#Material + More
5168 messages · Page 6 of 6 (latest)
Swamp Ascended Astrolabe
I don't have the google drive link, it's somewhere in this server though
I'm gonna just delete that attachment. Better practice to just send google drive links
Reclaimed…?
sigh.
I wasn't online I thought it took hide my bad!
If you're doing ranged druidic hat is better... I thought you were doing my build that's why you pinged me
Best one is probably explorers hat tho
Oh gotcha
so just curious but anyone know how to get more of this without killing Bounds? (ive looked on google and people been saying you can turn Advanced Arcane Wick into Thread but its not showing has a Viable thing in the Thread viable items when its in my inv)
rare drop
you happen to know if its from any bound enemy's or specific ones by chance?
not really, I just go rampage with axe 😎
f-
2 fabric/2 cloth and 2x flower?
ya wont able to scale much against embellished headwrap who able use ingot and a cut gem who give 30 % melee dmg by using schist stone, if lucky 50 % by granite
Hexens drop it more frequently
Ah kk ty ^^
Also hexens are those floating ones right?
Stone powder, schist into diamond cut gem you can get slightly more damage
(or am i confusing em)
The floating ones with the big heads that make others immune
Ooh you mean the ones that cover Some of the others in darkness then?
Like the ones that are attached to a wooden pole?
Yeah
Ahh gotcha tyvm ^^
You happen to know About a easy realm to get them in? (People been telling me asc gloom desert with blood moon)
It's too rare for a Glossary entry. 😄
Not me grinding dungeons on two computers
Also not me losing my dungeon vault because of server disconnect lol
@flint abyss for your check list
Thanks, had it, just didn't see a pic for it since it was added prior. Still missing fabled.
@woven sigil have you tested ferocity, said boost more dmg than before
and critical damage on gear are supposed weakpoint scaling so you still do high yellow damage
we just lack critical rate and real critical damage
I haven't tested ferocity no
T2 Fabled Bishop
Rare drop from regular Bishop on Extreme Desert Gloom (Bishops and Knights look similar, look for the large automaton without a 'crown' or helmet)
150k damage with a dauntless knife 🤣
What are the items that receive this buff?
going prepare dauntless lantarn for more crit and charm of crit
said items
that said difficult to screenshot like it got 1 sec delay 🤔
But it does not apply to tools or weapons, that's why Im asking what items
dunno
I respectfully disagree
Recovery on my magic mystic tool is much stronger than one on some random refined tool
I don't think this buff works yet. It's supposed to be for enchantments and potions
Shockwave scales with magic, but it's the range not the damage
A number of them scale duration as well iirc
Hello, Could someone please let me know if this is a bug or not.
The marksman card states it increases rifle ammo output but i am finding this not to be the case.
Thanks in advance Kira
I never bothered to use this card, but it looks like the description doesn't match the effects. This is something that happens with many cards
Drops from Grendel’s in swamps
Bishops
I've never seen a Fabled Bishop before but I have a good amount of Fabled Bishop drops
I haven't found the Berlwood yet
Found them today
It's totally rng, Desert Biome
Yes, it's amazing
You wont/dont, now you hope and pray to the rng gods.
Before I even learned about stacking or even reforging I had already beaten the game and gotten most out of the game, so it is possible.
i mean there's no point in them if they can't be reforged into ingots
Has anyone logged in & confirmed if the automaton bits still have a way to be made into ingots? The notes certainly sound like that will no longer be possible.
Good fixes
So good thing i made some extra rook ingots
oh rip fabled queen and knight reclaim ingot
I am sure they will tweak the system and make sure that the reclaim works as intended.
However, I hope they will also take into account that the folding system (although broken) was kind of unintentionally interesting. It would be cool if they took this unintended system and made something from it. Allowing players to fold mats to a certain extent, maybe just control the hard caps on the end product. Say you have an ingot that you folded or w/e and it has 300% to Range Dmg and you put it on a rifle it would apply this value but the Hard Cap on the rifle would only allow 230% or w/e total Range Damage increase. It would facilitate players to run around finding interesting folds and would still have controls in the system. Essentially do not control the mats, but control the recipe hard caps.
Can't repair tools in hotbar from the watch, interesting bug
You never could. And no interaction with items, so that you wouldn't accidentally drop stuff.
I used to do it all the time
compared with cotton cloth instead
I forgot to use the card
Made with cotton cloth
Made with fabled harpy cloth
Magic knife. I used full Titan's fingernail and star ruby + schist for cut gem
I didn't use combatant's workshop card in case the resource drop rate is affected in a hidden manner
They posted today that it is going to return when they corrected the accidental "folding" mechanic.
They also nerfed arborist's shield
I no longer take 0 damage
I still take very little damage, but it requires both arborist's shield AND unstoppable charm to take 0 damage
That's not the point
It's to take no damage, not to have infinite hp regen, but both together are very nice
Does anyone have a spreadsheet of sorts for armor and their stats?
looks quake got buffed 40k damage if hit weakpoint while holding mystic knife
If u go for oneshot build, why winchester? Isnt it the least dmg per shot rifle?
And if u only do one first shot, my question stands
you could have head/arms armor swapable to range dmg inc charm
like called shot in helm
I find charm of arsenal extremely inconvenient to use. Charm of steadiness is a lot easier for sure
We should keep this chat to non-folded discussion though unless we are comparing hard to distinguish stats
I've discovered that Charm Of The Arcane is insane when holding umbrella
I found a legit way to cross the entire world in less than a minute
No I just found a way to store my momentum and launch it all in one go. It might be a bug
I only did it once I just need to figure out how to do it again
Anyone have a spreadsheet for weapon stats? Scythe vs Dagger etc
How did you get Assassin's sight on your rifle?
You can still use assassin's sight with another weapon and swap to rifle/pistol/shotgun and it will still benifit from the enchantment.
Any better material ?
I haven't seen a better setup than that honestly
Going for harpy is not worth it for backpack
X = present is good quantity.
X-s = present in like 10:1 as above quantity, Lucky to find.
GS = Gear score of the Realm
Its progressing smoothly.
Not including stones?
Stone as in Schist & Gnesis ? It is a long list. I only shared a snippet
The mystic umbrella uses a forged handle
Forged handle is 2 metal, so you'd need 3 including the wire. So, t3 harpy cloth, adv hollow + einaida handle, regular hollow metal, (or t3 fab pawn) wire, and amber gem seems to be the highest move speed combination.
For gems, Abalonite is better for move speed, being 30%
Advanced Lacanus / Pellucidic = +30%
Ayrium / Lumber (Advanced Yew) = +25%
Bronze / Lacanus / Titanium = +20%
Dauntless Wood Axe >>
1x Martial Axe Head:
1x Axe Head = 1x Ingot-A, 1x Blade = 1x Ingot-A, 2x Metal Plate = 1x Ingot-A, 6x Ingot-B.
1x Alloy Ingot = Bronze..
1x Handle:
1x Pole = 2x Gilded Lumber = 2x Advanced Yew Lumber, 2x Ingot-C
1x Fastener = 2x Ingot-D
1x Grip:
1x Hide = 1x Beelzeboar T3 Hide
1x Wrap = 2x Straps = 1x Beelzeboar T2 Hide
1x Counter Balance = 2x Ingot-E
Which ingots for A,B,C,D,E ?
But umbrella speed is capped very low, why bother?
Am i missing smth?
a Crude Mystic Umbrella has 25% movement speed.
a T3 Harpy Mystic Umbrella, before 0.1.3 patch had 73.1% movement speed.
This increases your base-movement speed. the stat on right, gets upto 19% movement speed total. very nice.
looks ours gear we build here wont be surpass till t7 unless goes big number style game
my cotton umbrella with 21,4 % speed still goes max cap speed when gliding,
Ascended Gloom Swamp 220 Extreme
= Schist & Gnesis both stone.
= Titanium & Cobalt, Diamond & Obsidian. some quantity
but umbrella does not increase ur movespeed stat on the right
and doesnt increase actual movement speed ( u can check it with F2)
...unless im missing something
no speed change either by unequipment my umbrella, I always have 18,7 % run speed
Has it been found yet, the color depends on the top most ingredient or not ?
Yep
This Queue is what I like the most. Especially the BRAIDs
in the blog video they said that.
Infinitely stacking stats onto crafted items
player profile so large, it prevented saves from loading.
Item has a set of baseline stats.
As you add new resources into crafting recipe, those stats gets multiplied by the resources
If resource stat any1 is Zero, output is also zero
If a stat is on resource, it will be on the crafted item.
To balance out the fact that new stats on items, change across the board,
so resouces will have a reduced number of stats.
GG to the resource sheet.
Stamina Efficiency has been removed.
Strenth has been removed.
Range has been removed. > Pistols, Rifles, Shotguns, projectile go the same distance.
Blocking Efficiency has been combined with Injury Resistance
Hot and Cold Resistance = Environment Resistance
Poison Resistance is kept
Fire Resistance is kept
Wow, this patch actually got me back into here lol
some wild changes now that ANY stat can be put on any gear if I'm understanding this correctly, right?
Seems so
gotta craft glove/helm for range damage while it can after the patch launch and a resist armor
so will it affect the stats of existing armor ?
They say it will
*Added reclamation option for alloys
What ?
reclaimed bronze ingot looks entirely different to normal bronze ingot. in 0.1.2 before
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All merchants now sell required crafting ingredients for the building schematics they sell
Someone Trader sheet to be updated (b1naryv1k1ng )
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Fixed issue with rain not properly watering plants
So switch between Farm and Tempest Card to get it all out?
I have an Herbarium Forest with Tempest played on it and get the buffs from the realm type, near constant rain, and the watering of plots seems to be working based on testing multiple grow cycles today.
I started with a handful of T5 fiber I wanted to get more of, ground it to seed in an Herbarium/Farm Swamp I have set aside for that purpose, and then planted. Within three cycles, I had 300 seed and more fiber than I can use right now. Going to test some of my other plants as well to make sure those grow too, but it seems they really did get this.
Most ingots look different than how they did pre-patch. There was a stat squish.
Correct. I'm already playing with combinations and infusions.
best MS boots now seem to be t3 bandersnatch + fabled t3 pawn
its a shame we cant use reinforced leather instead of normal leather now tho, maybe its a bug
What is this Stack size change
The hell is this stat change.
What to do to increase comfort ?
Environmental resistance is not being counted UP. a bug
Bed have different Comfort, exemple :
Bhutan Canopy Bed (Comfort 10) + Sheltered (Comfort 1) + Well Lit (Comfort 1) + Warm (Comfort 1)
interesting changes
I had stopped playing for almost a month
Tempted to get back into it
Ore, Ingots, Materials, Wood, Fiber, = Stack to 10,000 in one storage slot.
This helps to reduce the fragmentation of materials across multiple storages to make sense of them.