#๐wiki-discussion
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Since they're development screenshots and not by me, do I have to give them a copyright label or just leave it blank?
i put the top option for every picture
None or Fair Use?
fair use
Both images already existed lmao
But one of them is litterally just named "PDA Hand"
How would I have guessed that
I want to send a picture, but it's very spoilery.
is it wiki-relevant
this is literally the wiki channel you think spoilers matter in here
Hmm. If Ryley brought his thumb and index finger closer together, and I viewed this below my waist . . .
can we demote SLS
can we demote SLS
My bot, which is an administrator, or me, who is not an administrator?
How's this look?
looks good
๐
I am actually the one who added the trivia for the Pengwing.
ok
story
Got it.
and the pengwing trivia is a complete assumption
I thought I removed it already, honestly
obviously 2d
Should I add that one too?
yes
Damn, that's old.
August 14th, 2014 most likely.
Somehow the water in that build looks better than the initial 1st release on December 16th of the same year.
its not a model it's a texture
and mentioning month/day is useless without the year
I'll fix both of those.
split Aurora Concept Art into two links
and you changed 14th to 18th was that intentional?
Yes, I looked at the day the trello card was marked complete and it was on the 18th, the 14th was the build date of the game version.
I also found this video: https://www.youtube.com/watch?v=q2-1Zhl5FVQ
00:01 Menu experience, especially hitching, remains an 'unhappy' experience 00:39 Especially low rent loading experience! 00:50 Spawning outside pod 01:05 Ve...
I think correct grammar is "the Aurora changed" not "the Aurora had changed"
Fixed that
In that video you can actually see weather
Like they had it working
There's a thunderstorm while Hugh is testing
There's also only two trello cards on it
Not counting the testing one I found that video on.
@agile spindle Split it into two links?
[[Aurora]] [[Concept Art]]?
ya
Oh
Blueprimt
That development video is really interesting because it's the only case I've actually seen weather finished in the game.
I finally added some images into the weather gallery.
The the rain one is hard to make out
This is the only segment I could get rain in.
If you look close you can see it on the sides.
I found info on how random terrain generation would have worked.
Would this go under Game Mechanics?
Guess I should wait 'till morning.
so on the "vehicles" page there are the stats for the prawn suit but on the prawn suit page, there are no stats
what is it for?
What?
๐ค
There was a suspicious link
Are you getting the weird free Amazon card thing?
If so, you might need to delete any cookies youโve received from the wiki
It was a link too "free steam 20$ card"
No it was a message in here not on the wiki
Yes
I think correct grammar is "the Aurora changed" not "the Aurora had changed"
One is passive voice while the other is active. Active is always preferred.
the latter doesnt sound right to me in this context
You chose correctly.
Now that everyone's awake, I must check. Would this model be considered an older model?
the colors
looks the same to me
From just looking at it, it does look the same to me, but I always felt they changed the old model out at some point.
Either way, if that is the same as the current, someone can add it to the gallery.
Also I'm going to redo that gallery because it's got a lot of unecessary photos.
it looks the same as the current pre-explosion model
The bottom one is a fully restored model
The top is the pre-explosion model
I'm pretty sure they're from before the Aurora could explode.
@agile spindle Would terrain generation go under Game Mechanics?
ya
Thanks.
oh right
i forgot what the aurora looked like because BZ is the superior game
_>
I mean, I won't say your wrong. It's being developed far better than the first was.
How's this?
Damnit I'll fix that
also terrain generation should be above weather
"little things"
Shut your mouth lee
@summer kindle you created some double redirects accidentally and I don't want to mess with your stuff https://subnautica-belowzero.fandom.com/wiki/Special:DoubleRedirects
Double redirects | Subnautica: Below Zero | FANDOM powered by Wikia
sorted
If anyone is willing to help me out
Cut Content still needs a description for Lodestone.
Still searching for info on that material.
Why is the Fox3D render in two different tabs on the Aurora page
Ones on the Screenshots tab and ones on the Concept Art tab
well theyre both in the wrong tab
Then should I make a new tab for it?
ya
Other or Development
๐
I'm thinking about taking new images for the gallery. Would you recommend doing so with fog on or off?
on
Yes sir
Should I make a section on the cut version of the Aurora, Pre-PRAWN Update?
keep it in the same section
So don't make a second aurora section?
no
Oh, okay.
Oh wait, I could do sub sections of the sub section
Would that work?
==Story== ===Aurora=== ====Pre-Early Access==== (Blah) ====Pre-PRAWN Update=== (Blah)
@agile spindle would that work?
Just cram it all together
I'd rather the TOC not get too long
honestly we might be wanting to remove the TOC altogether at this point
I mean I still find it useful in naviagation, it's just really long
It would be nice if we could make it split into collums.
Or give it alphabetical tabs.
we can't modify the TOC at all
I cri
like i said earlier, maybe the expand things or something
I mean it would significantly shorten the top of the page, but also make it a bit more difficult to navigate.
But lee that wouldn't help with the TOC
you can collapse the TOC
Can you?
by the time people realize they want to collapse the TOC they're already halfway down it
The TOC is very useful for navigation. I often use it to navigate the page in preview when I'm editing to see my edits.
And it's hard to find what you want without it imo.
So we're still saying don't split it into two sub sections, right?
Just making sure.
yes
Got it.
I just went through all my screenshots and I noticed how dark they were. Is this too dark to put on the wiki?
I can go through again and retake them without the Filmic Filter to see if that helps
Yea turning off filmic made it better
never take pictures with filters
Oh okay
I uploaded the new gallery edits.
I also went back and retook every interior screenshot without the filter. You can actually see it now, can confirm.
Oh
btw with the weather sounds...
Wind Effects Heavy (One) is the sound after the Aurora explodes
Wind Effects Best Wind plays when above water, and gets louder the higher you go... it is very noticeable on the floating island
Well what sections are you suggestin' I split the interior into?
idk
Hm
@frail dragon i dont think the explosion wind sound lasts that long
sounds like it though
it could have been reused and cut short though
maybe a cut - yeah
i agree the first half definitely sounds the same
the script fading out the volume of it is also possible but i doubt it
They sound the same but it's the same thing Tueman said.
The explosion wind is stored in the explosion sound file.
So the wind that I found is likely the original and the explosion wind was reused.
Also I added the categorization @agile spindle
I might change it around if I take more images.
looks good
Are these still in the game?
doesnt look familiar
I'm not sure
it looks similar to other things but I don't think I've seen it
if it is anywhere it'd probably be on the Floating Island
They're labeled as having appeared in the Safe Shallows (That was called the Coral Reef during this time in development)
They look like they also would have appeared in the Kelp Forest.
I don't believe I've ever seen them before though.
they arent in the safe shallows i can tell you that much
they aren't
Well, I'll add them to the cut fauna then once I finish on the Aurora section
flora
They do look cool
@late island are you able to open up the Subnautica asset bundles with AssetStudio? mine crashes
Those looks like Creepvine but the very first version.
The fact the Update History page doesn't split the updates into categories annoys me.
I'm going to fix it later.
@cursive vigil I can see where you'd find that.
I found it, in Subnautica. 
mine tries loading it for a second or two and then just shuts off
specifically the one from SN, BZ works fine
I know I can't extract the sprites from SN
but that doesn't have anything to do with assetstudio
I have a hunch as to the reason, I'm just gonna reinstall it
I wanna get rid of the custom names for admin and bureaucrat on the SN wiki
but I don't remember how I even added them in the first place
it doesn't seem to be on the wikia.css, common.css or js pages
oh I thought it was something like that
couldn't remember what it was called at all
that admin one is a mystery though
admin, admins, administrator, administrators
none work
sysop
I thought that was a different thing entirel
y
we'll keep the custom founder role though
Halfway through the Update History page someone changed from doing (Date): (Update Name) to (Update Name) - (Date)
Should I keep those date timestamps on the Update History section?
explain: "Compost Creepvine was a special type of Creepvine substance that"
that what?
Did I not finish the description?
no you didn't
Compost creepvine is the name of the option that came up with the old bioreactor
does it exist as an item for some reason?
Yes, it has it's own ID.
Composting is also mentioned multiple times in the Minimum Viable Subnautica documentation.
@frail dragon You up for adding something for me, since I'm bust atm?
yes
Add the Composter (search it if you can't find it) and refrence this document.
https://docs.google.com/document/d/1kd4YTHJz2K4ERdGRfJB-8M7_32Q23clIBRqEMrLmysk/edit#
Refrence name is already set.
When using refrence, do <ref name=Document />
At least I believe the name is Document.
If it's not just check one of the other 10 references.
Which looks better?
first one
Got it.
The first one doesn't look as good on the TOC though.
It's not as bad on these ones.
looks fine
Specifically this big boi
Wait, so should I do it like that then?
wow in these old documents they were really optimal
all the stuff they planned on was pretty unrealistic
yes follow my format
5000 meters??
I like the idea of plan optimistically and then slash and burn what you dont need
it's easier to refine your game plan that way
Your format might not work for Subnautica since all minor updates were given actual names.
Along with that, updates weren't parented under major updates in the first game. Instead they were independent, such as the case with Update 67.
well then come up with a new system that looks nice
sure
That doesn't sound very confident lmao
neither do you asking me to double check every edit but you're doing fine anyway
@frail dragon Did you ever finish that item?
@agile spindle what should I name the unnamed developer updates from before EA
what does the current page call them
Nothing, it just has the date.
title them based on the date
So put the date as the title?
something like that
Guess I can do that.
Whoever designed this page made the PC Updates ascending and the Xbox Updates descending.
I uploaded the new organization.
Updated the Aurora Section of the Cut Content page.
when is anom gonna get wiki keeper btw
im gonna be the devils advocate here and say that updating the model doesnt really make the old model cut content
I mean
It wasn't primarily for the model, mostly the interior.
I just mentioned the model stuff because I thought it would help the interior fit more.
I'll look into what to remove I suppose.
Well, think of it like this. When you update something, you cut the old version and add a new version using parts from that old version.
Does my way of thinking make sense?
were that the case you'd have to list out every single thing that was changed during development
old recipes, old debug names, old textures
yeah but if the idea and concept is still the same it'd be the same content, wouldn't it
they weren't really cut just made better
cut content would be something that is no longer in the game except through cheating/datamining
also, T is after S
and cave crawler is before kharaa
Why is the Transfuser it's own section wtf
transfuser is too powerful
Fun fact the Mohawk plant had that scrapped property of the Brain Coral where it would turn white in BZ for a while
oh since transfuser is not its own section DNA effects should be at the top of the section
But I made a bug report about the Mohawk breaking into several entire Mohawks if knifed 5 times and they fixed that and removed it going white at the same time
Sad
DNA Effects are parented under Transfuser.
Got it
Should Lilypads count as cut content since some of those Lilypads models were made back in SN days
yeehaw
sure
if you know which ones tho
i mean the biome can go in but the pictures need to be confirmed
I'll add both the plant and biome if noone else is going to.
Just don't edit it right now since I am
if we dont know which models are from back then add just the biome not the plant
Well they have publishing dates
oh you mean on sketchfab?
Would a Hyperbaric Welder just be a welder?
http://store.steampowered.com/app/264710 - Trunk Base + 01, 02, 03, 04 tiled sections - 3D model by Fox3D (@fox3d)
I mean one from in game, a Repair Tool
http://store.steampowered.com/app/264710 - Lilypad_Islands_Trunk_Base_03 highpoly WIP - 3D model by Fox3D (@fox3d)
http://store.steampowered.com/app/264710 - Lilypad Islands Trunk Bases WIP_02 - 3D model by Fox3D (@fox3d)
http://store.steampowered.com/app/264710 - Trunk Base + 01, 02 tiled sections - 3D model by Fox3D (@fox3d)
What would a Composter go under?
sounds like a game mechanic or a seabase part
I'll go with Seabase Part, as I put Composting as a game mechanic.
Added Composting, Composter, and Compost Creepvine to the Cut Content page, as well as reorganized multiple items on it per instructions.
still need to move tools down
Fixed.
What's the name of the Lillypad Biome Concept Art?
On the wiki I mean
Nevermind I found it.
after clicking random buttons 100 times i managed to fix it
each of those individual concepts are there yes
Oh okay
though im not entirely sure where the holefish one is from
Finally I have an image for what Zinc looked like.
Found it in the Pisces Build Playtest.
Oh, in the Pisces Playtest, the Aurora is still the original 2D one.
Also aren't these Grabcrabs?
looks like a sandworm to me
Here,s a Grabcrab in the Entgal
They do look different
But they look like the same creature
uh maybe
What I wonder is what that thing is below them.
the small things on the left?
No the four claws sticking from the ground.
Very similar designs.
Added the Lillypad Islands to the Cut Content page.
Also added an image for Zinc.
Is tile set the right word for this?
I thought it was like a chunk or something similar
It's what the Trello Card said.
If you would like to change it, feel free.
So what creature can we narrow this down to?
Maybe there was.
As for that thing
it looks like the Grabcrab model in the place of the Sandworm
could be either of them.
Huh. So should I refrain from putting it under anything?
Actually I don't belive I made the grab crab one yet
Well there is a Grabcrab in the pic
I'll add it there then.
Should I add this image to the Aurora one or do we have enough?
nah we already have two of that texture
Got it.
Added two more tiles to the tileset section. LavaCastleTile and LavaCornerTile
this talk of subnautica tilesets is making me crave a SN DnD campaign
Lmao
holy christ what the hell
@late island Weren't there two Grab Crabs?
The one in the Entity Gallery and the one in the Concept Art?
I mean that is a clearer image of a the Aurora I think
Also two Grab Crabs?
I only remember one
I heard somewhere this was also called a Grab Crab.
yeah thats the concept art for it
sure
No "newest newbie" has claimed you are badge-farming yet. I like it when people on the wiki are so well-behaved.
Like I said: well-behaved.
thats caused i blocked the guy who was accusing
Some newbie would say that.
Someone did say that.
Unknown.
Before he was blocked of course.
He claimed I was badge farming because I fixed Peeper101s edits.
Please do not ask.
๐ค
wh
I assume you understand why that happened.
you deleted the longest comment chain in history?
I was wanting to delete a spam comment and did this.
๐คฆ
Sls what the hell
truly the breed of a new era
375 revisions restored
First revision.
Hah jokes on everyone I know have the first wiki activity in the list
Added Grab Crab to the list of Fauna on the Cut Content page.
ah if only dottedfish could see what we made of his creation
Who was that?
I'm still quite new to the wiki.
Dottedfish is the founder.
this is relevant to you i believe ^
This is your user page. Please edit this page to tell the community about yourself! Add links to your favorite pages on the wiki here!, Favorite page #2, Favorite page #3
That is relevant to me. I can write that for Carbon.
Added the Stalker dropping Carbon info to Carbon.
I now own the only two edits on the Recent Wiki Activity page.
I am become god.
so wait how should we do the new icons if we can actually extract them with the bg in
I'm not sure what you're asking
Oh and @cinder kestrel, that list of how many files I've uploaded recently is wrong.
I've uploaded over 50 for sure.
Recently.
which image do we scale to fit the other
I think the current icons all have the background scaled to fit the icon
How big is each?
but if we're gonna be accurate to the game it's the icons that are scaled
188 overall, according to the log.
Upload log | Subnautica Wiki | FANDOM powered by Wikia
@late island is there a visible difference between the two methods?
if not we should probably go for accuracy
It would appear that this does not equate Special:WikiActivity.
the accurate one is to keep the icon at base resolution and scale the items to them
the one we've been using for all of our many item icons is to scale the background to the item
on the wiki so far, it looks like the bgs were scaled to the icons
the game scales the icons to the bgs
so now there's the issue of consistency
If you want more work to do, anomgay, I would recommend going for a run.
yeah so stay consistent with wiki or more accurate to the game
Do they actually look any different?
I have no idea what time zone you live in, but just go and run--around the world once or twice.
Would do that but I'm asthmatic and currently value my life.
the border will be thinner and the icon will be more blurry with the game's method. the border would be thicker and the icon, although smaller, would probably be less blurry
just because of anti-alias scaling
it looks better our way
the wiki uses the sprites at base resolution
I think we should keep it consistent on the wiki
hm
I do usually prefer accuracy
but my main issue is all of the other item cons we'd have to replace
which I don't suppose there's an easy way to do
If we'd known this at first obviously I'd opt for accuracy
But really you're the one who does icons so it's 100% your choice
I mean I've only done a few of the new icons because I had to
if you want to, I can set up something to auto extract all the icons with bgs
and I'd just built that using a background pieced together from our old icons
or we can just scale the bgs down for the new icons
A program that auto extracts like SSE would be useful
then whenever we get a new one we could just boot it up
I guess for the sake of not going through and replacing however many icons there are because I assume there isn't a bot advanced enough to do that on here
let's just use our old russian wiki method of scaling the backgrounds up to 128px
sounds good
gotcha, I'll get started on it then
What do you guys use to view the in-game assests?
unity asset studio
Is it free?
yes
I'm happy you've linked me this, because I just found the Grab Crab sounds that aren't anywhere else.
last i checked sounds were stored elsewhere
yeah I was gonna say usually those are in the fmod banks
I opened the asset bundles and they were there
I opened them for the first game release
I can't legally send them but I'm gonna upload them to the wiki in a minute.
After I figure out how to download them lmao
right click and export
Done.
seems easier to use the fmod extractor, it has all of the sounds of the latest version, exports them all at once, and converts them to ogg for the wiki
There's also two audio files that might be for the Slime.
Yeah that's what we usually do nes
slimed and slimed2
I assume anom couldnt find those sounds in the banks?
I extracted the latest game's and they were not there.
I have never heard these sounds before.
hm ok
Hold on tueman let me show ya
did you try the older release's banks?
Not yet, I should probably do that.
Holy christ this is a plethra of things for me to use
So many cut resources.
There's icons here that I don't think people knew were icons.
the real miracle is that its in one texture
Is that a problem on the BZ wiki for y'all?
Or is that a problem in the latest version of the game?
Big yike
Bg isn't even a file it's just shader code now so it makes it even worse
Kelp Forest Egg
They both use the same image, this one just has slightly off colors.
Huh
One of the tools cut in early development has a icon.
hm
its driving me crazy i swear ive seen that icon somewhere
Funnily enough, the PRAWN icon is present even though the PRAWN wasn't even made until many updates later.
Oh also
There's an even older intro than the monolouge.
I'll have to steal the audio from Hugh's video, but it's basically just sound.
What item is in the files?
the egg
File:JiaolongIntro.ogg | Subnautica Wiki | FANDOM powered by Wikia
This is the oldest intro known of.
There's no version (to my knowledge) without the odd water audio.
Specifically since it's only from a single video.
In the old final cutscene video, should I leave in the credits?
yes
Got it, thanks.
why not cut the pause out?
It's the website I used. I proabably could try that.
Exporting the video now.
How can I directly upload a .mp4 file?
Without uploading it to a video service?
Good idea.
As the title says. Cut from an old development video.
How would I make the video not cut into the next section without adding a ton of spaces?
Cause it's doing this
why does your description of the cave crawler ending not even contain a single mention of what it's named after
I can write that.
and the sea emperor dialogue is cut out
There is none.
exactly
Are you saying to write that?
is |right|150px not working?
It still cut into the side if I put it below. I think it looks a bit better when it shows up like that.
Do you dislike that style @agile spindle?
its fine
for the love of god i'm going to have to write the description myself later
vee and i would make a great good cop bad cop
I agree.
@fluid lagoon Go ahead if you'd like, it doesn't matter to me.
You probably know more on this ending than I do.
no your desc is just bad
That's very nice vee.
Someone's gotta say it
Then fix it.
If you dislike how I do it, fix it to your liking.
@agile spindle On the Dialogue page, am I still making a section on the same page for cut dialogue (as oppose to making a new page)?
yes
i think they dont like that you dont mention the cave crawler at all
Am I mentioning the wrong type of Cave Crawler?
i mean the one that crawls across the screen
you say the name of the ending but you dont mention the one we see
?
anom it's right there at the end
have you watched the cutscene?
did you not question the name
I've somehow managed to skip over that single second every time I watched it.
I feel dumbfounded.
anomblind
Accurate holy jesus I am an idiot.
i keep screaming into the abyss but god doesn't answer
Okay I uploaded it with the actual information that it should have had.
I'm deeply sorry for being such an idiot.
Anyways, if anyone knows locations of older signals, please do say.
I need to go to bed, but when I wake up I'm going to be adding as many cut signals as possible
So me needing to find less will make it easier.
Here's that Mohawk thing I mentioned the other day
This and the dead brain coral were both hangovers from a coral bleaching thing they were going to do but scrapped
also the Sandworm could be spawned at some point in Subnautica
badge farming smh
but its BippityBoppity
The guy is using source editor and this happens
true pain
Itโs a lot easier to edit the cut content page like that than it is to go through the whole thing in edit mode
just use preview
I take the time to scroll through the whole cut content page because then I can do more in less edits and people won't complain about me "badge farming"
I also like it better.
I started feeling self conscious.
I've got a lot of work cut out for me.
I know it was a bad joke I regret making it.
Anyways bad jokes aside there is a lot of cut dialogue to use.
I've already got quite a few ready.
There is no section for this file. https://subnautica.fandom.com/wiki/File:GoalLifepod1.ogg
File:GoalLifepod1.ogg | Subnautica Wiki | FANDOM powered by Wikia
What should I name the section?
what is it
Situation assesment: time T+3 hours since planetfall. Lifepod hull secure. Communications offline.
@agile spindle
Well I know where it would play. It plays shortly after leaving the lifepod.
I was thinking of putting it under Introduction.
Well I meant make a Introduction section for the cut dialogue.
no just make a dialogue section
there's already an intro section anyway
and it's a different thing
You do realize there already is an introduction section though, right? There's "Intro" and "Introduction"
Intro being at the top and Introduction being directly below PDA.
not in the live page
No it's on the live page.
Because your on the cut content page
This is on the Dialogue page, as you told me to put it here.
oh
If that isn't in the game that dialogue should be in the unused dialogue section
Yes but the unused section is being organized because there's so much unused dialogue.
So you're talking about a section under the unused dialogue section?
so then it'd go under intro
Under Intro or Introduction?
introduction
Got it. Thanks
Here's the stuff I've added so far.
Probably not all of it, but that's what I've got.
I published what I have and I'm gonna add more soon.
If anyone locates more audio files, feel free to add them or tell me so I can.
can you remove the two sound files from trivia
since theyre in the unused section we dont need them there anymore
Got it.
Done.
So I was looking at everything that has been done and Jesus we've done a lot of work on this page. https://subnautica.fandom.com/index.php?title=Dialogue&diff=318854&oldid=315466
Dialogue, in-game, is the act of someone (or something) talking. In Subnautica, there are many times where Dialogue will occur. Below is a list of all Dialogue that can occur in-game.
By the way, how can I like to a section using [[#section|section]] if there are two with the same name?
example
The Dialogue page.
I want to link fro the bottom sections where I removed the audio up to the actual sections they're in.
you cant
Damnit.
Certainly.
By the way, are there any more cut commands?
I hate to only have one entry in a section.
scissors may be a cut command.
shark, seal, sonic
And with that, I take my leave again.
Can you give me quick ideas of what they did?
before, i think
some of them still work but a lot of them dont have a visible effect
I'm going to try on the first ever version, see if they worked at all
Seal would set the speed multiplier to five, however it (for some reason) is automatically set back to 1.
Sonic would set the speed multiplier to fifty, but do the same thing.
There are a lot of werid commands
i assumed they just changed the way speed works so the commands stopped working
Likely.
it'll link to the topmost section with that name
Where do you want to link to?
There's two sections: In-Game Dialogue and Cut/Unused Dialogue. Both share virtually the same structure.
I wanted to link it to the lower one's Cyclops and Intro sections.
But it autolinks to the uppermost section.
@agile spindle Shark did the same thing but with a 10x multiplier.
yes i know what they do
Take a look at the automatic table of contents for your answer.
https://subnautica.fandom.com/wiki/Dialogue#Cyclops versus https://subnautica.fandom.com/wiki/Dialogue#Cyclops_2 .
Dialogue, in-game, is the act of someone (or something) talking. In Subnautica, there are many times where Dialogue will occur. Below is a list of all Dialogue that can occur in-game.
Dialogue, in-game, is the act of someone (or something) talking. In Subnautica, there are many times where Dialogue will occur. Below is a list of all Dialogue that can occur in-game.
The more you know.
whoa
yea
Magic.
Is the Take Damage command still in the most recent version of the game?
not afaik
takedamage works?
Yea
im surprised lee missed it when he was going through commands
The Seal, Shark and Sonic commands also still give this feedback.
Though they do nothing.
did the prawn suit have old dialogue?
i often hear this weird voice when in that vehicle... very rare but it happens
ok the dialogue page is missing the seamoth's "welcome aboard captain" thing
'Cause I couldn't find that file.
At all.
Are these two trees ever seen in the file game anywhere?
why does the seabase welcome aboard captain trigger column say "Entering Seabase, Seamoth or Prawn Suit"
those look like floater island trees
Because that's what it use to be. Haven't changed it.
yeah i see those trees on the floating island a lot
They're called Jungle Tree 3A and Jungle Tree 3B
Those are on the island yeah
What about this stuff?
It's an odd blue gas that explodes out and fades every five seconds.
looks like gaspod testing
I think the power transmitter used to use one of those as a model
One of the individual crystals
I remember that too.
What's interesting though is the size.
It's slightly larger than the player.
the lava zone is mentioned and referenced to in that build a lot
but does it exist?
i mean like the 2014 december one
the lava zone is really old
according to the old stalker page it existed before stalkers did
The lava zone was from early development.
Like early meaning the start of development.
As early as January 29th, 2014, it was being worked on.
those are in SN
Not all of them.
Damn you right
I should probably still mention them in the Twisty Bridges description.
Because they were intended to be used for that biome.
do you know that for sure
i dont see why theres a need to mention them
it can just say that the Blue Barnacles were created for use in this biome
That was the plan.
I mean look, they look exactly like what showed up on the concept.
i think it's worth pointing out that the barnacles are part of the twisty bridges model
m a y b e
They aren't part of the model
yes because I remember Kiel in a playtest talking about how they might need to change how they have them set up because it has to draw all of the barnacles individually
unless I just don't know what that means which is possible
but it sounds like they're saying that
I can just mention it like in a single sentence.
Anyone know what I should call that one pink creature from the Twisty Bridges Concept?
that is what became the Sea Monkey
maybe they weren't before and they are now
So should I call it Sea Monkey (Old) or just Sea Monkey?
why are you mentioning it
dont make a section for it because it wasnt planned afawk
Eh, okay.
also wouldn't really count as cut
To be honest I'm trying to be as inclusive as I can. I will keep the Sea Monkey out if that's what you want, though.
nothing indicates it was planned
Fair enough, I suppose.
yes but the object is all one thing
I'm assuming for LOD reasons so they can just stop rendering the barnacles but not the whole bridge.
Also optimization.
yes thats what "for LOD reasons" means
The unused animation for Sea Dragon attacking the Seamoth should also be added to the cut content page
Do you have a video of it?
theres some pictures on the sea dragon page
Here I'll add it then
Bippity just posted the pic of it in #subnautica-chat
"Fauna" then "Sea Dragon"?
https://subnautica.fandom.com/wiki/File:SeaDragonLeviathan12.jpg
https://subnautica.fandom.com/wiki/File:SeaDragonLeviathan13.jpg
https://subnautica.fandom.com/wiki/File:SeaDragonLeviathan14.jpg
https://subnautica.fandom.com/wiki/File:SeaDragonLeviathan15.jpg
https://subnautica.fandom.com/wiki/File:SeaDragonLeviathan16.jpg
Jesus christ bip
nom
๐
there's already a section in the Sea Dragon trivia about it
so just base it off of that
Those have been in a gallery on my user page for like 2 years
Yes
Got it.
It makes the most logical sense under there
Finished.
Section was uploaded.
@summer kindle Thank you that looks so much better than what I wrote.
We still don't have the Snowfox fragment images for the wiki
we dont have all the seatruck fragments for modules either
dino's working on it i think
he better be
lol
Added a Top Down image for the Sand Worm. Gives it some variety.
So question
On the BZ wiki, the boxes are usually a blue color. What color should they be on the Subnautica Wiki? Black?
Just making sure as I'm going to be editing a page right now.
the boxes?
Sorry, tables.
leave them the default color
So black, got it. Thank you Tueman.
I need more cut creatures.
At least I think there's more so I need info on them.
Anyone have info on any that are not on the list?
why do you think there are more?
I belive I had seen more somewhere.
I may not have though.
I should probably check the game files.
I don't think there'd be any in there
There are so many unused raw materials
There was a lot on the documentation and in the ids.
Probably for the better Mercury got cut
Which one, the crystal or the red one?
I'm assuming they mean the red one
though they're probably just variants of the same thing.
They're not.
They were two custom materials.
I was looking through the files and I noticed all of the rocks had a snow varient of the texture.
See?
Yes, I forgot to add the reference. See <ref name=Document />
I'll try to remember to add it.
Are these snow textures of any significance?
They're found in the files of the first game, EA Release.
id assume they were for the arctic biome
I need to find the corresponding models and put them together in unity to see what they looked like.
Or find a way to spawn them.
Rock(1-6)_snow
did the create command exist back then?
if so you could probably spawn them
then again it's possible the textures were never hooked up
yeah i added ignis' script to SN and it works fine
If you could spawn them all in a row and grab some images I would really appreciate that.
according to the gameobject list there are no snow rocks
Yeah those might not be in newer versions
In case that matters.
I can extract all the snow versions of the textures if you want me to.
If that will help
what purpose would that serve
I don't know man.
well if it uses the same model as other rocks you could just replace the textures
but yeah Tueman I'm pretty sure the snow stuff is mostly in early builds
which is where I was wondering if create would work
i dont know how old create is
I found these in the first version of the game.
Whatever version the Arctic stop appearing in, they were likely removed.
There's a gameobject in this list here: WorldEntities/Creatures/Unused/Grower
doesnt appear when i create it
Interesting
onlyineditor?
no
hm
It has no model or texture.
this is SN btw
lemme check the assembly
// Type: Grower
// Assembly: Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: 2E6CE02F-0A08-4E4A-9E70-DA395763BEC4
// Assembly location: D:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll
using ProtoBuf;
[ProtoContract]
public class Grower : Creature
{
public float growInterval;
public float growSize;
public float growAmount;
public float pulseAmount;
public float pulseTime;
public override void Start()
{
base.Start();
this.InvokeRepeating("Pulse", 0.0f, this.growInterval);
}
private void Pulse()
{
if (!this.gameObject.activeInHierarchy)
return;
this.AlterTerrain();
}
private void AlterTerrain()
{
float x = this.transform.localScale.x;
TerrainChanger.AlterTerrain(this.transform.position, (int) ((double) this.growSize * (double) x), this.growAmount * x);
}
}
So it looks like the name was fitting, it would grow in size as well as pulse.
literally its only function is to grow
What version of unity did Subnautica use on EA Release?
I'm extracting all the assets and I'm gonna see if I can find anything in unity.
I just want to be sure I'm using the right version.
unit
i created a thing called cold and now my frames dropped to 20 and my character sounds like a pregnant woman
-_-
What the hell did you just say
he's breathing really loud and deeply as if hes cold
Very odd indeed.
I'll remember to write that down under the signal section.
Back when heat signatures might have been a big deal.
well not spawnable but createable
How does one create something?
We need to find the signals for the precursors based
you gotta mod the game to enable the create command unfortunately
I think i might have an old save with them
each signal i spawn has different text
and they actually do create a signal location
So I can confirm cold does spawn and it can kill you.
I think heat signature lead to a Degasi base
When it damages you, it does a blue hurt overlay instead of a red one.
It also dropped my FPS to 3.
Also reefback burrowing should still be added to the cut content page
Especially since code of it is still left over
modding to use the create command isn't hard
Im just wondering how one can show proof of reefback burrowing since we cant just post the code
Add the code to the reefback.
it isnt that simple lol
Damn
You would need knowledge how to hook it up
And if im remembering correctly. Reefback burrowing is separate from the normal reefback code
no idea
Hm
the burrowing code is in the class Reefback
