RayTracingShader.compute: Kernel at index (0) is invalid
UnityEngine.StackTraceUtility:ExtractStackTrace ()
RayTracingMaster:Render (UnityEngine.RenderTexture) (at Assets/RayTracingMaster.cs:25)
RayTracingMaster:OnRenderImage (UnityEngine.RenderTexture,UnityEngine.RenderTexture) (at Assets/RayTracingMaster.cs:12)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Im using this tutorial: https://www.gamedeveloper.com/programming/gpu-ray-tracing-in-unity-part-1
Learn how to create a basic GPU ray tracer from scratch in this step-by-step tutorial. Using Compute Shaders in Unity, you will be able to render spheres with perfect reflections, hard shadows and super-sampling for anti-aliasing.