#๐Ÿ“šwiki-discussion

1 messages ยท Page 112 of 1

edgy lagoon
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They're old af but they work

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Since they're development screenshots and not by me, do I have to give them a copyright label or just leave it blank?

agile spindle
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i put the top option for every picture

edgy lagoon
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None or Fair Use?

agile spindle
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fair use

edgy lagoon
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Both images already existed lmao

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But one of them is litterally just named "PDA Hand"

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How would I have guessed that

spice compass
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I want to send a picture, but it's very spoilery.

agile spindle
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is it wiki-relevant

fluid lagoon
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this is literally the wiki channel you think spoilers matter in here

cinder kestrel
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Hmm. If Ryley brought his thumb and index finger closer together, and I viewed this below my waist . . .

spice compass
fluid lagoon
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can we demote SLS

agile spindle
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lol

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we've seen that gurin

cinder kestrel
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can we demote SLS
My bot, which is an administrator, or me, who is not an administrator?

edgy lagoon
agile spindle
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looks good

edgy lagoon
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๐Ÿ‘Œ

spice compass
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I am actually the one who added the trivia for the Pengwing.

fluid lagoon
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ok

edgy lagoon
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@agile spindle What section would the Aurora be under?

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I'm adding the 2D one.

agile spindle
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story

edgy lagoon
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Got it.

cinder kestrel
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Oh boy, stor

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ytime.

agile spindle
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and the pengwing trivia is a complete assumption

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I thought I removed it already, honestly

edgy lagoon
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I can't tell if that's a 3D or 2D one

agile spindle
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obviously 2d

edgy lagoon
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Should I add that one too?

agile spindle
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yes

spice compass
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Damn, that's old.

edgy lagoon
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August 14th, 2014 most likely.

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Somehow the water in that build looks better than the initial 1st release on December 16th of the same year.

agile spindle
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its not a model it's a texture

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and mentioning month/day is useless without the year

edgy lagoon
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I'll fix both of those.

agile spindle
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also "used to be"

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and "sleeker" not "more sleek"

edgy lagoon
agile spindle
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split Aurora Concept Art into two links

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and you changed 14th to 18th was that intentional?

edgy lagoon
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Yes, I looked at the day the trello card was marked complete and it was on the 18th, the 14th was the build date of the game version.

agile spindle
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I think correct grammar is "the Aurora changed" not "the Aurora had changed"

edgy lagoon
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Fixed that

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In that video you can actually see weather

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Like they had it working

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There's a thunderstorm while Hugh is testing

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There's also only two trello cards on it

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Not counting the testing one I found that video on.

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@agile spindle Split it into two links?

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[[Aurora]] [[Concept Art]]?

agile spindle
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ya

edgy lagoon
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Oh

edgy lagoon
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That development video is really interesting because it's the only case I've actually seen weather finished in the game.

edgy lagoon
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This is the only segment I could get rain in.

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If you look close you can see it on the sides.

edgy lagoon
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Would this go under Game Mechanics?

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Guess I should wait 'till morning.

tawny helm
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so on the "vehicles" page there are the stats for the prawn suit but on the prawn suit page, there are no stats

pseudo fossil
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what is it for?

coarse onyx
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Fake

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Mods!

frail dragon
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What?

proper needle
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๐Ÿค”

candid tulip
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There was a suspicious link

hybrid bear
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Are you getting the weird free Amazon card thing?

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If so, you might need to delete any cookies youโ€™ve received from the wiki

coarse onyx
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It was a link too "free steam 20$ card"

summer kindle
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No it was a message in here not on the wiki

coarse onyx
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Yes

cinder kestrel
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I think correct grammar is "the Aurora changed" not "the Aurora had changed"
One is passive voice while the other is active. Active is always preferred.

agile spindle
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the latter doesnt sound right to me in this context

cinder kestrel
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You chose correctly.

edgy lagoon
granite sandal
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the colors

agile spindle
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looks the same to me

edgy lagoon
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From just looking at it, it does look the same to me, but I always felt they changed the old model out at some point.

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Either way, if that is the same as the current, someone can add it to the gallery.

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Also I'm going to redo that gallery because it's got a lot of unecessary photos.

fluid lagoon
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looks the same

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what

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the bridge is intact in both

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it's obviously different

agile spindle
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it looks the same as the current pre-explosion model

edgy lagoon
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The bottom one is a fully restored model

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The top is the pre-explosion model

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I'm pretty sure they're from before the Aurora could explode.

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@agile spindle Would terrain generation go under Game Mechanics?

agile spindle
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ya

edgy lagoon
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Thanks.

fluid lagoon
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oh right
i forgot what the aurora looked like because BZ is the superior game

agile spindle
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_>

edgy lagoon
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I mean, I won't say your wrong. It's being developed far better than the first was.

edgy lagoon
agile spindle
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๐Ÿ‘

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actually the A's in the last sentence shouldnt be capitalized

edgy lagoon
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Damnit I'll fix that

agile spindle
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also terrain generation should be above weather

edgy lagoon
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I always forget these little things.

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Thank you.

frail dragon
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"little things"

edgy lagoon
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Shut your mouth lee

agile spindle
summer kindle
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sorted

edgy lagoon
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If anyone is willing to help me out

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Cut Content still needs a description for Lodestone.

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Still searching for info on that material.

edgy lagoon
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Why is the Fox3D render in two different tabs on the Aurora page

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Ones on the Screenshots tab and ones on the Concept Art tab

agile spindle
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well theyre both in the wrong tab

edgy lagoon
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Then should I make a new tab for it?

agile spindle
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ya

edgy lagoon
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Because I'm going to redo that gallery.

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Got it.

agile spindle
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Other or Development

edgy lagoon
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๐Ÿ‘Œ

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I'm thinking about taking new images for the gallery. Would you recommend doing so with fog on or off?

agile spindle
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on

edgy lagoon
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Yes sir

edgy lagoon
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Should I make a section on the cut version of the Aurora, Pre-PRAWN Update?

agile spindle
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keep it in the same section

edgy lagoon
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So don't make a second aurora section?

agile spindle
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no

edgy lagoon
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Oh, okay.

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Oh wait, I could do sub sections of the sub section

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Would that work?

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==Story== ===Aurora=== ====Pre-Early Access==== (Blah) ====Pre-PRAWN Update=== (Blah)

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@agile spindle would that work?

agile spindle
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Just cram it all together

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I'd rather the TOC not get too long

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honestly we might be wanting to remove the TOC altogether at this point

edgy lagoon
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I mean I still find it useful in naviagation, it's just really long

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It would be nice if we could make it split into collums.

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Or give it alphabetical tabs.

agile spindle
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we can't modify the TOC at all

edgy lagoon
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I cri

frail dragon
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like i said earlier, maybe the expand things or something

edgy lagoon
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I mean it would significantly shorten the top of the page, but also make it a bit more difficult to navigate.

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But lee that wouldn't help with the TOC

frail dragon
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you can collapse the TOC

edgy lagoon
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Can you?

frail dragon
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last time i checked

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yeah

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[hide]

agile spindle
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by the time people realize they want to collapse the TOC they're already halfway down it

edgy lagoon
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The TOC is very useful for navigation. I often use it to navigate the page in preview when I'm editing to see my edits.

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And it's hard to find what you want without it imo.

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So we're still saying don't split it into two sub sections, right?

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Just making sure.

agile spindle
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yes

edgy lagoon
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Got it.

edgy lagoon
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I can go through again and retake them without the Filmic Filter to see if that helps

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Yea turning off filmic made it better

agile spindle
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never take pictures with filters

edgy lagoon
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Oh okay

edgy lagoon
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I uploaded the new gallery edits.

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I also went back and retook every interior screenshot without the filter. You can actually see it now, can confirm.

agile spindle
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hm i think you can organize it better

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see: pcf gallery

edgy lagoon
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Sure, I'll take a look and see what I can do.

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So add a videos section too?

agile spindle
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no

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Specifically look at the interior tabber

edgy lagoon
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Oh

frail dragon
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btw with the weather sounds...
Wind Effects Heavy (One) is the sound after the Aurora explodes
Wind Effects Best Wind plays when above water, and gets louder the higher you go... it is very noticeable on the floating island

edgy lagoon
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Well what sections are you suggestin' I split the interior into?

agile spindle
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idk

edgy lagoon
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Hm

agile spindle
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@frail dragon i dont think the explosion wind sound lasts that long

frail dragon
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sounds like it though

agile spindle
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it could have been reused and cut short though

frail dragon
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maybe a cut - yeah

agile spindle
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i agree the first half definitely sounds the same

frail dragon
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the script fading out the volume of it is also possible but i doubt it

edgy lagoon
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They sound the same but it's the same thing Tueman said.

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The explosion wind is stored in the explosion sound file.

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So the wind that I found is likely the original and the explosion wind was reused.

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Also I added the categorization @agile spindle

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I might change it around if I take more images.

agile spindle
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looks good

edgy lagoon
agile spindle
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doesnt look familiar

late island
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I'm not sure

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it looks similar to other things but I don't think I've seen it

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if it is anywhere it'd probably be on the Floating Island

edgy lagoon
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They're labeled as having appeared in the Safe Shallows (That was called the Coral Reef during this time in development)

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They look like they also would have appeared in the Kelp Forest.

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I don't believe I've ever seen them before though.

agile spindle
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they arent in the safe shallows i can tell you that much

edgy lagoon
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Certainly.

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I'm not sure they're in game.

hallow basalt
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they aren't

edgy lagoon
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Well, I'll add them to the cut fauna then once I finish on the Aurora section

agile spindle
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flora

spice tiger
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They do look cool

edgy lagoon
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Flora. I meant Flora.

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I get the two mixed up sometimes.

agile spindle
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@late island are you able to open up the Subnautica asset bundles with AssetStudio? mine crashes

cursive vigil
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Those looks like Creepvine but the very first version.

edgy lagoon
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The fact the Update History page doesn't split the updates into categories annoys me.

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I'm going to fix it later.

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@cursive vigil I can see where you'd find that.

cursive vigil
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I found it, in Subnautica. gaben

late island
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the .asset files?

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I can look at them fine

agile spindle
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mine tries loading it for a second or two and then just shuts off

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specifically the one from SN, BZ works fine

late island
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I know I can't extract the sprites from SN

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but that doesn't have anything to do with assetstudio

agile spindle
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I have a hunch as to the reason, I'm just gonna reinstall it

summer kindle
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I wanna get rid of the custom names for admin and bureaucrat on the SN wiki

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but I don't remember how I even added them in the first place

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it doesn't seem to be on the wikia.css, common.css or js pages

agile spindle
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i cant find the one for admin

summer kindle
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oh I thought it was something like that

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couldn't remember what it was called at all

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that admin one is a mystery though

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admin, admins, administrator, administrators

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none work

summer kindle
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sysop

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I thought that was a different thing entirel

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y

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we'll keep the custom founder role though

edgy lagoon
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Halfway through the Update History page someone changed from doing (Date): (Update Name) to (Update Name) - (Date)

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Should I keep those date timestamps on the Update History section?

frail dragon
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explain: "Compost Creepvine was a special type of Creepvine substance that"

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that what?

edgy lagoon
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Did I not finish the description?

frail dragon
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no you didn't

edgy lagoon
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Goddamnit

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I'll fix it when I finish the Update History page.

summer kindle
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Compost creepvine is the name of the option that came up with the old bioreactor

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does it exist as an item for some reason?

edgy lagoon
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Yes, it has it's own ID.

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Composting is also mentioned multiple times in the Minimum Viable Subnautica documentation.

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@frail dragon You up for adding something for me, since I'm bust atm?

frail dragon
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yes

edgy lagoon
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Refrence name is already set.

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When using refrence, do <ref name=Document />

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At least I believe the name is Document.

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If it's not just check one of the other 10 references.

agile spindle
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first one

edgy lagoon
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Got it.

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The first one doesn't look as good on the TOC though.

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It's not as bad on these ones.

agile spindle
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looks fine

edgy lagoon
agile spindle
edgy lagoon
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Wait, so should I do it like that then?

frail dragon
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wow in these old documents they were really optimal

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all the stuff they planned on was pretty unrealistic

agile spindle
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yes follow my format

frail dragon
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5000 meters??

agile spindle
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I like the idea of plan optimistically and then slash and burn what you dont need

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it's easier to refine your game plan that way

edgy lagoon
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Your format might not work for Subnautica since all minor updates were given actual names.

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Along with that, updates weren't parented under major updates in the first game. Instead they were independent, such as the case with Update 67.

agile spindle
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well then come up with a new system that looks nice

edgy lagoon
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Okay, I'll try my best.

agile spindle
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sure

edgy lagoon
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That doesn't sound very confident lmao

agile spindle
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neither do you asking me to double check every edit but you're doing fine anyway

edgy lagoon
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That's a good point.

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My apologies. I didn't mean to sound rude.

edgy lagoon
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@frail dragon Did you ever finish that item?

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@agile spindle what should I name the unnamed developer updates from before EA

agile spindle
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what does the current page call them

edgy lagoon
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Nothing, it just has the date.

agile spindle
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title them based on the date

edgy lagoon
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So put the date as the title?

agile spindle
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something like that

edgy lagoon
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Guess I can do that.

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Whoever designed this page made the PC Updates ascending and the Xbox Updates descending.

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I uploaded the new organization.

edgy lagoon
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Updated the Aurora Section of the Cut Content page.

hallow basalt
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when is anom gonna get wiki keeper btw

agile spindle
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im gonna be the devils advocate here and say that updating the model doesnt really make the old model cut content

edgy lagoon
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I mean

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It wasn't primarily for the model, mostly the interior.

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I just mentioned the model stuff because I thought it would help the interior fit more.

agile spindle
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Yeah but all that was just updated

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the old stuff wasn't cut

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per se

edgy lagoon
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I'll look into what to remove I suppose.

agile spindle
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the only thing i could see fitting there is the portside hole

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and the 2D stuff

edgy lagoon
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Well, think of it like this. When you update something, you cut the old version and add a new version using parts from that old version.

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Does my way of thinking make sense?

agile spindle
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were that the case you'd have to list out every single thing that was changed during development

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old recipes, old debug names, old textures

hallow basalt
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yeah but if the idea and concept is still the same it'd be the same content, wouldn't it

agile spindle
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they weren't really cut just made better

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cut content would be something that is no longer in the game except through cheating/datamining

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and cave crawler is before kharaa

edgy lagoon
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Why is the Transfuser it's own section wtf

hallow basalt
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transfuser is too powerful

summer kindle
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Fun fact the Mohawk plant had that scrapped property of the Brain Coral where it would turn white in BZ for a while

agile spindle
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oh since transfuser is not its own section DNA effects should be at the top of the section

summer kindle
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But I made a bug report about the Mohawk breaking into several entire Mohawks if knifed 5 times and they fixed that and removed it going white at the same time

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Sad

edgy lagoon
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DNA Effects are parented under Transfuser.

agile spindle
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ah

edgy lagoon
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Got it

summer kindle
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Should Lilypads count as cut content since some of those Lilypads models were made back in SN days

fluid lagoon
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yeehaw

agile spindle
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sure

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if you know which ones tho

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i mean the biome can go in but the pictures need to be confirmed

edgy lagoon
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I'll add both the plant and biome if noone else is going to.

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Just don't edit it right now since I am

agile spindle
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if we dont know which models are from back then add just the biome not the plant

summer kindle
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Well they have publishing dates

agile spindle
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oh you mean on sketchfab?

edgy lagoon
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Would a Hyperbaric Welder just be a welder?

agile spindle
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what?

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what do you mean "just be a welder"

edgy lagoon
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I mean one from in game, a Repair Tool

agile spindle
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it might be

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is there a description?

agile spindle
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i think either just add the biome or just the plant

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both is kind of excessive

edgy lagoon
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What would a Composter go under?

agile spindle
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sounds like a game mechanic or a seabase part

edgy lagoon
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I'll go with Seabase Part, as I put Composting as a game mechanic.

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Added Composting, Composter, and Compost Creepvine to the Cut Content page, as well as reorganized multiple items on it per instructions.

agile spindle
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still need to move tools down

edgy lagoon
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Fixed.

edgy lagoon
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What's the name of the Lillypad Biome Concept Art?

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On the wiki I mean

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Nevermind I found it.

agile spindle
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This draft thing is driving me nuts

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I have no idea how to fix it

edgy lagoon
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What article?

agile spindle
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after clicking random buttons 100 times i managed to fix it

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each of those individual concepts are there yes

edgy lagoon
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Oh okay

agile spindle
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though im not entirely sure where the holefish one is from

edgy lagoon
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Found it in the Pisces Build Playtest.

agile spindle
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ah, found it

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it's the koosh zone concept art

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just under the player

edgy lagoon
agile spindle
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looks like a sandworm to me

edgy lagoon
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They do look different

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But they look like the same creature

agile spindle
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uh maybe

edgy lagoon
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What I wonder is what that thing is below them.

agile spindle
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the small things on the left?

edgy lagoon
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No the four claws sticking from the ground.

edgy lagoon
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Very similar designs.

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Added the Lillypad Islands to the Cut Content page.

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Also added an image for Zinc.

late island
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Is tile set the right word for this?

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I thought it was like a chunk or something similar

edgy lagoon
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If you would like to change it, feel free.

late island
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I guess that works.

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Thought there was a new name though.

edgy lagoon
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Maybe there was.

late island
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As for that thing

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it looks like the Grabcrab model in the place of the Sandworm

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could be either of them.

edgy lagoon
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Huh. So should I refrain from putting it under anything?

agile spindle
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you have enough pictures for both

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If you want i guess you could put it under both

edgy lagoon
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Actually I don't belive I made the grab crab one yet

late island
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Well there is a Grabcrab in the pic

edgy lagoon
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I'll add it there then.

agile spindle
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nah we already have two of that texture

edgy lagoon
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Got it.

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Added two more tiles to the tileset section. LavaCastleTile and LavaCornerTile

agile spindle
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this talk of subnautica tilesets is making me crave a SN DnD campaign

edgy lagoon
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Lmao

cinder kestrel
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It is the internet. It exists, @agile spindle . Enjoy.

edgy lagoon
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holy christ what the hell

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@late island Weren't there two Grab Crabs?

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The one in the Entity Gallery and the one in the Concept Art?

late island
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I mean that is a clearer image of a the Aurora I think

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Also two Grab Crabs?

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I only remember one

edgy lagoon
agile spindle
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yeah thats the concept art for it

edgy lagoon
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Oh it is?

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So do I put that under the Grab Crab then?

agile spindle
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sure

late island
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Yeah that's the actual concept art

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not a testing model

edgy lagoon
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Huh

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Any other notable cut fauna I should add while editing this?

cinder kestrel
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No "newest newbie" has claimed you are badge-farming yet. I like it when people on the wiki are so well-behaved.

agile spindle
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thats caused i blocked the guy who was accusing

edgy lagoon
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I'm badge farming by actually editing stuff now?

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Makes sense.

cinder kestrel
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Some newbie would say that.

edgy lagoon
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Someone did say that.

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Unknown.

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Before he was blocked of course.

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He claimed I was badge farming because I fixed Peeper101s edits.

cinder kestrel
agile spindle
edgy lagoon
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wh

cinder kestrel
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I assume you understand why that happened.

agile spindle
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you deleted the longest comment chain in history?

cinder kestrel
agile spindle
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๐Ÿคฆ

edgy lagoon
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Sls what the hell

cinder kestrel
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Special:WikiActivity draws on the 50 latest edits.

agile spindle
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truly the breed of a new era

edgy lagoon
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375 revisions restored

cinder kestrel
edgy lagoon
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Hah jokes on everyone I know have the first wiki activity in the list

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Added Grab Crab to the list of Fauna on the Cut Content page.

agile spindle
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ah if only dottedfish could see what we made of his creation

edgy lagoon
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Who was that?

agile spindle
edgy lagoon
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I'm still quite new to the wiki.

cinder kestrel
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Dottedfish is the founder.

agile spindle
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this is relevant to you i believe ^

cinder kestrel
edgy lagoon
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That is relevant to me. I can write that for Carbon.

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Added the Stalker dropping Carbon info to Carbon.

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I now own the only two edits on the Recent Wiki Activity page.

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I am become god.

late island
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so wait how should we do the new icons if we can actually extract them with the bg in

agile spindle
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I'm not sure what you're asking

edgy lagoon
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Oh and @cinder kestrel, that list of how many files I've uploaded recently is wrong.

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I've uploaded over 50 for sure.

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Recently.

cinder kestrel
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I'll go pull up the log.

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I will also see if my bot can get a list.

late island
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which image do we scale to fit the other

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I think the current icons all have the background scaled to fit the icon

agile spindle
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How big is each?

late island
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but if we're gonna be accurate to the game it's the icons that are scaled

cinder kestrel
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188 overall, according to the log.

agile spindle
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@late island is there a visible difference between the two methods?

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if not we should probably go for accuracy

cinder kestrel
late island
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the accurate one is to keep the icon at base resolution and scale the items to them

edgy lagoon
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I like editing lmao

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Gives me something to actually do

late island
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the one we've been using for all of our many item icons is to scale the background to the item

hollow patrol
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on the wiki so far, it looks like the bgs were scaled to the icons

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the game scales the icons to the bgs

late island
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so now there's the issue of consistency

cinder kestrel
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If you want more work to do, anomgay, I would recommend going for a run.

hollow patrol
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yeah so stay consistent with wiki or more accurate to the game

agile spindle
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Do they actually look any different?

cinder kestrel
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I have no idea what time zone you live in, but just go and run--around the world once or twice.

edgy lagoon
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Would do that but I'm asthmatic and currently value my life.

hollow patrol
#

the border will be thinner and the icon will be more blurry with the game's method. the border would be thicker and the icon, although smaller, would probably be less blurry

#

just because of anti-alias scaling

late island
#

this is the sprite at base resolution

agile spindle
#

it looks better our way

late island
#

the wiki uses the sprites at base resolution

agile spindle
#

I think we should keep it consistent on the wiki

late island
#

hm

#

I do usually prefer accuracy

#

but my main issue is all of the other item cons we'd have to replace

#

which I don't suppose there's an easy way to do

agile spindle
#

If we'd known this at first obviously I'd opt for accuracy

#

But really you're the one who does icons so it's 100% your choice

late island
#

I mean I've only done a few of the new icons because I had to

hollow patrol
#

if you want to, I can set up something to auto extract all the icons with bgs

late island
#

and I'd just built that using a background pieced together from our old icons

hollow patrol
#

or we can just scale the bgs down for the new icons

late island
#

A program that auto extracts like SSE would be useful

#

then whenever we get a new one we could just boot it up

#

I guess for the sake of not going through and replacing however many icons there are because I assume there isn't a bot advanced enough to do that on here

#

let's just use our old russian wiki method of scaling the backgrounds up to 128px

agile spindle
#

sounds good

hollow patrol
#

gotcha, I'll get started on it then

late island
#

thanks for the help with this

edgy lagoon
#

What do you guys use to view the in-game assests?

agile spindle
#

unity asset studio

edgy lagoon
#

Is it free?

agile spindle
#

yes

edgy lagoon
#

Okay, thanks.

#

Could you possibly link me the right one?

edgy lagoon
#

I'm happy you've linked me this, because I just found the Grab Crab sounds that aren't anywhere else.

agile spindle
#

last i checked sounds were stored elsewhere

hollow patrol
#

yeah I was gonna say usually those are in the fmod banks

edgy lagoon
#

I opened the asset bundles and they were there

#

I opened them for the first game release

#

I can't legally send them but I'm gonna upload them to the wiki in a minute.

#

After I figure out how to download them lmao

agile spindle
#

right click and export

edgy lagoon
#

Done.

hollow patrol
#

seems easier to use the fmod extractor, it has all of the sounds of the latest version, exports them all at once, and converts them to ogg for the wiki

edgy lagoon
#

There's also two audio files that might be for the Slime.

agile spindle
#

Yeah that's what we usually do nes

edgy lagoon
#

slimed and slimed2

agile spindle
#

I assume anom couldnt find those sounds in the banks?

edgy lagoon
#

I extracted the latest game's and they were not there.

#

I have never heard these sounds before.

hollow patrol
#

hm ok

edgy lagoon
#

Hold on tueman let me show ya

agile spindle
#

did you try the older release's banks?

edgy lagoon
#

Not yet, I should probably do that.

#

Holy christ this is a plethra of things for me to use

#

So many cut resources.

agile spindle
#

the real miracle is that its in one texture

edgy lagoon
#

Is that a problem on the BZ wiki for y'all?

#

Or is that a problem in the latest version of the game?

agile spindle
#

on BZ

#

the way they do it now is icons and bg in two separate files

edgy lagoon
#

Big yike

hollow patrol
#

Bg isn't even a file it's just shader code now so it makes it even worse

edgy lagoon
#

Twisty Bridges Egg

#

That's all the name is.

agile spindle
#

I've seen that leaf thing before

#

I know i have

#

but i dont know where

edgy lagoon
#

Kelp Forest Egg

#

They both use the same image, this one just has slightly off colors.

#

Huh

#

One of the tools cut in early development has a icon.

late island
#

The egg scan on the scanner room

#

I think it's a similar if not the same icon

edgy lagoon
#

hm

agile spindle
#

its driving me crazy i swear ive seen that icon somewhere

edgy lagoon
#

Funnily enough, the PRAWN icon is present even though the PRAWN wasn't even made until many updates later.

#

Oh also

#

There's an even older intro than the monolouge.

#

I'll have to steal the audio from Hugh's video, but it's basically just sound.

late island
#

it's in the files last I saw

#

and I'm pretty sure that's an older image anyway

edgy lagoon
#

What item is in the files?

late island
#

the egg

edgy lagoon
#

This is the oldest intro known of.

#

There's no version (to my knowledge) without the odd water audio.

#

Specifically since it's only from a single video.

#

In the old final cutscene video, should I leave in the credits?

agile spindle
#

yes

edgy lagoon
#

Got it, thanks.

late island
#

why not cut the pause out?

edgy lagoon
#

It's the website I used. I proabably could try that.

#

Exporting the video now.

#

How can I directly upload a .mp4 file?

#

Without uploading it to a video service?

agile spindle
#

you have to upload it to youtube or vimeo

#

just upload it unlisted

edgy lagoon
#

Good idea.

edgy lagoon
#

How would I make the video not cut into the next section without adding a ton of spaces?

agile spindle
#

what?

#

thumb

#

or right|150px

#

it works the same as an image

fluid lagoon
#

why does your description of the cave crawler ending not even contain a single mention of what it's named after

edgy lagoon
#

I can write that.

agile spindle
#

and the sea emperor dialogue is cut out

edgy lagoon
#

There is none.

agile spindle
#

exactly

edgy lagoon
#

Are you saying to write that?

agile spindle
#

The final cutscene has emperor dialogue

#

the cave crawler version doesnt have it

edgy lagoon
agile spindle
#

is |right|150px not working?

edgy lagoon
#

It still cut into the side if I put it below. I think it looks a bit better when it shows up like that.

#

Do you dislike that style @agile spindle?

agile spindle
#

its fine

edgy lagoon
#

Oh, okay.

#

Thanks for all your help mate. I really appreciate you tolerating me.

fluid lagoon
#

for the love of god i'm going to have to write the description myself later

agile spindle
#

vee and i would make a great good cop bad cop

edgy lagoon
#

I agree.

#

@fluid lagoon Go ahead if you'd like, it doesn't matter to me.

#

You probably know more on this ending than I do.

fluid lagoon
#

no your desc is just bad

edgy lagoon
#

That's very nice vee.

late island
#

Someone's gotta say it

edgy lagoon
#

Then fix it.

#

If you dislike how I do it, fix it to your liking.

#

@agile spindle On the Dialogue page, am I still making a section on the same page for cut dialogue (as oppose to making a new page)?

agile spindle
#

yes

edgy lagoon
#

Got it.

agile spindle
#

i think they dont like that you dont mention the cave crawler at all

edgy lagoon
#

Am I mentioning the wrong type of Cave Crawler?

agile spindle
#

i mean the one that crawls across the screen

#

you say the name of the ending but you dont mention the one we see

edgy lagoon
#

Where is it seen at?

#

I feel stupid for not knowing this.

agile spindle
#

?

late island
#

anom it's right there at the end

agile spindle
#

have you watched the cutscene?

late island
#

did you not question the name

edgy lagoon
#

I've somehow managed to skip over that single second every time I watched it.

#

I feel dumbfounded.

late island
#

anomblind

edgy lagoon
#

Accurate holy jesus I am an idiot.

fluid lagoon
#

i keep screaming into the abyss but god doesn't answer

late island
#

because god enjoys your suffering

#

he said so before

edgy lagoon
#

Is this better?

late island
#

truly god only cares for our suffering

edgy lagoon
#

Okay I uploaded it with the actual information that it should have had.

#

I'm deeply sorry for being such an idiot.

#

Anyways, if anyone knows locations of older signals, please do say.

#

I need to go to bed, but when I wake up I'm going to be adding as many cut signals as possible

#

So me needing to find less will make it easier.

summer kindle
#

Here's that Mohawk thing I mentioned the other day

#

This and the dead brain coral were both hangovers from a coral bleaching thing they were going to do but scrapped

#

also the Sandworm could be spawned at some point in Subnautica

agile spindle
cursive vigil
#

but its BippityBoppity

agile spindle
#

The guy is using source editor and this happens

hallow basalt
#

true pain

summer kindle
#

Itโ€™s a lot easier to edit the cut content page like that than it is to go through the whole thing in edit mode

agile spindle
#

just use preview

edgy lagoon
#

I take the time to scroll through the whole cut content page because then I can do more in less edits and people won't complain about me "badge farming"

#

I also like it better.

agile spindle
#

i mean no one is actually accusing you of that

#

i mean, no one relevant

edgy lagoon
#

I started feeling self conscious.

edgy lagoon
#

I know it was a bad joke I regret making it.

#

Anyways bad jokes aside there is a lot of cut dialogue to use.

#

I've already got quite a few ready.

#

What should I name the section?

agile spindle
#

what is it

edgy lagoon
#

"Lifepod" or put under "Intro"?

#

Let me write it down hold on

cursive vigil
edgy lagoon
#

Situation assesment: time T+3 hours since planetfall. Lifepod hull secure. Communications offline.

#

@agile spindle

agile spindle
#

you can add a dialogue section

#

for lines that dont fit elsewhere

edgy lagoon
#

Well I know where it would play. It plays shortly after leaving the lifepod.

#

I was thinking of putting it under Introduction.

agile spindle
#

yes but it's not part of any other removed content

#

make a new section

edgy lagoon
#

Well I meant make a Introduction section for the cut dialogue.

agile spindle
#

no just make a dialogue section

#

there's already an intro section anyway

#

and it's a different thing

edgy lagoon
#

You do realize there already is an introduction section though, right? There's "Intro" and "Introduction"

#

Intro being at the top and Introduction being directly below PDA.

agile spindle
#

not in the live page

edgy lagoon
#

No it's on the live page.

agile spindle
#

not from what i can see

edgy lagoon
#

Because your on the cut content page

#

This is on the Dialogue page, as you told me to put it here.

agile spindle
#

oh

#

If that isn't in the game that dialogue should be in the unused dialogue section

edgy lagoon
#

Yes but the unused section is being organized because there's so much unused dialogue.

agile spindle
#

So you're talking about a section under the unused dialogue section?

agile spindle
#

so then it'd go under intro

edgy lagoon
agile spindle
#

introduction

edgy lagoon
#

Got it. Thanks

edgy lagoon
#

Probably not all of it, but that's what I've got.

#

I published what I have and I'm gonna add more soon.

#

If anyone locates more audio files, feel free to add them or tell me so I can.

agile spindle
#

can you remove the two sound files from trivia

#

since theyre in the unused section we dont need them there anymore

edgy lagoon
#

Got it.

#

Done.

#

By the way, how can I like to a section using [[#section|section]] if there are two with the same name?

agile spindle
#

example

edgy lagoon
#

The Dialogue page.

#

I want to link fro the bottom sections where I removed the audio up to the actual sections they're in.

agile spindle
#

you cant

edgy lagoon
#

Damnit.

agile spindle
#

it'll link to the topmost section with that name

#

it's pretty annoying

edgy lagoon
#

Certainly.

#

By the way, are there any more cut commands?

#

I hate to only have one entry in a section.

cinder kestrel
#

scissors may be a cut command.

agile spindle
#

shark, seal, sonic

cinder kestrel
#

And with that, I take my leave again.

edgy lagoon
#

Can you give me quick ideas of what they did?

agile spindle
edgy lagoon
#

oh

#

Were these for the actual EA or were they from before?

agile spindle
#

before, i think

#

some of them still work but a lot of them dont have a visible effect

edgy lagoon
#

I'm going to try on the first ever version, see if they worked at all

#

Seal would set the speed multiplier to five, however it (for some reason) is automatically set back to 1.

#

Sonic would set the speed multiplier to fifty, but do the same thing.

remote leaf
#

There are a lot of werid commands

agile spindle
#

i assumed they just changed the way speed works so the commands stopped working

edgy lagoon
#

Likely.

cinder kestrel
#

it'll link to the topmost section with that name
Where do you want to link to?

edgy lagoon
#

There's two sections: In-Game Dialogue and Cut/Unused Dialogue. Both share virtually the same structure.

#

I wanted to link it to the lower one's Cyclops and Intro sections.

#

But it autolinks to the uppermost section.

#

@agile spindle Shark did the same thing but with a 10x multiplier.

agile spindle
#

yes i know what they do

cinder kestrel
#

Take a look at the automatic table of contents for your answer.

#
Subnautica Wiki

Dialogue, in-game, is the act of someone (or something) talking. In Subnautica, there are many times where Dialogue will occur. Below is a list of all Dialogue that can occur in-game.

Subnautica Wiki

Dialogue, in-game, is the act of someone (or something) talking. In Subnautica, there are many times where Dialogue will occur. Below is a list of all Dialogue that can occur in-game.

#

The more you know.

agile spindle
#

whoa

edgy lagoon
#

What the fu

#

So would I do it like [[#Cyclops_2|Cyclops]]?

agile spindle
#

yea

cinder kestrel
#

Magic.

edgy lagoon
#

Is the Take Damage command still in the most recent version of the game?

agile spindle
#

not afaik

edgy lagoon
#

Gottcha, thanks.

#

No it's not.

#

It's not on the commands page but it still works.

agile spindle
#

takedamage works?

edgy lagoon
agile spindle
#

im surprised lee missed it when he was going through commands

edgy lagoon
#

Though they do nothing.

frail dragon
#

did the prawn suit have old dialogue?

#

i often hear this weird voice when in that vehicle... very rare but it happens

#

ok the dialogue page is missing the seamoth's "welcome aboard captain" thing

edgy lagoon
#

'Cause I couldn't find that file.

#

At all.

frail dragon
#

why does the seabase welcome aboard captain trigger column say "Entering Seabase, Seamoth or Prawn Suit"

agile spindle
#

those look like floater island trees

edgy lagoon
#

Because that's what it use to be. Haven't changed it.

frail dragon
#

yeah i see those trees on the floating island a lot

edgy lagoon
#

They're called Jungle Tree 3A and Jungle Tree 3B

agile spindle
#

oh those

#

anyway did you check the island?

summer kindle
#

Those are on the island yeah

edgy lagoon
agile spindle
#

no idea

#

sounds like a testing thing

edgy lagoon
agile spindle
#

looks like gaspod testing

edgy lagoon
#

The one we didn't know much about.

agile spindle
#

mm seen that one

#

it glows, i think

summer kindle
#

I think the power transmitter used to use one of those as a model

#

One of the individual crystals

edgy lagoon
#

I remember that too.

#

What's interesting though is the size.

#

It's slightly larger than the player.

frail dragon
#

the lava zone is mentioned and referenced to in that build a lot

#

but does it exist?

#

i mean like the 2014 december one

agile spindle
#

the lava zone is really old

#

according to the old stalker page it existed before stalkers did

edgy lagoon
#

The lava zone was from early development.

#

Like early meaning the start of development.

#

As early as January 29th, 2014, it was being worked on.

agile spindle
#

those are in SN

edgy lagoon
#

Not all of them.

agile spindle
#

theyre called blue barnacles

#

i mean theres variations of it

edgy lagoon
#

Damn you right

#

I should probably still mention them in the Twisty Bridges description.

agile spindle
#

why

#

theyre in SN

edgy lagoon
#

Because they were intended to be used for that biome.

agile spindle
#

do you know that for sure

summer kindle
#

.

#

well they are a major feature of the twisty bridges

agile spindle
#

i dont see why theres a need to mention them

summer kindle
#

it can just say that the Blue Barnacles were created for use in this biome

edgy lagoon
#

That was the plan.

agile spindle
#

i think it's worth pointing out that the barnacles are part of the twisty bridges model

edgy lagoon
#

But that's for BZ.

#

Maybe they had a different idea back in the Early SN days.

agile spindle
#

m a y b e

summer kindle
#

They aren't part of the model

agile spindle
#

.

#

are you sure

#

not the model but the gameobject

summer kindle
#

yes because I remember Kiel in a playtest talking about how they might need to change how they have them set up because it has to draw all of the barnacles individually

#

unless I just don't know what that means which is possible
but it sounds like they're saying that

edgy lagoon
#

I can just mention it like in a single sentence.

#

Anyone know what I should call that one pink creature from the Twisty Bridges Concept?

summer kindle
#

that is what became the Sea Monkey

agile spindle
#

its part of the object

summer kindle
#

maybe they weren't before and they are now

edgy lagoon
#

So should I call it Sea Monkey (Old) or just Sea Monkey?

summer kindle
#

why are you mentioning it

agile spindle
#

dont make a section for it because it wasnt planned afawk

edgy lagoon
#

Eh, okay.

summer kindle
#

also wouldn't really count as cut

edgy lagoon
#

To be honest I'm trying to be as inclusive as I can. I will keep the Sea Monkey out if that's what you want, though.

summer kindle
#

nothing indicates it was planned

edgy lagoon
#

Fair enough, I suppose.

late island
#

The barnacles are actually a separate model

#

but it's one model for all of them

agile spindle
#

yes but the object is all one thing

late island
#

I'm assuming for LOD reasons so they can just stop rendering the barnacles but not the whole bridge.

edgy lagoon
#

Also optimization.

agile spindle
#

yes thats what "for LOD reasons" means

remote leaf
#

The unused animation for Sea Dragon attacking the Seamoth should also be added to the cut content page

edgy lagoon
#

Do you have a video of it?

agile spindle
#

theres some pictures on the sea dragon page

edgy lagoon
#

Here I'll add it then

remote leaf
edgy lagoon
#

Already saved it.

#

What should I add this under?

summer kindle
#

oh yeah

#

I have several pics

edgy lagoon
#

"Fauna" then "Sea Dragon"?

summer kindle
#
Subnautica Wiki

This file was uploaded by the photographer or author.

Subnautica Wiki

This file was uploaded by the photographer or author.

Subnautica Wiki

This file was uploaded by the photographer or author.

Subnautica Wiki

This file was uploaded by the photographer or author.

Subnautica Wiki

This file was uploaded by the photographer or author.

edgy lagoon
#

Jesus christ bip

hallow basalt
#

nom

remote leaf
#

๐Ÿ”

summer kindle
#

there's already a section in the Sea Dragon trivia about it

#

so just base it off of that

#

Those have been in a gallery on my user page for like 2 years

edgy lagoon
#

Where should I put the actual section

#

Under Fauna?

remote leaf
#

Yes

edgy lagoon
#

Got it.

remote leaf
#

It makes the most logical sense under there

edgy lagoon
#

Finished.

#

Section was uploaded.

#

@summer kindle Thank you that looks so much better than what I wrote.

summer kindle
#

We still don't have the Snowfox fragment images for the wiki

agile spindle
#

we dont have all the seatruck fragments for modules either

#

dino's working on it i think

summer kindle
#

he better be

agile spindle
#

lol

edgy lagoon
#

Added a Top Down image for the Sand Worm. Gives it some variety.

#

So question

#

On the BZ wiki, the boxes are usually a blue color. What color should they be on the Subnautica Wiki? Black?

#

Just making sure as I'm going to be editing a page right now.

agile spindle
#

the boxes?

edgy lagoon
#

Sorry, tables.

agile spindle
#

leave them the default color

edgy lagoon
#

So black, got it. Thank you Tueman.

edgy lagoon
#

I need more cut creatures.

#

At least I think there's more so I need info on them.

#

Anyone have info on any that are not on the list?

agile spindle
#

why do you think there are more?

edgy lagoon
#

I belive I had seen more somewhere.

#

I may not have though.

#

I should probably check the game files.

late island
#

I don't think there'd be any in there

agile spindle
#

There are two

#

but he already has them listed

late island
#

There are so many unused raw materials

edgy lagoon
#

There was a lot on the documentation and in the ids.

remote leaf
#

Probably for the better Mercury got cut

edgy lagoon
#

Which one, the crystal or the red one?

late island
#

I'm assuming they mean the red one

#

though they're probably just variants of the same thing.

edgy lagoon
#

They're not.

#

They were two custom materials.

#

I was looking through the files and I noticed all of the rocks had a snow varient of the texture.

late island
#

Are these all possible uses listed by the devs?

edgy lagoon
#

Yes, I forgot to add the reference. See <ref name=Document />

#

I'll try to remember to add it.

#

Are these snow textures of any significance?

#

They're found in the files of the first game, EA Release.

agile spindle
#

id assume they were for the arctic biome

edgy lagoon
#

I need to find the corresponding models and put them together in unity to see what they looked like.

#

Or find a way to spawn them.

agile spindle
#

i can probably spawn them

#

whats the name of the texture

edgy lagoon
#

Rock(1-6)_snow

late island
#

did the create command exist back then?

#

if so you could probably spawn them

#

then again it's possible the textures were never hooked up

agile spindle
#

yeah i added ignis' script to SN and it works fine

edgy lagoon
#

If you could spawn them all in a row and grab some images I would really appreciate that.

agile spindle
#

according to the gameobject list there are no snow rocks

edgy lagoon
#

They're only textures.

#

Remember I'm using the first version of the game.

summer kindle
#

Yeah those might not be in newer versions

edgy lagoon
#

In case that matters.

#

I can extract all the snow versions of the textures if you want me to.

#

If that will help

agile spindle
#

what purpose would that serve

edgy lagoon
#

I don't know man.

late island
#

well if it uses the same model as other rocks you could just replace the textures

#

but yeah Tueman I'm pretty sure the snow stuff is mostly in early builds

#

which is where I was wondering if create would work

agile spindle
#

i dont know how old create is

edgy lagoon
#

I found these in the first version of the game.

#

Whatever version the Arctic stop appearing in, they were likely removed.

agile spindle
#

There's a gameobject in this list here: WorldEntities/Creatures/Unused/Grower

#

doesnt appear when i create it

edgy lagoon
#

Interesting

late island
#

onlyineditor?

agile spindle
#

no

late island
#

hm

edgy lagoon
#

It has no model or texture.

agile spindle
#

this is SN btw

edgy lagoon
agile spindle
#

lemme check the assembly

#
// Type: Grower
// Assembly: Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: 2E6CE02F-0A08-4E4A-9E70-DA395763BEC4
// Assembly location: D:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll

using ProtoBuf;

[ProtoContract]
public class Grower : Creature
{
  public float growInterval;
  public float growSize;
  public float growAmount;
  public float pulseAmount;
  public float pulseTime;

  public override void Start()
  {
    base.Start();
    this.InvokeRepeating("Pulse", 0.0f, this.growInterval);
  }

  private void Pulse()
  {
    if (!this.gameObject.activeInHierarchy)
      return;
    this.AlterTerrain();
  }

  private void AlterTerrain()
  {
    float x = this.transform.localScale.x;
    TerrainChanger.AlterTerrain(this.transform.position, (int) ((double) this.growSize * (double) x), this.growAmount * x);
  }
}
edgy lagoon
#

So it looks like the name was fitting, it would grow in size as well as pulse.

agile spindle
#

literally its only function is to grow

edgy lagoon
#

What version of unity did Subnautica use on EA Release?

#

I'm extracting all the assets and I'm gonna see if I can find anything in unity.

#

I just want to be sure I'm using the right version.

agile spindle
#

i created a thing called cold and now my frames dropped to 20 and my character sounds like a pregnant woman

cursive vigil
#

-_-

edgy lagoon
#

What the hell did you just say

agile spindle
#

he's breathing really loud and deeply as if hes cold

edgy lagoon
#

Hmm

#

That's interesting

agile spindle
#

theres no script related to the cold so

#

idk what it is

edgy lagoon
#

Very odd indeed.

agile spindle
edgy lagoon
#

I'll remember to write that down under the signal section.

cinder kestrel
#

Back when heat signatures might have been a big deal.

agile spindle
#

well not spawnable but createable

edgy lagoon
#

How does one create something?

remote leaf
#

We need to find the signals for the precursors based

agile spindle
#

you gotta mod the game to enable the create command unfortunately

remote leaf
#

I think i might have an old save with them

agile spindle
#

each signal i spawn has different text

#

and they actually do create a signal location

edgy lagoon
#

So I can confirm cold does spawn and it can kill you.

remote leaf
#

I think heat signature lead to a Degasi base

edgy lagoon
#

When it damages you, it does a blue hurt overlay instead of a red one.

#

It also dropped my FPS to 3.

agile spindle
remote leaf
#

Also reefback burrowing should still be added to the cut content page

#

Especially since code of it is still left over

late island
#

modding to use the create command isn't hard

remote leaf
#

Im just wondering how one can show proof of reefback burrowing since we cant just post the code

edgy lagoon
#

Add the code to the reefback.

agile spindle
#

it isnt that simple lol

edgy lagoon
#

Damn

remote leaf
#

You would need knowledge how to hook it up

#

And if im remembering correctly. Reefback burrowing is separate from the normal reefback code

edgy lagoon
#

@agile spindle What unity version does the Subnautica EA Release use?

#

Do you know?

agile spindle
#

no idea

edgy lagoon
#

Hm

agile spindle
#

the burrowing code is in the class Reefback