#Q&A- Finding Music, Research
7 messages · Page 1 of 1 (latest)
Good idea! These are the questions, feel free to address them individually or as a group:
- What is your preferred process for sourcing and adding music to your game(s)?
- What tools have you used to find music (examples: Artlist.Io, royalty-free stock music libraries, hired a composer to do it)? What did or didn't they help you with?
- How do you manage song licensing?
- What problems do you experience most often when sourcing music? When including the songs in your game?
- What could be easier about finding music?
- What could be easier about including music in a game (this could relate to editing the song or different tracks in a song)?
- Generally, what part of using music do you dread most?
- Lastly, if you had a magic wand to create a product which would make music for your games, what would that product do?
Thanks in advance to anyone participating
- write it
- n/a
- n/a
- n/a
- n/a
- nothing
- the part where I have to write it
- time chamber where i can spend infinty years writing music
Do you want to spend infinity writing music because you love it, or because it takes you a long time to write?
B
idk whether or not i love it yet