#BUILDING A SIMPLE ONLINE WEB GAME WITH THE CLIENT SERVER ARCHITECTURE.

5 messages · Page 1 of 1 (latest)

untold sphinx
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Hello everyone,

I’m working on a project and could use some guidance on where to start. My goal is to create a simple web game, like chess, that can be played online using a client-server architecture.

I already have a Windows Server virtual machine up and running with some services like DHCP and DNS configured. My aim is to make the game playable by accessing the server, but I want to keep it limited to my intranet (private address) rather than putting it on the internet.

The challenge I’m facing is with building the game itself, as I have no experience in programming. Any advice or resources on how to get started with this would be greatly appreciated!

slender sequoia
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given you have no previous experience i think unity’s netcode for gameobjects package is the best choice

untold sphinx
oak sirenBOT
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f.a.r.e.s thanked rice5786

delicate peak
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if you're using Unity, go for the available netcode solutions that work in the web.