#some questions about tris

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karmic forum
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Everyone knows that the tris number of a game object is very important to the game's performance. But does anyone know how the open world has handled the tris problem?

real flame
# karmic forum Everyone knows that the tris number of a game object is very important to the ga...

different techniques, rendering/culling distance to not draw far away objects. using simpler shaders so that more geometry isnt that much of an issue,
using level of detail models, so that depending on distance to camera the model is swapped to lower quality versions of it

and imposters: if far away, an object can be replaced with a quad with 2 tris (billboard) that is just a camera oriented image of the object

karmic forum
orchid vortexBOT
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