#Weapon Theory Crafting

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fierce gazelle
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Updated post to be called Weapon Theory Crafting as a lot of discussion on weapon min/maxing is occurring here.

Post was originally called "Lee Metford Rifle (Einaidia)"

Exact Parts:

Einaidia Barrel
Pursuit Metal Plate
T4 Desert Wood Stock
Einaidia Refined Action
 - Einaidia Action
 - Pursuit Mechanical Gears

Crafted with Forge Card active for Ranged Damage+ and Crit Damage+ on a Workbench with Crackshot Trait for additional Crit Damage+.

Final result before any infusions or enchantments is 1548 Ranged Damage with x4 Crit Damage.

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@tardy siren ๐Ÿ™‚

tardy siren
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How're the stats after infusion? That's pretty good, especially for a first shot. This is how mine comes out:

fierce gazelle
tardy siren
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Oh lol fair enough. Yeah i just made a new axe, remade my maul, and i'm pretty tapped on anything that isn't dust xD

fierce gazelle
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Now infused

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@tardy siren darn your stats are all around better. Do you know what mats you used?

tardy siren
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let's see....
Lee Metford is:

  • Barrel
  • Metal Plate
  • Stock
  • Refined Action

The barrel parts were all Einaidia, the Metal Plate was Titan's Fingernail, the Stock was Tier 4 Swamp Wood gilded lumber. For the gilding, and for all the Refined Action parts, I used Pursuit.

fierce gazelle
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ooh, guilded the swamp wood? Smart. I also have no idea what Titans fingernail is haha, still much to learn

tardy siren
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I didn't either until like 2 days ago lol. It's one of those "rare weird pillar" metals like Einaida (but the pillar looks different, it was IIRC a weird tree with spikes coming out of it)

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The tree looks like this - i didn't think to take the pic until after i'd mined it all lol, but it had orange spikes coming out of it

fierce gazelle
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Cheers! I feel like I may have come across one of those in the past but didn't have the 230 pick at that point

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@tardy siren what charms do you run for rifles if you don't mind me asking?

tardy siren
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Sniper, Steadiness, Spellsword, Morale. Use a melee weapon to cast Assassin's Sight, then immediately switch to rifle and do an emote lol. This stacks like 3-4 buffs to your damage and crits, you get about 20 good seconds or more if already in range with all buffs in full effect. Assassin's Sight lasts the longest. If you have a moment in the fight where the target is out of range, or jumping around, or something, and you're not shooting anyway, emote again.

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And of course if the target is still alive when Sight drops off cast that again.

fierce gazelle
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Amazing thanks

fierce gazelle
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hmm I just noticed that Spellswords tool tip when it's active says your next "melee" attack

tired prawn
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Mine . I think cant do better

fierce gazelle
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Wow! Very nice. Do you know what mats you used?

tired prawn
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reasearch lingo

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for wood was sawp wood 4 + research lingo i think

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you need craft golden lumber for have lingo in your wood

fierce gazelle
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Guilded Lumber? Not sure what Research Lingo is though?

tired prawn
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yeah guiilder lumber

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speak about lingo ranged damage 25 % and critical 7.5 % . green lingop

fierce gazelle
tired prawn
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y

fierce gazelle
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@tardy siren check out #1215421547485990972 message

tardy siren
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Note that his magick is only 64. He went full damage/crit, didn't hedge in some magick stat like i did for the ammo.

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i'm sure it hits like a truck hehe

fierce gazelle
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Yeah, and you tested that right, the higher magick stat increases elemental ammo? Was the increase worth it you think?

tardy siren
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I mean with the recipe we used, the damage is very close and the crit is almost identical, but his magic is around 60 and mine is around 90. So IMO i think it makes up the slight difference.

Of course this is all just theory, if i find out that, for example, the magic stat does nothing useful for most of the elemental ammo, i'd scrap the idea and do what he's doing lol

tired prawn
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this is a master piece

fierce gazelle
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Yeah a few variables there, we don't know if bosses have any kind of physical of magical armour and stuff like that

tired prawn
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fk wrong scrren shot

tardy siren
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Ah very nice!

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Magnifique ๐Ÿ˜Ž

tired prawn
tardy siren
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o.O

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That shouldn't be possible without using the exploit, i'm afraid

tired prawn
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not exploit dude

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i made 620 K damage on sun giant with charm and card and magic amo

tardy siren
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you increased all three stats lol, magic, ranged, anc crit

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there's no material that gives enough of all three to do that

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OH

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sorry!

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my bad never mind that is your character side of the screen

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the cropping, i didn't realize

tired prawn
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but its my char stat

tardy siren
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yeah i get it now

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i thought it was base weapon numbers lol

tired prawn
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with shotgun

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with lee-metford

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the secret is the hat

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best hat ever of the game

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crazy hat

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and glove too

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with hat and glove i have 120 % more damage in ranged

tired prawn
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new record 1 million damage with ice ammo shotgun and duelist card xD. On sun giant dungeon 220 . he have like 2.6millions life ! 3 shot him ๐Ÿ˜„

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Can make 1 million damage with no exploit ! this game is crazy

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you need good charm too and the enchantement for the weak point

tardy siren
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@tired prawn me with lee metford ๐Ÿ˜Ž

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your shotgun is lots better than my shotgun tho, i will have to remake it! haha

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huh... actually my shotgun isn't bad either ๐Ÿ™‚

tired prawn
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what glove you use ?

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nice weapon too

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speed umbrella too . But its bug atm doesnt work !

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i can have 90 % movement speed with this ... but umbrella speed dont work atm

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tankiness umbrella

tardy siren
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oh no, the umbrella speed stat doesn't work? argh i ddin't realize this lol

midnight ibex
restive musk
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I do believe for range this hat is the best in game tho no?

fierce gazelle
midnight ibex
tired prawn
restive musk
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Whats body to body?

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@midnight ibex just used jana

midnight ibex
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So the explorers hat just naturally has that much ranged damage? @restive musk

restive musk
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I believe that the stats lean heavy into the hat as you upgrade it, so yeah

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since there isnt any fibre or leather that has range in it this is the best for range

midnight ibex
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damn i may make one for myself i've been rocking the elegant bonet

restive musk
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But like Alucard said you can choose this or the other hat

midnight ibex
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what's the other hat? @restive musk

restive musk
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calcularian turban one

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Has 78% range and like 40% something in melee if you want some balance

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but i wanna make a pure range build so i didnt care for it

midnight ibex
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oh damn ok imay go calcularian than hmm... thanks for the info!

restive musk
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all good mate goodluck

fierce gazelle
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Hey all, have got the lost abeyance issue so can't play right now, but I put this together earlier when I was in. I made a pure Zinc Lee Metford Rifle to understand exactly what it's base stats were. Also did not use forge or have Crackshot Trait on workbench. Then upgraded to see how the stats increased. After doing that and some more numbers testing I found that all other stat increases (physical, magickal, and materials) are just simple percentage additions over the base stats. The only thing that increases the base stats is upgrading at the upgrade bench. With this I might be able to more calculations to find all variants that could be made and what there stats should be.

tardy siren
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The highest i've gotten so far was just over 500k lol. This is the same shotgun i posted up there ^ but i redid some of my gear - mostly gloves and hat - for better ranged and crit damage. Hoo boy.
Also note that this is using Ice rounds on the Sun Giant, which he is weak to.

This was NOT the public level 100 Vault. This was my own Extreme Vault private card - level 220.

fierce gazelle
lapis scroll
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random thought... what if the lumber and the poles (not sure about gilded lumber cos its both wood AND metal) were made under Lumber Mill card while the rest of the parts and the final product was crafted on Forge, rather than all of it on forge, anyone considered that or tried it?

fierce gazelle
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As far as I know the cards that "improve quality" only do that to a final product, like a weapon or tool. The vague descriptions don't help, but when you place them in the transmuter, it gives you a preview of the actual effects.

lapis scroll
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ah right

tardy siren
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Yeah, it's super complex crafting but fortunately it's not THAT frantic.. imagine having to change Minor cards after every single part ๐Ÿ˜…

wind anvil
# tardy siren

How many hits did it take ? What potions do you have on in the picture?

tardy siren
# wind anvil How many hits did it take ? What potions do you have on in the picture?

I think it was probably about 4-6 double-barrel unloads total, don't remember exactly.. i was super intent on keeping it staggerlocked because i'm crap at dodging that instakill laser barrage lol.
The offhand bar is - umbrella, lantern, salve (for broken legs lol), run speed, curative (for swamp ick), and the quickslot is the gargantuan healing potion you get from the Watch.

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yeah more like 5 total reloads, i think, so 6 double shots. No way it was 4. That sumbish has a LOT of health.

wind anvil
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Awesome good job. Did you have minor cards active?

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I still reckon its got to be possible to one shot on extreme without boosting ingots.

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Not sure how but a combo of everything we can do boost damage then maybe that charm that increases damage with each shot that lands. If that increases dmg 5-10 or more times then perhaps its possible. Would require some serious practice and skill as you would have to only focus on the rooks and not miss 10 shots and then hit the sungod close range.

tired prawn
tardy siren
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Best i've made so far ๐Ÿ˜„

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einaidia, titan's fingernail, and pursuit

fierce gazelle
tardy siren
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haha, nice

fierce gazelle
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I theory crafted this one. Lower non-crit damage, but slighter higher crit damage, but check that magic stat! Ice ammo anyone?

tardy siren
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We really need the devs to include more exact info on how the ammos work

fierce gazelle
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yeah, that'd be nice ๐Ÿ˜›

tardy siren
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Oh that's interesting. I wonder if i have the mats to make that one you just put together. Lightning Ammo is the best, in absence of any specific vulberabilities: 500% str, 200% dam

fierce gazelle
tardy siren
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lol

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hey, i have enough Titan's to make that one. Gonna test them side-by-side wth mine. Yours should hit harder on weakspot hits, i think

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OH here's something for you to test on that:

fierce gazelle
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Hype, interested to know how it goes. I'm still trying to find some fingernails after I lost mine

tardy siren
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T4 Swamp wood is 25% rranged, 20% magic. T5 swamp is the opposite: 20% ranged, 25% magic

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i don't THINK that nerfing base damage any further, without increasing crit, will be a gain. But who knows since we're not sure how magic scales the ammo exactly

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ยฏ_(ใƒ„)_/ยฏ

fierce gazelle
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Both T5 Swamp Wood. First one using Forge card, second using Alchemist

tardy siren
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Wait crap i don't have enough

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Alchemist is broken FYI, it's not working on magick like it should

fierce gazelle
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oh ok

tardy siren
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errr do you remember what biome has Titan's? Swamp?

fierce gazelle
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swamp, yup

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annoying stuff to find

tardy siren
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why is it always swamp ๐Ÿ˜ญ

fierce gazelle
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Think I'm guna start playing Thin Veiled in swamp, I think that's the one thats kinda like Soaring

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so I can jump and see over trees

tardy siren
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yeah i use Thinned a lot when scouting around

fierce gazelle
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ayo Titans fingernails in first swamp of the day on my way to Fae tower

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hm, think Forge for increase Ore yeild will work for titans? I will give it a go

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Oh snap, PSA, Forge DOES work with Titans Fingernail

tardy siren
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well how about that

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also get some T3 essence you slacker xD

fierce gazelle
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O.o haven't even done a vault yet, spending too much time on spreadsheets lol

tardy siren
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lmao no need, just roll a Whatever Ascended Extreme, do fae tower, reset realm, repeat

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i think on extreme the fae tower alone gets you like 200-300

shut imp
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Huh. I honestly thought that Pursuit just wouldn't be good on the Eclair due to low base crit

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But I guess crit is king across the board

fierce gazelle
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I originally thought the same, but then plugged in the numbers, and, well you can see. I guess, crit multipliers usually have a sweet spot and then, more of it they start to have diminishing returns. That's been my experience in other games too. But the shotgun has such a low one, that it gets a bunch of benefit from it.

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For a comparison, this is probably the max base damage you can get on the shotgun? @shut imp

shut imp
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That's almost exactly my current build

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Really interesting stuff

fierce gazelle
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Finally gone ahead and made this

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Guess who has never made shotgun ammo yet

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queues industry card

midnight ibex
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i made 2

wind anvil
midnight ibex
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Enaidia and t4 swamp wood with forge minor

lapis scroll
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second one will have more potential dmg from it's crit multiplyer

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first one looks good on paper with it's raw damage number but will fall short of the second because of its crit

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might even be worth changing the range infusion for magic, shotgun aint meant to be long range anyway, and the magic increase wont be much, but will buff elemental ammo slightly

tardy siren
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Almost brroke 20k on the Paradox, with nearly 2x crit lol

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(pics show my stats when wielding)

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@tired prawn i went ahead and made the Explorer Hat and Calcularian Gloves

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Still not convinced I'm done... turns out may not get much use out of that magick stat after all, may trade it in for more crit

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although titan's does have 12.5 crit, so you'd lose 30 magic to gain only 2.5 crit with hollow ๐Ÿค”

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meh it's probably good where it is, at least until we get more information

tardy siren
tired prawn
tardy siren
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second shot 700k ๐Ÿ™‚

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was dead center on medallion with ice rounds on sun giant

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all remaining shots were 400k-500k. I believe i took a while to reposition and reload after first shot - so charm of patience may have been in effect again

tired prawn
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you gain just 300 K with patience , emote and the other one ?

tardy siren
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Assassin's Sight

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gives bonus to weakspot hits

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(enchant)

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Cast sight, switch to shotgun, do emote, open fire

tired prawn
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you can had spellbalde

tardy siren
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melee only

tired prawn
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for more damage on first shot

tardy siren
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nope

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when you have the spellblade buff and mouseover it, the tooltip says "your next MELEE ATTACK will have increased damage"

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i tried it ๐Ÿ˜ญ

tired prawn
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damn

tardy siren
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yeah

tired prawn
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just for melee

tardy siren
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still, pretty good

fierce gazelle
tardy siren
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So i just tested some things in your calc @fierce gazelle and then in game. Turns out, boring as it is, an all-Pursuit shotgun seems like the way to go. I left what i did up in the calc on the tab you made.

In the 220 vault the opener was once again over a million lol, but then also, each followup shot was 500k - 700k o.O I got multiple 700k hits. Maybe my aim on the medallion was better also, but still.

Unless or until they make Magick mean a lot more to Ice and Lightning rounds - which is mostly what you use in a shotgun, my Lee is for delivering fire and poison - it seems like stacking Magick is a damage loss.

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Oh, should note that this is also after taking Alucard's advice and using the Explorer hat and Calc gloves. BIG difference in base damage. Yeesh.

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The only thing left to see IMO is to add Advanced Hollow Metal - 15% crit and no other useful stats - to the calc and mess with it and see if using it is a gain or a loss. I suspect loss, because having NO ranged damage on it is probably too big a hit to base damage.

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Ironically the better gun comes out with a slightly lower GS because the Titan's nail is higher level than the Pursuit.

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And this is me wielding it.

fierce gazelle
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Good to know @tardy siren. Have added advanced hollow metal now.

tired prawn
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i have this all time not in first shot but all shot .and work with melee too . Secret build :p

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this is with shotgun

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no patience here , and no moral and no traitor

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and no explo hat ^^

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melee damage

fierce gazelle
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Hello fellow gun enjoyers. How does one go about making good ranged gear? E.g. I don't see any fibre/hide/meat that helps with it?

fierce gazelle
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@restive musk @tired prawn @tardy siren what are you guys making your hats/gloves out of to boost ranged damage so much?

tardy siren
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Well, firstly, i was foolishly assuming the best gear would be the best gear. It is not lol. The current "top" gear sets are not a linear upgrade from previous sets - that is, they aren't "the same but more," they have different stats entirely.

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Alucard clued me in to the Explorer hat and the Calc gloves as being the hat and gloves that he identified as having the most Ranged. You give up some other stats, but not much, and it's a HUGE boost to ranged.

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So basically what i did was pinned the recipe for the Hat, looked at the first ingredient it wanted, then looked at every mat i had for what had the most Ranged boost on it.

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and pretty much that's it step by step. Hat and gloves are the ONLY clothing items that have ANY effect on your damage output. None of the other pieces have any offensive stats. Wait that's not entirely true, boots have some magick, but most peopel seem to get the Explorer boost because they hgave the most speed, etc.

fierce gazelle
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hm, looking at the spreadsheets, no hide/meat/fibre has ranged damage. So Calc Hat for example, only takes Cloth, Leader, and Thread.

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I'm guessing Explorer has buttons or something you can fuse some ranged damage in

tardy siren
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one sec - i remember using meat to make fibre for the hat but that may have been for health. I don't think the hat had any metal parts

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once something was made i wish there was a way to see what its parts were lol -_-

fierce gazelle
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YES, this would be so nice

tardy siren
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Explorer hat is Fabric, Cloth, and Thread. No metal.

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So it might be that just raising it to Epic is what increases its Ranged score over the base

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so if that's the case, that means for all hats, whateer starts with the mnost will also end with the most.

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hmm

fierce gazelle
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Dang ok

tardy siren
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the bowler hat takes buttons, and the tophat takes buckles. SO that must mean the explorer hat has SO much more base over those two, that even adding metal parts to them, doesn't let them catch up

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TL;DR basically this is noob dev mistakes lol, rookie stuff, no one sat down and did math, it's like they pulled arbitrary stats out of their butts for whatever they thought sounded cool for any given piece. Which surprises the hell out of me tbh, as do the lame-ass lowrez textures. I'd heard that the devs had a lot of industry veterans on the team, including former Bioware, which is what got me interested in the game in the first place. So i dunno why these elementary flaws persisted throughout the design.

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wtf did i make this hat out of lmao lemme try something, going to make a generic one with crap base mats and see what the Ranged% comes out to.

fierce gazelle
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I think the base is 20% when crafted

tardy siren
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i don't mean the white version, i mean fully upgraded to Epic, because that's all that matters.

fierce gazelle
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Well yeah.

tardy siren
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made the whole entire thing from crude fiber lol

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Everything being percent-based is a trap for an unwary designer. As our shotgun damage and the Forbidden Crafting Technique demonstrates: it's easy for things to snowball.

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yep that was it. Not a single component that boosts ranged, but since it starts with 20% - higher than any other hat i know - the T1 to T2 to T3 upgrade sends it through the roof.

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It came out at 72% at T3 upgrade. So the infusion must be what got it to 82 on mine.

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the Tophat and Bowler, despite their metal parts you can put ranged on, are SO far behind it from the start, that the metal parts don't let it catch up, because even a large percent of a small starting number is still jack &*()?!!.

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This is simply a design mistake. Which worries me.

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i'm curious now, i was not minmaxing or anything when i got the other hats, i wonder how far off it is if i try stacking ranged on say the tophat

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which is a higher tier than explorer and "should" be a better choice

fierce gazelle
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Thanks so much for testing that. It's very helpful for me, and, it confirms some math, for certain calculators and things ๐Ÿ˜‰

tardy siren
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๐Ÿ‘

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it's like the devs just assumed the metal part would take care of it and didn't actually run any numbers? weird

fierce gazelle
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Ok so Explorer hat

tardy siren
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damn i'm out of Einaidia, can't test it with 30% ingots.

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using pursuit. Hats also have crit, but it's such a tiny amount it isn't worth trying to enhance really.

fierce gazelle
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Search Explorer Hat, don't have it, find which trader, Forest Ascended Hunt. Realize I haven't bought Ascended Hunt card yet. Start travel to respite, wait, wait, Travel Error. Log back in. Go to respite, wait wait

tardy siren
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Yeah i can see how this is going already. WITH pursuit, the white Druid hat came out at 6.3% ranged, because it starts with base FIVE. No way in hell it could ever catch up to the Explorer's twenty.

fierce gazelle
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This game can only get better ๐Ÿ˜„

tardy siren
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lol

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SO yeah i don't need to waste the essence upgrading the test tophat to epic, the math is clear.

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And using pursuit: ranged 6.3, crit 10.8

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i.e. garbage

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mind you the tophat does have decent melee

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but who TF wants to be, like, switching hats in the middle of fights lol

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Calcularian Gloves came out even in melee and ranged - around 42% each

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and some small meaningless amount of magic and crit.

fierce gazelle
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Your using calc gloves or?

tardy siren
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yep

fierce gazelle
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Should be a nice upgrade from my Tier 2 dashing top hat lmao

tardy siren
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heh

fierce gazelle
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Oh dang, Ice Buckshot requires a Diamond

tardy siren
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yep, each ele ammo requires a gem

fierce gazelle
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Oh snap found my first Saskatoon berry while traveling to essence traders

tardy siren
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haha nice

fierce gazelle
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Dammit I need a dune buggy, this desert trader is 1.2 km away

tardy siren
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and probably up a cliff

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how tf he get his wagon up there, is what i wanna know

fierce gazelle
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Flax gives crit damage

jovial knoll
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TIER 4 DESERT WOOD

lapis scroll
green imp
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@tardy siren 4 rifles i made for testing. each one is all persuit except for the barrel

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persuit does the most damage on a crit not factoring ice damage, second is eidania, third is advanced hollow. gonna go test with ice ammo now and see if that flips the other way

lapis scroll
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pursuit is defo hard to beat

lapis scroll
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so whats everyone been using for their hats and gloves? I have this as my hat atm, probly not the best but I been liking it cos i do switch to melee when surrounded in melee range etc my gloves atm are hermetic which is kinda weak in both but plugged me some magick power

green imp
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so ein is a close second, followed by nail, then hollow when taking into account elemental ammo

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@tardy siren

lapis scroll
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I only ask about hats and gloves cos they contribute to damage bonuses

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2 identical guns are gonna have very different results depending on them

tardy siren
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and of course as long as we keep wearing the same gear, a given player testing X vs Y on themselves can be accurate.

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or at least give us a starting point for a more rigorous test

restive musk
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@fierce gazelle i just straight up used Jana meat for my explorer hat and calc gloves since there isnt any range boosting materials for clothing. That being said its my first time seeing flax did no know that existed

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Using jana only got my explorer hat to 82% range dmg and 10.8% crit so lowkey if you can use pure flax you could make it spicy

fierce gazelle
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Yeah I don't know where I got the flax from unfortunately

restive musk
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All good imma have to see where i can get some then this just opened up my builds

fierce gazelle
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I only have 3 flax, enough to make 1 thread lol

restive musk
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lol can you turn it into seeds maybe?

fierce gazelle
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possibly

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going to log on now and see

restive musk
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if you can might be able to grow you own till you have enough, maybe share with you boy ๐Ÿ˜‰

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oh nvm its bugged save you flax

fierce gazelle
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#1211073684140462190 message

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Oh what the hell, message from dev "Just a quick note regarding the fibres like papyrus, flax, hemp, etc that are turning into crude fibre - those aren't actually meant to be obtainable and we have some bug reports in the system to address that."

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hm, I can it seems, turn them to seeds ๐Ÿ˜›

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but I don't think it will grow anyway

lapis scroll
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i had 2 flax, now i got none because i tried it before reading anything about it lol

fierce gazelle
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oh haha

shut imp
fierce gazelle
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Alrighty, finally got my Hat sorted

fierce gazelle
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160 Vault Sun Giant. No exploits, no realm cards.

wind anvil
wind anvil
fierce gazelle
fierce gazelle
wind anvil
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excellent work thank you for this.

tardy siren
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I just realized something
You can put Sniper on your clothes,
that way you can put Called Shots on each of your guns, and it won't interfere with using Ferocity on offhand with casting Quake

fierce gazelle
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I guess that depends if magick damage is even part of the "non-crit" hit equation, or just a whole different equation. Physical damage versus magickal. But yeah you probs right

tardy siren
#

I have no idea what happens if Called Shots and Ferocity is in effect at the same time lol. I may have to try it and see

fierce gazelle
#

Other things I'm yet to try "Charm of Blood" increases the power of enchantments but hurts you each time you use it could be interesting to have on a piece of gear that you swap it before the boss arena or something. And "Ring of Empowerment" haven't tried it at all, but I think it's a support ability that grants a damage boost to players standing within it's radius

tardy siren
#

yeah i've heard Ring is a good boost, but you wouldn't be able to use it at the same time as Assassin's Sight

fierce gazelle
#

Oh, nuts

#

Was about to craft my mystic lantern finally. Realized I only have 4 fossilized ichor after all this time. It seems the best for the Cut Gem and Molded Glass, but I need 1 more bit lmao. Do you know where to farm it?

tardy siren
#

i have 25 if you need some ๐Ÿ™‚

fierce gazelle
#

Yes please! Honestly I think I just need 1. 4 for 2 glass, 2 glass for 1 molded glass

tardy siren
#

They're a rare drop from the floating crucified Bound, so i used blood moon farming

fierce gazelle
#

and I used 1 for the cut gem, and gold for everything else

tardy siren
#

fabled sun giant ingots are 30% magic....

fierce gazelle
#

Gah, curse all these spreadsheets n stuff lol

#

so hard to find things sometimes

#

Well I have 40 of those!

tardy siren
#

heh

#

you need 5, one for the cut gem and 4 for the molded glass. Invite me, i'll bring e'm over.

fierce gazelle
# raw siren what about your axe ect

The only important thing was it had Assassins' Sight on it which I cast first. It's not a very good one, just a Rugged Axe made from Pellucidic

tardy siren
#

at this point we should change the name of the thread to "weapon theorycrafting" lol

#

Hey @pale hemlock if you're around... i have a question about the knife

#

nm we figured it out

pale hemlock
tardy siren
#

but we got it

pale hemlock
#

Aight lol

tardy siren
#

hmm there's no hide that increases crit, is there

fierce gazelle
#

Weapon Theory Crafting

pale hemlock
#

Did anyone try building a turbo Lancaster to see if the audshot can pull off what the shotty does with buff stacking?

fierce gazelle
#

No but it is something I wanna try at some point

fierce gazelle
#

Ooooooooh. I just tried adding the charm of Herbivore/Venom combo to my current build and was surprised to see I did the exact same 1.2 mill damage. Upon rewatching my recording I realized, charm of patience doesn't work with that combo because it requires you don't receive damage for 5 seconds, but poison constantly hurts you.

That combo would probably work better against Jana though.

I guess the other option is charm of momentum.

tardy siren
#

It's over the cap
Quake damage caps at 300 magick.
You want to use the Dauntless knife and stack Crit, using charm of Ferocity on a lantern in your offhand, because that damage scales with Crit multpilier.

Yeah i know it makes no sense whatsoever

jovial knoll
green imp
jovial knoll
green imp
#

Mystic lantern, dauntless knife made of advanced hollow metal and carnute hide, then whatever armor you like that gets you past 300

jovial knoll
green imp
#

No exploits needed to this no

jovial knoll
pale hemlock
fierce gazelle
#

No it's scaling off crit. I'm 100% sure. Because I get identical numbers on every single enemy everytime, and then it double when they fall over. I also tried swapping between 2 knives, an lantern/umbrella and observed. Damage didn't go up over 300 magick, but lowering crit gave lower damage.

#

Also managed this on 160 Jana

#

The follow up shot was 400k and left it with like 1% health lol. I just went and stabbed him with my knife and he died.

pale hemlock
pale hemlock
fierce gazelle
#

That's real nice damage for a rifle

jovial knoll
green imp
tardy siren
#

Also you will already get SO much health regen from it, that you'll get more benefit from having high magick. Putting highmagick on the lantern, and good magick on your clothes, means you need less magick on the knife meaning you can go for more crit, and then add base damage for the "lefftover" after crit is maxed (there is no hide that gives crit) as an added bonus. This is my knife, and i'm magick capped for Quake, with as high a crit as it can go:

#

With the Alchemist card being broken ๐Ÿ˜ฆ this is as good as the Lamp gets, use 5 Fossilized Ichor gems as that gives max magic (30%) AND health regen:

jovial knoll
tardy siren
#

For the knife I used Forge minor and the grinding wheel augment; for the lamp i used umm one of the Minors that gives Durability to tools i forget which one exactly, since the lamp "consumes" dura while it's running (and Alchemist, which gives magick, is currently not working)
@jovial knoll

#

Once they fix the Alchemist card, which supposedly gives purple-ranked "Magick+++" ...some of the build details may change, since you can then rebalance stats.

jovial knoll
tardy siren
#

One sec

tardy siren
# jovial knoll how did you get the melee so high? all my stuff is same as that knife but its 27...

So when I made mine, I used two Beelzeboar Fabled Hide for the grip - this boosts melee - and Advanced Hollow Metal for all the metal parts (for the crit), and one Carnute Hide T3 fot the "leather" piece (30% magic). I only needed 130 magic on the Knife because the lantern has almost 100 and i am getting the rest of my magick from clothes (i come to a total of 308 magick, just over the cap).

jovial knoll
#

wheres that calculator at?

tardy siren
#

It's not published, just something Iceheart made for us to mess with build ideas

#

He hasn't made a locked-down public version of it yet

jovial knoll
#

oooh

#

gotcha

#

..? wth

tardy siren
#

?

jovial knoll
#

idk weird font stuff going on

tardy siren
#

ah heh

#

looks normal on my end

jovial knoll
#

imma remake it then ty again!

tardy siren
#

have fun ๐Ÿ™‚

#

"sharpened blades" comes from the Grinding Wheel augment btw, and Forge is a minor card

jovial knoll
#

it looks just like yours but maybe cuz of the space on the description didnt fit?

tardy siren
#

No remember that you cannot ADD stats, you can only ENHANCE them. An object won't get new stats it doesn't already have.

jovial knoll
fierce gazelle
#

Anyone guna make a Thorns only block build now they removed stamina cost from blocking? (which is kinda insane btw)

#

I really don't have a reason for food now, I'll probably just eat mixed plants and basic cooked meat while running vaults etc

tardy siren
#

So i've also found much silliness with mauls and shockwave, one sec while i format it or try to lol

fierce gazelle
#

Am running Forest Extreme Malificiate Apogean, trying to get some Advanced Hollow Metal. So far, 0 ninja guys

tardy siren
#

Find a tone puzzle that spawns them when you fail it. Then just... never solve it. Always hit the wrong first one. Because the same group will always spawn ๐Ÿ™‚ that's what i do

#

i do a similar thing to farm gunpowder, just find a puzzle that spawns some bombers

fierce gazelle
#

Yeah trying that to do that, will just have to keep going until I find a group. Is it true Coffee/Tea and Crumpets restores Rest? If so that's guna be handy for doing long farming runs

tardy siren
#

i just build a small camp with a faerie ring in case i screw up, a shelter, and a sleeping bag with a fire, like right next to the puzzle when i find one ๐Ÿ™‚

teal willow
fierce gazelle
#

thats a good idea

tardy siren
#

SO this silliness shows that shockwave does indeed have a hard cap, it's 300 magick just like Quake, and Dauntless mauls are better than Mystic because of this cap - even coming UNDER the cap, the lesser Shockwave damage is more than made up for by the HUGELY greater damage-per-swing of the maul itself. -_-

#

Which is multiplied (literally) when Brutality or Flanking comes into play.

#

TL;DR never use mystic mauls, even for magic, lolsigh

fierce gazelle
#

oh wow, there has to be some oversight, or some plan for magick

tardy siren
#

i hope so lol. This 300 cap is just killing magic when Mystic and other gear lets you vastly surpass it just by sneezing. All those poor folks stacking magick without knowing it's useless.....

#

Then if you add in Lyote's playing games with STR and shoving, the Dauntless is clearly the only choice. And you can STILL add Shockwave to it and be doing nearly what a Mystic maul would with it -_-

#

AAAND Ferocity also breaks the Shockwave magic cap lmaoooo

fierce gazelle
#

Well Mauls dont have a crit, so I wonder how "bonkers" you can make it ๐Ÿ˜›

tardy siren
#

not very >.< not nearly as dramatic as the Quake trick - at least from a Maul. From a knife or axe, tho, i wonder....

fierce gazelle
#

I guess you don't have the crit to scale the ... magick/ferocity.. thing

tardy siren
#

Yeah just tested. My best Dauntless maul, uncapped, 1666 Shockwave hits with Ferocity. My highest-magick Mystic maul: 1980 shockwave hits. So it DID still scale with more Magick... but not nearly enough to be worth it.

#

But dig this, Dauntless maul with base stats of 3900 Damage and 100 Magick: with Ferocity, it does 1666 shockwaves and physical hits were 14,000+

#

So ferocity DOES pretty much double the phys damage of a maul, even tho it has no crit to sacrifice ๐Ÿ˜„

#

now i gotta see if i can make a Shockwave critweapon that's truly ridiculous....

#

can you imagine yeeting things across the planet... from a knife stab lol

#

ah dagnabbit i can't reclaim these blades into advanced hollow. Sigh. stashes in a box til perm fix is in

#

umm actually i guess i can use my existing critknife for the shockwave test... now i just gotta make a test axe

tardy siren
#

dagnabbit. Welp, i can't compare to an axe right now, because axes are definitely broken now in that Ferocity does NOT affect them. No damage boost, still crits.

#

get this tho.... my critknife with shockwave and ferocity... its base stab is a measly 770. BUT, it is super fast, AND brutality still causes it to hit very hard... annnnnd its Shockwaves were hitting for a total of around 10,000 lol

#

I've noticed shockwave seems to hit twice. On the axe, without ferocity since ferocity on axes seems bugged, it was hitting for 1000 and 3000.

On the knife with a total of magic over teh cap (335) and 9.5 x total crit, it was hitting for 4000 and 6000 (at the same time) o.O

#

every stab with shockwave i saw three numbers - my physical hit, and two shock hits.

fierce gazelle
tardy siren
#

nope. The knife stab was 770, then i also saw a second AND third number.

#

from one swing on one target. Always the same three numbers when stabbing an isolated target with Ferocity and Shockwave on: 770, around 4000, and around 6000.

#

tested with several weapons. Shockwave seems to cause two numbers to pop up. No clue why.

tardy siren
# fierce gazelle That 4000 is the knife stab with ferocity?

When you get a chance can you help on the spreadsheet lol... i tried copying & altering the Dauntless Knife cells to a new section for Dauntless Maul, but i'm getting N/A for all totals, even tho it seems to be referencing the correct cells in the formulae... also the Combatant's Workshop Card should be added to the minor card list, but i'm not sure if my adding a line there and shifting everything down will break all the dropdowns?

fierce gazelle
#

Just finished my lunch and was going to work on it!

tardy siren
#

awesome, thanks

#

and i suppose add Strength to the infusions since the maul has no use for crit ๐Ÿค”

#

weird that "total increases" is working on what i copied, but the final stats aren't. It's been years since i tried making actual spreadsheet calculations lol.

fierce gazelle
#

It's the first time I've done VLOOKUPs ๐Ÿ˜›

tardy siren
#

heh oh god i remember that word ... from another life hahaha

#

i'm semiretired nowadays, used to work in IT

fierce gazelle
#

is strength infusion 5,10,15% ?

tardy siren
#

crap. not sure. How can i find out?

#

oh let me make some, it says it when you add right?

fierce gazelle
#

Just go try craft one, it will show you in the UI on the riught

#

you dont need to actually craft it

tardy siren
#

yep, 5-10-15

#

and the Combatant's Workshop minor card adds "Melee Damage++" in blue, which i'm pretty sure then corresponds to 10% as well.

fierce gazelle
#

Alright I think it's working

tardy siren
fierce gazelle
#

oh yeah, thanks

tardy siren
#

hehe

#

yeah i only just now realized, watching you edit it, it still has the knife parts. oops.

#

grip is the same but it has Ornament instead of Leather

#

sorry no grips are leather the ornament is 1) standalone, and 2) part of the Forged Handle

#

yeah you got it heh

fierce gazelle
#

Interesting recipe hehe

tardy siren
#

oh nuts the mats pull in crit. is there an easy way to have it pull strength just for this calc?

#

I guess mats needs another column, on the Materials tab? is that how it works?

fierce gazelle
#

think I fixed that now?

tardy siren
#

i don't see Strength on the Materials tab? (and we'd need to add Steel, i think, as that was my alloy choice IIRC)

fierce gazelle
#

ooooooh

tardy siren
#

let me know if you need any numbers, i'm in game

fierce gazelle
#

If you enter in the strength figures on Materials tab, everything should update now

tardy siren
#

awesome

fierce gazelle
#

oh and I trusted nightingale-labs for the true base stats of the weapon

tardy siren
#

they seem to be getting the right results so far

fierce gazelle
#

usually I look in game

tardy siren
#

there, i have re-created my exact stats on my current maul. So now i know what i started with lol.

fierce gazelle
#

haha, and that's a good way to verify the calculator is working

tardy siren
#

Added a few mats

#

they really made Pellucidic OP.... to the point of other materials being pointless. Melee damage, AND crit, AND strength. 1-stop shop lmao

#

ok, now the goal is to calculate a maul that lets me hit the magick cap while keeping max possible melee damage.

fierce gazelle
#

"How much melee power do you want"
Pellucidic: "Yes"

tardy siren
#

well that was easy. Wait crap no it isn't lol we only have three choices for alloy -_-

#

so since i personally have 110 magick from clothes, i need a maul that hits 190 magick while maximizing melee dam.

#

lol i see you're adding validation for the alloys xD

fierce gazelle
#

Yeah, it was annoying me for the Hides earlier anyway

tardy siren
#

hahah

#

oh ffs kicked for being idle, because all i was doing was mousing over ingots.

fierce gazelle
#

I was thinking about adding a line for "increases from clothing" or something

tardy siren
#

oh i give up lol this is ridiculous. I just shockstabbed a Bruiser to death in like 5 hits. In a 220 Extreme Hunt desert with BLood Moon active lmaooo

#

the maul's shockwave damage has an absolute cap, tried 200, 400 and 500 magick. 400 and 600 were capped at like 1666. 200 was hitting for around 1200 (same as capped shock without ferocity really)

#

but the knife... the knife with 9.5 total crit (9.3 on the knife itself) just goes nuts

#

i just ran behind the bruiser coz he's so slow and whackwhackboomdead lol

fierce gazelle
#

feels weird that you can't crit with ferocity but crit weapons still be the best lol

tardy siren
#

uh huh >.<

#

and the maul sucks for shockwave but the dinky little knife is the best >.<

#

SO since the shockwave cap is so low, just hitting the cap exactly or close to it, then leaving the rest melee, is best. And Mystic Maul is pointless becasue Dauntless can easily reach the cap but then has MUCH higher phys damage.

#

but meanwhile it takes me half an hour to bludgeon a Bruiser to death with the maul, and he's gonna hit me a few times while i do it, ORRRRR i could stab him to death in less than three seconds >.<

fierce gazelle
#

an easy to back dodge with the knife

tardy siren
#

yep. and meanwhile the shockwave explosions are yeeting everything else nearby into orbit lol

pale hemlock
#

Some weirdness going on there lol.
Starting to think Knives are bugged to hell.

I have a Mystic Maul that does a round 2050 when I last tested it. I've since upgraded, but it was at 370 Magic at the time, Ferocity and Brutality included.

I have a Mystic Hammer that i tested with also.
However, with -70 Magic it had +500 damage over the Mystic Maul.

tardy siren
#

It's just the insane crit on the knives is breaking the scaling on the "uncapped" spells.

#

I had a mystic maul at 600 magic, and one at 400 magic. Both had basic shockwave hits of 1666.

#

(and really bad phys damage per swing)

#

i think that whatever they did to Mauls to make them critless, instead absolutely broke all magic scaling for them.

#

because i notice when i wield one that i still have a personal crit score from clothes of, like, 0.2

#

so they're doing something else besides simply leaving the stat off the maul - or else i'd still be getting weakspot hits, the breaking-glass sound that goes with it, gold numbers, etc

#

it's jnust that those gold numbers wouldn't be much higher than white lol. So they are "suppressing" crits somehow, and it's messing other stuff up.

#

i think.

#

all i know for sure is, there's some weird ish going on

pale hemlock
#

I'll try again when I'm home with the Mystic Hammer and see what having an extra 100 or so magic does to my numbers.
I also have the 0.2x crit modifier from gear on my maul lol
But hitting a bound in the head vs hitting it in the gut is basically same damage as far as I can tell.

tardy siren
#

yeah

#

i was noticing... so, with NOT casting shockwave for instance, i went and stabbed a thing with the knife. Saw the number 780.

#

On a bruiser.

#

Then i cast shockwave and stabbed the same thing - and saw THREE numbers

#

780, 4000-ish, and 6000-ish

#

o.O

pale hemlock
#

Y ewha I read that above, I'm curious if it has something to do with Knives extra crit layer on backstabs.

tardy siren
#

with NO other targets alive.

#

this was stabbing from any angle tho

#

it was clearly the SHockwave hits

#

it seems to hit everyrhing twice

pale hemlock
#

Yeah what I mean is that the Shockwave from the knife is getting an extra hit from the backstabs layer, which would explain the second larger burst

tardy siren
#

used an axe, same thing. Bare hits with a crappy axe were the phys axe strike, and then TWO more numbers.

#

3000 phys hit from the axe, then 1000 and 3000 from shockwave

pale hemlock
#

Interesting.
I feel like Maul is the one working right and everything else is broken XD

tardy siren
#

lol maybe.

#

couldn't test fully becasue Ferocity is broken for Axes right now. It's having zero effect.

#

no change with or without it, still getting gold numbers, the crit sound, etc

pale hemlock
#

Ohhh that explains why my axe al wways felt so weak compared to maul lmao

tardy siren
#

haha

pale hemlock
#

Try with axepick. I know i don't get crits with that

tardy siren
#

ew axpick

pale hemlock
#

I'm too lazy to change tools for wall breaks and logging and our hotbar is is too damn small, don't judge me XD

tardy siren
#

hahaha

#

hotbar definitely too small, annoying constantly chaging tools for the moment. And as soon as i put something on, it's guaranteed to be the thing i took off that i need next -_-

#

meanwhile we have 5 offhand slots i don't really need

#

2 would be fine, umbrella and lantern and call it a day

pale hemlock
#

How about instead ... We get a Toolbar and a Hotbar with a key to switch between them.
So you can have a full Toolbar weith all your harvest gear and food
And hit a hotkey and it flips to your hotbar, with whatever you like on it.

#

Also, @tardy siren, can i post a clip here or is it just screenshots?

tardy siren
pale hemlock
tardy siren
#

FYI there's a setting for how quickly the damage numbers fade, moving it all the way to the left makes them stay the longest. Makes it SLIIGHTLY easier to see. But we really need a combat log.

#

I just made a maul with 185 magick power (the rest of the cap i have on my clothes) and put the rest into melee damage, came out to 3113. Curious to see what Ferocity does with it.

pale hemlock
#

My current maul comes out to 3510 damage, 106 Magick.
With gear, im at 255 magick

tardy siren
#

on the giant locusts my maul is hitting from 14k - 19k, and shockwave numbers seem to be 1977

#

yeah it's consistent on a group of Bound as well, hitting the ground next to them clearly pulses out a single hit of Shockwave that's exactly 1977 on both of them.

pale hemlock
#

1955 for my shockwave

#

My Mystic Maul with total Magick at 459 it is 2049

#

Hammer is 2585 with 370 Magick lol

tardy siren
#

aahhhh crap i don't think i tried the two mystic mauls with Ferocity lol.

#

the knife, tho....

pale hemlock
#

Hammer only triggers one blast.
Knife and axe is 100% bugged lol

tardy siren
#

the knife is pulsing out 6k - 10k in shockwave damage lmao

#

with a total 9.5x crit mult

pale hemlock
#

Yeah something whacky is going on with Knife

tardy siren
#

it's harder to tell the lone shockwave damage.. with the maul i can pound the ground and see what damage happens next to it. Can't hit the ground with the knife lol it doesn'r reach so i have to stab something. And furthermore it seems to be triggering other effects, if the shockwave hits their back for instance

#

i stab one dude and i see numbers like 30k and 60k floating up sometimes o.O

pale hemlock
#

yeah scoring back hits feels like whats going on with Knife, for this and for Quake.

tardy siren
#

well quake definitely benefits from Brutality, if a pulse hits them when they're knocked down

pale hemlock
#

Its just suspicious that whenevr a spell is doing insane damage, the caster is a knife lol

tardy siren
#

i wish axe wasn't bugged for Ferocity, then we'd know for sure. Because Axe has a crit stat but it's like 1/3rd the knife.

pale hemlock
#

Use Hammer

#

Hammer has a crit stat

tardy siren
#

? hammer has a ... LOL WHY

#

WHY does the repair tool have ... i give up

#

lol. I'll try to see if i can keep as much as possible equal EXCEPT the crit stat... on multiple hammers... then we'll see

pale hemlock
#

It has a full melee combo lol

tardy siren
#

o.O

#

wait

#

it's 1h isn't it

pale hemlock
#

yes

tardy siren
#

so it works with lantern, doesn't it

pale hemlock
#

ALso yes

tardy siren
#

๐Ÿ™„

pale hemlock
#

Back into the testing mines with you!

tardy siren
#

yeah, the maul, even wearing my Ferocity Hat and around 300 magick, doesn't do anything as impressive as the knife's shockwave. Gotta run home to get the Mystic Mauls cause i don't think i tested them with ferocity... was just comparing damage (one has more phys, the other more mag)

#

holy CRAP

#

i hit the ground next to a Bruiser with a Mystic Maul, ferocity on, total magic 423

#

and there were TWO damage numbers. Knife is not the only thing pulsing out double shockwave hits.

#

the bruiser was the ONLY thing left alive.

#

1980 and 7600 or so

pale hemlock
#

This miught be a you thing at this point, Because i know my mystic maul only blasts once with Ferocity lol

tardy siren
#

Are you sure? because i sure as hell couldn't tell what was going on in groups. It was only when i isolated one bruiser (because they have a lot of health so it was easy to kill everything around it first) that i noticed the double hit.

#

OMG LOL nm i see waht's going on now

#

the 7600 is the maul itself. The game gives it a HUGE aoe. I was hitting the gounrd like 8 feet away from his feet and it still gave me the melee hit lmao

#

so with 400+ magic the maul shockwave is a big fat 1980

pale hemlock
#

Yeah magick increases the ranbge. You can see in my clip above how far away i was from the knight when i hit the ground and still yeeted him lol

#

This was my Mystic maul hitting a single dude

#

Old screenshot though

tardy siren
#

sooo

#

why do we have different damage caps? My damage stops at 1980 no matter how much magic i add. The cap is the cap, so why are you getting 1994 and i get 1980?

#

i have 400 magic with one Mystic Maul, 600 magic with the other one. BOTH shaockwaves hit for exactly 1980.

#

the only difference is the 600 magic one has totally suckass melee damage.

pale hemlock
#

It goes higher. This was hitting 2 guys, 7k from the impact, then 2049 to each

tardy siren
#

yeah that's my point. It's like a few percent higher - but how is it higher at all? 600 magick. No change.

#

so what is increasing it for you, if it's a maul with no crit, and magick means nothing over 300?

pale hemlock
#

Puck is secretly screwing with us?

tardy siren
#

probably

#

hmm just out of curiosity... with your hands down, no weapon out, what does it say your crit is?

#

mine says 1.7

#

which i assume is just from clothing

pale hemlock
tardy siren
#

lol 1.7 also. How much you wanna bet it's rounding and you're like 1.74 and i'm 1.71

#

yeah, any maul i use at or over magic cap does 1980 shockwave damage, period, the end. I bet if i screwed with my clothing crit stats....

#

and the dauntless maul, at slightly less than magick cap, does slightly less per shockwave (but does hugely higher damage per melee hit)

#

aaaaand lastly of course there's the ridiculous knife.

pale hemlock
#

Bah. Only got my Kniffe to 8.4x

tardy siren
#

9.5, and it's doing over 6000 shockwave pulses on normal hits. then i see ridiculous numbers when it hits a downed target, or maybe also their back with charm of blindside

pale hemlock
#

Lemme slap Shockwave on and see what happens

tardy siren
#

i only needed the knife to have 130 magic, with lantern and clothes, to hit the cap. So YMMV

pale hemlock
#

Ah Adv Hollow. I dont have any of that. lol

tardy siren
#

yeah and it's gonna be scarce now that we can't melt down the blades >.<

pale hemlock
#

For Knife making ... Its fine for it to be a Blade, just Gild it for the Gilded Blade portion XD

tardy siren
#

it's already asking for a gilded blade

#

wait you can use a gilded blade for the blade to make the gilded blade...?

pale hemlock
#

Yeah, so if the Adv Hollow drops as a Blade, you can just use that as the ingredient for the Gilded Blade recipe?

tardy siren
#

uh...

#

o.O

#

herp

#

i suppose so!

pale hemlock
#

I know Bombardier only drops as an Action, does Adv Hollow drop as a blade?

tardy siren
#

๐Ÿคฆโ€โ™‚๏ธ

#

sure does lol

pale hemlock
#

Hah.

tardy siren
#

ok, good, that makes it easier then

pale hemlock
#

Yeah, for some things the lack of reclamation wont hurt lol

#

But your knife is now unique given you cant use the Adv Hollow for the Guard as well lol

tardy siren
#

well, ingots DO also drop. They're just very rare, even with Blood Moon or Malefewhatever farming.

pale hemlock
#

Ohhh

#

Yeah it took me ages just to see a Bombardier in Action form lol

tardy siren
#

yeah. I'm glad i made my rifle barrel from it, too bad i didn't get around to re-doing my shotty before the patch. Rave green it is!

pale hemlock
#

I may or may not have done reclamation shenanigans to make my Maul not just be bright golden lol

tardy siren
#

yeah the best Melee metal and the best Magic metal are both identical to Gold -_-

#

you'd think they'd make top-tier magic and physical NOT THE EXACT SAME ffs

#

golden hammers for errbody!

pale hemlock
#

Mine has Pellucidic stats and Shimmering coloring XD

tardy siren
#

lol

#

if i had my way i'd've used Ayrium, the deep blue one. Game doesn't have enough blue

pale hemlock
#

I.. Agree.

tardy siren
#

I made my skinning knife blue, both because its stats don't matter, and so it would be visually obvious which knife i had out (the critmonster is all red of course, from the Adv Hollow)

pale hemlock
#

So testing the knife on a cow in my respite, saw a 5750 Shockwave

#

No second hit.

tardy siren
#

yeah i was seeing the actual melee hits, thinking i was hitting the ground... i WAS hitting the ground, but they gave the maul a HUGE hitbox lmao

pale hemlock
#

Oh. Now that it survives the first stab, that scorpion took 2 blasts

tardy siren
#

wait did you say a cow? i've never seen a cow o.O

pale hemlock
#

Well. The Ox lol

tardy siren
#

8.5 crit you say? 5700 sounds about right. with 9.5 i was seeing close to 7k

pale hemlock
#

And confirmed, Hammer does it too.

tardy siren
#

and there were a LOT of varied numbers... 14k, 30k, all kinds of random nonsense in the crowd after the first stab. I suspect the shock was hitting knocked-down targets, and some of them in the back while knocked down, and triggering brutality, or flanking, or both

#

i assume you mean the 1h crithammer

pale hemlock
#

So Hammer, Axe and Knife all do a double blast.
... Is Maul the bugged one and not getting 2 hits?

#

Yeah the 1H hammer

tardy siren
#

oh i thought you said you were NOT seeing double hits?

pale hemlock
#

The Ox wasnt surviving to see the second blast

#

The scorpion is

tardy siren
#

OH LOL

#

ok

pale hemlock
#

SO thats VERY interesting.
Watch the damage numbers on the hammer.
Shockwave should be white damage.
But on the Hammer, You see 2 pops of red 747 and then shockwaves 2500

tardy siren
#

shockwave is white damage, that red is the hammer being something he resists

#

just like using a maul on a wolf hehe

pale hemlock
#

Correct.
However, we established that 3 instances of damage are happening.
1 impact, 1 shockwave, 1 unknown

#

The 2 damage pops for Hammer and KNife are both different

tardy siren
#

i only saw 2 numbers with the hammer, before you switched to knife

pale hemlock
#

Oh, look closer lol, The numbers appear in weird spots, its why i looked up and down

tardy siren
#

the 747 from the hammerstrike, and the 2.5k or so from shockwave

#

ahh

pale hemlock
#

One 747 appears high and the second one is low

#

I repeated a couple hits to make sure

tardy siren
#

wtf now i see

#

....what the actual

#

i paused it and moved frame bny frame lmao

pale hemlock
#

What that means is that one extra hit is not only identical to the hammers actual impact damage, but its also using its damage tyupe tha tthe Sun Giant is resisting

#

Which means Shockwave is duplicating the initial melee strike and then the shockwave happens

tardy siren
#

and the knife had a 5k proc once, and two 3k procs that it listed as "super effective" with uparows

#

o.O

#

O.o

pale hemlock
#

HEs weak to slash

#

The 5765 is the Shockwave, and the pair of 3409s are the stab plus the duplicated hit

tardy siren
#

yeah, i gathered that.

#

that's weird tho because knife melee stab is really weak

pale hemlock
#

Ferocity XD

tardy siren
#

orite...

#

pfffff

#

and, of course, unlike the Maul, its uncapped Shockwave is miles higher than the Maul when uncapped, getting back to the crit thing

pale hemlock
#

Its possibly related to the duplicated stab. What if the duplicate strike is also triggering a shockwave and we're just seeing the 2 numbers combined?

tardy siren
#

wait

#

why doesn't it duplicate the Maul? Maul strike should be HUGE damage if it procced another one....

pale hemlock
#

Maul is probably behaving correctly

tardy siren
#

hah

pale hemlock
#

Shockwave isnt suposed to duplicate your strikes

tardy siren
#

i'd imagine not!

pale hemlock
#

Its meant to just release a blast on impact

tardy siren
#

right

pale hemlock
#

So id wager the Maul is how it should be and the others are bugged to duplicate the strike

#

YUou said Axe triggers the second hit as well yeah?

tardy siren
#

No, not sure, Axe is broken and ignores charm of Ferocity - it's like the charm isn't there - so i stopped messing with it and wrote a bug report lol

#

confirmed exact same results with or without charm. Same white damage, same ability to crit, same gold numbers, same critsmash sound, etc

#

STUPID CENSOR

#

ok, as long as we're doing stupid stuff... my hat has Ferocity, my guns have Called Shots. Let's see what happens lol

pale hemlock
#

Put Fero on your shirt

#

Shirtr has no damage stats

#

Can safely remove it and leave all your damage percentiles the same

tardy siren
#

huh?

#

OH i gotcha

#

this entire evening's experiment was an accident, i was messing with altering Magic and Melee damage and forgot this hat had ferocity on it lmao.

#

so this isn't a "real" setup

#

but that's a good idea for a final build

#

it ocurred to me to put Sniper on my clothes, and Called Shots directly on my guns, so they wouldn't be in effect for magic or melee

pale hemlock
#

Yeh. I do it mainly so that when im testing stuff with/without Fero, i dont need to try and math back in the missing 40~% bonus damage from the hat lol

tardy siren
#

yeah makes sense. I'm still not used to the weird stat breakout this game has. You're right, going shirtless does nothing except what, health and stamina? and stealth or whatever

#

oh oops. No go lol

#

my shirt has a ton of magic

#

pants then, i suppose

#

yeah pants should be fine.

#

i'll just take off my pants when testing xD

#

good thing these realms are private, that might be hard to explain to any passers-by

pale hemlock
#

lmao

tardy siren
#

btw i know you like your maul, but hitting a Bruiser square between the eyes with the both-barrels attack of the shotty, using Lightning Rounds, is hysterical. Literally yeet them off over the horizon xD

#

where i'm testing now, one of those Darkweaver guys on the cross spawns, i literally run and jump to stab it in the face with the knife to remove the shield from the rest of the group

#

... am sometimes seeing a gold number with the maul and shockwave. What in the world?

#

definitely have fero charm on

pale hemlock
pale hemlock
tardy siren
#

no but the Lee can

pale hemlock
#

That clip had me dying when i rewatched it and noticed the second one going straight left lol

tardy siren
#

The Lee, and maybe other rifles as well dunno, overpenetrates. I have definitely hit a target BEHIND the target i shot.

#

like, both of them.

pale hemlock
#

With ice ammo?

tardy siren
#

with any ammo

#

tho i mostly use ice on the lee, the others are... not so useful

pale hemlock
#

I notice it all the time with ice. Dont use the other ammo types much anymore to notice XD

tardy siren
#

even with normal ammo

#

i noticed it on the floaty guys who cast fireballs, had one in front of the other, headshot both of them with one shot o.O

pale hemlock
#

couod just be a thing for the metford to help it stand apart from Winchester

tardy siren
#

LOL my recruit just yeeted my test subject out of frame

pale hemlock
#

lol yeup. They do that XD

tardy siren
#

guess waht

#

maul gets double hits

pale hemlock
#

Gave my recruit the Dauntless one i tried making with Adv Lacanus to get away from the gold.

#

What?

tardy siren
#

shockwave is doing 1200 exactly. But phys hit from this Mystic maul is 4600 or so. And i am seeing that number twice on one target, along with the 1200 (i'm over magic cap)

pale hemlock
#

clip?

tardy siren
#

At this point all i can say is, and the autocensor can bite me, "what the fkitty fk"

pale hemlock
#

Yeah i got auto modded when i described the sound effect of a headhsot >_>

tardy siren
#

i'm not set up to record anything atm sadly

#

LOL

pale hemlock
#

Windows key + G

#

enable Xbox Gamebar

#

i know, ewww xbox

#

But

tardy siren
#

yeah no lol

pale hemlock
#

The clipper it has is great and very lioghtweight

tardy siren
#

i have OBS studio, i just haven't used it to record games

pale hemlock
#

Id use shadowplay but the game stutters hard when i enable it

tardy siren
#

Gold number again! 2600 or so, with the Dauntless maul on a downed target, what the HECK is that coming from

pale hemlock
#

lol, th egamebar basically just is a built in windows shadowplay

#

Maybe they did something with the patch?

#

Ill go run a Vault with the Mystic Maul and see what numbers i get

tardy siren
#

๐Ÿคทโ€โ™‚๏ธ

#

i have three mauls with me lol

pale hemlock
#

lol yeah i keep my mystc one in my pocket with the dauntless yeetbat\

tardy siren
#

dauntless that has me at almost exactly cap, mystic that's a little above cap, and another mystic that's WAY above cap

#

with, of course, progressively lower melee damage on each.

pale hemlock
#

lets go see what happens with this lol

tardy siren
#

wait so... if it's doubling the initial melee hit, that's the extra higher number i was seeing... then the Dauntless should win

#

assuming you are at or near the magic cap, i guess. Maybe even a litltle under it since the shockwave hit itself is so little compared to the melee

#

I. R. Confuzzled

pale hemlock
tardy siren
#

hahah

pale hemlock
tardy siren
#

man what

#

2 numbers, consistently?

#

i need to find a consistent Bruiser spawn

#

i guess i could go into a vault and clear the riffraff

pale hemlock
#

first is Mystic hammer, second is Dauntless

tardy siren
#

i am still mystified at how we have DIFFERENT CAPS

#

very close! But still different

pale hemlock
#

Theres a 200 Magick power difference between the 2 Mauls

tardy siren
#

yeah and that 200 magic got you 44 damage lmao.

#

at the cost of 5000 melee xD

#

hoo boy

pale hemlock
#

lol yeah, trade isnt worth. The cap is probably 300, so the 44 damage is probably fdrom the fact that theres 270 magick on the dauntless so its slightly under that 300 cap

tardy siren
#

so. Why is your cap 2049 and mine is 1980 lmao

pale hemlock
tardy siren
#

Dammit man, i was gonna log off, now i gotta test this

pale hemlock
#

hahaha VENGEANCE
i had logged out when you said maul was getting two hits, so i had to log back int o get the tests done XD

tardy siren
#

lmao

#

WHY do i sometimes get two hits

#

my brain hurts. Tomorrow i will get OBS up and running and get some of this ish on video.

#

a second pair of eyes on the results would be nice

pale hemlock
#

lol, sure. IM looking forward to seeing whatever is going on with your numbers XD

tardy siren
#

ok... everything else is the same... except Maul is now 286 not 281... let's go whack something

viral pike
# tardy siren i need to find a consistent Bruiser spawn

Sorry to jump in but intellect bastilles will spawn the same group every time you fail it. So if you find one that spawns a bruiser it will always spawn a bruiser when you fail. Can confirm it cause I farmed Ichor off an intellect and did over 80+ fails and every fail was the same group

tardy siren
#

Yep, i have a small campsite set up across from an Intellect puzzle in a Hunt realm under teh Blood Moon card, which is my perma farm spot ๐Ÿ™‚

#

but this was when i was farming Fossilized Ichor, it has a Darkweaver but no bruisers. So gotta go find another one.

#

thanks anyway tho ^^

#

if i'm lucky i can get a brusier at a nother puzzle in the same realm hehe.

viral pike
#

Iโ€™m following this chat for knowledge sake so wanted to help where I could lol

pale hemlock
#

Jeebus, The block changes are ridiculous. I can completely negate the Automaton Knights fire slash. It barely even dents my injury bar

tardy siren
#

o.O

#

also noted that the AI won't keep a perfect bead on you through dodges lol

#

at least according to the notes, haven't tested yet

pale hemlock
#

Can confirm. Its basically iframes. I bounced out of a hammerbro swinging at me a couple times before i did the sungiant test with the knife earlier

tardy siren
#

nice

pale hemlock
#

Need to make a pure block efficiency maul and see how high i can push that lol

tardy siren
pale hemlock
#

It would appear that the sacrifice for the no stamina on blocking is a verrrryyyyyy slow drain on the Blocking injury bar

#

Oh yeah thats BS. why is it critting lol.
Thats with Fero on yeah?

tardy siren
#

yes it is

#

i am not sure but i THINK the shockwave is hitting the downed guy in the back. Brutality is doing the 15k, flanking is doing the 2695

pale hemlock
#

ohhhh it might be the flanking then

#

It might be using the same code they use for the knife backstab crit

tardy siren
#

yeah. and the game is just calling it a weakspot hit and giving it the fancy gold font lol

pale hemlock
#

ill slap flanking on my clothes and do another vault run later and see if i start critting

#

How often is that gold number popping up?

tardy siren
#

very rarely.

#

but here's a definite double hit.

#

and it's definitely the maul's damage, because bugs are weak to it.,

#

and it's got the uparrow

#

magick with this maul, total, is 292. So a big fat 8 below cap, and sure enough, my baseline maul cap was 1200. and it's doing 1198.

#

in teresting

#

it is NOT doing it consistently. Found a bruiser spawn!

pale hemlock
#

So itll probablyu be around 2020 with fero?

tardy siren
#

hit him like 12 times

#

less than half the hits had double-shots on them. The rest were like yours in the vault, since maul hit and single shockwave

pale hemlock
#

Does the angle matter?

tardy siren
#

Doesn't seem to i was entirely hitting him from the front. I think.

#

i will try to get some back shots in. but i was definitely not behind the scorpion....

pale hemlock
#

just the overhead swing initial combo starter?

#

I ask cos the second two hits hit the target in the sides, not the front

#

GDI, distcrated and left the vault without grabbing the final chest lol

tardy siren
#

nope, swing type doesn't matter. I reset animation and did only overhead swings from the front. This time about 2/.3rd of the hits were doubled.

pale hemlock
#

hmmm Ill grab Flanking and see what happens

tardy siren
#

this is a definite front hit overhand, while he yeets me in the face lol

#

and the damage is consistent, both the doubled melee strikes, and the shockwave.

pale hemlock
#

interesting. I havent see the doubled hits on maul, just te one handers.

tardy siren
#

TIL Bruisers have no phys resist, just a ton of health. lol

pale hemlock
#

lol

#

Makes sense i guess XD

tardy siren
#

"I'm tired of your &$*)?!!, Steve"

pale hemlock
#

lol i need to remake my shotty XD

tardy siren
#

this is with a charm of patience... but still.... also: not shown, charm of blindside, which doesn't show on the character sheet lol

#

and that hit on the bruiser just now.. was without both of them... since we were already in combat xD

#

why tf does this fabled chitin have hunger mitigation on it -_-

pale hemlock
#

Cos you can turn it into bone

#

and then intoi food

tardy siren
#

ohhh right. Leather or bone, forgot about the latter.

#

ehh 15% stamina and some other crap stats. It should never be used lol

pale hemlock
#

INteresting, flanking wont go on the Hermetic capelet lol

tardy siren
#

o.O that's weird

#

the funniest part of all this is... there's still nothing faster at clearing a group than the uncapped quake cast.

#

especially since you can just stand back and laugh

pale hemlock
#

Quake is filthy, i refuse to use lol

tardy siren
#

oh look the bruiser is still alive, say 'allo to my leetle friend

pale hemlock
#

It should be damasge OR crowd control... not both >_>

tardy siren
#

pretty sure it's supposed to be.

#

I'm coalating all my info and numbers and preparing a report to send in. I doubt the devs know about ANY of this silliness.

#

i just hope someone actually reads it lol

pale hemlock
#

feel free to send em in my clips too lol

tardy siren
#

heh will do. I'll use those two screenshots for starters, perfect example of why current magic cap is broken.

#

lose 5000 damage per hit to gain 44 shockwave pulse damage -_- as the kids say, RIP

#

and what's funny is, you can't even say "well it's aoe" because the maul is ALREADY an aoe weapon xD

#

.....i'm probably the only person disappointed they fixed repair costs. I have six million dust to burn through lol

pale hemlock
#

wellll .. Sometimes it is. WHen the side hits dont CLUNK the ground lol

tardy siren
#

or the walls, or your recruit, or... yeah -_-

pale hemlock
#

hah, i only ever keep a max of 100k dust in my pocket XD

tardy siren
#

i stupidly, early on, converted 2500 T3 to dust before we knew what the "exchange rate" was

#

just to see what would happen

#

six frickin' million dust is what happened

pale hemlock
#

I .. have absolutely shot my recruit in the back of the head multiple times when she just waltzs right in front of me as im lining up[ a distance shot

tardy siren
#

OMG it's like FO4 all over again. Except unlike FO4 i can't mod this one to fix it -_-

pale hemlock
#

It actually tells you how much dust you would get if you converted it right in the tooltip lmao

tardy siren
#

it gives you a slider, yeah, but i was like "lol this can't be right" and also "what is the game gonna do with 6m dust?" andwer turns out to be, make six stacks in my Essence tab of 1m each lol

#

the sad part? the game doesn't do ANY kind of sane "pull from smallest stack first" or even "pull from first stack always"

#

so now i have this

pale hemlock
#

No no. Right there, on the tooltip. It tell syou exactly hoiw much the stack would extract into lol

tardy siren
#

-_-

#

oh yeah the whole stack, sure

pale hemlock
tardy siren
#

I KNOW

#

and every time i change ammo types, the rounds i unload do NOT stack with the original stack

#

/tablew

pale hemlock
#

An actual image of pain.

tardy siren
#

iip

#

lolfail

#

what have you done lmao

pale hemlock
#

Fun factm, this Hunt map does not have a single intellect puzzle.

tardy siren
#

did you make all your ammo from differnt ingots at first?

pale hemlock
#

Nope

tardy siren
#

...

pale hemlock
#

Thats all made from gold

tardy siren
#

lol i've been using silver bullets. if the undead show up i'm set

#

or werewolves

pale hemlock
#

I batch craft around 600 bullets at a time whenever i run out lol

tardy siren
#

but now, crafted all say (ammo) and the unloaded rounds don't have the suffix at all. And don't stack

#

AND when i reload, it doesn't take the "loose" rounds first -_-

pale hemlock
#

DOesnt matter what you make it with, Slingbow ammo ALWAYS has the Tin suffix

tardy siren
#

lmao

#

that's odd

#

oh yeah for a while all unloaded shells from the shotty and rifle said (Tin) also

#

now they're just blank

#

funny we have every metal in the universe except the one you actually make bullets out of....

pale hemlock
#

So. Flanking makes Maul get the dupe hit

#

back to back

#

The final test is seeing what happens with a sickle and shockwave

tardy siren
#

...but i was definitely whacking that Bruiser in the face, head-on

wind anvil
#

What the highest damage people have got on the axepicks without boosting? Seen a few examples but they all look boosted to me.

pale hemlock
#

You can see in the first shot, i smacked front on, no Flanking damage bonus.
Seconds shot was from the back, now you see the duplicated hits both getting the flank bonus as well as shockwave getting boosted too

#

So Flanking enables the duplicate hit by the look of it

tardy siren
#

But the first shot has 2 idenitcal damage numbers...

pale hemlock
#

So does the second.

tardy siren
#

oh damage bonus gotcha

pale hemlock
#

Whatever code makes Flanking tick is giving the duplicate hit effect aswell

tardy siren
#

eggecy lol

pale hemlock
#

The rest of the flanking code is working as it should, boosting the damage from behind lol

tardy siren
#

weeeeeeird

pale hemlock
# tardy siren eggecy lol

my hands do weird things to the keyboard sometimes and i send before double checking, no judgy my broken hands :<

tardy siren
#

haha hey, i typo faster than i type, i just correct most of it before it goes thru xD

pale hemlock
#

SInce the Hammer gets the dupe hit as well, i would wager that they the KNife code to make all 3 one handers

tardy siren
#

thanks for testing all this with me, i thought i was losing my mind. or whatever's left of it.

pale hemlock
#

lol, np. Its been entertainment while i want for my friends to be available to Helldive XD

tardy siren
#

heh

pale hemlock
#

I forsee one hell of a bug report writeup in your future lol

#

I wanna spy on the meeting THAT report gets brought up in XD

tardy siren
#

since they want "one issue per" it's probably gonna have to be several reports lol

pale hemlock
#

Hah, oh lord. Ping me the reports so i can go upvote them when you get em done XD

#

Id argue you could fit it all in one report. This whole thing was discovered through Shockwave lol

#

Shockwave clearly has a hand in whatever is going on lol

#

Waaait. I need to test knife with Hermetics now .. see if it also gets doubled >_<

fierce gazelle
#

How deep does the Nightingale crafting go. WHAT IF I create farm plots our of Advanced Yew Lumber, and, and water them with a Watering can that's built with Pellucidic ๐Ÿค“

pale hemlock
#

turbo option for LMB, just hold LMB to buy in bulk XD

#

Thats sometyhing easy for the devs to fix though. Just needs a buy quantity slider lol

tardy siren
#

Good morning class! It's time for
MORE STUPID KNIFE TRICKS

#

This is the knife i made, going on the idea that all you need is as much crit as possible (once you reach the 300 magick cap):

#

those two numbers i added to the right are:

#
  • Plain normal swing damage with no bonuses or procs: 4113
  • Quake damage per tick, again without Brutality or Flanking or anything else: 3125
#

But the knife base damage, and "crit hit" number, is way low. So then i made this knife:

#
  • Quake damage per tick was LESS, so confirms that "crit hit" or base damage matters not at all to Quake. 2820 per tick
#
  • but damage per swing was hugely greater, 6333
#

So with the second knife (same gear and magic capped in both cases) you lose 300 quake damage per tick.... but you gain over 2 THOUSAND damage per swing. And of course that translates to much bigger flanking and brutality hits swinging the knife as well.

#

I also tried the new knife with Shockwave and it was complete mayhem.

#

So obviously the original knife method (all crit) is perfectly viable, we've been using it and it melts things (tho technically we ARE overlevel for everything, since 220 is the best the game has). If you want to hang back and laugh, that's the way to go.
But if you're feeling more "hands on" and would prefer to also engage in melee with the knife, effectively, then the second knife is overall better, because the measly 300 points per quake tick doesn't come CLOSE to how much more damage you're doing wading in a stabbing everything while it flops around.

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TL;DR use the second knife lol unless you hate melee then nm

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Then just to make it more ridiculous.... i maximized my ranged damage, lost some melee % and am slightly under the magick cap (278) and it barely mattersl. still doing like 2700 per quake tick, for example, and more knife damage than the first knife, without gimping my guns.

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jeebus killing small groups of bound, with the second knife, is actually faster with shockwave now lmao

jovial knoll
tardy siren
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so it requires 1 cut gem, but it also IIRC takes 2 glass - and "glass" is made from 2 of any gem

tardy siren
teal willow
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For someone who hasn't gotten that deep into gearing yet, but is following these threads - why lantern offhand instead of umbrella in case I fall in a vault? What does the lantern do besides light?

Also, are these crazy knives better than an axe or maul?

tardy siren
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Mystic Lantern provides around 95 magick

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they are MUCH better than a maul, since all this silliness works from scaling off the Crit stat - and mauls have no crit. Axes are currently broken, Ferocity doesn't work with them, so they can't be used.

jovial knoll
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do you happen to have the full sheet for the lantern you made? also what armor set goes with these? or should i just put on any? i like the way your build is described hence been wanting to mirror it out

tardy siren
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i've been using the Hermetic formal shirt to boost magick - paired with the lantern, that means you need less magick on the knife. Explorer hat and Calcularian gloves, because i primarily maximized my Ranged Damage. Because while all this Quake and Shockwave silliness is fun in groups of bound etc. it does you no good vs. a boss, you still need good ranged damage for that.

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and tbh i just use Explorer boots made from Harpy for the speed boost. It's not huge but we do a LOT of running around in this game lol

jovial knoll
tardy siren
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haha

jovial knoll
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the trickster card is whats been getting me around but it takes 72 business days for me to land anywhere

tardy siren
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lol

pale hemlock
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Hey @tardy siren did you try the knife with Hermetics?

tardy siren
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er, with hermetics what?

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i have a hermetic formal shirt, if that's what you mean?

pale hemlock
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Hermetics Flame enchant lol

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it changes the strike damage of the weapon to fire (Allows Maul to do full damage to things that usually resistant)

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Im curious if knife will do weirds things with it again

tardy siren
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hmm dunno. I remember the DoT from it being really underwhelming, but not sure if that would scale with Ferocity the way the others do o.O

pale hemlock
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Yeah the DoT is pretty low in general, Im more interested in how knife reacts to having its damage type change from slash to fire

fierce gazelle
fierce gazelle
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Sun Giant (Hard) 1 Shot - 1.46 million damage (no exploits)

https://youtu.be/aD7W4fSHPfo

This is the Desert Vault - Hard (Level 160) Sun Giant Boss. This is using all legit gear, no exploits. It just involves stacking buffs, having a good shotgun, and ice ammo. Full gear shown at the end of the video.

Charm of Sniper - Remove fall off damage.
Charm of Morale - Boost damage after emoting.
Charm of Blindside - Boosts damage to enemi...

โ–ถ Play video
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@brazen notch ๐Ÿ™‚

brazen notch
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You can now 2 shot the sun giant on extreme @fierce gazelle

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It only has 2.6 mil health

pale hemlock
fierce gazelle
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I shall try it next time I'm on

brazen notch
devout hound
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Been trying to work out the best way to take out Jana on extreme. Latest effort is to chug down 3 different Nectars and play the Duelist card. The below is with completely legit gear and gun:

devout hound
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Doing likewise on the extreme desert vault can 1 shot the Sun Giant ๐Ÿ™‚

fierce gazelle
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pew pew pew, very nice damage. Looks like you will 2 shots extreme Jana with that damage. Curious how much your damage drops without the Nectars? That's probably the most "expensive" part. So far my tests have been no food, no minor card so I was getting maximum "return on investment" hehe. But I fully expected to use a card and nectar to try get the 1 shot on extreme just for fun. It doesn't look like you are using charm of venom which can give you some more damage when poisoned, which you can self induce by eating meat with charm of herbivore activate. If you put herbivore on an item that you don't use for combat like the spyglass then you can just equip that only when you want to induce the poison.

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Oh but be aware you need 100% poison resist to not take damage from the poison. This is important because if you take damage, charm of pateince will deactivate.

devout hound
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Yeah, no Venom, I thought about it but wasn't sure how best to do it or what to drop. And yes, Jana is 2 shot, follow up shot was around 1.3m so somewhat overkill. Is it possible to do the Eoten with Blindside? No obvious weak spot in tree mode. I tried it, had some trouble and died, but on going back managed to get a couple of back to back 1.7m volleys to kill him but I don't think that was with Blindside activated

fierce gazelle
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From the sounds of it Eoten is the most difficult just because of his hard to hit weakspots. I haven't done any testing on it myself.

brazen notch
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Then venom on clothing

devout hound
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Tried it with the addition of Venom - unfortunately the screenshot isn't very clear but the damage number can just about be read - 3,234,647!
@brazen notch @fierce gazelle

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A further idea...do the vaults count as underground? Charm of the Subterranean

orchid copper
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It says right on the charm does not count vaults

devout hound
orchid copper
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That's a massive crit 3.2mil far higher than the 1 mil others were getting

devout hound
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Cancel that run then - will just try and get a better screenshot of the above. Just wish it didn't take me so long to get through the vault to the final room

viral pike
orchid copper
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as it says on the card, if you don't get hit, then you need not fear

viral pike
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kinda proves that with some prep you dont even need to truly min max

orchid copper
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I'm not sure cards being played in vaults is intended

viral pike
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i know its been said that pub vaults shouldnt be built in, but cant find indication of private. granted discord search sucks so i could be missing something

devout hound
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Ran it again to try and get a clearer image - but only (heh) got 2.8m damage. So did it again in the belief I must have missed a step or a buff ran out and again got the same 3,234,647. Is this normal to get the exact same amount? I thought there would be some variance. Thankfully I got a much clearer screenshot this time:

devout hound
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So the full build I was using was:
All Pursuit Paradox shotgun with T4 Swamp Wood handle (firing Ice) made with Forge minor card and crit, ranged damage and magick infusions

Humbaba Explorer's hat (didn't have enough Jana when I made it but makes no difference for damage) with ranged damage, crit and melee infusions. Could possibly get a marginal bit more swapping the melee for magick but probably little in it

Hermetic's Humbaba Formal Shirt and Desert Fibre Boots both with Magick infusions. Possibly more damage available using T3 Fabled Carnute but didn't have any when I made them. Think the shirt had Fingernail buttons.

T3 Carnute (not fabled) Calcularian gloves with ranged damage, crit and melee infusions (again possibly a tad more with a magick infusion)

Running the following Charms - Spellsword, Patience, Sniper, Venom, Called Shots, Blindside, Morale

Casting Assasin's Sight

Eating (drinking) 3 Nectars (all with slightly different ingredients). This is done after eating some meat with the Herbivore Charm on my Spyglass to enable the Venom charm to work

And finally using the Duelist Minor Realm card

I think I got everything - kept on forgetting steps when I was making the runs. Oh yeah, I mostly clapped

fierce gazelle
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Add charm of momentum and run at him and shoot ๐Ÿ˜„

devout hound
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Crossed my mind but I was having enough trouble as it was taking the shot and getting a screenshot - V to F12 with one hand whilst the other is on the mouse aiming

fierce gazelle
devout hound
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I already use that for Push to Talk - would almost certainly cause accidents, but yeah, should probably set something up for it

pale hemlock
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Alternative would be using shadowplay or the gamebar to record clip after the shot and screenshot the video lol
Its what i usually do when im trying to get a specific screenshot.

brazen notch
orchid copper
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It says specifically on the charm that it doesn't work in vaults

brazen notch
orchid copper
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no worries, I'm interested in this discussion seeing how high we can get damage without exploits

gray kestrel
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Legitimate or not, make sure not to do it in a public vault else it might hurt somebody's feewings.

brazen notch
brisk spade
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OMG 3.2mil dmg, MUST BE HACKS NEEDS TO BE NERFED ๐Ÿคฃ

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lol

gray kestrel
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If enough of them mess their diapers over it, it could force the devs to nerf things just to get some peace and quiet.

brazen notch
brisk spade
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This game has so many ways to stack stats, it's literally part one of the main parts of the game.

brazen notch
gray kestrel
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Extreme vaults would be impossible vaults without min maxing of some kind.

brisk spade
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๐Ÿคทโ€โ™‚๏ธ