#Interested in Euclidean Geometry

5 messages · Page 1 of 1 (latest)

frail mountain
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Hello im making a fast paced game with Euclidean Geometry to make illusions and puzzle im using stencil buffer here on a plane and when you walk into it, will enable the collisions of the object and change the view back to default so its visable.

i know there is an issue with walking out from another side doesnt revert the changes to the obj

but i was wondering if its possible to do the long and short hallway thing and how to do those

humble shore
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do you have a video example of the “long and short hallway” thing? not sure what that means

frail mountain
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yea

frail mountain
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and also how do i fix stencils rendering over each other