#transparency issue with wind shader on trees and water shader

4 messages · Page 1 of 1 (latest)

tight lance
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So it looks like the game is rendering the whole plane face the leaves are rendered on, but leaving transparency where it needs too. However, that invisible render is culling the water shader behind it.

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I want the surface to be opaque because this works well with the outline shader I have implemented. But if I switch the wind shader leaves material to transparency, I don’t have this weird invisible rendering

gleaming sundial
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your shader in opaque queue writes transparent pixels to the depth texture so everything behind it becomes invisible