeah it is. Blind is mostly for bossing on initial one shot hit anyways
Can't metal backplate is blocking his head
maybe from the side then? idk how flanking procs
We could compare it on a bruiser... if it needs to be a fully behind to register. Or a side shot would proc it π€
I know it procs on quake if they fall on their back for the bound vermin
You can if you want to. Poison resist is only for the herbivore venom combo. To be able to use patience charm with it
So it prevents the damage from herbivore poison
So patience can be used
lemme get this straight
my goddamn overcoat lined with animal fur won't prevent me from freezing half to death in a temperate forest after dusk
but draping a handkerchief around my neck gives near-perfect protection from deserts or snowstorms
(β―Β°β‘Β°)β―οΈ΅ β»ββ»
I already laid out my gripes about the getting cold at night in the forest.
Their temperature system doesn't account for clothing unfortunately
got in for one vault after dealing with network/dratted errors all day, but managed to record this before getting another dratted error right after: https://www.youtube.com/watch?v=07rPGrx41oQ
Using a Duelist minor card and the following charms with the Eclair shotgun (standard "meta" build, no folding on any equipment, and probably still items that could be optimized more):
- Ferocity
- Blindside
- Patience
- Morale
- Venom (with Herbivore on spyglass and 100% poison resist to proc patience)
- Momentum
- Sniper
- Flanking (these last...
Nice! We think the nectars are not doing anything though right?
I think they definitely add at least 300k damage overall compared to not using them, and that was earlier when I was doing 2.7 mil without nectar, and 3 mil with nectar... it might be compounding more than 300k now with the herbivore/venom/patience procs I added in after.
... and I didn't notice it before, but there are 3 buff icons that come up after eating the 3 nectars that go away when you switch weapons. I can't get in the game rn but I want to check what those say, and see if its possible to eat the nectars later, after assassin's sight is cast and the shotgun is already equipped: (edit: nvm those buffs are only the speed buffs for herbivore)
nice at least we have a thread to show people that our tools aren't folded.
LOL 220 sun giant
can we see 4M soon ?
yeah im sure it can be hit, if not way more with better charm usage than what I have. i dont think my gear is fully optimized either... what's the max range dmg on explorer hat, like 91%? I think mines at 82.8 or something like that
flax lol
I wanted to do some isolated testing to corroborate the Nectar Crit Damage question. Unfortunately I have found it adds no crit damage.
I wanted to remove as many variables as possible. So the only charms in play were
Charm of Sniper
Charm of Morale (but I did not emote)
Charm of Venom (but I was not poisoned)
No enchantments used.
Gun was all pursuit Lee Metford (with charm of sniper on it), and standard rifle ammo.
Level 160 Realm
Headshots (golden numbers + sound) on wild life like deer and beezleboar, and fabled beezleboar all resulted in 14496, consistently, every time, that exact number.
I drank a nectar (shown in screenshot) and did the same headshots tests, and I got the exact same 14496 number.
The Deer all died in 1 hit, but the Beezleboar took multiple hits, and each headshot hit did that same number, regardless of Nectar.
This number happens to be exactly my ranged damage * crit damage as shown in my stat sheet during this test.
NOTE: The nectar was FOUND and not crafted by me.
hmm, interesting - also did the same test but with manufactured nectars (x3) and got the same results - no difference. Put my clothes back on as I noticed that the nectars also are supposed to give a small magick buff and wondered if this was doing anything, did my enchant and emote - but the same again - no difference
Both tests were done with standard rifle ammo
Ah yes same for me. I wonder if the Nectar crit is taken into account when Ferocity is in play. As Xacs video shows he does not get the golden crit number. Some more testing to do
did you get the buff(star icon) ?
they don't give one
i am not sure about the glass material, but i'd assume there's glass that gives melee/range dmg ?
star ruby gives crit and range rating
sanguine berry do you use that ?
use it for my oils but wouldn't affect damage output
Xac was using charm of herbivore, which gives extra health and stam for plant based food, including nectar. The star icons are from charm of herbivore
Ok Ferocity is straight up broken on me currently. I have a video recording of myself with ferocity on my gloves, and I am getting golden crits. Then I managed to get another recording where I think I fixed that bug (by unequipping and reequipping my gloves), no more golden crit, but I can still get the crit sound, and huge damage from hitting the head (over anywhere on the body)
it is broken indeed. my setup doesn't have the gold numbers + sound but it gets way greater numbers for weakpoints.
my non weakpoint normal hit with hunting knife is 8K
by the numbers you can tell the game uses multiplicative formula for the final damage count.
sometimes i wonder if you unequip all gears with charms, and equip them with different sequence you might get different damage output numbers.
like base tool damage x flanking x brutality x ferocity x crit mult
or tool damage x crit mult x flanking x brutality x ferocity
btw @proud ember I mde a knife and am running the mercy/ferocity/brutality combo and it is very nice - highest I have noticed so far was 2.3m
up with flanking, weakpoint stabbing the bruisers from behind.
now if you run vaults with rando, everyone will shout "cheater!!"
no flanking is any hit from behind(or sides even? can't tell the angle) regardless the mob is agro'd or not.
brutality = down or prone(stunned)
so brutality is going to further up your quake dmg starting from 2nd hit.
there's a charm of flanking. check the list.
have you guys tried applying bounty charm on sickle ?
i wish that can empty up a cloth slot.
Ok I just did a bunch of testing with and without ferocity using lee metford on beezleboar and deer. Ferocity is 100% double dipping on crit damage. It increases the base damage you do, but a weakspot shot is also giving you your stat sheet crit multiplier... got a bunch of recordings as evidence
yes, it uses the crit mult.
I tested with and without nectar as well. Nectar did not increase my base damage with ferocity, or my "crit" damage with ferocity
i haven't got chance to boot up the game, but i wonder if diamond will add melee dmg to it
i saw the color, what ingot did you use ?
For which one?
#nightingale-talk message
Advanced Hollow
not sure which final number is better
my dauntless is 580.3 base dmg + 8.4x crit
on paper the crit is 4.8K vs 3.7K
It was specifically crafted for quake. With Quake + Ferocity, the damage scales off crit
3k for me, then they fall over and it does 6k, then after that it can go higher yeah
because they are all down.
but if your magick is high, don't they get yeeted very far away ?
I sit at 300 magick, which is what we found was the magick cap for quake damage. Any more it did not add damage, but yes, more magick does seem to make them yeet further π
same with my test result. it can be very annoying if they don't die, because if you doing bastille of might it often means you have to all the way down to where they are.
best quake result would be they all stay on the same spot, disabled. and you slice them up like butter.
same with shockwave, it's fun but not so practical.
@proud ember on your knife, why do you use a strength infusion and not magick?
explained above, i don't want the quake to be too strong. yeet the mobs from 2nd floor down to the water level in swamp vault.
ahh, ok
btw which guns use revolver ammo? I have so much of it, might as well burn through some
@fierce gazelle if you run vaults with assassin's sight. kindly post screens of the bosses after casting ?
porter, webley and lancaster
porter would be fun.
We've been through this a few times lol
Crit Damage as a stat improves, specifically stated in the stat tooltip: Weakpoint Damage
All Crits are Weakpoint Hits.
Not all Weakpoint Hits are crits.
Ferocity doesn't double dip, It does exactly what Crit Damage as a stat says it does on the ingame tooltip.
Whether by intent or design failure? Who knows. But thats the way it is right now.
Well that's not exactly my findings though. With ferocity on, my BASE damage is increased by some value, the damage is do is even more than that, and, if a hit a weakpoint, it then goes up by my critical damage multiplier as on my stat sheet.
Without ferocity, I can look at stat sheet ranged damage and that will be body damage. Then I can multiply it by Critical Damage if I hit a weakpoint, and that's what I do (without any other buffs)
The precise math behind the damage boost granted by Ferocity is a bit fuzzy.
With my Lee Metford using Ferocity, a bodyshot is 9k. With a 4.2x crit multi, the expected damage is 38k and thats exactly what i get on a headshot.
The damage boost givenm by Ferocity is NOT shown in the stat sheet
My 7k raw damage on stat sheet Maul with Ferocity on deals 12~k on actual hit
This is probably the disconnect youre experiencing
My testing has gotten confusing due to a bug I keep experiencing. Ferocity doesn't want to "stick" and I keep getting gold criticals
yeah thats a wierd bug lol
I think Spacefiddle was seeing gold crits with Fero at one point too.
SOme unrelated charms have weird sider effects under certain conditions
but I'd still argue it does double dip, it increases base damage, and you can still get a critical hit multiplier on top of that. There's no way it can be intended that you can still crit by hitting weakpoints, otherwise, this is a 100% must take charm. It increases literally all damage with no condition, unlike every other charm
No doubt you've seen all those screenshots of people doing 1 - 3 million gold crits with the right setups?
Thats not possible with Ferocity π
There are effects that interact with the gold number
you lose that with Ferocity
Exhibit A. 3.7 mil WITH Ferocity #1215421547485990972 message
ALso, keep in mind we havent seen the full content yet.
There may be future charms/enchants that do stuff with gold numbers
I stand corrected.
Last time i paid attention, Fero numbers werent even close to gold numbers
Serves me right for distracted with other games lol
I think th eissue is less that Ferocity is over tuned and more than actual criticals as a mechanics is underbaked
Guns are just all kinds of OP in general right now tho lol
No ones getting 3+ million with a maul per swing XD
Ferocity is a great charm as is. I do a little over double body shot damage with it. That's great for folks that don't wanna hit the weakpoints, or are using Maul type builds. With it critting as well, that's 100% busted imo.
Nah, not doing crit damage to weakpoints is way more of a handicap.
Itd be an active punishment for running it on a Knife, for example.
They just need to make effects that pop with actual criticals that are worth the tradeoff for those bigger base hits
I disagree. It's not an uncommon passive to have in games, forfeit crits for higher base damage, and they work great. Additionally, not every charm has to be useful in every scenario, like I said, ferocity would be better for Maul (no crit), possibly magick builds, or, specifically when hunting things that have no/very hard to hit weakspot (carnute)
If you could apply it to a melee weapon, sure.
The problem is that weakpoints are super easy to hit. Ferocity would be a nerf to your overall damage every single time, without fail unless your crit multi was under 2x
My Lee is a perfect example.
4500 bodyshot damage without Fero equates to around 19k on a weakpoint.
COmpared to the 9k with Fero.
Given how easy weakpoints are to hit, why would you run it?
That wasnt a rhetorical question. Im genuiinely curious how you'd balance that lol
My tests were 4k body shot 18k crit without fero.
12k body shot, 52k crit with fero.
That's insane, its a win win. No trade off.
I might do some more testing tomorrow, might not. Off to bed for now.
so pretty much have to ahve 2 sets one for close combat and other for range
how would you get more magic then..weapon?
so could be posable to do a melee build with a magic weapon then
herm flame
We thought we might be able to beat 4m damage....
How about 5m?
It appears silly things work, though not sure exactly what parts worked out of:
Venom/Herbivore
Assassin's Sight
Patience
Mercy
Blindside
Morale
Sniper
and the final two...
Called Shots
Ferocity
All done with Duelist
ive tested and while ferocity seems very good, called shots still seems to give higher crits/weakspot hits
Using a mystic knife instead of a dauntless to cast Assassin's Sight makes no odds apparently
so, I thought it was Mercy that was originally skewing my numbers and making them appear larger, but removing that didn't seem to change anything with the couple tries I later did. So it must be Momentum on my build that was causing different numbers to show up for me earlier, if the nectars do indeed not do anything (but I've done 2 runs back to back with the exact same dmg number and skills, so I proc'd momentum at the same exact speed twice, or it was capped just jumping in place?)
More confusion..
I was getting consistent results without nectar as above and so tried with nectar:
An extra 370k damage.
Ran it a couple of times with the same result, so despite nectar not seeming to do anything against normal mobs it does seem to be having an effect on the Sun Giant
star ruby nectar ?
I can't remember what I used but I think not as I made almost 100 bottles each of 3 different types
if u still running giant vault pls let me tag along. i'm low on pellu
Gonna have to take a break I'm afraid - been running vaults for a lot longer than I planned to. Initially started as a "I wonder" and quickly became an "oh my" and then spiralled from there
no worries.
@proud ember Actually, change of plan, I will, just give me a few mins to brew up some star ruby nectar
oh man i went AFK for a while. cleaning the room
No probs, still getting sorted to cook
tag me here, i'll boot up the game when you are done.
@proud ember Am now ready
coming
when I was testing it, I was using 1 star ruby nectar and the other 2 were normal sanguineberry w/ quartz glass i think (or diamond maybe)
Well the first run with the star ruby nectar was the same as the non nectar runs from before, the 2nd run was even lower - 4.8m - so still not sure what is going on- I wonder whether it is simulating the spread of the shotgun pellets not actually the individual pellets but calculating a percentage and adjusting the damage
Correction, in that 2nd run, I still had my melee gloves on so scratch that from the record
Ran it again with the star ruby nectars and made sure I got my shot properly centred - got slightly more than my previous high, in fact around about what I thought it might be with the slight boost from the gems
so star ruby is actually adding some damage even though it still lists at .3 crit compared to normal glass? lol
Yeah, it would put it up to 0.345 which would display as 0.3
Added in Ring of Empowerment with @proud ember's assistance and got 5.73m. Unfortunately I slightly mucked up and only had 2 nectars running (if they even work)
lol the level of dedication for the science.
i'm off for the day. catch up with you guys soon.
so what be teh best hat for range?
@flint cedar with what fiber?
sweet jesus
@flint cedar you mean brake them down to seed and regow them?
thanks
@flint cedar pretty much swamp realm with at less 160 with sickle+ haverst charm.. brake down to seed..farm realm card
@flint cedar https://gyazo.com/d8c6ad1d80afca26c23df9c7375916b3
@flint cedar the most i got with one fiber is +12
i have to do that next time..lol.. little late now
so where is this titan's nail at.. in the forest realmss?
Another thought, could it be the extra magick stat that from Nectar that is giving more damage? Could be boosting charms, or even just the elemental ammo?
what gloves good for range?
calcurian
yooo where my homies at ? anyone running 220 vaults ?
@exotic pewter @devout hound you guys have any hunting knife number screenshots ?
I could only find a couple that I still had, that I think are including mercy procs for the high number (had one that was 6 mil one time but don't have a screenshot of it)... I think the typical ferocity/crit build without mercy was peaking in the 150-600k range for knife, with flanking and momentum playing a part in that number too where I'm not sure how it affects it. (w/ no food buffs or morale/assassin sight):
Only started using the knife in the last few days and my build was based off the one you gave me. I use pretty much the same as I posted above for my shotgun build except my melee gloves have Brutality on them as opposed to (iirc) Patience
yeah, I wasn't even using brutality or patience for those ones above, so I'm sure it can go way higher. But I think it might be mercy that is causing the numbers that go over 1 mil, or to extreme levels.
like typically, from an old vid/non-optimized, I was doing 55-150k damage with the knife (to weakpoints I guess?), while moving around killing regular bound, but then a certain movement or way momentum/flanking/mercy procs and this bozo takes 473k from head on:
took me 3 runs to record. fml
lol i'm sorry.
weakpoints are 800Kish. that 32M is mercy proc.
Not too bad. But if you want to get easier headshots start with a shotgun with lighting rounds shoot him in the head and he falls and rush at him with the knife. I think that is the best way to go about it. Yeah that's about how much i get. Mercy yep 32mil mercy proc. So you are using ferocity charm?
What charms do you have on?
mercy + brut + fero. for this video. in normal vault used to stab from behind with flanking...normally 3 slices.
backstab three times and it dies?
yes on the heels.
I have never seen backstab do that much damage even with flanking.
ahh ok
how much is Jana's hp in extreme ?
@exotic pewter @devout hound my part for the science.
that's as high as I can push for knife crit.
at 8.8x
if using higher crit mat the base dmg goes down a chunk.
so yeah i'm not sure if these bosses have higher damage reduction or what. but 1.6M to 2.3M weakpoints to bruisers on extreme.
I think it's because you can't heart shot bosses except for the sun giant, and i think all bosses have crit reduction as well.
not sure, i've met players on pub vault i think some of them are really good with momentum proc.
i just hope we will see a combat log some day to do further number crunching.
show us some vids of non shotgun gun vaulting if possible. I am curious how does it go
i'm guessing most use teh hunting knife or does anyone have a good setup on axe or mining pick
so pretty much go with knife
no just looking for the best tool for the most damge.. you know the right tool for the job..the old saying
and that what i'm trying to find
mayham?
i know iahve to switch 2 peices for range..
what is mayham?
that a charm?
you mean charm of destruction?
ok
I think I'm going a little insane/stir crazy not being able to get back into the game lol... this might be possible, to dash jump off the wall here and switch to knife mid-air and hit the weakpoint on sun giant? xD
Youβre stuck at the watch?
no, I can't login to my main account, alts work fine. Been happening a few days now, where I've gotten onto my main a few times, but get immediate network errors when going to new realms or traveling back to old realms that didn't yet unload.
Yikes wonder if itβll fix itself by reinstall. Or maybe itβs server side thing. At least youβve got alts
Sounds something like buffer overflow
It was happening to Reap too, and a few other people on the feedback site. Reap and I were both doing desert vaults and testing herbivore, venom, nectar, and other charm combos with duelist minor cards (we weren't poisoned when we left the vaults)... and other people have been all testing the same stuff with no issues, so I don't think it's related to that, but who knows π€·
... but then again, Naresh posted this CTD bug this morning related to those items, so maybe it could be related somehow, idk:
I almost want to message support and see if they could just wipe my main's entire inventory and all equipment/charms lol
Would it be worth it to make calcularian gloves out of carnute stuffs or would it be better to just make it out of beezle bore stuffs because the magic modifier is so low?
Beezleboar is much better for calc gloves specifically.
carnute provides max hp+hp regen+magic, while t3 beez gives max hp, 15 melee,20 dura. I would prefer the carnute if I'm doing magic/range. solely up to you though on which gear you plan to run.
i think this also if you plan to run ferocity etc.
this is with Beezleboar for all 3, Leather, Thread and Fabric
not a big fan of it dragging it down to 213 and the colour it produces tho lol
...lol
i just tried to swat this off my screen
2.8mil about
If daggers come out we are going to see some attack on Titan memes lol
does it matter what card i use or not on the Umbrella?
What do you mean?
Yeah mercy definitely pushed it to the edge
I hit 1.2 mil on Jana first shot yesterday. Using the the usual build, no nectars or mercy
but added in Ferocity since my videos
With my build above Jana was one shot, I think about 3.5m but unfortunately I didn't properly spot the full damage number. Also not sure I had my full set of buffs running - she wasn't playing ball and kept turning around
mm that's crazy, not sure what I'm missing. I went over your build yesterday and have everything except mercy and nectar
Oh and momentum
Mercy I think makes a big difference
I would have to sacrifice brutality which I use for quake, I guess i could have another piece of gear I swap out for the boss
I wasn't using momentum - partly because I had no slots left for it but mostly because I think that would be beyond my powers of coordination
I have
Hat - Ferocity
Jacket - Sniper
Pack - Morale
Shirt - Brutality
Pants - Blindside
Gloves - Patience
Boots - Venom
Shotgun - Called Shots
Spyglass - Herbivore (Swap to it to eat, then swap to shotgun)
Emote
Cast Assassins Sight
Double Ice buckshot to the face
I have brutality on my melee gloves but i swap them out for my patience ranged gloves when I get to the boss. Otherwise the only real difference is the Mercy - the nectar only seems to add a little bit...maybe...possibly
Well, I will definitely give mercy a test!
Just did a run on Jana:
Despite what the health bar looks like, Patience was active (seems to be some glitch to the health bar updating after using venom)
Patience will deactivate as soon as you did damage, which would have been just before the screenshot
Am aware of that - was more referring to my health bar not appearing full which is a glitch
hmm maybe because you just had the 3 nectars which would have increased your max health and it was still regenerating?
I think it happens when you proc venom on an empty stomach, then take the nectars or for that matter any other food and use salvation/recovery. Visually the health bar bugs out and can't reach max but patience still becomes available. I think it is visible in one of Xac's videos further up
Using a Duelist minor card and the following charms with the Eclair shotgun (standard "meta" build, no folding on any equipment, and probably still items that could be optimized more):
- Ferocity
- Blindside
- Patience
- Morale
- Venom (with Herbivore on spyglass and 100% poison resist to proc patience)
- Momentum
- Sniper
- Flanking (these last...
Oh yeah I see it, maybe the poison debuff is preventing regeneration
Was this with duelist active?
Yes
@devout hound ty sir. With Mercy + Duelist, I got my 3.7m 1 shot on Extreme Jana
Ran it again without duelist. Did 2mil with initial shot, and 1 mil with second shot.
Ran it again, used duelist, but didn't proc Herb/Venom combo, it's still 1 shot for 3.2 mil. So you can skip that song and dance if you want
Here's the vid of me doing the 3.7 mil, although it's no different to what you guys have done. https://www.youtube.com/watch?v=vx8rXa3ZKwE
hmm just ran it again. This time, I took off Mercy, which meant I was using a different Hat with 20% less ranged damage than my Explorers hat. Did 3.4 mil. So I'm not sure if mercy is doing anything.
It may well not be, I haven't actually tested it. The way it is described I would think not as I would assume that the target would already need to be at low health before the shot is fired for it to take effect. But stuck it on anyway as other things have already worked not as expected so why not π
Mercy is pseudo damage it's not real damage.
I'm late to the party. Highest Dmg rifle the ... Crap. can't remember the name, the one that's NOT Winchester?
Looked like Winchester had more rounds, but the other one hit harder.
Lee Metford
Ok, so I'm looking to make a Lee Metford.
I made a Einaidia Barrel. Should I make the Plate and Action from it too, or use other materials to increase other things.
Like Pursuit for the Metal Plate (25 Range Dmg, 7.5 Crit, 15 Durability), and Platinum for the Action (30 Range Rating, 20 Magick, 25 Durability)?
And T5 Swamp wood for the Stock
So if I add a fire infusion to the poison infusion I will have 1 slot left. Ideas? Injury resist, health or maybe blight?
@tawny osprey
is there any other fable creatures that have melee on them besides the boar?
Why not *T3 Eoten wood ?
Just tested again. Exact same setup from my 3.7 mil, except I override my Charm of Mercy with Charm of Force, which has no effect here. Still did 3.7 mil. I think we can safely say Charm of Mercy has no effect for the 1 shot.
Doesn't have anything that would benefit a rifle
so decided to use Titan's fingernail in mine with it having 30% magic and 20% dura, and squeezed a little extra 5% in to the cut gem with Gneiss stone powder, ended up nearly a 1000 more durability, with the rest the same, tho i dont have the physical dura+++ that you do, just a dura++ what gave that?
Forge minor card maybe.
nah Forge doesn't cover Durability, that does crit+ melee+ ranged+ blocking efficiency+ and speed+, usually my card at home I've a friend with Industry i go to make ammo at and i've a seperate base realm running farm for food, so I mostly have forge active, I switched to artisan for that blue dura++
Bulwarks workshop from memory. I have exact same as fiddle. Also realized Titans fingernail would be better after the fact. But I made my Mystic Watering can out of it π
ah nice forgot about those, another case of tooltips are misleading till i pop it in and see the preview
now I find myself in need of Tier 3 Carnute and ngl, the last one wiped the floor with me, was 220 tho, will 160 still have chance of fabled?
Yes I got 4 fabled hide and meat from 160.
that 220 one with a Hunter Card, going in Blind for the first time, was terrifying lol
With my pursuit shotgun and lightning shells I 1 shot the 160 by going
Position myself behind the Carnute
Emote (to active charm of morale)
Dispel
Assassins Sight (must be done after Dispel)
Double blast from shotgun
That is with my ranged vault build which includes Ferocity
I didn't test other elements, I just had tons of lightning lying around and thought "that might work"
Oh yeah, i don't think i had any Titan's left when i made mine and just went F it lol. Since i have 6 million dust and didn't care how often i had to repair it even with the bug xD
thanks, i'll give that a shot, at the time I'd been using that realm to hunt for beezleboar hide, n thought F it give it a shot, instant regret lol
I was overconfident with that shotgun at 220 and in front aiming at head, it got real bad real fast lol
I always carry a Meele Wood Axe, as it would be the last resort, when First Bullet fails
yea I used mine up on that, and as curious I am how much higher it would be with Bulwark's, I'm happy enough with it ending with a 420 lol
what glove has the highest range damage?
what teh best mates to use on the cal gloves to get more range damage?
i'm stuck at 41%
what is this shot call i keep seeing in chats
this just helped me craft my new knife, i didnt have any T3 carnute yet so looking at that I thought I'd change the guard to titans fingernail, so at least it still has crit with the magick and give a bit more melee with beezleboar for the leather, didnt turn out too bad, i'll take a 9.2
Charm of Called Shots. Your Crits do 2x Dmg, but your white-dmg non-crit do 0.5x dmg
guess i need to find that charm.. on i don't have it seems
Forest - Ascended Herbarium - Trader
if my maths is right on my knife think its puts it base crit hit at 3,490.48, where it's 3217.428 on that spreadsheet, but yea thats as far as the extent of my maths goes lol how those numbers turn into the bigger numbers we see on hits is why I read this thread lol
thanks
No
Beelzeboar is the Only Hide which has 15% Melee DMG Stat on it
just wondering what are the ideal charms to be using
@tardy siren ok how you get your shotgun to 21k.. i can only get it to 14k.. have explore with 82% range and cal gloves at 41%
Charm of Patience
@fierce gazelle thanks
anyone have a good build for the revoler aand or Metfard rifle
That number reflects Charm of Patience being active. (But does not reflect Blindside, since Blindside depends on the target while patience is a buff on me)
what best for a revoler.. range rating or damage?
Charm of Sniper on Clothing kind of removed the use of Range-Rating. But it is less preferable over Range-Dmg
seen you guys talk about that quake knife and lantern with ferocity before, but now i've put this knife n lantern together myself with quake on knife and ferocity on lantern, I'm blown away with how fast it just melts groups lol
what teh best ammo for the handgun?
Ice works, as more dmg taken by enemies. but requires Diamonds
Oh definitely it's fun. Can do that with refined slingbow and ferocity. Firing poison and fire marbles. Similar effect
anyone tested if the weakpoint crit from the dauntless lantern affects ferocity?
@fierce gazelle@devout hound so apparently luudite increases damage on everything not just crude weapons. according to what @eager onyx found out
if you guys want to see if you want to push higher
'Mention the devil and...' I do think it needs to be tested in a controlled environment, but anecdotally - I was running 'of the Luddite' on a Metford farming carnutes and wondered whether it was doing anything, so I swapped it off. Damage dropped off so significantly that a relatively straightforward farm turned into me getting roflstomped, twice, before I decided F this noise and put it back on to regain my composure. Interested to see "what you little maniacs" make of it (Weird Science '85).
Will swap it in in place of Mercy and see how it goes
Bless you all for making and contributing to this thread.
I'm playing the game at a slower pace, but I really appreciate all the time and effort everyone here puts into finding new and different ways to craft powerful weapons, etc.
Tried it - got 5m the first run and then 5.5m the second so I don't think Luddite gives any boost unless I missed something else (very possible)
Are you using Nectars + Momentum?
Was using Nectars (normal not star ruby) but not momentum - haven't used that on any of my runs as yet
hm, how are you pushing so far past 3.7 mil, Nectars doing alll of that?
the big increase I got to push from 3.7 to 5.4 was by adding ferocity alongside called shots. The 5.7 was with the aid of Ring of Empowerment being cast on me
The nectars accounted, I believe, to roughly 370k of that (without I was getting just over 5.0
I have both of those and I peak at 3.7 mil (with duelist). But I never use nectars
Full build was:
Venom/Herbivore
Assassin's Sight
Patience
Mercy
Blindside
Morale
Sniper
Called Shots
Ferocity
3x normal nectars
All done with Duelist
You can scratch Mercy - doesn't seem to have an effect seeing my runs today were without that but with Luddite instead. Pretty sure I had taken my nectars on my first run but got the same result as my testing from last week without the nectars so not sure what really is causing the difference between the 5.07 runs and the 5.44
OH wait nevermind. I forgot you are talking about Sun Giant, and I'm talking about Jana π
I managed this on Jana, solo, no nectars π
Yeah, I only got 3.87 on her
Ooh, nice. Any difference to the build?
I got Favour of Power in the last room, then sprinted to the boss and did the usual setup π
Ahh - just noticed the Favour Gained in the chatlog
Imagine that on Sun giant haha
I imagine the Sun Giant is already planning to contact the devs to complain that the game is broken and needs some balancing
well that throws that out the window
he's our test dummy. he has no right to complain after signing the contract
I admit surprise, given my experience with it. However, the description says nothing of a multiplier, perhaps it's a flat increase, lost among 5 million other damage. I'll grab that rifle again and have another look.
nice guys?
Hi, I had question for my shotgun, using pursuit + t4 glided swarm wood and I can get 5724 dmg only, I see poeple can do like 6.3k, am I missing sth?
Seems you donβt have physical properties on it but I may be wrong
will forge card help?
Forge & simple saddle rack should help.
#1221611905463095316 message
so now that teh magic realm card works now..what ideams was that used for agian
Mostly magic lantern
so with this new update no we have to remake all new guns and tools?
Ig it just really depends on the stats you get now with this update on the same item.
Yah i was just looking at that.
So now we are forced to use a different material for each slot?
at less didn't effect stuff made already.. now making new idems you won;t get that damge have now.. so pretty much it is their way of nerfing
Thatβs what it sounds like but I donβt think much has change it just seems like you have to work around it with the items you make
it changes a ton. Used to be pursuit for all parts was the best. Now pursuit for all parts will be a waste of slots.
Iβll just hop on again later meanwhile Reap did ask this & someone answered it immediately after.
#nightingale-talk message
Guns just got a huge nerf, i don't think there are even enough metals with +rng damage on it to make parts from different metals. Gonna have to mix it up with Einaidia etc
i forsee a lot of Bombadier farming in my future lol. Since it now takes 5 items to reclaim.
also means cloths got nerfed
Paradox Shotgun :
2x Marksman Barrel / Handle / Refined Action
8 ingots / 4 ingots + 2 lumber / 4 ingots
Total 16 ingots, 2 lumber 5 different ingots can be used
So each ingot to be different ?
I was wondering if only the primary material in the creation of the item had to be different, or all materials used in the creation of the item. For example, a stock made out of gilded lumber lists the wood used in its name but not the ingot used. I wanted to know if we could double up on these "hidden" materials. I just did a quick test with the Lee Metford. I made a gilded lumber stock with T4 Swamp wood and pursuit ingots. In the item creation menu, I applied the stock and then tried to apply a pursuit barrel. The pursuit barrel had no effect on the stat readout.
im so confused..you all need to figure this stuff out π¦
i barely got the one metal crafting lol
This is the exact thought I had. I think they are just checking the main ingredient. So when making the sub components flip the materials like.
Refined Action
Einiadia Action
Pursuit ingot
Then Marksman barrel
Pursuit barrel
Einadia ingot
Etc. I'm away for a few days so can't test myself.
we totally brought this on ourselves posting 3m+ oneshot screenies lol
s'okay, it's what we're here for really. Discovering the silly stuff in EA
Unless I misunderstand you, that's kinda what I just checked. Materials were:
Stock (T4 Swamp Wood) > Gilded Lumber (T4 Swamp Wood) > T4 Swamp Wood + Pursuit Ingot
Barrel (Pursuit) > Shaft (Pursuit) > Pursuit Ingot
Procedure to see stats:
Select Lee Metford in crafting menu
Select Stock > Stock (T4 Swamp Wood)
Select Barrel > [mouse over ] (None) > Ranged Damage: 300
Select Barrel > [mouse over] (Pursuit) > Ranged Damage: 300
I believe the game is checking every material modifier that has already been applied, and that hiding sub components is not a viable strategy.
Oh wow, they actually are doing a deep check of all materials used
Alright, someone in the r/Nightingale subreddit posted a claim that contradicts mine. I felt that more in depth sleuthing was now required.
Long story short: No, pursuit gilded T4 Swamp Wood lumber on Lee Metford will not stack with a pursuit barrel. A Lee Metford with these qualities was created and tested, and damage was consistent with that expected of only a single pursuit stat bonus applying. More detail on experiment available upon request.
that phrase reminds me of the time me and a few friends broke Star Trek Online, by doing so much damage to a Borg Gateway without destroying either of its 2 transformers that was supposed to give it so much regen that a one strike shouldn't have been possible, we proved it was, and dubbed it "Gate Yeet Build" all over Twitch/Discords etc so they introduced an immunity shield till the 2 transformer were down lol
Does this still work after yesterday's update?
new update just give a huge nerf on crafting weapon
It is good, I still have Winchester from 0.1.0 version
I know it's old news by now, but figured I'd chuck my own test in from yesterday. I rebuilt my pre-patch shotgun and definitely wasn't getting the stacked benefits from the Einaidia like before
EDIT: Image removed due to incorrect stat window π
Also, I learned something- why did all of you prefer Pursuit over Einaidia? Was it the 7.5% critical?
defo the crit.
yea, that was pretty much it, had crit with it's ranged
yea, dunno what to make now, as anything will be a downgrade to what i'm now wearing, or holding... or eating for that matter, cant make the 960 health Beef Wellington now either
i also just reaized I posted the wrong shotgun on the post-patch side π
ya I am typing to ask few question tho lol
as I saw you use only two different ingots for the barrel only, and the name showed "titanium"
yes.
to everything really, food and clothing also affected by this rule
but they are looking at making further adjustments to the overall crafting and stats system
Funny part it not really stacking it called using material that we have just like if u was craft8ng in rl..u want the best material for whatever u are making
That like telling nasa u can't use the same material for a tail as u use for the belly or a ship..u use that is the best
@green imp
Sorry about the delay.
Comparison of my Paradox shotguns, made before and after yesterday's update
the first one is the old one, crafted before yesterday's update which removed the ability to stack stats with the same material, it was made with pursuit ingots for ALL metal components (so pursuit barrel, ornament, action, mechanical gears, and fasteners) and Tier 4 swamp wood for the lumber (not gilded, I didnt know you could use gilded lumber for poles)
the second one was made today, and used an Einadia action, Bombardier mechanical gears, Einadia barrels, Pursuit ornaments, Tier 4 swamp lumber, and Einadia Fasteners (resulting in 55% ranged damage with each of the three main shotgun materials (marskman barrel, refined action, handle), which was the highest I could get without using gilded lumber)
Third paradox I just made, matching the second one, except using einadia gilded lumber now that I know thats an option, and without the bombardier ingots because I didn't have any more and the difference is very noticeable...
Gonna try to farm up some more bombardier ingots (if I can figure out where to get them reliably) and make another using all 5 metals that grant ranged damage and see how that compares
that just deleted all three images what
one second reuploading
(not sure what I used for the extra crit damage on the old one, was probably something with a minor card or something im not sure tbh)
@primal ice ein action + ein barrels means it won't stack both ein boosts, should make the action or barrels Bombardier instead.
Extra Crit is from Saddleback augment
is it only the primary metal (i.e. the one in the name of the material) that doesnt stack? like would swapping metal for action with gears, or barrels with ornaments even make a difference
Only the primary component material doesn't stack. Any sub materials do stack.
hmmm, lemme experiment then, I probably dont even need bombardier then since the handle uses the swamp wood as its primary, I should theoretically be able to use einadia barrels + pursuit ornaments for the barrels, pursuit action + einadia gears for the action, and then einadia gilded lumber with swamp wood for the handle
maybe
otherwise I gotta figure out where to farm bombardier cuz I dont even know where I got it
Persuit action + persuit ornament won't stack either. Bombardiers can already drop premade actions so combine them with persuit gears, then use persuit and ein interchangable for the barrel/ornament
why wouldnt they, if the pursuit ornament is a secondary component, which you already mentioned does stack
Secondary material, as in secondary on whatever component you are making that requires 2 or more materials (ie the ones the components don't get the material tag from)
yeah so by flipping the components, I have an Einadia marskman barrel, a pursuit refined action, and a swamp t4 handle?
So if you have a Bombardier refined action, using pursuit gears, and pursuit barrels you get the bonus from both. But if you have a pursuit refined action, with Bombardier gears you only get 1x persuit bonus not both.
Since stuff like the refined action and marksmen barrels are made up of 2 different metals you want to make sure that whatever tag the marksman barrel ends up with ISNT repeated when you make the final gun.
Imma try to make a quick recipe tree to better explain it
where best to find bombardiers reliably, because Ive been farming apex vaults all week and havent got a single ingot/action/etc out of them there, the only ingots I had have been sitting in a chest for a while now...
so tldr is secondary materials cannot match any of the primary, so in theory for optimal crafting id need Bombardier refined action, Einadia Marksman Barrel, and use pursuit for the ornaments, gears and gilded lumber?
base materials in the triangles, components in the ovals. for each component recipe you cannot stack the same ingot twice. but as long as the (tag) isnt the same as another component you can stack ingot buffs if they were secondary materials within the components.
i should crop that so its easier to read, 1 sec
ok so say metal 1 is pursuit, metal 2 is einadia, metal 3 is bombardier, would theoretically be the best possible combo
something like that yes
or would it be better to use einadia as metal 1 since it can stack across the board
persuit and bombardier are both better DPS wise than ein in all situations. Persuit and ein give a higher gear score if thats the tag the weapon has at the end.
all persuit was only slightly better than 1x ein rest persuit pre patch, it was not a large difference between the two at all.
but overall I shouldnt need to touch copper and magnesium at all, because the secondary metal (metal 1) stacks across the board
correct
kk, ill try to find bombardier stuff then, cuz they dont like to drop it for me
i mean if you use bombardier as metal 3 you should only need 2 ingots iirc
yeah, I dont have any, I used it all up on the paradox I made earlier
Ive been farming the hell out of apex vaults all week and havent had a single piece drop, I had two bars which I used for the gears
dunno where I even got them
might have had an action drop? they can drop pre crafted actions
havent gotten one of those
pretty sure I got the ingots as loot in ruins but idk where
best place though is probably a random ascended hunt realm with maleficate or blood moon minor cards active and just farm a simon says until it drops, also a good way to get advanced hollow metal if you want to make a 9x crit dauntless knife
like the random ingots on the ground
that also a good way to get advanced yew?
thats hard to find XD
imma be real ive not used yew for anything, i focused on ranged/magick build so never made a melee focused weapon except my axepick, but thats made of 100% metal
if i could check how much advanced yew i might be able to give you a yes or no, but my main character is currently under quaruntine until they fix that bug
hmm, I havent had as much luck with going magic focused on melee, usually go all in on melee on those, but use my guns for 95% of combat tbh
the only thing I went magic heavy on was my slingbow
which I pretty much only do fire and poison marbles with
I use ice rounds for my other guns but go all in on ranged damage and crit
as you should
I fell out of the habit on using melee for combat tho, I have quake on my axepick to start an encounter and recovery to keep me going, otherwise I'm ranged all the way lol
Paradox Shotgun :
2x Marksman Barrel / Handle / Refined Action
8 ingots / 4 ingots + 2 lumber / 4 ingots
Total 16 ingots, 2 lumber 5 different ingots can be used
Like this ?
Based on discussion above, assuming I'm following correctly, optimal build for v0.1.3 would be:
Paradox shotgun
Marksman Barrel (einadia):
- 2x barrel (einadia) > 2x shaft (einadia) > 4x ingot (einadia)
- 2x ornaments (pursuit) > 4x ingot (pursuit)
Refined Action (bombardier):
- action (bombardier)
- mechanical gears (pursuit) > 2x ingot (pursuit)
Handle (t4 swamp wood):
- pole (t4 swamp wood) > 2x Gilded Lumber (t4 swamp wood) > 4x lumber (t4 swamp wood), 4x ingot (pursuit)
- fasteners (pursuit) > 2x ingot (pursuit)
(Edits for formatting to show base materials to help with total quantities)
Forgot to hit reply ^^
if you are doing * and you want it to remain as *.
You have to edit an Back-slash " \ " before " * ".
This is so * does not mean Italic text
I just forgot to close a set of asterisks.
- Bold to show primary materials
- underline to show secondary materials
- italics to show base materials
you can farm a bastille of intelect site by trigger wrong pylon to spawn the bounds
that's how we farmed for yew and ingots.
yew is dropped by the biggest dude with huge maul. bombardier is dropped by the fire spitting one
Yeah I know who drops them, I just have no luck getting bombardier ingots/actions lol
play minor cards like blood moon, have a realm just for farming them
@green imp @primal ice @flint cedar any word yet on weather or not the 2ndary mats will actually stack or not? Not knowing about that possibility last night, I made my 1st Winchester rifle using the below format for the blueprint. Also, I used the Lumber Mill minor realm card to create the gilded lumber & assemble the handle; but, used the Forge card to both create all the metal components & assemble the rifle itself.
https://cdn.discordapp.com/attachments/419605828991975464/1225949320046448761/image.png?ex=6622fd46&is=66108846&hm=9efc3cc9ea8a16e5896c9e65475b288791b18756159a7b2454b1db2fd3a4b686&
https://cdn.discordapp.com/attachments/419605828991975464/1225949826202472468/image.png?ex=6622fdbf&is=661088bf&hm=3c7fea9d8c0b8676be900f13bb6ff346ebce0f215fd39c0d0b9b96151d8c24f3&
as far as im aware they should stack, i wish i could test it myself but my character is lost in interrealmic space at the moment ;-;
im not that great at hitting crits so my focus was on the Ranged Dmg & just taking the crit as an added bonus if i actually happen to hit the target just right
lucked out & had a bombarder action but i've Zero ingots of it
testing it wouldnt be that difficult either, just make a gun 100% out of persuit, then make another out of all persuit except you use ein for like the gears of the refined action. if the crit goes down then it stacks the sub-components.
Each time I added the above components their respective stat values increased. That said I'm not sure if the juggling of Einaidia, Pursuit and/or Bombarder as you suggested earlier above would stack or not. I would test it myself but I dont have anonter bombarder action or any of the ingots
Ill be testing today with a paradox using this plan from above: #1215421547485990972 message
Ill also take the time to make some varied secondary materials with copper and magnesium (iirc) and see if it gives higher results that way, which would confirm whether secondary materials stack or not
we know that multiple of the same (tagged) material in the same crafting step doesnt stack. to test whether the subcomponents stack or not is as simple as making a gun 100% out of something that effects its stats, then changing one of the sub components to something different and see what the stat does. you can use anything with range damage, crit, range, strength or durability for this, but id suggest range or ranged damage
the important part is knowing what part you are changing, and what you are changing it with
Paradox shotgun... is that the same as Cedarvale just named or is it an actual separate shotgun. I'm asking since the Smoothbore & Cedarvale are the only ones I've see at the traders
yeah its cedarvale in the menu, and then when you craft it its name changes, tbh one of the things I want to file a report on, there are a lot of things in the game with inconsistent names like that
"paradox" bundle includes the cedarvale shotgun, dont ask why the name is different, but its reffering to the same weapon
not to mention what stat you wanna focus on increasing the most
i was talking strictly to test if the sub components stack or not, if you want the highest stats thats for you to decide
point
but yeah I want to see how the "best" shotgun I can make now compares to the "crappy" pursuit one I made before the update, since so far its dwarfing anything else ive been able to make
define "crappy persuit shotgun"
made 100% with pursuit ore and no other metals, so arguably, prior to the update limiting stacked materials, I could have made a better gun hybridizing Einadia with Pursuit ore
also no gilded lumber
so "crappy" = "not optimal"
I had an a full Pursuit Chassepot Rifle before and stat wise it's better by ~240 RDmg & ~0.5 Crit but the single shot is a bit annoying vs 14 rounds Winchester
https://cdn.discordapp.com/attachments/865724199733952552/1225871171707207721/image.png?ex=6622b47e&is=66103f7e&hm=c1290ab54e9e6b2c30c2581d1833dafc23cea65c12004fbd8aef610952fab90b&
before update 100% persuit WAS optimal you just forgot to gild the lumber lol. 1x ein all persuit was worse by less than 5%, and that should be possible to recreate (minus some durability) now by using a bombardier or two in place of persuit
interesting.
Still, my point remains im still trying to see how the current system compares with an optimal build, considering the pursuit shotty didnt even have maxed item level on it, its only at a 219 with full infusions while the others im making are 227 with lower stats
atm I'm guessing my Winchester will out dmg/perform the Chassepot once i can craft the magic ammo
gear score is based entirely on what material the (tag) shows. persuit and ein get it to 227, bombardier gets it to 219
anyway, when I make another paradox later, ill post screenshots to verify whether secondary materials stack. I need to farm up bombardier parts first cuz im 100% out of them atm, but gonna follow that build I posted above, and make alternate secondary parts out of copper/magnesium to compare while building
were you able to find / craft another action (bombardier)?
i need try get some more of the ingots or luck out & find another action (bombardier) or 2
thats my plan today, about to be playing in a few mins and got a few hours to hunt, gonna just pop an ascended hunt or gloom realm, pop blood moon or similar, and farm a bastille of intellect (since wrong "answers" force spawn bound)
I really only need two ingots or a single action to drop
will be enough to test the build
Ascended Hunt or Gloom eh?
need to get those realm cards
only yesterday finally just got Asc Astro card
gloom boosts bound spawn rates so it makes the most sense, and then blood moon to boost rare drops
I am around today to help verify anything @primal ice π
jeeze, hour and a half realm hopping and cant get a single bombardier to spawn at any bastilles
any realm type in particular thats more likely to spawn them?
I spent 2-3 hours farming a bastille that spawned 4 bombardiers yesterday, with Blood Moon Apogean. I ended up with 1500 gunpowder, some hollow ingots and advanced hollow ingots (even though no assassins spawned) and maybe 1 bombadier ingot. I'm convinced their drop rate is screwed up or something.. I feel like I get more from just running vaults.
jeeze, yeah I spent the past couple days farming vaults and didnt get any ingots despite murdering dozens of bombardiers, so Im trying with the blood moon apogean and bastilles, except not one bastille has spawned them yet so im just realm hopping until I find one
I'll go back to where I was farming to see if it spawns 4 again, but as far as I know it changes once the realm shutdowns.
It did not π¦
maybe try a lower level realm
according to the community-guide for the bound
#1216869035346755686 message
They most often spawn at Occupations, In lower tier Realms like the Antiquarian and Astrolabe realms, however they do rarely show up in occurrences at some higher levels and game difficulties.
That's quite interesting, because I never got any bound leather straps in 2 hours of farming a 4 spawn over and over, but it says they drop them
i've got tons of them to the point i DE them for essense
what we really want are their ingots though
Oh I mean, I have tons of them from my entire playtime. But I must of killed between 500-1000 last night and got none
either way i think the main issue is to try the lower realms vs going for the higher ones. i mean if you're not getting them from those higher realms then it wont hurt to try the lower tier Realms like the Antiquarian and Astrolabe realms.
Yeah I'm guna try a Swamp Antiq/Astro at 160. Try to double up trying to find bombardiers, with trying to find harpies π
when you stop an think about it the Bombardiers are the 1st BBEG of the bound when starting out in the game & only just end up as a nuisanece harassment
Yeah, but like I was saying. I had a 4 spawn bastille last night. So it wasn't the issue with finding them, but they didn't drop any ingots.
Another thought, perhaps Blood Moon cards are pushing the rarity RNG too high for the ingots to drop, and instead they are just always dropping gunpowder instead
it's a possibility. may want / need to put in a ticket or something about it. at this point they're defiantly a legendary drop & the plant fibre (flax) is a mythic drop π€£
phew finally got an action, been farming 3.5 hours lmao
now I can make the stupid gun lmao
This would probably be a bad time to mention this then
oh jeeze lmao
I didn't realize I had so many actions. I just knew I had 6 ingots lol..
all this just so I can see how this "optimal" gun compares to the one I built before
(and also to test if secondary material actually stacks or not)
First gun here is as I listed above in my theorycrafting post: #1215421547485990972 message
Second one is using Copper ornaments, and magnesium fasteners, otherwise all materials match the one above
so can confirm definitively that secondary materials DO NOT stack
crafting the second now, will have full upgraded stats in a moment
So this is the "best" Cedarvale (Paradox) shotgun that I can craft as far as I'm aware with my best understanding of how stacking bonuses on materials works:
Marksman Barrel (einadia):
- 2x barrel (einadia) > 2x shaft (einadia) > 4x ingot (einadia)
- 2x ornaments (Copper) > 4x ingot (Copper)
Refined Action (bombardier):
- action (bombardier)
- mechanical gears (pursuit) > 2x ingot (pursuit)
Handle (t4 swamp wood):
- pole (t4 swamp wood) > 2x Gilded Lumber (t4 swamp wood) > 4x lumber (t4 swamp wood), 4x ingot (pursuit)
- fasteners (Magnesium) > 2x ingot (Magnesium)
@green imp @ancient kernel @flint cedar and I suppose @fierce gazelle seemed interested too:
so to summarize: bonuses dont stack for any materials in a recipe, whether its primary or secondary, you want to use as many varied materials as possible across the entire recipe to get the best results
This recipe has 6 metals and one wood, and I only used 5 metals (einadia, bombardier, pursuit, copper, magnesium) to craft it, so I could have gotten slightly better results swapping out either the mechanical gears or the gilded lumber with another metal, either to add more crit, ranged rating, or magick power.
can you post the stats of your first shotgun aswell just to compare?
first shotgun, made entirely with pursuit ingots and t4 swamp wood, pre-patch:
hmmm interesting
well, i guess advanced hollow metal might actually be worth something on guns now
It seems to be easier to farm than Bombadier ingots o_0
So I can reproduce these numbers in my super secret spreadsheet by using "None" as the Ingot for the Guilded Pole, which is effectively what happened in your scenario, since pursuit was also used for the Mechanical Gears. I have verified my calculator on a bunch of weapons from pre-patch, so this further verifies the 2nd use of the same material just gets cancelled out post-patch.
did you get it from the lower realms?
@green imp @primal ice @flint cedar @fierce gazelle seeing as how it's confirmed 2ndary mats do not stack im reposting my Winchester BP mats formula i used earlier incase any of you or anyone else wants to use it.
#1215421547485990972 message
i should've taken screen shots of ALLthe various outcomes i tied before actually building it & someone may want/need to confirm this but it seemed it did not matter what order or placement of the ore used...
for example using Pursuit for the Barrel, Copper refined action, Einaidia gilded handle, etc. cause the end results came out the same no matter where i used the Einaidia or Pursit ore. imo, and i could def be worng here, it would seem it was done in that way so as to get us to use more varied mats & to enable us to somewhat control the outcome of how the end product looked.
Extreme Ascended Astrolabe Forest (regular astrolabe would work just fine too tbh) using a Blood Moon Apogean minor realm card, I found a bastille of insight and spam failed the challenge to spawn the enemies repeatedly. The one I did spawned two bombardiers each time, took about 15-20ish waves to get the action
yeah it shouldnt matter where you use the parts, although best to use the lower tier materials as secondary materials to keep the overall item level as high as possible. Just want to make sure every single part of the recipe uses different materials across the board
yeah, that's what i ende up doing
I think the stat for before 0.1.3 patch looks less. it should be damn more.
Yeah I didn't optimize the original shotty cuz I planned to upgrade it later, but now with the new restrictions the best I can make doesn't quite compare...
I just used all pursuit cuz I had just farmed a few hundred ingots and had surplus lol
Dauntless AXE:
1x Martial Axe Head:
1x Axe Head = 1x Ingot-Adv-Lacunus (30% melee), 1x Blade-Pullecidic (30% melee)
1x Alloy Ingot = 1x Bronze (20% melee)
1x Handle:
1x Pole = 2x Gilded Lumber = 2x Advanced Yew Lumber (25% melee), 2x Ingot-Ayerium (25% melee)
1x Fastener = 2x Ingot-Lacunus (20% melee)
1x Grip:
1x Hide = 1x Galumph T3 Hide (10% melee)
1x Wrap = 2x Straps = 1x Beelzeboar T2 Hide (15% melee)
1x Counter Balance = 2x Etched-Ingot-Titanium (20% melee)
Against Full Pullecidic - before 0.1.3 = 2645 Melee-DMG
Now combination of ingots = 2421 Melee-DMG
A loss of 224 DMG Points. GG.
Which Realm Combo ?
Extreme Desert / Herb I think
ascended ?
Yes
Wait.. Nectar with 0.3 crit is only 25 T3 essence at vendor. Easier than making π
what i was doing..lol
lol you know it's bad when there's an announcement for it
havent tried making Nectar yet but id' imagine it's possible to craft something better... then again if you have the essence to burn then why not lol
this was my attempt at a pretty and strong winchester, it went... not that great but i still like the pink
@languid vortex
with tier 3 infusions on it, not too shabby
Why do my bullets feel like Arrow Projectile ?
need better range rating, helps fall off
charm of the sniper stops the fall off though
range rating only increases the max distance you an hit a target at
that's what I was refering to, not -damage- fall off, projectile.
It stops the arcing being as bad
just use charm of the sniper to shoot targets at max range before the bullet just disappears into the aether lol
charm of sniper already present on BackPack. Does not quite work. That Humbaba is at around 270m away
what's the Range Rating on your rifle?
looks 400 Range Rating
if you're falling short makes me wonder how far mine goes with a 432 Range Rating
https://cdn.discordapp.com/attachments/419605828991975464/1225949826202472468/image.png?ex=6622fdbf&is=661088bf&hm=3c7fea9d8c0b8676be900f13bb6ff346ebce0f215fd39c0d0b9b96151d8c24f3&
is this a full Pursuit crafted rifle?
Yes, Full Pursuit with Gilded T4 Swamp Pursuit. crafted on v0.1.0
ahh. what's the charm of called shots do?
id rather have more standard dmg over all since im kinda bad at hitting the crit spots π
i just use a Charm of Ammunition on my guns since i put Steadiness, Sniper & Flanker on my gear so it applies to all weapons.
farming for these ever elusive Legendary Bombardier Ingots or Bombardier Actions is taking me a HELLa long time π€£
Are you using bloodmoon on a realm that only spawns like, 3-4 bound with bombardier, and spamming fail music?
no, i think it's just my bad luck atm
Should do that ^^
put a realm combo in that says it spawns like, 3-4 bound, one being bombardier, then drop a bloodmoon apogean card, go to a bastille of intellect and just intentionally fail it over and over to spawn bound
You'll get it way quicker that way
don't have blood moon apogean yet
i've one the normal & eminent versions atm
then use eminent, heh
may just take a break from the farm to get the apo vr of it
which trader has it... was it the Desert Antiquarian or Astrolabe?
Desert Ascended AntiQuarian -- Blood Moon Apogen
must've overlooked it when there
omw back to grab it then
@flint cedarwhere is that charm or is it called something else
Which Charm , Called Shots ?
Charm of Luddite
Forest Ascended Herbarium - Charm of Called Shots
Desert Ascended Provisioner - Charm of Luddite
thanks
what's the Charm of Luddite do?
As per its description, more dmg at the cost of more durability loss. But does not even work.
I thought Luddite worked on everything initially, but from experiment atm it's working as per description 'crude weapons' only.
Though it could be argued that from a Fae perspective everything humans make is 'crude'.
is this how you make good weapons now i'm still a little confused with the changes (i know i wrote axe i meant pickaxe woops)
oh okay, but other than that, does that look good for a pick where i mostly just want melee damage and strength?
Have we determined yet whether different sub-assemblies contribute the same or differing %ages to the whole? I'm thinking there may be a preferred/more beneficial sequence to using the strings of 'decreasing benefit ingots' we now have to deal with.
ATM as far as i can tell from my multiple test builds sub assemblies do contribute to the overall end product but basically atm you can not use the same ingot twice anywhere in a Blue Print, initial parts or sub-components to make said parts to further increase stats
atm if you do use the same ingot 2x then the 2nd use of it will not contribute to increasing the stats the previous one did.
example: if you use Pursuit to make a gun barrel & to make guilded lumber handle then the stats of one of those, the Barrel or the guilded lumber handle, will not count towards increasing stats
atm from what i understand the same applies to both armor crafting & cooking
Yes, Thats exactly what I found out too. Just use all different ingots to craft wherever possible.
If wood/fiber/hide becomes limit, reduce the tier and continue crafting
on the upside of this it also does not matter where you use the mats in whatever order because the end product will end up with the exact same stats. that said this allows you to control what the end product result look like
so long as you know ahead of time what parts affect the color/pattern of the end product as well as what mats give what color/pattern
This is known CaelanAther ;). I probably wasn't clear I was still drinking morning coffee. By way of example: say we're after 'strength' in the final product. We need to use different materials. There will be one or a few 'best in slot' materials for strength. Perhaps what we're building has 3 sub-assemblies. Does it result in a better final product if we use material #1 in sub-assembly A, material #2 in sub-assembly B and material #3 in sub-assembly C; or does using #1 + #2 + #3 in sub-assembly A and lesser materials in B and C create a better final item?
Like these ?
Well, maybe.. Depends on whether you used all different materials and what order you used them in..
the downside of course is eventually everyone will figure out what the BIS material combo is for everything & eventually come end game we'll all end up in the exact same armor, weapons & tools with only a different visual aesthetic.
This IS the weapon theorycrafting thread, just saying... ;D
stat wise order used doesn't matter. they'll all end up with same stats
order used will affect it's visual aesthetics
Is this a hypothesis, or have you proved it by experiment? Please show us the data..
nope, i am not denying that & you are 100% correct
just be prepared for the eventual cloning if they keep the crafting system as is
i like how we can control the visual aesthetic now but it's limts are leading us down to clonesville
Not Mine, Just extracted from a Community-Guide post. Made before 0.1.2 and using only the specified ingredient for everything sub-component
i admit 100% im an id10t & didn't take pics of EVERYTHING i did but others have also replicated it consistantly thus far
AH yes. I think you'll find the folks in here place less emphasis on what stuff looks like.
Hey, not throwing shade mate. Just applying the scientific method.
coming into the game late i've limited resources & time unlike those who've been playing since day 1 lol
... as one who has been playing since EA launched, I'm just trying to determine whether I need to spend time testing this myself or whether i'll be "reinventing the wheel"/"Corroborating the work of others" if I do so, is all.
na, man i didn't take it that way. i was just putting out there taking pics & posting results of everything i did was an after thought & figured those with more mats on hand than my megar scraps would be more able to craft & post them. however i'm thinking they may not think there may be a need to do so if they believe it to be proven enough and may just wish to get on with enjoying the game if ya know what im getting at
here's a link to the Winchester rifle blue print formula i used to end up with the discussed results.
#1215421547485990972 message
at the time i had enough mats to make roughly 9 or 10 versions. i burned through all those mats & just posted my end results / findings
Yup, all good. I guess I asked the question because I'm too lazy to reread this thread again Thinking someone will know. That's exactly the data I'm looking for - did you make them per that recipe, but use the mats in 'different order'?
i wanted to focus on Ranged Dmg & Magic since im not the best at landing consistent crits. to me atm crit is just icing on the cake if i happen to land one π
correct
no matter what order i used them in the end stat reuslts was the same unless i tried to use an ingot 2x or more in which case the stats did not increase
Sounds like your play style might benefit from a Quake/Ferocity build. My alt is using one atm, very effective close in crowd control, less so ranged spike damage.
and: thank you for that, you've just saved me a heap of time and materials.
i do use the Quake knife & Ferocity lantern when they get in close. till then i use ranged. tbh only the Hat & Gloves have any affect on melee or ranged. as far as magic goes im not sure seeing as how i took the Rugged set over the Mystic freebe when getting to the watch
i problably should've taken the Mystic but then again i've no idea atm if Rugged is purely for Melee, Mystic Magic & if Ranged is somewhere floating off on it's own or not Β―_(γ)_/Β―
I actually have ferocity on my alt's umbrella (got sick of swapping offhand). Given that the cap on magic is 300 for quake it's easy to get that, almost hard not to. Focused on maximising crit multiplier for the big ferocity numbers, now looking at adding more ranged damage so she has some decent spike for bosses and runners.
thought about ferocity umbrella but like the HP regen of the lantern better. as for my umbrella it's more movement speed & injury resist since it an your coat/jacket are the only 2 items that can have injury resist on them
unless it's hailing or im jumping from high to get somewhere distant i dont bother with my umbrella much at all
As far as resists go, I consider miasma, poison, fire more important than injury (which is basically just sprains/broken legs etc in practicality).
Get those first three to 100%+ was an objective.
Since the last patch, umbrella is the mobility tool.
good thing I used Gilded Jana Meat to craft Umbrella Dauntless.
you're not wrong esp with current game realms/biomes available
for me it's Poison, Blight & Miasma
only time i've come across fire dmg is either when i dumbly walk over a lit camp fire or run into a Kyrosiphon
..or three, or five.. ;D
yesterday was farming brutes for Yew lumber under a Blood Moon Appogean & was pleasantly surpprised to have a few of these drop off them
Adv Yew is nice but already Gilded Adv Yew.. .even better
What I really want to nail down is a source of burl wood.
i tried gilding the adv yew myself to try an get better but that drop eneded up better than what i tried to craft
INteresting, so you couldn't match it?
makes note to look into that
Pellucidic, the best ore for Melee atm only give 30% melee
Damn I wish I had access to my main atm -.-
OK, good chat, I need to go rebuild my farm again and stamp out all the mutant plants. o/
mutant plants???
https://playnightingale.sleekplan.app/feedback/148087 throw it an upvote while you're there, eh? π
@eager onyx the sequence of ingredients does not matter for the end product. The game applies all percentage increases over the base stats of the weapons at craft time, or upgrade time, regardless of the sequence. Source: I've reverse engineered that math and verified it against 30-50 weapons and items.
For your interest, the upgrade bench does in fact upgrade the base stats of an item, making your percentage increases more effective.
So basically find out all the ingredients, and use them in different combination to make up the Color of Item at end ?
The top most ingredient becomes the name. As for colour, I don't really know I haven't looked into that, others have π
Will the ingot used with gilded lumber not stack if the the same as the top metal? Einaidia for example in a shotgun?
Excellent, thanks Ice.
Correct. Don't use anything twice.
Blarg. Well back to theory crafting while at work
Berlwood - Desert Herbarium Ascended (only tested on extreme so far) - Look for single logs / lumber / gilded lumber at random spawn POI's. Use a Lumbermill card to double the yield from those (2 logs per log found, instead of 1, etc)
May be findable on other biome herbarium ascended, put desert is the easiest to find the POI's since there's a distinct lack of foliage.
Ty. I see some sweaty deserts in my future.
yeppers
I'm up to 28 sepelwood and no berlwood π¦
When crafting, is gear score actually relevant to the end product or should I focus on using materials that grant bonuses. I'm still at mid-game and noticed I can make something IL 52 but if I use some other material it can be IL 47 but have 20% more HP as a bonus.
Gear Score = 10, 40, 100, 200, 230 .
At these checkpoints, if you are scavenging enough resources just to cross over, Then go for better materials.
If you are not, then go for Better Stats on Gears
i've herd the name multiple times but what exactly is Berlwood
or better question what stats does it have?
Magic 30% wood
Not found as a grown tree. Go to NPC Locations at Provisoner Desert, destroy/search to come across
It seems reasonable to me to assume that these materials that are rare as atm will become more readily available when other/higher/new realms are released.
Ebonwood, Sepelwood.
I'm not even sure whether they exist at this point in time yet.
i'm sure you're not wrong about mats becoming more common as more higher/new realms are released
however atm spent yesterday out in ascended Astrolabe Forest realm farming bombardiers at a intellect bastele for either their ingots or an action from them only to get not single Bombardier ingot or action...
how does a Bombarder even drop Lacunus & Hollow Metal ingots (norm & adv)??
and yes it was all under a Blood Moon Appogean card in play
Bombarder is from the grenade thowing bound.
yep, which i spent several hours yesterday farming them by purposely failing a bastille of intellect under a Blood Moon Appogean card. only ingots they dropped for me were Lacunus & Hollow Metal ingots (norm & adv)
asc astro frst on hard? extreme? try winding back on realm level.
I usually farm bombadiers (mainly for powder) at around 50~70 desert
... but I get metal as well.
gunpowder is a given to drop
however they quite literally Rarely ever drop Bombardier ingots & even more so actions
they dropped pletny of ingots... just Lacunus & Hollow Metal ingots (norm & adv)
which i don't understand how they drop those
I still think you're 'out of range' for bombadier. Adv ingots = higher tier drop.
at around 70 = plain lacunus, bombadier and occasional plain hollow
bombadier isn't a top tier ingot.
i don't mind spending a few actual IRL hours (3-9) of farming a mob to get rare materials and/or item cause it actually Rare save for a few issues:
-
the drop rate is so low atm it is absurd & feels more like a Legendary and/or mythic drop rate
-
why are Bombardiers dropping ingots that other mobs are supposed be the only ones that drop it
yeaaah, too much logic in your expectations π
thanks. i'm definitely more than willing to give it a atry & hope RNG will spawn similar results for me π
I had the same experience on desert ascended extreme. 2 - 3 hours and no bombadier ingots. Tons of gunpowder and some other ingots
i burned through my food tryig to farm those ingots yesteday so atm im working on my cooking atm
best i can do food wise atm is lunar necater & perfect steak
haven' t gotten/unlocked Gazpacho or Wellington yet
You can find the stats here for all the things findable in the game, collaborative work single source of information π
https://docs.google.com/spreadsheets/d/1perbCD5Bqu_SirUgmIIk1L5PS2fDW2T9W-rlbvIkAn0/edit?usp=sharing
Including Berlwood, Ribbonwood, and Sepelwood.
Sepel, Berl, Ebon, and Ribbon wood's are all findable in game.
Only Ebonwood is truly "farmable" though, the rest are random small POI drops, whilst ebon is a monster loot drop
Are you around for the next little while? I can help you out with some decent food
sorry just now seeing your message. yeah im still on.
am i doing this right? i'm always so confused with weapon crafting lol (i also listed some stats that i know won't affect the axe but just for my own brain i wanted to list them all)
and since the blueprint for the axe only shows melee damage, critical damage, strength, blocking efficiency, and magick power, those are the only stats it can get right? or does it absorb stats from stuff that you make it out of, such as the fire resistance from the blade?
Only stats on the final weapon/item can be modified, anything not listed is lost in the crafting, so fire resist on most items is pointless
i thought so, i only listed them because they showed up so i'm not expecting it. but otherwise, does the rest look good?
I would gild the lumber with titanium. The pel won't stack in it i believe.
And use a second type of hide in the grip.
A different tier does count, but I'm giving him some T3 Galumph anyway which will also give some strength. Why do you think Pel won't stack?
He used pel in the axehead. My understanding is you can only use a metal type once in the build
I fully admit I could be wrong. But I'm at work so can't test it myself
Oh yes, good spotting no, that won't work @jade crag you have Pel listed twice
that is correct. a metal type will only contribute to increasing a stat once
T3 Automaton Knight is 20% melee and 30% str and Blocking Eff, that would be good
ohhh okok! i'll see if i have any t3 automaton knight i don't think so but for now i might just do titanium just so i can have my axe :3
tysm everyone!
Seems I need to go bot hunting when I get home..
hehe i suppose if you have it i'll take it happily but no worries
I have 48 of their Wires, so I can reclaim 5, and with settlers that will give 2 ingots
oh there's no need to go through all that just for me that's so much work π
Really home they change the reclaim to 4. Then again I liked it at 2 as well
Might be.. I think I had t2 fable... or it was rook gears. Don't remember
@jade crag I'll try get some! mate, your axe is going to be epic
awh hehe thanks! i'll have to figure out the realm cards to use too because you want to use them when you craft some pieces right?
Combatants workshop for Melee Damage++
and make sure you have sharpened blades workstation trait for extra melee damage as well
i believe i do but i'll quadruple check before i make it, i'm constantly moving stuff on and off the table π
I know my workshop setup was copied from a video from tene. He recently posted a video about umbrellas down in video.
I'm not sure if it's bis but it works for me
For the stats, it doesn't matter where it's used, but the axe head will determine the colour and name I guess
I would use the pel in the axe head. And the knight ingot to gild the lumber. But the choice is yours
i have more pel for gilding the lumber and only one t3 fabeled guy
so i think i'll do the t3 knight for the axe head
Oh. I tend to have settler apo going when I craft parts.
there she is! not upgraded or anything yet
this was the alleged stats before i hit craft, then it dropped 42 strength points and 0.1 crit for some reason. any clue why that might've happened?
durability also lost 40 points hmm
@eager onyx first one was pre patch, all persuit 1x ein, other two are both 1x advanced hollow, 1x titans, 1x persuit, 1x bombardier, 1x ein. the one with higher crit used silver fasteners, the one with higher damage is copper fasteners. the copper one does ~250 more damage from what i can tell (no charm buffs)
tested also with lee metford and webley, same setups as the cedarvale, webley did ~50 more damage on crit with copper than with silver. lee metford did about ~250 more with copper than with silver. gonna make another shotgun with magnesium instead of titans to see which is better there
mag adds rng dam vs the titans's crit.
yup
sorry i have two google docs open at the moment. one listing mats the other a build calculater
titans still wins out over magnesium, so new gun materials are almost certainly 1x ein, 1x persuit, 1x bombardier, 1x advanced hollow, 1x titans, 1x copper/magnesium/kyrosiphon.
what type? winchester or shotgun?
titans still wins out over magnesium on the shotgun, whose base stats are already skewed heavily towards ranged damage, so i expect it to be true for the stuff that has higher base crit aswell
EEEEeeeeeeeeeeeee! jams fingers in ears notlisteningnotlisteningnotlistening.... wipes rifle with oiled rag, mumbles: 'this is my rifle, there are many...' oh wait.. π¦
don't think it turned out too bad looks wise though i probably should've gone with the Webley revolver instead
I do believe that the revolver is better than porter.. if only cause you do not have bullets pointing at you when held correctly.
what is that busted crossbow build people are running?
I'm still getting used to the new crafting since the update, but made this earlier, seems pretty busted still lol
ty think ill give it a try π
and you use the fire rounds right?
or does it change for the mob type?
there's probably some better mats out there that would squeeze out some more dmg, the grendel rope was mainly for the 30% magic power
yeah I mainly use the fire marbles, haven't tried the other ones much
im new to the game so i dont rly know a whole lot lol
yeah so imma run that and the eclair for ranged
and you can use gilded lumber as the lumber in the recipes and add a range dmg ingot to it to use in the handle
you just guild basic lumber or something else?
I used T4 swamp lumber there with 25% range dmg, 20 magic... T5 swamp is 20% ranged and 25% magic
ah so u rather take the 5% range dmg even tho ur using fire marbles?
sry if im picking ur brain too much haha
idk, maybe just using magic is better overall, but I feel like you get more bang for the buck with the 5% added range damage since the base magic is much lower
ye that makes sense
berlwood would be nice too as the wood/lumber but its super rare poi drop
ah
yeah im working on my endgame build as we speak so im trynna get everything straight
yeah, I've been slowly replacing a few weapons and clothing items from before the last update when you could use the same mats on everything... this new system is making my brain hurt xD
I tried a mystic hunting knife too, and probably wasted my 2 pieces of precious granite stone blocks to make a stone powder with for melee dmg lol
oh is it not a good idea to use the same mats for armor, ex: explorer hat made with all jana
i'm not 100% sure, but I guess each component has to have different mats or they won't stack stats together like they did before
Unless you're going specifically for looks, using same material twice yields no statistical benefit
on a single item that is
so, you can't use pellucidic as part of gilded lumber for a hilt, and also use it on the guard then, right?
would either one of you guys a gun build i could take a look at armor and all
Nop, can't repeat the same material
https://docs.google.com/spreadsheets/d/1perbCD5Bqu_SirUgmIIk1L5PS2fDW2T9W-rlbvIkAn0/edit?usp=sharing
You can find raw stats of things here, in something I prepared earlier
Inc all clothing, and tools/weapons
yeah ive been looking at that
im just wondering if there are some complete build i can look at
for guns you'd probably wanna mix pursuit and bombadier (same stats), then maybe add einaidia or titans for crit/magic in other components? All my guns are pre-patch currently
I have no clue on the mats to use now... jana and carnute for health, explorer hat for range dmg, embellished hat for melee... calcularian gloves for melee/ranged balance, or dauntless gloves for pure melee
ok
i don't have a complete build as of yet since im still working on my armor but here's a link #1215421547485990972 message to my post above for my Winchester Rifle i crafter after this last update. if you want more Ranged Damage then swap out the Fingernail for another Ranged Dmg ingot otherwise it's a pretty good Winchester with the current crafting system. Also the order in which you use the ingots doesn't matter since the resulting end product stats will be the same no matter what. only the 1st part at the top of the blue print schematic will determine the color of the end product once fully assembled
Ok sweet ty for info
humbaba for health also, it has less regen but the same max hp% as jana
well, you get 15x Jana Meat per 10min run. but you get 10x Humbaba meat per running around 20min. at 160 Ascended Swamp Hunt
..and you will want both, run Hunter's card for Humby btw, 10x is a waste of time.
20m in a swamp.. for 1 humbaba? Can reliably kill him within 5 minutes. He is -always- visible on your spyglass, just run straight for him
Doesn't take 20 mins to get to him through, that's ridiculous, if your focus is "kill humbaba" you can do it within fraction of that time, with a hunter card, for 20 meat
Hell I even had him sitting -on top of- the gate when I arrived yesterday
Within 20 mins you could kill him more than 4-5 times heh
While running around, my attention gets diverted to mining/chopping ores/woods/fiber. So it takes 20min for me to find a humbaba
neither of ya are not wrong. if ya solely focus on Humbaba it only takes 4-5 minutes but if you're the type to be easily distracted by whatever in game or IRL then yeah it can take a good 20-30 minutes min
I made a thing too!
Need to farm some more T3 to slap on better enchants. But was able to solo Jana (humbaba) with it.
its also worth noting that humbaba mats dont scale with realm level, so you can just farm him on normal hun easy, for the same exact rewards as ascended hunt extreme, and youll be able to instakill it every time it respawns
what other charms do ya have?
I have Sniper on my hat.
Yeah as long as you don't miss your shots, the damage stays up from what I can tell.
It seems persistence pays off. Second time through an extreme asc herb. desert in slow mode (look carefully at everything) has resulted in acquiring a pair of bearls..
You can even find them in non-ascended herbs btw π
OK so my modern gun posts probably belong in here. Not terribly happy with the new breed winchesters. ~35.5k first headshot 160 humbaba, 25kish followup, 8 to 10k body shots. Over 2 magazines for a takedown. π¦
That was on the silver gun. Watching the others now.
Did a little better with the Pellucidic, mag and a half. but the numbers weren't radically different, just more crits I think.
.. scored a random Kwyklyn after the second humby. 44k first crit on him.. I guess he doesn't like ice.
are you useing the right metals for ranged weapons?
https://docs.google.com/spreadsheets/d/1perbCD5Bqu_SirUgmIIk1L5PS2fDW2T9W-rlbvIkAn0/edit?usp=sharing
yes. bombadier gilded t4 forest+einaidia handle, titans f barrel, adv hollow+pursuit action. The 6th metal was a trial, one with copper, one silver and one pellucidic plate.
This character has been min/max for sneaky sniper for a while, so nothing worth changing regarding armor and charms etc.
I'm just comparing with my usual stacked weapons, (no point in talking about earlier folded ones, they were 'how much damage do you want?)
My conclusion so far is that Inflexion wants us to burn lots of ammo shooting 'spray and pray', which isn't my preferred game style.
My main hope is that later content will include better firearms; and smokeless powder ffs. As a life long irl hunter and shooter, firing blindly through a huge muzzle blast with no sight picture is super cringe, I don't want to train those reflexes even in game/simulation.
Not sure if it's already in the meta, but gilding lumber before using it gives a hell of a boost
Got to be other ways to improve mats, but this is the only one I've found so far
Gotta love how pouring titanium over wood still ocunts as gilded π
just remember to not use the same metal twice
Took me a while to farm t3 beezleboars with a 133 gear score, but just finished my axe
Here's what I used...suggestions to improve? (Note, I used the mob dropped gilded adv yew for this, didn't realize I could use other metals until after)
fable t3 beezle and t3 beezle for grip. steel for alloy if its better than bronze. if you can get it. fable t3 knight automon.
Steel wasn't better for melee, but yeah, I used fabled beezle T3 and fables beezle T1...so a little off optimal
There is no non-fabled beezleboar. You have to go for Fabled Galumph, or T2 beelzeboar.
Also craft the axe with Combatants Workshop played for extra Melee++ on the physical traits. As well as a grindstone next to the wokrbench for Sharpended blades which gives another melee damage+
I figured this would be replaced when I hit true end game anyhow, but it's pretty close with the mats I can farm now...I'll have to remake in a few levels with the realm cards active...once I finish other stuff
Oooh, thanks Iceheart, didn't know about the grindstone
oh yeah... its just prey if its not fabled... too much time spent trying to find timbernot in the desert.
Cool, I have lots of grinding to do to get my dauntless clothes, once I have that I can remake this with the R2 beez and t3 fable knight to have all the best stuff
Farming wise, what's the highest gs req? with a 280 axe I should have all the trees right?
230 is max for all resources
Axe Head ( 50% dura, 30% fire, 60% melee, 10% crit, 30% strength)
Ingot - Advanced Lacunus
Blade - Pellucidic
Martial Axe Head ( 70% dura, 30% fire, 80% melee, 17.5% crit, 30% strength )
Axe Head - Advanced Lacunus
Bronze Ingot
Pole ( 30% strength, 50% melee, 20% stealth, 15% heat, 20% range)
Gilded Lumber
Lumber - Advanced Yew
Ingot - Ayrium
Handle ( 30% strength, 70% melee, 20% stealth, 15% heat, 20% range, 20% dura, 20% fire)
Pole - Advanced Yew
Fasteners - Lacunus
Grip ( 40% dura, 40% health, 25% strength, 25% melee, 20% fire)
Fabled Hide - T3 Galumph
Wrap - Straps - Fabled Hide - T3 Beelzeboar
Counter Balance ( 25% dura, 20% stamina-regen, 15% fire, 20% melee)
Etched Ingot - Titanium
Output =
Upgraded.
T3 beelzeboar = 15% meele,
T3 Galumph = 10% melee.
I was told stacking the same material in different subcomponents, even as secondary materials, no longer stacks as of the update - so you want to use a different metal for each
That's exactly what i used to craft it
Axe head is a component of martial-axe-head.
Pole is a component of Handle.
Yeah, I lost 5% by using a T1 beezle, but this isn't the final final, so I was using what I had on hand
Fyi, you'll get an additional boost if you gild your advanced yew for the poles
please read through it.
We still like our big damage numbers? 9.5 mil
With a rugged lantern we can break 10 mil
YO man this is dope
this is the charm with the momentum ?
or that's the dying hit with Mercy ?
Looks Ferocity charm on lamp
Charm of momentum on my boots but if I'm running my numbers correctly it didn't come into play either time (I think I ran into the enemy and stopped short both times, zero bonus). No mercy charm, no charm on the lamp.
Entire build (minus lamp) is shown at the end of the vid. The actual secret sauce here is that both backstabs and weakpoint strikes count as critical hits. If you do both at the same time, they stack multiplicatively. Charm of called shots seems to double dip here too. I can't pull it off consistently, and I have no idea if it's even possible on any vault boss, but big numbers go brrrrr.
Went and made a Calcularian Headwrap with Flax. #nightingale-media message
I used flax to make tread in my explorer har. Will post pic tomorrow after work. I'm posting this from my phone when I should be asleep
Doesn't quite best elegant bonnet
Very curious to see new possibilities once new crafting bonuses are implemented in upcoming patch
Do we have a list of the magnitudes of different damage bonuses that charms provide, and if not, should we start one?
I'll be assembling one in the catalogue in the next day or two
just going off numbers, until they implement the hard/soft caps im pretty sure full ein and t5 swamp wood is the way to go for guns