#Q&A- Finding Music, Research

7 messages · Page 1 of 1 (latest)

timid dragon

Good idea! These are the questions, feel free to address them individually or as a group:

  1. What is your preferred process for sourcing and adding music to your game(s)?
  2. What tools have you used to find music (examples: Artlist.Io, royalty-free stock music libraries, hired a composer to do it)? What did or didn't they help you with?
  3. How do you manage song licensing?
  4. What problems do you experience most often when sourcing music? When including the songs in your game?
  5. What could be easier about finding music?
  6. What could be easier about including music in a game (this could relate to editing the song or different tracks in a song)?
  7. Generally, what part of using music do you dread most?
  8. Lastly, if you had a magic wand to create a product which would make music for your games, what would that product do?

Thanks in advance to anyone participating

split terrace
  1. write it
  2. n/a
  3. n/a
  4. n/a
  5. n/a
  6. nothing
  7. the part where I have to write it
  8. time chamber where i can spend infinty years writing music
timid dragon
split terrace

B

idk whether or not i love it yet