#transparency issue with wind shader on trees and water shader
4 messages · Page 1 of 1 (latest)
I want the surface to be opaque because this works well with the outline shader I have implemented. But if I switch the wind shader leaves material to transparency, I don’t have this weird invisible rendering
The thing you want to look into is called "depth texture"
your shader in opaque queue writes transparent pixels to the depth texture so everything behind it becomes invisible