#šwiki-discussion
1 messages Ā· Page 15 of 1
Collectors
havent seen
Foureyes just stop attacking
Nibblers yes
So get this
Lucifer Rotsacs were PLANNED to be lures
but that was cut
ah
They should keep that in
just a random weird thing that very few people would ever encounter anyway
i did soooo...
I heard
Marrowbreaches dont like Light
from the side
They react differently from the front and side?
Because Iāve seen Marrowbreach stare at flares head on
and it stopped working
wth
Watch Untitled by drweedus and millions of other Subnautica 2 videos on Medal. #subnautica2
this 100% couldve been a fluke actually
My Mistake
I did tell you to double checkā¦
if theres anything ill grab it later
alr
yay concept art
2nd pic featuring an as of yet unseen Hoverthornā¦
@summer kindle what were the sources for the lifeforms when the wiki was first created? Some of them don't seem to appear anywhere in game yet, like the Quadrate or the Noon Gorgon
Dee made a lifeforms table on her user page and it was copied off of there
okay
we should prolly separate them on the lifeforms page if theyre not in the game currently
anything that doesn't currently appear can just be removed from the table I guess
sounds good
I need to search for a few more sessile lifeforms but for starters I'll definitely be removing Quadrate, Aster Scyllid, Noon Gorgon from the table
and I need to search for False Fission Drums (think I've seen them), Flagon Spraion, and Apocalypse Sponge
and Microshrimp
Also Cooked Quadrate. I can remove the reference from the Food page
I've also removed Quadrate/Cooked Quadrate from the Navboxes and Blueprints page.
There is a mention of Quadrate and link to the Quadrate page on https://wiki.subnautica.com/sn2/Update_History. Remove the link, perhaps, or the whole mention?
I guess the same applies to other things not in the current EA that show in the Update History
i dont think update history should have all that stuff on it
it could just say they launched the game with two regions, x lifeforms or something like that
Just use the official changelogs if available
there wasnt really a changelog for launch
Yeah. In that case we can just state "early access launch"
But other updates, just use the changelog
is there a wiki page for the alien reactor tutorial?
There's a rundown for how to fix the turbine on this page https://wiki.subnautica.com/sn2/Karakorum_Power_Plant
where is the upper generator room i cant quite find it
It's directly across from where the damaged part of the turbine is, I'll update the page to have that info
im trying to join a freind on the multiplayer mod and i cant get it to work can someone pls help me out
Hey, might want to try your luck in #subnautica-modding , those discords are better equipped to help with modding issues
anyone know how many collectors there are in game? do they just patrol the two biomes listed?
two
one above the metal farms and one over the big trench between karakorum and the shallows
okay sweet, ty
there is a map on [[sn2:Bloom Node]] but i will trade you more maps for some good prose in the lede on https://wiki.subnautica.com/sn2/Shiver_Leviathan about what the heck it actually does. All the text there doesnt actually tell me anything about how it works ingame š
added somethin š
are these 2 ruins part of tadpole pens?
no reason to think otherwise
k
I just realized that this should be hardcoded somewhere else, because when the map does get bigger, bounds will change and we will have to go thru every single map pages
pain
it's not too hard to do that tbh, that would be a pretty trivial bot script
but i agree it feels like the wrong place to store that info
maps are something that I am going to be taking a look at across a bunch of wikis in the near-ish future, but it wont be something that's ready in the short term
Ries is dropping a lot of concept arts on social media
I dont think i did it correctly
as for adding more maps, is that something we (non-admins) can even do?
seems like it needs another page with data for it to function
the two we find at the start of the game could also be previous instances of the QI/player character, which would make the total number of people 27 instead of 29
i need to make the default content model in that ns json
Yeah I dont think I can select json on my end
i updated the blackbox content model so that one should be good

i dont think you can rn since you need an admin to change the content model to "json" for your Map:XXXXX page (they need to go to https://wiki.subnautica.com/sn2/Special:ChangeContentModel). But once that has the right model you should be fine to update it
Though I think you are using the visual editor there which is going to get weird with this kind of edit. If you want to make maps you should probably use source edit
yeah, for the map I would, I just used visual to take the screenshot, seemed like it would make more sense than screenshotting the source with just a bunch of text
how would we go about using similar maps on different pages? for example if we want to show the locations of an NPC's blackboxes on their page or at least highlight them on the blackboxes map, would that be possible?
whats the location of mark 2 for depth it doesnt say
it isn't currently accessible in survival
The Tadpole Depth Module MK. 2 is an upgrade for the Tadpole which can be crafted at a Modification Station.
It is currently only available in creative as of Early Access version 1.
okay well do u know how to bioscan the kraken cuz i cant find a way on the wiki thats safe
500 flares
this is kinda tricky rn because the maps dont have a lot of customization at the template level. I think there are some quick features we could add to make it more reusable, but I think for now you would just want to avoid reusing Map: pages unless you are truly reusing the same map
yeah in the future being able to spawn a map and zoom it there with a marker would be useful
so for example, i would not recommend reusing the map of all blackboxes on the Ruby page to show ruby's blackboxes. I would make a new Map: file for that (kinda sucks, but should be temporary)
but if you want to show all blackboxes on two different pages, you could reuse that map
The gold standard in my head is how it works on the runescape wikis, where the map is defined once, and then on each {{Map}} call you specify things like pins, rectangles, zoom, etc
This page contains coordinates used for locating points of interest in The Crater, as well as maps used to keep track of other things such as biomes, resources, fauna, etc. This article will also help you find locations in the game.
To teleport to coordinates, use the warp command: ```
warp [x] [y] [z]
See [Console Commands](<https://wiki.subnautica.com/sn/Console_Commands>) for how to enable the debug menu. You can view coordinates by pressing F1Ā (PC users only).
*Note\:* Parentheses with matching numbers indicate multiple entrance points for the same structure/location; entrances with the same designations are connected.
thanks wikibot
but unfortunately the way the rsws do it is mega cursed under the hood so while the user facing implementation is good imo, the rest is a complete nightmare
Im gonna head to sleep and will be traveling for part of tomorrow but feel free to ping me with anything about maps and i can hopefully help. If you need someone to change the content model then someone else can help yall out faster
We need some 'standards' for submitting screenshots
For showcase purposes
I want to contribute but no idea how to make it feel good
we had this on the SN1 wiki, though it was made for SN and BZ
some stuff like the F6 button doesnt exist so you'd mods to take pictures
in the meantime here is the mod i use: https://www.curseforge.com/subnautica-2/blueprints/photomode
doesn't say you need to use print screen I'm gonna take pictures of the screen with my phone!
i turned upscaling off and my frames went down by like 40
idk why but framerates vary quite alot by users despite same graphic cards ive noticed
that means probably cpus also matter alot for graphics
interesting phenomenon
the tadpole pens ghost is very plot relevant and contains many lines of dialog. maybe it should get its own page?
it should go on the tadpole pens page or the noa page
why is the water gone in tadpole pens screenshot
i was actually thinking a dialogue template would be fantastic if we could make a box that looks like the noa dialogue
share a screenshot how it looks
ill tell you if i can recreate that
Thats much simpler than the databank entry
specifically the box on the left, we would only need to change the orange text and the big chunk of dialogue
easy thing
do you want orange text or not
well youll need to set it manually i think
unless wait
it could put
NoeticAdvisorShell 2.4.1 thing automatically
And take header as separate argument
Would that be fine
yeah
thats what the header argument is for
for differentiating
ill work on that once im done with screenshots
welp tadpole pens has a noa terminal section for that to go in. wait for this template and also the ghost is going to be really annoying to map out the dialog tree
7.8/10 too much water
the top part isn't always the same, probably could just have the 2.4.1 part and omit the rest
the purpose of the thumbnail picture is so that players can easily look and say "yup that's where i am."
this one is attractive and all, but it doesn't get to be the thumbnail
im grumpy about the bunker thumbnails too we should do something about that
i would capture the internal part of them
rather than entrance
actually
yeah that sounds reasonable
i agree that photos without water enabled should be avoided
ehhh what i actually want a thumbnails that show you where its hiding, but thats not really possible
tueman has spoken
get water back on tadpole pens
will fix
it just looks weird to see the lava biome terrain in the back
i wonder whats official name of that biome
i see no problems here
oh wait graveyard
the last sentence is kinda off
this is rather a trivia thing
@agile spindle what name for template
noaalert?
DialogueBox?
DialogueBox alright
@ruby widget thanks for replacing the images! in the future, you can just go to the images you uploaded and click "Upload a new version of this file" to replace the image with the same name, which helps prevent the wiki from getting cluttered up with images
ah that would prevent there from being old versions that i can't delete
in an unrelated qustion, do you have delete authority?
i do
please
done š
begone long post
This took forever but here it is, all black box locations
amazing job
awesome
@agile spindle š
we should probably normalize a certain direction of the map instead of having two separate
theres one vertical, and other horizontal
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there's also a lot more spawn
dont think toggles beacons work
@jaunty solar looks pretty good! i think we need a little spacing between the header and the boot text. also some padding at the bottom. I'm not sure why the last line is spaced wrong either
(from the Old Habitat page)
as for having multiple dialogues on one page - how feasible would it be to recreate the dialogue system? showing the dialogue options and having it open/close the corresponding dialogue
that sounds a bit too fancy to me
not unfeasible but I donāt think it needs to be that fancy
whats the alternative though? sophie has like 40 different dialogue boxes, we cant just have a tabber for each one
I didnāt wanna do tabbers either
that could work
would it be okay to put them on a subpage, like https://wiki.subnautica.com/sn2/Old_Habitat/NoA?
padding
ive added it
u wanted it
Oh wait
yea
lowkey no idea what went wrong there
Question about these noa pages
I'd fill in the tadpole pens one, but how should I go about it?
There are multiple choises that give different texts, but lead to same dialogue options via differing routss
we can put em on subpages and specify what dialogue branch shows each dialogue
ill do a sample one for old habitat
@jaunty solar looks awesome rn! can we cap the width to the same as the databank?
agreed
sure
@ruby widget https://wiki.subnautica.com/sn2/Old_Habitat/NoA heres my setup
no i typed it out š
bleh
for now its in
the page
we should have like a table of dialogue or some stuff like that
not knowledgeable much on data department of wikis but
thats pretty much the idea ive got
yea we had something like that for databank on the SN wiki
i just think it makes it a bit hard for new editors to edit typos and such when the data is stored on a different page
seems like the link to the noa dialogue shouldn't be its own heading on Old Habitat anymore
it's there to route players to the page
so they know where to find it š
might be better to put them under NoA/Old Habitat for example tho
Yeah. I just swam to them manually
If if helps, I took some images here
I also used the swimspeed command to move faster
updated the wrecks
screenshots
Also 'do not go out alone' doesnt fit this wreck i think
Oh wait
Nvm it does
do not go out alone is in one of the really close shallows ones
im thinking the one near the crab tower?
how sure are we that anemone hills and plateaus are different places
i dont think we use anemone hills on the wiki
wait
wiki lists it on the biomes and its has a sort of filled out page
i would say we should delete that page, it's a duplicate of Plateaus
I think those are pretty useful to have
cave biomes are different from their parent biomes
caves tend to have different resources and it helps people understand where things are
for example, the Hot Caves Base Camp should be moved from Graveyard to Graveyard Caves ^
the problem is that anitas garden is very important. the shallows page not listing it feels bad
Idk I feel like cave biomes can just be subsections
and if you take resources like Lithium, it can only be found in the Graveyard Caves and not the Graveyard itself
Having them as sub headers doesnāt prevent us linking Graveyard Caves
anitas garden has to be on the list of "places to go in the shallows"
[[Graveyard#Graveyard_Caves|Graveyard Caves]]
sure, but I don't think they should be listed as the same biome
subsections could work though
Yeah. I feel each cave biome can easily be made into a subheading of their respective biome pages.
the cave biomes we have so far are all pretty similar to the surface biome
for now
Ok do i have the go ahead to work on this later
Well Iām an admin I donāt have to ask but letās be democratic
much better
Yeah thatās much nicer thanks
funny enough all needed is
.infobox-root {
border-radius: 10px;
overflow: hidden;
}
.infobox-header, .infobox-root > .infobox-header + .infobox-row-container {
border-top: 0 !important;
}
.infobox-title {
border-radius: 0 0 10px 10px;
}
.infobox-header, .infobox-title, .infobox-row-label {
background: #122939 !important;
}
im good with it
ouh that looks good
use that in common.css
any admin
that reads this
I hope next update fixes the Jetocarisā broken eyes in the databank entry
well not exactly everything like !important obviously
i also hate the lead zone
gotta change the uh
values there instead
since theyre located there in common css
for some reason i had a thing for oxygen bar from subnautica 1 in html
slider for size
what's the deal with having NoA and NoA terminal separately
I feel like there is a much easier and clearer solution to whatever is going on
one is for the "character" and the other for the base module
yeah i feel like the thing you build in your base should be its own thing
shouldn't the NoA page at least link to the terminal?
the NoA terminal just has the basic information like any other habitat component
i slapped some really bad noa alerts in there the other day. those things are timed
i should really make that not horrible
Yeah those should be separate pages but they should reference each other r
Well terminal already does I did that
Wait I didnāt
The instance of NoA the player interacts with is not the only instance of NoA to exist, as confirmed by NoA itself when granting the mission to the Tadpole Pens. However, due to the delusional and somewhat insane nature of the previous NoA as detailed in the voice logs of past Pioneers, this should be viewed with skepticism, as it is possible NoA is pretending to be a different instance in order to gain the player's trust.
does this fit the wiki? it feels too speculatory to me
What did I do
terminal links to noa, yes
not the other way around
although I don't see an edit from you specifically since april I think?
Me when I lie for no reason
i thought the story was the jubalees cut the connection between 500m down the hole noa and all the surface ones
I remember creating the NoA page because I was surprised that NoA red linked when I was doing a different page but I forgot what page that was lol
and this is 500m noa sending us up with a copy of itsself ot figure out whats going on
the NoA we have confirms itself thats its just a single node
Noetic Advisor node ISV-CI-DSB3
also, is this reference really necessary now that we even know the va by name
Despite the usage of Text To Speech for AI's like the PDA in previous Subnautica games, NoA is voiced by a Human, as confirmed by Unknown Worlds[1]
1 This was confirmed in the discord Q&A by Unknown Worlds
ISV-CI-DSB3
(prob)
Interstellar Space Vessel Cicada D(still unknown) Sleep Bay 3
and AISV Cicada (the prefix)
would prob be Alterra Interstellar Space Vessel Cicada
keep it anyway
but we wont lnow until we ask
Add a note to the end about who the voice actor is
This was confirmed in the discord Q&A by Unknown Worlds
this part, or just the trivia with the VA?
done
š
i feel like as its very plot important NoA itself and the node that is with us should be split, they are seperate entities since the ISV-CI-DSB3 was severed by Jubilee
purely going by other usage in sci-fi, independent service vessel isn't impossible either, but considering seth has previously mentioned avatar stuff, I want to imagine it is still interstellar vehicle/vessel
also service vessel makes little sense
its not independent so id doubt it
it just generally does not really work
its not service its a colony ship
yeah
I think we will wait a bit on this
It can be mentioned in the page but I think we should wait to know more about each before we do a full split
Is making citations direct links to discord messages wise
makes it inaccessible to anyone not using discord and also who knows if that link is always going to work
tbh citing discord in general is usually a bad idea, as you said inaccessible to anyone not in the server, but it also can't be archived in any meaningful way, the author could delete or edit it, and even screenshots could be tampered with
I mean itās all we have for certain info
we have no choice š
But I think screenshots is a better long term route
you can fake a screenshot but you cant fake a message link
rsw had multiple forum threads about citing from discord, and they ended up making a template for it that restricts the citation url to only from a specific server id in the url https://runescape.wiki/w/Module:References#L-1126--L-1130
Anyways ping me if u need some css stuff
Preferably avoid doing that for next 8 hours though. Im going to sleep
i've replaced [[sn2:Lifeforms]] with autogenerated tables now - feel free to mess with [[sn2:Module:LifeformTable]] to change the display
all the data is being stored in [[sn2:Bucket:Infobox_lifeform]] by [[sn2:Module:Infobox Lifeform]] if you need to tweak anything before it gets stored
if something isnt scannable we should assign it the "Unscannable" category instead of trying to guess the best fitting one imo
if the category is empty or ? in the infobox, the module assigns it to an 'Unknown' section
yeah i just mean we have assigned some categories to stuff based on guesses when really they shouldnt have a category at all, like [[sn2:Fluttertail]]
ah yea, best not to guess
Not sure I get the exact distinctions between Bloom sections: [[sn2:Lifeforms#Bloom]] and [[sn2:Lifeforms#Bloom_2]] since they are related. IIRC, the 'Bloom Node' gets called a 'juvenile' after the canker is cleared. I can see the infected/not-infected but it gets muddled once the infection is cleared, I think.
there is additionally at least one direct and one indirect quote from masefields Sea-Fever
OK, I since I didn't get the shorthand right: https://wiki.subnautica.com/sn2/Lifeforms#Bloom and https://wiki.subnautica.com/sn2/Lifeforms#Bloom_2
i dont think it's accurate for the angel comb to be classified as bloom but thats where the game puts it
as far as the table module is concerned, the first one has |type=Sessile in its infobox, and the ones in the second section don't have any type param defined in their infoboxes, so they end up being listed under other/unknown
i gave all the bloom stuff a type a bit ago but it hasnt seemed to have updated yet
ah, on the lifeform page, go to more->refresh in top right
nice!
Fair. So just a matter of updating, then? I see I missed some scans so not sure what the Databank actually looks like for these entries
it will eventually update on its own, but you can force it to refresh sooner with that
Ah, looking much better, thx!
(& if you're sure there won't be any without a type param in their infobox, you can remove the 'Other' section from lifeform page)
i think the unscannables will go under there
that makes sense
wanna known what i did until 1 am now instead kf even considering sleep
The Tadpole Pens is an Alterra seabase located in the Graveyard. It is inaccessible without the Heat Tolerance adaptation. The Tadpole Pens has a large east section and smaller north and south sections. The front entrance to the east section leads to a main room and flooded moonpool room. There is also a locked door that requires an access ...
nice job!
?
got bored (and its broken anyways)
my ADHD and Autism combined and told me take apart the screen even though i havent even ordered the new glass for it yet
..so it's a monitor? that was my best guess but I honestly had no real idea
but taking stuff apart is fun
well technically its a TV
even with Lenka's coordinates i cant find these crimson shrimp man š
ive looked everywhere for so many things
Oh wait crimson shrimp not microshrimp
i have not seen any microshrimp either
My mistake for mixing up the two small red shrimp
Did I put the reference to how Crimson Shrimp are in the cinematic trailer yet
I was in creative when I went there if that changes anything
so am i ;p but it shouldnt matter
where are they meant to be
and what is it your looking for
[[sn2:Crimson Shrimp]]
what do you need about them
just a picture for proof they exist
truly incredible that the Water Slugs category contains the Flash Slug and nothing else
not even the Water Slug itself
ĀÆ_(ć)_/ĀÆ
If I had to guess what happened there I would assume the Water Slugs category was created first
containing both slugs
then he decided to make a Molluscs category instead
and moved the Water Slug but forgot the Flash Slug
which would be a crime because the flash slug is amazing
but is there a way to get a space between the NoA shell thing and mount \de
that would be visually much more like the game
can someone send the diffrent NoA node names?
the ones I remember are
"!probe "GCI-ZZ-AHI1"
"!probe "GCI-ZZ-AHI2"
"!probe "GCI-ZZ-AHI3"
Currently wondering what we do about the taxonomy beyond the genus and species.
we are recording genus and species in the infobox
but what about the sparse mentions of other clades
where was it seen?
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The Deepwing databank entry calls it a Strandulate, so belonging to a group named Strandulata. There are a couple other examples of higher clade names being thrown out like this too
well maybe when there are less important things to do
honestly i havent felt this good editing in a while
with how much i can actually work on the pages with my system without someone trying to get me to constantly compromise like in some cases
having a wiki that actually tries to encourage editing and doesn't take forever to load the editor helps š
coordinates dont help me too much, uhh, what landmarks are nearby
lmao
tiny Bug(gers)
thank you, will go stare at walls some more soon š š
shrimping it up
i love how the trailer for BZ actually shows as the exact reason the frozen Leviathan was even found
because Fred fell into a hole in the ground when trying to escape 2 snow stalkers when he was out to check on one of the radio towers
first of all, you got me im not a star wars nerd
second, no idea what it'd be a reference to otherwise
star wars clearly referenced Subnautica 2 smh
oh it is actually a pioneer lmao
also the page is missing the clam with eyes
yea i couldnt find it
clam with eyes?
and I believe not far from that there is a water slug hidden in a crevice with a nutrient block in front of it?
i love discord lore
i guess we can get away with leaving them out because of what he says here
this is also odd because he said that Proteus has 5% higher gravity than earth
but here it says its mass is 0.8x Earth
wait it still says 1.05g
ok idk how planets work
this is how it currently looks merged
i kinda prefer them separate if i have to scroll down the page to find it
people might be confused since it just shows shallows info at the top
it now makes reference at the top with a hyperlink to the caves section
hi guys Does your game currently have the same version number?
Thats outdated
which one is that
what must be number?
also you can link directly to the section so that doesn't matter as much
i just dont see the purpose in merging them if theyre going to take up the same amount of space and require special linking for people to find it
we are on 113933
I do not understand what you are saying here about taking up the same amount of space.
also there's a table of contents
the math is correct, if you interpret what he wants to say lol
the density is said wrong, but correcting for that, it works out to 10,28 m/s^2, or 4,79% higher, and I likely have wonky rounding
whats the benefit of merging them?
Never understood why they were split for the previous games
The info is on one page
many cave systems are so small that the split is completely unjustified
proteus is denser, meaning higher mass, higher mass has higher gravity....
I dont think the average player would consider caves their own biome
but the mass is not higher according to the same info
Dense kelp forest isnt seperated
thank you i will check this
hello
The merge would make more sense to me if we just had one list on the Shallows page that listed everything, including the stuff found in the cave but with a little note that says (In Caves) or something like that
yo can sum1 help meš
This also works
rightrightright
I got confused
the mass is less, true, but the radius is smaller
smaller radius makes us closer to the centre of mass, which makes gravity higher I think
because if we're just putting one page under another we're basically just hiding information that was previously easier to find
finished what we know for pioneers, will do more alterra stuff tomorrow...i allmost fell asleep at my desk rn
There really is not a need to make them separate
ok I'll try that
its allmost 3 am lol
In most situations, caves are just the biome with a few extra minerals spawn
furthermore, after double checking, the mass, acquired via density and radius, is almost exactly 0,8 Earths
ok newest edit
yea i think this is good
definitely need autoloading tables there
I know it hasnt been 8 hours but maybe after if you want to look at table css its pretty scuffed. Lots of cases where the border radius doesnt work.
Alternatively if you collapse the TOC it looks messed up (bottom line is straight and ignores border radius afaict)
the collapsed contents is a weird one, but i thought most other tables were fixed now?
this page needs a major pass when someone finds the time
Are they? I thought i saw a couple of scuffed ones in special pages the other day, but i can keep an eye out for specific examples in case they werent all fixed
Also border radius inside the infobox seems a bit busted rn
i just took care of the collapsed toc, will look at the infobox
Ty, kinda stuck on mobile rn so all i can do is be annoying about issues lol
Root Canyon is a deep biome in the Karakorum Region, located within a vast canyon system dominated by Axum infrastructure ruins. It is the deepest accessible biome in the current Early Access build, ranging from 364 to 750 m.
A contaminated sub-zone, Root Canyon (Contaminated), occupies part of the canyon and hosts an active Blight outbreak.
what is happening in here
the resources and lifeforms sections list pages that don't exist
made up names for creatures

a resource that doesn't exist
I ā¤ļø Fulgur
looks like it was auto generated from game data
vilguax made it
but when he made it it did not include those
then they added those 40 minutes later
@true mason any idea what happened here? Probably not a big deal but if you know what happened then we may be able to find other cases like this
Or know this is the only one
the graveyard caves page claimed a max depth of 250m
the graveyard caves part on the biomes page claims a max depth of 401m
which one of these is accurate
ill check but its definitely deeper than 250m
which page are you talking about here btw
[[sn2:Shallows]] for example but i meant the resources tab on biome pages
ok I'll say 401 for now
hm, i think it would go the other direction - rather than generating the tables on the biome pages for their resources, the resources tables on biome pages would be a manual list (similar to the recipe template), and then elsewhere (like the main biomes page) could extract that info
absolutely, but i was thinking more for the description tab on that table
in hindsight we dont really even need it, though
yeah description probably isn't needed, though something akin to the recipe template for listing the resources could pull data from their infoboxes - source might be better than description
yea thats a good call
Yeah I was also questioning why that description box is there
Looking at the biome pages, why does the infobox have a big "Biome" link below the image?
We do the same thing for Lifeforms
Can we just get rid of that? It doesnt seem useful to link there
yeah the idea is that those words are linked in the first sentence anyway
We have a navbox + its usually one of the first links in prose
I liked the way it broke up the infobox
Oh actually do we have navboxes for some of these things
But we can probably be rid of them
we do have navboxes for those
Nice
base and vehicle infoboxes also have them
Ok all the caves are merged and their pages changed to redirects now
Observatory Island needs some work to bring it in line with other pages
Content wise
also this biome is currently listing lifeforms in an insane way https://wiki.subnautica.com/sn2/Karakorum_Power_Plant
And so is Necrolei Hills https://wiki.subnautica.com/sn2/Necrolei_Hills
It's 3am and I'm going to bed but the lifeform lists here need to be standardised to what other pages do
idk if there are more like this
fixed power plant and Necrolei Hills
I can almost guarantee that's story
very rough overview with a dc search, almost every "plot" means story, expect for a single instance, from what I found
reminds me to get on my timeline page
need to start drafting that on my user page
though I need a filled out databank page before I can do that
For citations
are we cool with me making a "Not Implemented" page for redirection from searches that arent in the game/on the wiki?
do you know what people are actually searching for there? Is it something that isnt ingame but we know will exist, or is this just something that doesnt exist (and is referring to sn1 eggs)?
My guess is they're looking for hatchable eggs like in the previous two games
The only thing resembling an egg is the [[sn2:Deepwing Egg Clump]] but it's nowhere near important enough to have that many searches
i think eggs is one that's fine to just let go to search results bc it's pretty generic
since if you make it redir to Nonexistence, now anyone who searches eggs will end up there, even though they may be looking for some other item
console command is a case where it seems fine if we dont want the page
the annoying part about search digest is that sometimes you just have to leave popular searches without a redirect because they're too ambiguous
people search up terms exclusive to previous games or datamined content that we don't allow on the wiki as well, like the Aurora from SN1
I don't think a page for "egg" is a must have, but I do think if I were looking up "egg" on the wiki, I would prefer a disambiguation page that roughly conveyed "the only eggs in 2 are deepwing egg clusters" (with appropriate wording of course)
disambiguating one link is basically a scuffed redirect
you could have the disambig link to sn1 eggs too
im not sure i love that idea
agree the one link situation would be a bit scuffed
I don't think anything is even necessary to begin with, but it doesn't have to be an actual disambiguation page imo, what I mean is that I would wish something told me "don't look for this. this doesn't exist"
fwiw, rsw has this page for osrs searches https://runescape.wiki/w/Old_School_RuneScape-exclusive_content
i guess the question i have is, is it better to point datamined things to nonexistence or just let them fall through to search? By pointing them to nonexistence you almost give people a list
lmfao
search digest is one of the most powerful tools imo, but its easy to misuse it
it just makes it very easy to do silly things if you arent careful, especially for larger wikis where a single editor might not know all the content
- the compulsion to remove everything from the list
the compulsion is powerful
i would rather not redir to nonexistence. if its not part of the game let the search fall through. Also i leave things in search digest if its too vague to correctly redirect. I redirected a couple searches on the SN1 wiki that were clearly for SN2 they just searched the wrong wiki but i redirected it to the appropriate page on the SN2 wiki. the goal is if we can determine the search we want to try to get you there. however datamined, rumored, or planned content id prefer to keep off the wiki
with the exception of what we have on [[Planned Features]] but i wouldnt create infoboxes or link directly to those until its in game
yeah i think redirecting sn1 wiki searches to sn2 is good when it's very obvious, like lifeform names
im hesitant to do the reverse because they might not be expecting to go to a different wiki
we can also delete the redirect if something by that name gets added and it no longer makes sense
in those cases we have the top icons to get you to the right wiki if both SN1 and SN2 have something by the same name.
yea i wouldnt do sn2 to sn1 redirs. Even the sn1 -> sn2 redirs are something that I think could just be temporary
agreed there they are easy to remove but the SN1 to SN2 redirs arent hurting SN1
yup
i wouldnt obviously do it for everything but if its coming up in search digest then sure
yeah, that's been my strategy there too. I think it makes sense to do it for the ones that make it to searchdigest on sn1 wiki
but i could see a person going to wiki.subnautica.com seeing Subnautica Wiki and thinking surely this has SN2 content and not realizing its separate
was editing the dolerite spires page for like 30 minutes and accidentally closed my browser š thank god for the recover edit feature
"Remember We Saw the Stars" on the OST is a nice track
do we know what happened / what do we think happened
about the Symphon apokalupsis
I guess
it's not listed in the lifeforms section
which is what I was going off of
im not sure why tbh
the table is auto loaded now
it's nowhere else either, I checked, but should be sponges, no?
technically no its Unknown because it cant be scanned
it's excluding stuff that has the category "Not in game" - if that category was just removed, then more->refresh lifeforms page
oh I was looking at the jack sponge page sry
got confused
they DO look very similar
i think it only puts stuff in the unknown category if left empty or put as a '?'
lets just mark them all as Unknown type and category
someone did something and it's now on the page
I'm guessing Californ1a
according to history, not?? but ahewg idk it's in that's what matters
that way it goes to the bottom of the page + we cant be sure, BFJ is marked as mobile
i meant leave them blank so that they get sorted into Unknown
sorry i am tired š
yea, since the core infoboxbuilder module was made to mostly mimick what fandom's portable infobox does, but it could be changed to output an edit link for empty params instead... would probably need some overrides tho, like maybe |param=N/A specifically would hide the row
nothing's going to show up in page history of the lifeforms page anymore, it's just automatically refreshed when there's new data in any of the lifeform infoboxes, or you can manually force a refresh sooner by going to more->refresh in the top right corner
there the weird sponges and wort things and crimson shrimp are all set now
i updated it and forced the refresh to make it show up
ohhhhh
should the "Not in game" category lifeforms to be included somewhere in the list?
think its fine
people like to add pages before the stuff is in game so its best to let us have control on whether it should be visible
people like dataminers will make a page the second they see something in the files
@agile spindle why did you delete "Display Tank"
is that a thing in the game?
im pretty sure in the https://wiki.subnautica.com/sn2/Welcome_Center
we can double check it in game
give me genuinely like a minute
ohh yea
there's a broken display tank in the welcome center that you can scan
it doesnt give you a blueprint
just a piece of dialogue i think
this is correct, it's not buildable even in creative
Wow I didnāt know this was in the game
yeah remove the dead links and i guess mention it can be scanned for dialogue
dude I'm sorry but it is welcome centre stuff š
but remove from the blueprints section on that page
Look in my defense I had 30 seconds of oxygen
okay fair enough
i always find it funny trying to determine what does or doesn't warrant a page, especially when wikis like rsw have pages for all the individual non-interactable scenery objects everywhere
https://runescape.wiki/w/Rocks_(Meeting_History)
those guys are crazy
incredible page
You mean you dont want to know where every sand grain is? Unbelievable, honestly.
i noticed on wrecks that there are a bunch of Needs template usages for retakes of the image
yeah when rocks get a wiki page
I left a message on pastalapates talk page (idt theyre in discord) but curious what other people think about using this template on the files themselves instead https://wiki.subnautica.com/sn2/User_talk:PastaLaPate
@crude vigil oh wait they are in here!
wow can't believe you would double ping them like that
and then deleted it so now i look crazy smh
haha
i think i was trying pastelapate the other day and thats why i couldnt find them lol
Bruh
Yh feel free to replace everything, i cant access my pc today
no worries
hey doed anyone know how to get the zezura poster? i see its on the wiki but cant seem to find it in game
Itās inside of the welcome center in the room the NoA node is in as far as I am aware
if you stand by NoA and look towards the exit, on the right wall next to the door
Hey everyone, I want to ask: Is the protagonist in Subnautica 2 a native inhabitant of the planet? What's the general plot direction? I've already finished Subnautica 2, but I'm having some plot disagreements with my friends, so I wanted to check with you guys for clarification. Thanks!
to clarify just in case, the wiki is not directly affiliated with the devs
but the protagonist is not a native, no.
the protagonists and all "pioneers" are humans from different parts of human-inhabited space, taken to proteus by alterra's "isv" cicada
the general plot direction is
mysterious thing takes us to moon proteus > people are printed from quantum storage and build bases > a local virus infects then and causes mayhem > we players get waken up and printed by the ship autopilot and general guidance type of AI, NoA, as a "qualified investigator" to find out what happened > we explore and find out they had a run in with native aliens, the Axum
but again the wiki people nor I am not affiliated with the devs, and especially I could be wrong, but that is my understanding
that seems to be the new life poster, on the wiki theres something called the zezura poster which im questioning if its even real or not
unless mine is opposite, because on the wiki it says welcome center but in mine its the new life poster, where the new life poster on the wiki says wreck in the shallows
oh that does seem odd
might actually be switched up in the wiki
yeah after further looking it seems both possible spots for it to spawn seem to be wrong both spots only had the new life poster
unless im just super unlucky
even if you are, that means spawns are random, which is good to note
or, the second poster is just a hoax lmao
it might not even be in the game yet
I donāt have that one either in my save
even more worth a mention
you are correct
the welcome center and shallows wreck both contain only the new life poster
the zezura poster wiki page is wrong
the wrecks and welcome centre pages themselves are correct tho
and new life poster page "incomplete"
I'll look for the zezura poster now
but thanks for noticing and mentioning
yeah ofc i was gonna stop by each wreck later on to see if i maybe missrd something
Tables are horrible. they already have styling and its easier for me to start from scratch
<br> or do a new line before typing header text
ohhhh right thanks
can someone send the Cartographer notes PDA entry?
https://unknownworlds.com/en/news/subnautica-2-community-letter-feedback
the thing I get from this for the wiki is that we should have good explanations of how to avoid or deal with aggressive lifeforms
Seems like something people are looking for, especially if its kinda janky rn
Or at least not obvious from gameplay
yeah
behaviour sections need a lot of work
I noticed a few that have hardly changed from what I wrote there a couple months before release
Yeah, some i would say arent even behavior but more strategies
Like i think the collector page mentions camo and using the tadpole at the surface
Which isnt behavior as much as "how to avoid"
I added the fact the sandspear burrows out when shined light upon, but in hindsight that's such an obscure creature that doesn't do anything to anyone lol (not that I dislike the creature itself I love it)
I imagine marrowbreaches and nibblers should be top priority to begin with
Yeah, leviathans + big aggressive creatures
i fixed the turbine but i cant find a link for the next step in the wiki can someone send it please?
I believe the game and this wiki page https://wiki.subnautica.com/sn2/Karakorum_Power_Plant combined do tell you enough to find it
but if you are going to the wiki to read it anyway, start the turbine in the upper control room and go to the observatory (big tower)
was that the page you read originally?
you should check the upper and lower control rooms, then go to the big tower
yeah i checked the upper and lower control room now i went to the tower near the alien ruins
can the collector leviathion dash
i swear he was behind me by far then dashed
||okay i just did the last thing and it said u cant go back to earth and something about cicada to proteus is this the end of early access after fixing the alien powerplant?||
the official end is the big popup screen that says "the end"
you can find it by going to the ceiling of the planet system thingy
there's also some dialogue from noa if you go back to it after the screen apparently
What's the stance on datamined content? I assume no until added in game?
This has been discussed and yes that is the consesus that has been reached. no until its in game
I can roughly translate, but no one is really allowed to speak anything but english for moderation reasons
basically catching and containing creatures to "farm" loot from them
Not to capture them, just to put them to sleep, because some creatures would be too dangerous to approach.
and at that point you can loot potential items or other things
I was thinking that instead of trying to kill the monsters, why not put them to sleep with some kind of tool and anesthetics so that we could then collect loot from them that only certain leviathans or other creatures have, and implement creature loot similar to the stalker teeth and other things in the first game. Then the monsters would wake up after, I don't know, a few hours depending on the creature.
@agile spindle
one of the ones in Voices from Beyond
VA listed in the description
Just a FYI since i just reverted a few things by Lacamiste. Info on a cooked fish goes on that page and not on the page for the raw fish. they are two different in game items
Also reverting the addition of the [[Bullfrog Work Mech]] on [[Tadpole]] because the item is not in game.
that same person also added a ton of 'notable recipes' which just seems to be all of them? how is it notable if its all of them.. either way is this needed here. I would like to bring this particular one up for discussion
we have Uses in Crafting which has all this info
Imo it's a grey area
we know it's a thing that will come, but all that seems too much
maybe a mention that a mech is planned?
although the upcoming items is a much better fit for the mech
idk
the page can exist with a message box on it saying its upcoming but should not be linked to
fair, yeah
my vote is to remove that column from both Basic Materials and Raw Materials and revert back to this version https://wiki.subnautica.com/sn2/Basic_Materials?direction=prev&oldid=7768
Yeah, the recipes are too much imo. You can go to the page and see all of them anyway
its much cleaner in that original version and Use in crafting shows everything that can be made with that item
Is this necessary?
they are characters with vas
I think this can be confined to the VfB page itself
They are out of game and very minor
A cast list on the VfB page covers this without unnecessary bloat
hm well theres at leats 2 that should prob have a page
the Admiral and Ryley, both are also part of the in game lore
and well we do kinda have alot of lore on the family im pretty sure we even have their names
yeah shes mention in PDAs same as Ryley
and shes a major story character from Natural Selection 2, the overall commander of the TSF
If she actually mentioned in NS2
Yeah I found it
ok Rathine and Ryley can stay
But the other ones should remain as mentions in the cast list
and i do think the family should get pages
we have more lord on them than most colonists rn
and we have atleats 2 of their names
i mean we basicly know their childs whole early life
with that wed also have listed at leats all named characters from that series
and can put the rest as secondary characters on a page then
I agree. Maybe we can expand on "aggression" either on [[Lifeforms]] or on its on page all together that we link to and the ways the game encourages you to effectively handle aggressive lifeforms whether it be the flare or trying not the be seen.
we can make a page and put a section for the side characters where we describe their role
with that we can then link their page section if we need to reference them for anything
Episode 5 of the series has some familiar objects btw
Rebreather, Oxygen tank and Ultra High Capacity tank from SN1
oh and the small cargo crates
Gemma where did we get the AISV Cicada thing from?
the Dialouge in Episode 5 sasy ISV Cicada
so same as in the node from Sleep Bay 3
I would suggest the former and make an [[Aggression]] page and we create a Aggression section on Lifeforms which has {{Main|Aggression}} and links to that article. How to effectively deal with aggresive lifeforms is helpful information especially in SN2 with the effectiveness or multitools being decreased in favor of the flare and such.
Below the HUD
This is a prerelease screenshot
has it been changed
id bet it means the A stands for Alterra
as in Alterra ISV
and ISV being a ship type like MS , SS,...
Seth said that the Aurora would also have been AISV Aurora
which does raise questions because theyāre not very similar
NS2 has an item saying Aurora is SS Aurora
its on an Aurora ticket
tbh doenst mean anything
i mean every single US military ship is USS
its just the prefix
ok the series also confirms theres at leats some crew on the ship that was awake
but NoA was the one steering the ship
at minimum we have the women setting off the distress call in Episode 5
could be the Alterra Engineer but im not sure rn
if have to check it its the same VAs voice as for the Mother
if we go with Interstellar vessel, not really š¤·āāļø
from NS2
easter egg in the series
these 2 are actually semi unique compared to the ones in game
@summer kindle taking a look at smth rn
UW send boxes to youtubers about the game
which contain onboarding kits for the pioneers
it contains a Pioneer ID plus onboarding letter for the Cicada
classified mission dossier
Cicada Crew Member Pin carried by all pioneers
and a poster
the dossier is marked as issued / written 07.19.2195
a Zezura Postcard
a Alterra Poster we havent seen yet
and an "Expedited Deployment Agreement"
that agreemend is a slightly more detailed version of the contract PDA entry
I find quite relevant to link to main recipes as it's a wiki. Titanium & Copper have a lot of related recipes as they are foundation materials, although I skimmed a lot of recipes, hence the "notable" (check https://wiki.subnautica.com/sn2/Titanium for reference of the way bigger list skimmed off)
@waxen plume that information is already present, and it ruins the readability of the page. someone on that page is looking for a list of materials not recipes. if they want that it can be found on the page itself
it fills half the page. i only see two materials without having to scroll
Perhaps we shall decide as to which recipes are more notable then, since linking pages is a relevant element within a wiki page
This is why we have the Recipes and Use in crafting sections
they serve that purpose
We have to take into consideration the intent of a particular page and not include irrelevant information to their search
and its even worse on Mobile
I am in the camp of less is more whenever possible. Especially on small devices like phones having a massive list like that which isn't even what the page is about is not helpful
Made some skimming lmk what you think of it now
I believe it's relevant to know which recipes they usually go into as a player, although all the tools could be skimmed as [[Tools]] too
its an improvement, Basic Materials as well though has the same issue
@summer kindle (sry last ping i swear)
im currently checking with one of the Youtubers taht got the boxes with lore documents on the Cicada Mission if we can get them for the wiki
i still dont think it solves the issue though its still a lot
Oh theyāre not allowed to distribute them like that. Iām on it though.
no i mean- they showed the paper documents fully in the video
not talking about the USB drive
I know
just checking if we can better shots than the ones from the video is all
the info itself i have just wanted to check for the Alterra page Gallery section
would help visualize
going from a concise list to this is not an improvement
Okay, I roughly get it. In my opinion, since the protagonists have lived here for quite a long time, they can be regarded as native residents. Thanks for your explanation.
Yeah, remove that if you know how to do that
its the only non game SN2 info alterra is missing now
i have Voices from Beyond and the ACAP test website mostly checked
the job postings i need to think on
the confirmation of the Cat from the posterd being like a Mascot , i might find a section for
we got confirmation when it was used as a mascot thing on yhe alterra website for the ACAP test
It's true yet there's always room for improvement, for instance, would you say that someone looking for the materials would be more interested in the recipes it can lead to or the general lore descriptions?
I would say neither. They are interested in the list
but the descriptions dont detract
they are small one liners
I agree, yet do they provide valuable pieces of information compared to recipes?
no. the page is to show the reader all the basic materials in game. hence the name of the page
Wouldn't the descriptions belong in their respective material pages then?
its not show me everything i can do with this material. its what are the basic materials in game
the show me everything i can do with the material is the Use in crafting section on the page
Yeah I agree, hence showing only the main recipes
And btw, the page is much more practicable than BZ's and Sub1's material page, so while it can look like a lot it's still night and day compared to these
Recipes add contextuality and pieces of information: There's this material, it looks like that, you can find it here and here and you usually would use it for that
its the same thing just a list with no recipes
It's much less informative in one look. Having main recipes allows people to see at a glance and guide them, potentially avoiding to have to click several times: just a simple QoL change imo
I think what we have is similar to SN1 and BZ wikis and serves the purpose
It also would be a QoL to the degree that it would actually allow players to avoid having to go through the enormous Blueprints page, which is, for that matter, a wall 
Maybe that could exist somewhere else but is not what this page was for
It's a perspective, other people's opinions would be valuable to discern the aim of that page per se
I'm not sure I see the valuable in having recipes listed on Materials pages
if they want lists smaller than Blueprints they can find those at Tools, Electronics, Seabases, etc
Wouldn't you say this would make it valuable? To me Main Recipes is as much of a value as Biomes
I think more often people already know the recipe they want to make and they're just having trouble finding a resource they need for it
having the lists be condensed and readable is the priority for those pages
hmm
If the description column was removed itād probably look fine
Just throwing out ideas. After look at it I donāt feel strongly either way
and realistically the description sections are less valuable
I made minor formatting fixes but this is what SN1 has
yes
and below zero
The description sections take up the most space out of anything here
and are the least valuable part of the table
Could you check it and lmk what you guys think about it please? https://wiki.subnautica.com/sn2/Raw_Materials
Notable uses is now the least interesting thing on that page and should not dominate the space. Also the selection of recipes is rather odd in some cases. Are the Cavitation Muffler and Plasteel Ingot the most notable uses of Titanium?
Well that's what I thought too when I got asked to remove recipes
Tho [[Seabases]] encompasses a lot of uses there
Itās much less messy if you bullet point them
And takes up a lot less space
I just did that
Yeah that's right, I'd just think making it in a straight line allows the page to be smaller and thus requiring less scroll down
If that's your goal, why add the recipes?
The main issue now is the subjectivity of this column
I agree
to be fair
before release we said that a raw materials page probably isnāt even a necessary thing to have
Could add all seabases in the example of Titanium but it'd take more space than simply Seabases
Iām inclined to agree that pages for electronics, raw materials, and the like arenāt actually necessary pages to have
I see
I feel like a Raw/Basic Material page allow to have a mirror page of the Blueprints page, so that instead of having "end material = recipe" we have "material = recipes"
Processed materials, basic materials, raw materials, and electronics just arenāt exactly pages that need to exist?
Thereās obvious cases to be made for tools, equipment, and sustenance
But I do not see what use the others actually provide
they could be condensed in one page with sections imo
the page calling Metal Salavage ripped of from the Cicada a 'Raw' Material is triggering me lol
That would be the fabricator page
@summer kindle are you suggesting moving to [[Materials]]
perhaps we could make it so that recipes are a collapsable row that people can expend only if they want to?
that's not intuitive
How is it not intuitive that the fabricator page would include the full crafting menu of the fabricator
Ah right we also have other things
i think headers or sections dividing them on the materials page could work
Raw and Processed Materials arent made in the fabricator
The only outlier here is the processor correct?
Ah raw materials
But my point was I do not see what utility a specific raw materials page provides
Someone doesnāt go looking for raw materials in general
They know what they are looking for
maybe
I mean it was probably done this way to match the previous wiki
but we can always deviate if considered an improvement
Yes. Pre-release we had decided they were unnecessary and chose not to make them.
But they got made later to match I suppose.
Raw materials also is unlike the others
Because there isnāt a raw materials tab you can go look at in game
Unlike how there is an electronics fabricator tab
There is a processed materials tab
Raw materials is a category that was created on the wiki
what we have reached now is workable and i guess we can continue to discuss it. i just want to focus on the Materials for the materials page. recipes, biomes, etc all belong on other parts of the wiki
my methodology was anything that isn't crafted = raw material
Yes I understand what a raw material is Iām just explaining the reason it is an unusual page
With the exception of titanium
does the game categorize them this way or something we invented for the wiki
something we invented for the wiki
The way we have pages for electronics, processed, basic and whatever is kind of similar to how it would be if instead of the Lifeforms page we made individual pages for all the subheadings
And thatās why I find it odd
In addition to the aforementioned stuff about raw materials
And how I canāt imagine why someone would be looking specifically for electronics or basic materials
If they wanted to see those categories they would already be available on the fabricator page
We already list the full crafting options for all of the crafting stations on their pages
Fwiw i think these pages can exist, its just that i wouldnt link all that prominently to them if they do exist. Like having them in the sidebar doesnt seem super useful for example
it works for me, Resources, Harvesting and Fauna
well yes but it includes incorrect names and things that donāt exist
And categorises things differently to every other biome page
Is anyone able to find/add info about the locations for https://wiki.subnautica.com/sn2/Wall_Rack? I've confirmed there are at least 3 fragments in the game but the only one I found mentioned on the wiki is in the Old Habitat. We need the locations of at least 2 more
I remember unlocking it pretty early, so you likely wonāt have to enter the Graveyard for it, but Iām not sure as to specifics, will see if I can find something
probably one of the earlier shallows/dolomite springs wrecks or abandoned colony bases in that area
I need to go back and re-verify but I have notes that there is one E-NE of Shallows Wreck 3 on top of a stray crate and another roughly E-NE of that on a work/research area.
can I submit additions to the wiki here?
We dont bite :)
I've been studying the deepwing brooders and just randomly decided to make this
ah nice
I was working on it for about 3 days now
One big note is uh their AI likes to bug but I can't really do anything about that but this is their "intended" path
idk really how to format the wiki so I wanted to start here
It takes them right about 1 hour to make a full loop
https://wiki.subnautica.com/sn2/Deepwing_Brooder#Gallery thank you š
Thanks so much! I'm glad it is appreciated and hopefully helpful
@vagrant crater thanks for the contribution
@agile spindle thanks for the cleanup on the categories and removal of recipe. Cleaner and better categorized
I just checked the page to see if anyone had mapped it out yet, I had no idea they went this far this is awesome
This is the extent of the tracking that I did lol
Updated. Wasn't sure if a screen shot of the one inside the Old Habitat wasn't needed right away but it's noted on the page.
